BaseSingleBatchRenderQueue::BaseSingleBatchRenderQueue(IRenderTarget* renderTarget /*= nullptr*/, Camera* camera /*= nullptr*/, RenderingStrategy strategy /*= RenderingStrategy::MultipleDynamicBatch*/)
	:mRenderTarget(renderTarget), mCamera(camera)
{
	SAFE_RETAIN(mRenderTarget);
	SAFE_RETAIN(mCamera);

	mBatch = BatchPool::Instance().Create(strategy);
	mBatch->Initialize();
}
Пример #2
0
BlockReadStream::BlockReadStream(const IStream& stream,uint32 blockSize)
	: mSourceStream(&stream),
	mBuffer(blockSize, false),
	mBufferLength(0),
	mBlockIndex(Math::UIntMaxValue)
{
	SAFE_RETAIN(mSourceStream);
}
Пример #3
0
BufferStream::BufferStream(const IStream& stream, uint bufferSize)
	: mSourceStream((IStream*)&stream),
	mIsSourceReadonly(true),
	mBuffer(bufferSize, false)
{
	SAFE_RETAIN(mSourceStream);
	mPrevOperation = StreamDataOperation::None;
}
Пример #4
0
IMaterial::IMaterial(ITexture* texture /*= nullptr*/, IEffect* effect /*= nullptr*/, GraphicsDrawMode drawMode /*= GraphicsDrawMode::Triangles*/, const FileIdRef& fileId /*= FileIdRef::Empty*/)
    :IResource(fileId),
     mFirstTexture(nullptr),
     mEffect(effect),
     mDrawMode(drawMode)
{
    mId = AutoIncreaseId<IMaterial>::New();
    SAFE_RETAIN(mEffect);

    if(texture!=nullptr)
    {
        AddTexture(texture);
    }
}
Пример #5
0
MessageEventArg::MessageEventArg( IMessage* message ) :mMessage(message)
{
	SAFE_RETAIN(mMessage);
}
Пример #6
0
MessageEventArg::MessageEventArg( const MessageEventArg& e )
{
	mMessage=e.mMessage;
	SAFE_RETAIN(mMessage);
}
void CLInstanceMaterial::setBindVertexInputList(CArray<CLBindVertexInput>* _array) {
    SAFE_RELEASE(m_bindVertexInputList);
    SAFE_RETAIN(_array);
    m_bindVertexInputList = _array;
}
Пример #8
0
BaseFontModel::BaseFontModel( IFont* font,Alignment alignment/*=Alignment::LeftBottom*/,Size2U restrictSize/*=Size2U::Zero*/)
    :BaseMultipleModel(font->Name()),mFont(font),mAlignment(alignment),mColor(Color4F::White),mRestrictSize(restrictSize)
{
    SAFE_RETAIN(mFont);
}
Пример #9
0
BlockWriteStream::BlockWriteStream(IStream& stream, uint32 blockSize)
	: mSourceStream(&stream),
	mBuffer(blockSize, false)
{
	SAFE_RETAIN(mSourceStream);
}
Пример #10
0
RenderingObject::RenderingObject(const RenderingObject& val)
	:mMesh(val.mMesh),mMaterial(val.mMaterial)
{
	SAFE_RETAIN(mMesh);
	SAFE_RETAIN(mMaterial);
}
Пример #11
0
RenderingObject::RenderingObject(IMesh* mesh /*= nullptr*/, IMaterial* material /*= nullptr*/)
	:mMesh(mesh),mMaterial(material)
{
	SAFE_RETAIN(mMesh);
	SAFE_RETAIN(mMaterial);
}