Пример #1
0
boolean MN_Responder(event_t * event)
{
    int charTyped;
    int key;
    int i;
    MenuItem_t *item;
    extern boolean automapactive;
    extern void D_StartTitle(void);
    extern void G_CheckDemoStatus(void);
    char *textBuffer;

    // In testcontrols mode, none of the function keys should do anything
    // - the only key is escape to quit.

    if (testcontrols)
    {
        if (event->type == ev_quit
         || (event->type == ev_keydown
          && (event->data1 == key_menu_activate
           || event->data1 == key_menu_quit)))
        {
            I_Quit();
            return true;
        }

        return false;
    }

    // "close" button pressed on window?
    if (event->type == ev_quit)
    {
        // First click on close = bring up quit confirm message.
        // Second click = confirm quit.

        if (!MenuActive && askforquit && typeofask == 1)
        {
            G_CheckDemoStatus();
            I_Quit();
        }
        else
        {
            SCQuitGame(0);
            S_StartSound(NULL, sfx_chat);
        }
        return true;
    }

    // Allow the menu to be activated from a joystick button if a button
    // is bound for joybmenu.
    if (event->type == ev_joystick)
    {
        if (joybmenu >= 0 && (event->data1 & (1 << joybmenu)) != 0)
        {
            MN_ActivateMenu();
            return true;
        }
    }

    if (event->type != ev_keydown)
    {
        return false;
    }

    key = event->data1;
    charTyped = event->data2;

    if (InfoType)
    {
        if (gamemode == shareware)
        {
            InfoType = (InfoType + 1) % 5;
        }
        else
        {
            InfoType = (InfoType + 1) % 4;
        }
        if (key == KEY_ESCAPE)
        {
            InfoType = 0;
        }
        if (!InfoType)
        {
            paused = false;
            MN_DeactivateMenu();
            SB_state = -1;      //refresh the statbar
            BorderNeedRefresh = true;
        }
        S_StartSound(NULL, sfx_dorcls);
        return (true);          //make the info screen eat the keypress
    }

    if ((ravpic && key == KEY_F1) ||
        (key != 0 && key == key_menu_screenshot))
    {
        G_ScreenShot();
        return (true);
    }

    if (askforquit)
    {
        if (key == key_menu_confirm)
        {
            switch (typeofask)
            {
                case 1:
                    G_CheckDemoStatus();
                    I_Quit();
                    return false;

                case 2:
                    players[consoleplayer].messageTics = 0;
                    //set the msg to be cleared
                    players[consoleplayer].message = NULL;
                    paused = false;
                    I_SetPalette(W_CacheLumpName
                                 ("PLAYPAL", PU_CACHE));
                    D_StartTitle();     // go to intro/demo mode.
                    break;

                case 3:
                    P_SetMessage(&players[consoleplayer],
                                 "QUICKSAVING....", false);
                    FileMenuKeySteal = true;
                    SCSaveGame(quicksave - 1);
                    BorderNeedRefresh = true;
                    break;

                case 4:
                    P_SetMessage(&players[consoleplayer],
                                 "QUICKLOADING....", false);
                    SCLoadGame(quickload - 1);
                    BorderNeedRefresh = true;
                    break;

                default:
                    break;
            }

            askforquit = false;
            typeofask = 0;

            return true;
        }
        else if (key == key_menu_abort || key == KEY_ESCAPE)
        {
            players[consoleplayer].messageTics = 1;  //set the msg to be cleared
            askforquit = false;
            typeofask = 0;
            paused = false;
            UpdateState |= I_FULLSCRN;
            BorderNeedRefresh = true;
            return true;
        }

        return false;           // don't let the keys filter thru
    }

    if (!MenuActive && !chatmodeon)
    {
        if (key == key_menu_decscreen)
        {
            if (automapactive)
            {               // Don't screen size in automap
                return (false);
            }
            SCScreenSize(LEFT_DIR);
            S_StartSound(NULL, sfx_keyup);
            BorderNeedRefresh = true;
            UpdateState |= I_FULLSCRN;
            return (true);
        }
        else if (key == key_menu_incscreen)
        {
            if (automapactive)
            {               // Don't screen size in automap
                return (false);
            }
            SCScreenSize(RIGHT_DIR);
            S_StartSound(NULL, sfx_keyup);
            BorderNeedRefresh = true;
            UpdateState |= I_FULLSCRN;
            return (true);
        }
        else if (key == key_menu_help)           // F1
        {
            SCInfo(0);      // start up info screens
            MenuActive = true;
            return (true);
        }
        else if (key == key_menu_save)           // F2 (save game)
        {
            if (gamestate == GS_LEVEL && !demoplayback)
            {
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &SaveMenu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, sfx_dorcls);
                slottextloaded = false;     //reload the slot text, when needed
            }
            return true;
        }
        else if (key == key_menu_load)           // F3 (load game)
        {
            if (SCNetCheck(2))
            {
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &LoadMenu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, sfx_dorcls);
                slottextloaded = false;     //reload the slot text, when needed
            }
            return true;
        }
        else if (key == key_menu_volume)         // F4 (volume)
        {
            MenuActive = true;
            FileMenuKeySteal = false;
            MenuTime = 0;
            CurrentMenu = &Options2Menu;
            CurrentItPos = CurrentMenu->oldItPos;
            if (!netgame && !demoplayback)
            {
                paused = true;
            }
            S_StartSound(NULL, sfx_dorcls);
            slottextloaded = false; //reload the slot text, when needed
            return true;
        }
        else if (key == key_menu_detail)          // F5 (detail)
        {
            // F5 isn't used in Heretic. (detail level)
            return true;
        }
        else if (key == key_menu_qsave)           // F6 (quicksave)
        {
            if (gamestate == GS_LEVEL && !demoplayback)
            {
                if (!quicksave || quicksave == -1)
                {
                    MenuActive = true;
                    FileMenuKeySteal = false;
                    MenuTime = 0;
                    CurrentMenu = &SaveMenu;
                    CurrentItPos = CurrentMenu->oldItPos;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, sfx_dorcls);
                    slottextloaded = false; //reload the slot text, when needed
                    quicksave = -1;
                    P_SetMessage(&players[consoleplayer],
                                 "CHOOSE A QUICKSAVE SLOT", true);
                }
                else
                {
                    askforquit = true;
                    typeofask = 3;
                    if (!netgame && !demoplayback)
                    {
                        paused = true;
                    }
                    S_StartSound(NULL, sfx_chat);
                }
            }
            return true;
        }
        else if (key == key_menu_endgame)         // F7 (end game)
        {
            if (gamestate == GS_LEVEL && !demoplayback)
            {
                S_StartSound(NULL, sfx_chat);
                SCEndGame(0);
            }
            return true;
        }
        else if (key == key_menu_messages)        // F8 (toggle messages)
        {
            SCMessages(0);
            return true;
        }
        else if (key == key_menu_qload)           // F9 (quickload)
        {
            if (!quickload || quickload == -1)
            {
                MenuActive = true;
                FileMenuKeySteal = false;
                MenuTime = 0;
                CurrentMenu = &LoadMenu;
                CurrentItPos = CurrentMenu->oldItPos;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                S_StartSound(NULL, sfx_dorcls);
                slottextloaded = false;     //reload the slot text, when needed
                quickload = -1;
                P_SetMessage(&players[consoleplayer],
                             "CHOOSE A QUICKLOAD SLOT", true);
            }
            else
            {
                askforquit = true;
                if (!netgame && !demoplayback)
                {
                    paused = true;
                }
                typeofask = 4;
                S_StartSound(NULL, sfx_chat);
            }
            return true;
        }
        else if (key == key_menu_quit)            // F10 (quit)
        {
            if (gamestate == GS_LEVEL)
            {
                SCQuitGame(0);
                S_StartSound(NULL, sfx_chat);
            }
            return true;
        }
        else if (key == key_menu_gamma)           // F11 (gamma correction)
        {
            usegamma++;
            if (usegamma > 4)
            {
                usegamma = 0;
            }
            I_SetPalette((byte *) W_CacheLumpName("PLAYPAL", PU_CACHE));
            return true;
        }

    }

    if (!MenuActive)
    {
        if (key == key_menu_activate || gamestate == GS_DEMOSCREEN || demoplayback)
        {
            MN_ActivateMenu();
            return (true);
        }
        return (false);
    }
    if (!FileMenuKeySteal)
    {
        item = &CurrentMenu->items[CurrentItPos];

        if (key == key_menu_down)            // Next menu item
        {
            do
            {
                if (CurrentItPos + 1 > CurrentMenu->itemCount - 1)
                {
                    CurrentItPos = 0;
                }
                else
                {
                    CurrentItPos++;
                }
            }
            while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
            S_StartSound(NULL, sfx_switch);
            return (true);
        }
        else if (key == key_menu_up)         // Previous menu item
        {
            do
            {
                if (CurrentItPos == 0)
                {
                    CurrentItPos = CurrentMenu->itemCount - 1;
                }
                else
                {
                    CurrentItPos--;
                }
            }
            while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
            S_StartSound(NULL, sfx_switch);
            return (true);
        }
        else if (key == key_menu_left)       // Slider left
        {
            if (item->type == ITT_LRFUNC && item->func != NULL)
            {
                item->func(LEFT_DIR);
                S_StartSound(NULL, sfx_keyup);
            }
            return (true);
        }
        else if (key == key_menu_right)      // Slider right
        {
            if (item->type == ITT_LRFUNC && item->func != NULL)
            {
                item->func(RIGHT_DIR);
                S_StartSound(NULL, sfx_keyup);
            }
            return (true);
        }
        else if (key == key_menu_forward)    // Activate item (enter)
        {
            if (item->type == ITT_SETMENU)
            {
                SetMenu(item->menu);
            }
            else if (item->func != NULL)
            {
                CurrentMenu->oldItPos = CurrentItPos;
                if (item->type == ITT_LRFUNC)
                {
                    item->func(RIGHT_DIR);
                }
                else if (item->type == ITT_EFUNC)
                {
                    if (item->func(item->option))
                    {
                        if (item->menu != MENU_NONE)
                        {
                            SetMenu(item->menu);
                        }
                    }
                }
            }
            S_StartSound(NULL, sfx_dorcls);
            return (true);
        }
        else if (key == key_menu_activate)     // Toggle menu
        {
            MN_DeactivateMenu();
            return (true);
        }
        else if (key == key_menu_back)         // Go back to previous menu
        {
            S_StartSound(NULL, sfx_switch);
            if (CurrentMenu->prevMenu == MENU_NONE)
            {
                MN_DeactivateMenu();
            }
            else
            {
                SetMenu(CurrentMenu->prevMenu);
            }
            return (true);
        }
        else if (charTyped != 0)
        {
            // Jump to menu item based on first letter:

            for (i = 0; i < CurrentMenu->itemCount; i++)
            {
                if (CurrentMenu->items[i].text)
                {
                    if (toupper(charTyped)
                        == toupper(DEH_String(CurrentMenu->items[i].text)[0]))
                    {
                        CurrentItPos = i;
                        return (true);
                    }
                }
            }
        }

        return (false);
    }
    else
    {                           // Editing file names
#ifndef USE_VIRTUALKEYBOARD
        textBuffer = &SlotText[currentSlot][slotptr];
        if (key == KEY_BACKSPACE)
        {
            if (slotptr)
            {
                *textBuffer-- = 0;
                *textBuffer = ASCII_CURSOR;
                slotptr--;
            }
            return (true);
        }
        if (key == KEY_ESCAPE)
        {
            memset(SlotText[currentSlot], 0, SLOTTEXTLEN + 2);
            M_StringCopy(SlotText[currentSlot], oldSlotText,
                         sizeof(SlotText[currentSlot]));
            SlotStatus[currentSlot]--;
            MN_DeactivateMenu();
            return (true);
        }
        if (key == KEY_ENTER)
        {
            SlotText[currentSlot][slotptr] = 0; // clear the cursor
            item = &CurrentMenu->items[CurrentItPos];
            CurrentMenu->oldItPos = CurrentItPos;
            if (item->type == ITT_EFUNC)
            {
                item->func(item->option);
                if (item->menu != MENU_NONE)
                {
                    SetMenu(item->menu);
                }
            }
            return (true);
        }
        if (slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
        {
            if (isalpha(charTyped))
            {
                *textBuffer++ = toupper(charTyped);
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
            if (isdigit(charTyped) || charTyped == ' '
              || charTyped == ',' || charTyped == '.' || charTyped == '-'
              || charTyped == '!')
            {
                *textBuffer++ = charTyped;
                *textBuffer = ASCII_CURSOR;
                slotptr++;
                return (true);
            }
        }
#else
        if (key == KEY_BBUTTON)
        {
            memset(SlotText[currentSlot], 0, SLOTTEXTLEN + 2);
            M_StringCopy(SlotText[currentSlot], oldSlotText,
                         sizeof(SlotText[currentSlot]));
            SlotStatus[currentSlot]--;
            MN_DeactivateMenu();
            return (true);
        }
        if (key == KEY_ABUTTON)
        {
            SlotText[currentSlot][slotptr] = 0; // clear the cursor
            item = &CurrentMenu->items[CurrentItPos];
            CurrentMenu->oldItPos = CurrentItPos;
            if (item->type == ITT_EFUNC)
            {
                item->func(item->option);
                if (item->menu != MENU_NONE)
                {
                    SetMenu(item->menu);
                }
            }
            return (true);
        }
#endif
        return (true);
    }
    return (false);
}
Пример #2
0
boolean MN_Responder(event_t *event)
{
	int key;
	int i;
	MenuItem_t *item;
	extern boolean automapactive;
	static boolean shiftdown;
	extern void D_StartTitle(void);
	extern void G_CheckDemoStatus(void);
	char *textBuffer;

	if(event->data1 == KEY_RSHIFT)
	{
		shiftdown = (event->type == ev_keydown);
	}
	if(event->type != ev_keydown)
	{
		return(false);
	}
	key = event->data1;
	if(InfoType)
	{
		if(shareware)
		{
			InfoType = (InfoType+1)%5;
		}
		else
		{
			InfoType = (InfoType+1)%4;
		}
		if(key == KEY_ESCAPE)
		{
			InfoType = 0;
		}
		if(!InfoType)
		{
			paused = false;
			MN_DeactivateMenu();
			SB_state = -1; //refresh the statbar
			BorderNeedRefresh = true;
		}
		S_StartSound(NULL, sfx_dorcls);
		return(true); //make the info screen eat the keypress
	}

	if(ravpic && key == KEY_F1)
	{
		G_ScreenShot();
		return(true);
	}

	if(askforquit)
	{
		switch(key)
		{
			case 'y':
				if(askforquit)
				{
					switch(typeofask)
					{
						case 1:
							G_CheckDemoStatus();
							I_Quit();
							break;
						case 2:
							players[consoleplayer].messageTics = 0;
								//set the msg to be cleared
							players[consoleplayer].message = NULL;
							typeofask = 0;
							askforquit = false;
							paused = false;
							I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
							D_StartTitle(); // go to intro/demo mode.
							break;
						case 3:
							P_SetMessage(&players[consoleplayer], "QUICKSAVING....", false);
							FileMenuKeySteal = true;
							SCSaveGame(quicksave-1);
							askforquit = false;
							typeofask = 0;
							BorderNeedRefresh = true;
							return true;
						case 4:
							P_SetMessage(&players[consoleplayer], "QUICKLOADING....", false);
							SCLoadGame(quickload-1);
							askforquit = false;
							typeofask = 0;
							BorderNeedRefresh = true;
							return true;
						default:
							return true; // eat the 'y' keypress
					}
				}
				return false;
			case 'n':
			case KEY_ESCAPE:
				if(askforquit)
				{
					players[consoleplayer].messageTics = 1; //set the msg to be cleared
					askforquit = false;
					typeofask = 0;
					paused = false;
					UpdateState |= I_FULLSCRN;
					BorderNeedRefresh = true;
					return true;
				}
				return false;
		}
		return false; // don't let the keys filter thru
	}
	if(MenuActive == false && !chatmodeon)
	{
		switch(key)
		{
			case KEY_MINUS:
				if(automapactive)
				{ // Don't screen size in automap
					return(false);
				}
				SCScreenSize(LEFT_DIR);
				S_StartSound(NULL, sfx_keyup);
				BorderNeedRefresh = true;
				UpdateState |= I_FULLSCRN;
				return(true);
			case KEY_EQUALS:
				if(automapactive)
				{ // Don't screen size in automap
					return(false);
				}
				SCScreenSize(RIGHT_DIR);
				S_StartSound(NULL, sfx_keyup);
				BorderNeedRefresh = true;
				UpdateState |= I_FULLSCRN;
				return(true);
#ifndef __NeXT__
			case KEY_F1: // help screen
				SCInfo(0); // start up info screens
				MenuActive = true;
				return(true);
			case KEY_F2: // save game
				if(gamestate == GS_LEVEL && !demoplayback)
				{
					MenuActive = true;
					FileMenuKeySteal = false;
					MenuTime = 0;
					CurrentMenu = &SaveMenu;
					CurrentItPos = CurrentMenu->oldItPos;
					if(!netgame && !demoplayback)
					{
						paused = true;
					}
					S_StartSound(NULL, sfx_dorcls);
					slottextloaded = false; //reload the slot text, when needed
				}
				return true;
			case KEY_F3: // load game
				if(SCNetCheck(2))
				{
					MenuActive = true;
					FileMenuKeySteal = false;
					MenuTime = 0;
					CurrentMenu = &LoadMenu;
					CurrentItPos = CurrentMenu->oldItPos;
					if(!netgame && !demoplayback)
					{
						paused = true;
					}
					S_StartSound(NULL, sfx_dorcls);
					slottextloaded = false; //reload the slot text, when needed
				}
				return true;
			case KEY_F4: // volume
				MenuActive = true;
				FileMenuKeySteal = false;
				MenuTime = 0;
				CurrentMenu = &Options2Menu;
				CurrentItPos = CurrentMenu->oldItPos;
				if(!netgame && !demoplayback)
				{
					paused = true;
				}
				S_StartSound(NULL, sfx_dorcls);
				slottextloaded = false; //reload the slot text, when needed
				return true;
			case KEY_F5: // F5 isn't used in Heretic. (detail level)
				return true;
			case KEY_F6: // quicksave
				if(gamestate == GS_LEVEL && !demoplayback)
				{
					if(!quicksave || quicksave == -1)
					{
						MenuActive = true;
						FileMenuKeySteal = false;
						MenuTime = 0;
						CurrentMenu = &SaveMenu;
						CurrentItPos = CurrentMenu->oldItPos;
						if(!netgame && !demoplayback)
						{
							paused = true;
						}
						S_StartSound(NULL, sfx_dorcls);
						slottextloaded = false; //reload the slot text, when needed
						quicksave = -1;
						P_SetMessage(&players[consoleplayer],
							"CHOOSE A QUICKSAVE SLOT", true);
					}
					else
					{
						askforquit = true;
						typeofask = 3;
						if(!netgame && !demoplayback)
						{
							paused = true;
						}
						S_StartSound(NULL, sfx_chat);
					}
				}
				return true;
			case KEY_F7: // endgame
				if(gamestate == GS_LEVEL && !demoplayback)
				{
					S_StartSound(NULL, sfx_chat);
					SCEndGame(0);
				}
				return true;
			case KEY_F8: // toggle messages
				SCMessages(0);
				return true;
			case KEY_F9: // quickload
				if(!quickload || quickload == -1)
				{
					MenuActive = true;
					FileMenuKeySteal = false;
					MenuTime = 0;
					CurrentMenu = &LoadMenu;
					CurrentItPos = CurrentMenu->oldItPos;
					if(!netgame && !demoplayback)
					{
						paused = true;
					}
					S_StartSound(NULL, sfx_dorcls);
					slottextloaded = false; //reload the slot text, when needed
					quickload = -1;
					P_SetMessage(&players[consoleplayer],
						"CHOOSE A QUICKLOAD SLOT", true);
				}
				else
				{
					askforquit = true;
					if(!netgame && !demoplayback)
					{
						paused = true;
					}
					typeofask = 4;
					S_StartSound(NULL, sfx_chat);
				}
				return true;
			case KEY_F10: // quit
				if(gamestate == GS_LEVEL)
				{
					SCQuitGame(0);
					S_StartSound(NULL, sfx_chat);
				}
				return true;
			case KEY_F11: // F11 - gamma mode correction
				usegamma++;
				if(usegamma > 4)
				{
					usegamma = 0;
				}
				I_SetPalette((byte *)W_CacheLumpName("PLAYPAL", PU_CACHE));
				return true;
#endif
		}

	}

	if(MenuActive == false)
	{
		if(key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback)
		{
			MN_ActivateMenu();
			return(true);
		}
		return(false);
	}
	if(!FileMenuKeySteal)
	{
		item = &CurrentMenu->items[CurrentItPos];
		switch(key)
		{
			case KEY_DOWNARROW:
				do
				{
					if(CurrentItPos+1 > CurrentMenu->itemCount-1)
					{
						CurrentItPos = 0;
					}
					else
					{
						CurrentItPos++;
					}
				} while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
				S_StartSound(NULL, sfx_switch);
				return(true);
				break;
			case KEY_UPARROW:
				do
				{
					if(CurrentItPos == 0)
					{
						CurrentItPos = CurrentMenu->itemCount-1;
					}
					else
					{
						CurrentItPos--;
					}
				} while(CurrentMenu->items[CurrentItPos].type == ITT_EMPTY);
				S_StartSound(NULL, sfx_switch);
				return(true);
				break;
			case KEY_LEFTARROW:
				if(item->type == ITT_LRFUNC && item->func != NULL)
				{
					item->func(LEFT_DIR);
					S_StartSound(NULL, sfx_keyup);
				}
				return(true);
				break;
			case KEY_RIGHTARROW:
				if(item->type == ITT_LRFUNC && item->func != NULL)
				{
					item->func(RIGHT_DIR);
					S_StartSound(NULL, sfx_keyup);
				}
				return(true);
				break;
			case KEY_ENTER:
				if(item->type == ITT_SETMENU)
				{
					SetMenu(item->menu);
				}
				else if(item->func != NULL)
				{
					CurrentMenu->oldItPos = CurrentItPos;
					if(item->type == ITT_LRFUNC)
					{
						item->func(RIGHT_DIR);
					}
					else if(item->type == ITT_EFUNC)
					{
						if(item->func(item->option))
						{
							if(item->menu != MENU_NONE)
							{
								SetMenu(item->menu);
							}
						}
					}
				}
				S_StartSound(NULL, sfx_dorcls);
				return(true);
				break;
			case KEY_ESCAPE:
				MN_DeactivateMenu();
				return(true);
			case KEY_BACKSPACE:
				S_StartSound(NULL, sfx_switch);
				if(CurrentMenu->prevMenu == MENU_NONE)
				{
					MN_DeactivateMenu();
				}
				else
				{
					SetMenu(CurrentMenu->prevMenu);
				}
				return(true);
			default:
				for(i = 0; i < CurrentMenu->itemCount; i++)
				{
					if(CurrentMenu->items[i].text)
					{
						if(toupper(key)
							== toupper(CurrentMenu->items[i].text[0]))
						{
							CurrentItPos = i;
							return(true);
						}
					}
				}
				break;
		}
		return(false);
	}
	else
	{ // Editing file names
		textBuffer = &SlotText[currentSlot][slotptr];
		if(key == KEY_BACKSPACE)
		{
			if(slotptr)
			{
				*textBuffer-- = 0;
				*textBuffer = ASCII_CURSOR;
				slotptr--;
			}
			return(true);
		}
		if(key == KEY_ESCAPE)
		{
			memset(SlotText[currentSlot], 0, SLOTTEXTLEN+2);
			strcpy(SlotText[currentSlot], oldSlotText);
			SlotStatus[currentSlot]--;
			MN_DeactivateMenu();
			return(true);
		}
		if(key == KEY_ENTER)
		{
			SlotText[currentSlot][slotptr] = 0; // clear the cursor
			item = &CurrentMenu->items[CurrentItPos];
			CurrentMenu->oldItPos = CurrentItPos;
			if(item->type == ITT_EFUNC)
			{
				item->func(item->option);
				if(item->menu != MENU_NONE)
				{
					SetMenu(item->menu);
				}
			}
			return(true);
		}
		if(slotptr < SLOTTEXTLEN && key != KEY_BACKSPACE)
		{
			if((key >= 'a' && key <= 'z'))
			{
				*textBuffer++ = key-32;
				*textBuffer = ASCII_CURSOR;
				slotptr++;
				return(true);
			}
			if(((key >= '0' && key <= '9') || key == ' '
				|| key == ',' || key == '.' || key == '-')
				&& !shiftdown)
			{
				*textBuffer++ = key;
				*textBuffer = ASCII_CURSOR;
				slotptr++;
				return(true);
			}
			if(shiftdown && key == '1')
			{
				*textBuffer++ = '!';
				*textBuffer = ASCII_CURSOR;
				slotptr++;
				return(true);
			}
		}
		return(true);
	}
	return(false);
}