Пример #1
0
void WaitForRelease( void )
{	
	do
	{
		SDLU_Yield();
	}
	while( AnyKeyIsPressed( ) || SDLU_Button() );
}
Пример #2
0
void ShowTitle( void )
{
    SDL_FillRect( g_frontSurface, &g_frontSurface->clip_rect, SDL_MapRGB( g_frontSurface->format, 0, 0, 0 ) );
    SDLU_Present();

    RetrieveResources( );

    int time = MTickCount() + 120;

	while( time > MTickCount() && !SDLU_Button() )
	{
        DrawPICTInSurface( g_frontSurface, picTitle );
        SDLU_Present();
		SDLU_Yield();
	}
	
	WaitForRelease();
		
	QuickFadeOut( NULL );
	
	SDL_FillRect( g_frontSurface, &g_frontSurface->clip_rect, SDL_MapRGB( g_frontSurface->format, 0, 0, 0 ) );
    SDLU_Present();
}