Пример #1
0
/*
 * Updates an effect.
 */
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
                           struct haptic_effect *effect,
                           SDL_HapticEffect * data)
{
    if (haptic->hwdata->bXInputHaptic) {
        return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
    } else {
        return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
    }
}
Пример #2
0
int
SDL_XINPUT_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base)
{
    SDL_assert(base->type == SDL_HAPTIC_LEFTRIGHT);  /* should catch this at higher level */
    return SDL_XINPUT_HapticUpdateEffect(haptic, effect, base);
}