//--------------------------------------------------------------------- float CIncinerate::Render(LPDIRECT3DDEVICE7 _pD3DDevice) { int i = 0; SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); iMax ++; float x = eSrc.x + (eTarget.x - eSrc.x) * (ulCurrentTime * fOneOnDuration); float y = eSrc.y + (eTarget.y - eSrc.y) * (ulCurrentTime * fOneOnDuration); float z = eSrc.z + (eTarget.z - eSrc.z) * (ulCurrentTime * fOneOnDuration); for (i = 0; i < 150 - 1; i++) { EERIE_3D s, d; s.x = tv1a[i].sx; s.y = tv1a[i].sy; s.z = tv1a[i].sz; d.x = tv1a[i+1].sx; d.y = tv1a[i+1].sy; d.z = tv1a[i+1].sz; EERIEDraw3DLine(_pD3DDevice, &s, &d, 0xFFFF0000); } SETALPHABLEND(_pD3DDevice, true); EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; stiteangle.b = 90 - fBeta; stiteangle.a = 0; stiteangle.g = 0; stitepos.x = x; stitepos.y = y; stitepos.z = z; stitescale.x = 0.5f; stitescale.y = 0.5f; stitescale.z = 0.5f; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); pPSStream.Render(_pD3DDevice, D3DBLEND_ONE, D3DBLEND_ONE); return 1; }
void ARXDRAW_DrawAllInterTransPolyPos(LPDIRECT3DDEVICE7 pd3dDevice) { SETALPHABLEND(pd3dDevice,TRUE); EERIEDrawnPolys+=INTERTRANSPOLYSPOS; for (long i=0;i<INTERTRANSPOLYSPOS;i++) { if (!InterTransFace[i]) continue; // Object was destroyed after sending faces... if (InterTransFace[i]->texid<0) continue; if (InterTransFace[i]->facetype & POLY_DOUBLESIDED) SETCULL(pd3dDevice,D3DCULL_NONE); else SETCULL(pd3dDevice,D3DCULL_CW); SETTC(pd3dDevice,InterTransTC[i]); EERIE_FACE * ef=InterTransFace[i]; float ttt=ef->transval; if (ttt>=2.f) //MULTIPLICATIVE { SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); ttt*=DIV2; ttt+=0.5f; InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } else if (ttt>=1.f) //ADDITIVE { ttt-=1.f; SETBLENDMODE(pd3dDevice,D3DBLEND_ONE,D3DBLEND_ONE); InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } else if (ttt>0.f) //NORMAL TRANS { ttt=1.f-ttt; SETBLENDMODE(pd3dDevice,D3DBLEND_DESTCOLOR,D3DBLEND_SRCCOLOR); InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGBA(ttt);//ttt); } else //SUBTRACTIVE { SETBLENDMODE(pd3dDevice,D3DBLEND_ZERO,D3DBLEND_INVSRCCOLOR); ttt=1.f-ttt; InterTransPol[i][2].color=InterTransPol[i][1].color=InterTransPol[i][0].color=_EERIERGB(ttt); } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX| D3DFVF_DIFFUSE , InterTransPol[i], 3, 0, EERIE_NOCOUNT | (bSoftRender?EERIE_USEVB:0) ); } INTERTRANSPOLYSPOS=0; }
//----------------------------------------------------------------------------- // rendu de la d�chirure spatio temporelle float CSummonCreature::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { if (ulCurrentTime >= (ulDurationIntro + ulDurationRender + ulDurationOuttro)) return 0.f; SETTC(m_pd3dDevice, NULL); SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, false); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_CLAMP); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, true); //------------------------------------------------------------------------- fTexWrap += 0.02f; if (fTexWrap >= 1.0f) { fTexWrap -= 1.0f; } //------------------------------------------------------------------------- // render intro (opening + rays) if (ulCurrentTime < ulDurationIntro) { if (ulCurrentTime < ulDurationIntro * 0.666f) { fSizeIntro = (end + 2) * fOneOnDurationIntro * (1.5f) * ulCurrentTime; sizeF = 1; } else { if (bIntro != false) bIntro = false; sizeF = (iSize) * (fOneOnDurationIntro * 3) * (ulCurrentTime - ulDurationIntro * 0.666f); } } // do nothing just render else if (ulCurrentTime < (ulDurationIntro + ulDurationRender)) { } // close it all else if (ulCurrentTime < (ulDurationIntro + ulDurationRender + ulDurationOuttro)) { //if (sizeF > 0) { sizeF = iSize - (iSize) * fOneOnDurationOuttro * (ulCurrentTime - (ulDurationIntro + ulDurationRender)); } } SETALPHABLEND(m_pd3dDevice, false); RenderFissure(m_pd3dDevice); SETZWRITE(m_pd3dDevice, true); SETALPHABLEND(m_pd3dDevice, false); SETTEXTUREWRAPMODE(m_pd3dDevice, D3DTADDRESS_WRAP); return (fSizeIntro / end); }
//*********************************************************************************************** // Draws a light source for EDITOR purpose... //----------------------------------------------------------------------------------------------- // VERIFIED (Cyril 2001/10/15) //*********************************************************************************************** void EERIEDrawLight(LPDIRECT3DDEVICE7 pd3dDevice,EERIE_LIGHT * el) { // long i; D3DTLVERTEX in; D3DTLVERTEX center; SETCULL(pd3dDevice,D3DCULL_NONE); if (el!=NULL) if (el->treat) { el->mins.x=999999999.f; in.sx=el->pos.x; in.sy=el->pos.y; in.sz=el->pos.z; if (ACTIVECAM->type==CAM_TOPVIEW) EERIEDrawSprite(pd3dDevice,&in,11.f,lightsource_tc,EERIERGB(el->rgb.r,el->rgb.g,el->rgb.b),2.f); else { EERIEDrawSprite(pd3dDevice,&in,11.f,lightsource_tc,EERIERGB(el->rgb.r,el->rgb.g,el->rgb.b),2.f); memcpy(&el->mins,&SPRmins,sizeof(EERIE_3D)); memcpy(&el->maxs,&SPRmaxs,sizeof(EERIE_3D)); if (el->selected) { if ((el->mins.x>=-200.f) && (el->mins.x<=1000.f)) if ((el->mins.y>=-200.f) && (el->mins.y<=1000.f)) { in.sx=el->pos.x; in.sy=el->pos.y; in.sz=el->pos.z; EERIETreatPoint(&in,¢er); if ((center.sz>0.f) && (center.sz<1000.f)) { float t=(1.f-center.sz)*ACTIVECAM->use_focal*DIV3000; float rad=el->fallstart*t; EERIEDrawCircle(center.sx,center.sy,rad,0xFFFFFF00,0.0001f); rad=el->fallend*t; EERIEDrawCircle(center.sx,center.sy,rad,0xFFFF0000,0.0001f); rad=el->intensity*200.f*t; EERIEDrawCircle(center.sx,center.sy,rad,0xFF00FF00,0.0001f); } } } } } }
//--------------------------------------------------------------------- float CControlTarget::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); SETALPHABLEND(m_pd3dDevice, TRUE); //---------------------------- m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, TRUE); if (tex_mm && tex_mm->m_pddsSurface) { SETTC(m_pd3dDevice, tex_mm); } // ------------------- fTrail += 1; if (fTrail >= 300) fTrail = 0; int n = BEZIERPrecision; float delta = 1.0f / n; fTrail = (ulCurrentTime * fOneOnDuration) * 9 * (n + 2); EERIE_3D lastpos, newpos; EERIE_3D v; int arx_check_init = -1; newpos.x = 0; newpos.y = 0; newpos.z = 0; lastpos.x = pathways[0].sx; lastpos.y = pathways[0].sy; lastpos.z = pathways[0].sz; for (i = 0; i < 9; i++) { int kp = i; int kpprec = (i > 0) ? kp - 1 : kp ; int kpsuiv = kp + 1 ; int kpsuivsuiv = (i < (9 - 2)) ? kpsuiv + 1 : kpsuiv; for (int toto = 1; toto < n; toto++) { if (fTrail < i * n + toto) break; float t = toto * delta; float t1 = t; float t2 = t1 * t1 ; float t3 = t2 * t1 ; float f0 = 2.f * t3 - 3.f * t2 + 1.f ; float f1 = -2.f * t3 + 3.f * t2 ; float f2 = t3 - 2.f * t2 + t1 ; float f3 = t3 - t2 ; float val = pathways[kpsuiv].sx; float p0 = 0.5f * (val - pathways[kpprec].sx) ; float p1 = 0.5f * (pathways[kpsuivsuiv].sx - pathways[kp].sx) ; v.x = f0 * pathways[kp].sx + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sy ; p0 = 0.5f * (val - pathways[kpprec].sy) ; p1 = 0.5f * (pathways[kpsuivsuiv].sy - pathways[kp].sy) ; v.y = f0 * pathways[kp].sy + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sz ; p0 = 0.5f * (val - pathways[kpprec].sz) ; p1 = 0.5f * (pathways[kpsuivsuiv].sz - pathways[kp].sz) ; v.z = f0 * pathways[kp].sz + f1 * val + f2 * p0 + f3 * p1 ; newpos.x = v.x; newpos.y = v.y; newpos.z = v.z; if (!((fTrail - (i * n + toto)) > 70)) { float c = 1.0f - ((fTrail - (i * n + toto)) / 70.0f); int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = lastpos.x; particle[j].ov.y = lastpos.y; particle[j].ov.z = lastpos.z; particle[j].move.x = 0; particle[j].move.y = 0; particle[j].move.z = 0; particle[j].siz = 5 * c; particle[j].tolive = 10 + (unsigned long)(float)(rnd() * 100.f); particle[j].scale.x = 1; particle[j].scale.y = 1; particle[j].scale.z = 1; particle[j].timcreation = lARXTime; particle[j].tc = tex_mm; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = c; particle[j].g = c; particle[j].b = c; } } float nx = lastpos.x; float ny = lastpos.y; float nz = lastpos.z; lastpos.x = newpos.x; lastpos.y = newpos.y; lastpos.z = newpos.z; newpos.x = nx; newpos.y = ny; newpos.z = nz; ++arx_check_init; int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = lastpos.x; particle[j].ov.y = lastpos.y; particle[j].ov.z = lastpos.z; particle[j].move.x = 0; particle[j].move.y = 0; particle[j].move.z = 0; particle[j].siz = 5; particle[j].tolive = 10 + (unsigned long)(float)(rnd() * 100.f); particle[j].scale.x = 1; particle[j].scale.y = 1; particle[j].scale.z = 1; particle[j].timcreation = lARXTime; particle[j].tc = tex_mm; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 0.1f; particle[j].g = 0.1f; particle[j].b = 0.1f; } } } EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; EERIE_3D av; ARX_CHECK_NOT_NEG(arx_check_init); av.x = lastpos.x - newpos.x; av.y = lastpos.y - newpos.y; av.z = lastpos.z - newpos.z; TRUEVector_Normalize(&av); float bubu = GetAngle(av.x, av.z, 0, 0); float bubu1 = GetAngle(av.x, av.y, 0, 0); stitepos.x = lastpos.x; stitepos.y = lastpos.y; stitepos.z = lastpos.z; stiteangle.b = 180 - RAD2DEG(bubu); stiteangle.a = 0; stiteangle.g = 90 - RAD2DEG(bubu1); stitecolor.r = 0.7f; stitecolor.g = 0.7f; stitecolor.b = 0.7f; stitescale.x = 1; stitescale.y = 1; stitescale.z = 1; eCurPos.x = lastpos.x; eCurPos.y = lastpos.y; eCurPos.z = lastpos.z; return 1; }
//----------------------------------------------------------------------------- float CExplosion::Render(LPDIRECT3DDEVICE7 device) { if (this->key > 1) return 0; SETALPHABLEND(device, TRUE); SETZWRITE(device, FALSE); device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); //calcul du disque D3DTLVERTEX d3dvs, *d3dv; EERIE_3D * vertex; int nb, col, col2; float rin; switch (key) { case 0: rin = 255.f * scale; vertex = disquevertex; d3dv = disqued3d; nb = disquenbvertex >> 1; while (nb) { d3dvs.sx = pos.x + (vertex + 1)->x + ((vertex->x - (vertex + 1)->x) * scale); d3dvs.sy = pos.y; d3dvs.sz = pos.z + (vertex + 1)->z + ((vertex->z - (vertex + 1)->z) * scale); EE_RTP(&d3dvs, d3dv); d3dv->color = RGBA_MAKE(255, 200, 0, 255); vertex++; d3dv++; d3dvs.sx = pos.x + vertex->x; d3dvs.sy = pos.y; d3dvs.sz = pos.z + vertex->z; EE_RTP(&d3dvs, d3dv); if (!ARXPausedTimer) d3dv->color = RGBA_MAKE((int)(rin * rnd()), 0, 0, 255); vertex++; d3dv++; nb--; } if (rnd() > .25f) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = DEG2RAD(360.f * scale); float b = rin; particle[j].ov.x = pos.x + b * EEcos(a); particle[j].ov.y = pos.y; particle[j].ov.z = pos.z + b * EEsin(a); particle[j].move.x = 0.f; particle[j].move.y = rnd(); particle[j].move.z = 0.f; particle[j].siz = 10.f + 10.f * rnd(); particle[j].tolive = 500 + (unsigned long)(float)(rnd() * 500.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tp; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = DEG2RAD(-360.f * scale); float b = this->rin; particle[j].ov.x = pos.x + b * EEcos(a); particle[j].ov.y = pos.y; particle[j].ov.z = pos.z + b * EEsin(a); particle[j].move.x = 0.f; particle[j].move.y = rnd(); particle[j].move.z = 0.f; particle[j].siz = 10.f + 10.f * rnd(); particle[j].tolive = 500 + (unsigned long)(float)(rnd() * 500.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tp; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } } if (rnd() > .1f) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = rnd() * 360.f; float b = rin * rnd(); particle[j].ov.x = pos.x + b * EEcos(a); particle[j].ov.y = pos.y + 70.f; particle[j].ov.z = pos.z + b * EEsin(a); particle[j].move.x = 0.f; particle[j].move.y = -(5.f + 10.f * rnd()); particle[j].move.z = 0.f; particle[j].siz = 10.f + 20.f * rnd(); particle[j].tolive = 1000 + (unsigned long)(float)(rnd() * 1000.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tp2; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } } break; case 1: D3DTLVERTEX d3dvs2; rin = 1.f + (puissance * scale); vertex = disquevertex; d3dv = disqued3d; nb = disquenbvertex >> 1; float a = 1.f - scale; col = RGBA_MAKE((int)(255.f * a), (int)(200.f * a), 0, 255); col2 = RGBA_MAKE((int)(255.f * a * rnd()), 0, 0, 0); while (nb--) { d3dvs.sx = pos.x + vertex->x * rin; d3dvs.sy = pos.y; d3dvs.sz = pos.z + vertex->z * rin; vertex++; d3dvs2.sx = pos.x + vertex->x * rin; d3dvs2.sy = pos.y; d3dvs2.sz = pos.z + vertex->z * rin; vertex++; if (tactif[nb] >= 0) { EERIE_3D pos, dir; pos.x = d3dvs2.sx; pos.y = d3dvs2.sy; pos.z = d3dvs2.sz; dir.x = d3dvs.sx; dir.y = d3dvs.sy; dir.z = d3dvs.sz; DynLight[tactif[nb]].pos.x = dir.x; DynLight[tactif[nb]].pos.y = dir.y; DynLight[tactif[nb]].pos.z = dir.z; DynLight[tactif[nb]].intensity = .7f + 2.f * rnd(); Collision(nb, &pos, &dir); ExplosionAddParticule(nb, &d3dvs, tp); } EE_RTP(&d3dvs, d3dv); if (!ARXPausedTimer) d3dv->color = col; d3dv++; EE_RTP(&d3dvs2, d3dv); if (!ARXPausedTimer) d3dv->color = col2; d3dv++; } break; } //tracé du disque SETCULL(device, D3DCULL_NONE); device->SetTexture(0, NULL); device->DrawIndexedPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX, disqued3d, disquenbvertex, (unsigned short *)disqueind, disquenbvertex + 2, 0); device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); SETALPHABLEND(device, FALSE); SETZWRITE(device, TRUE); return 0; }
//--------------------------------------------------------------------- float CCurse::Render(LPDIRECT3DDEVICE7 m_pd3dDevice, EERIE_3D * pos) { int i = 0; float x = eSrc.x; float y = eSrc.y;// + 200.0f; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { /* if (bDone) { EERIE_3D target,source; target.x=player.pos.x;// - EEsin(DEG2RAD(MAKEANGLE(player.angle.b)))*1000.f; target.y=player.pos.y;//+30.f; target.z=player.pos.z;// + EEcos(DEG2RAD(MAKEANGLE(player.angle.b)))*1000.f; source.x = x; source.y = y; source.z = z; if (pIncinerate) { pIncinerate->Create(source, MAKEANGLE(player.angle.b)); pIncinerate->SetDuration(2000); } //DebugSphere(source.x,source.y,source.z,20,8000,0xFFFF0000); //DebugSphere(target.x,target.y,target.z,20,8000,0xFFFF0000); bDone = false; } else { return 0.f; } */ } SETCULL(m_pd3dDevice, D3DCULL_CW); SETZWRITE(m_pd3dDevice, true); x = pos->x; y = pos->y; z = pos->z; //---------------------------- EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; SETALPHABLEND(m_pd3dDevice, false); stiteangle.b = fRot; stiteangle.a = 0; stiteangle.g = 0; stitepos.x = x; stitepos.y = y; stitepos.z = z; stitecolor.r = 1; stitecolor.g = 1; stitecolor.b = 1; stitescale.x = 1; stitescale.y = 1; stitescale.z = 1; if (svoodoo) DrawEERIEObjEx(m_pd3dDevice, svoodoo , &stiteangle, &stitepos, &stitescale, &stitecolor); for (i = 0; i < 4; i++) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; PARTICLE_DEF * pd = &particle[j]; pd->exist = 1; pd->zdec = 0; pd->ov.x = x; pd->ov.y = y; pd->ov.z = z; pd->move.x = 2.f * frand2(); pd->move.y = rnd() * -10.f - 10.f; pd->move.z = 2.f * frand2(); pd->siz = 0.015f; pd->tolive = 1000 + (unsigned long)(float)(rnd() * 600.f); pd->scale.x = 1.f; pd->scale.y = 1.f; pd->scale.z = 1.f; pd->timcreation = lARXTime; pd->tc = tex_p1; pd->special = ROTATING | MODULATE_ROTATION | DISSIPATING | SUBSTRACT | GRAVITY; pd->fparam = 0.0000001f; pd->r = 1.f; pd->g = 1.f; pd->b = 1.f; } } return 1; }
//--------------------------------------------------------------------- float CBless::Render(LPDIRECT3DDEVICE7 _pD3DDevice) { int i = 0; float x = eSrc.x; float y = eSrc.y - 5; float z = eSrc.z; if (ulCurrentTime >= ulDuration) { return 0.f; } SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); D3DTLVERTEX v[4]; D3DTLVERTEX v3[4]; float ff = ((float)spells[spellinstance].caster_level + 10) * 6.f; float fBetaRadCos = (float) cos(DEG2RAD(MAKEANGLE(player.angle.b))) * ff; float fBetaRadSin = (float) sin(DEG2RAD(MAKEANGLE(player.angle.b))) * ff; unsigned long color = D3DRGB(1, 1, 1); v[0].sx = x - fBetaRadCos - fBetaRadSin; v[0].sy = y; v[0].sz = z - fBetaRadSin + fBetaRadCos; v[1].sx = x + fBetaRadCos - fBetaRadSin; v[1].sy = y; v[1].sz = z + fBetaRadSin + fBetaRadCos; v[2].sx = x - fBetaRadCos + fBetaRadSin; v[2].sy = y; v[2].sz = z - fBetaRadSin - fBetaRadCos; v[3].sx = x + fBetaRadCos + fBetaRadSin; v[3].sy = y; v[3].sz = z + fBetaRadSin - fBetaRadCos; v3[0].color = color; v3[1].color = color; v3[2].color = color; v3[3].color = color; if (tex_sol && tex_sol->m_pddsSurface) { SETTC(_pD3DDevice, tex_sol); } v3[0].tu = 0; v3[0].tv = 0; v3[1].tu = 1.f; v3[1].tv = 0; v3[2].tu = 0; v3[2].tv = 1.f; v3[3].tu = 1.f; v3[3].tv = 1.f; EE_RT2(&v[0], &v3[0]); EE_RT2(&v[1], &v3[1]); EE_RT2(&v[2], &v3[2]); EE_RT2(&v[3], &v3[3]); ARX_DrawPrimitive_SoftClippZ(&v3[0], &v3[1], &v3[2]); ARX_DrawPrimitive_SoftClippZ(&v3[1], &v3[2], &v3[3]); //---------------------------- SETALPHABLEND(_pD3DDevice, false); for (i = 0; i < 12; i++) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; particle[j].ov.x = eSrc.x; particle[j].ov.y = eSrc.y - 20; particle[j].ov.z = eSrc.z; particle[j].move.x = 3.f * frand2(); particle[j].move.y = rnd() * 0.5f; particle[j].move.z = 3.f * frand2(); particle[j].siz = 0.005f; particle[j].tolive = 1000 + (unsigned long)(float)(rnd() * 1000.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tex_p1; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 0.7f; particle[j].g = 0.6f; particle[j].b = 0.2f; } } SETCULL(_pD3DDevice, D3DCULL_NONE); SETZWRITE(_pD3DDevice, false); SETALPHABLEND(_pD3DDevice, true); return 1; }
//--------------------------------------------------------------------- float CPoisonProjectile::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; if (ulCurrentTime >= ulDuration) { return 0.f; } SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); //------------------------------------------------------------------------- m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, TRUE); // ------------------------------------------------------------------------ int n = BEZIERPrecision; float delta = 1.0f / n; EERIE_3D lastpos, newpos; EERIE_3D v; lastpos.x = pathways[0].sx; lastpos.y = pathways[0].sy; lastpos.z = pathways[0].sz; int arx_check_init = -1; newpos.x = 0; newpos.y = 0; newpos.z = 0; for (i = 0; i < 9; i++) { int kp = i; int kpprec = (i > 0) ? kp - 1 : kp ; int kpsuiv = kp + 1 ; int kpsuivsuiv = (i < (9 - 2)) ? kpsuiv + 1 : kpsuiv; for (int toto = 1; toto < n; toto++) { if (fTrail < i * n + toto) break; float t = toto * delta; float t1 = t; float t2 = t1 * t1 ; float t3 = t2 * t1 ; float f0 = 2.f * t3 - 3.f * t2 + 1.f ; float f1 = -2.f * t3 + 3.f * t2 ; float f2 = t3 - 2.f * t2 + t1 ; float f3 = t3 - t2 ; float val = pathways[kpsuiv].sx; float p0 = 0.5f * (val - pathways[kpprec].sx) ; float p1 = 0.5f * (pathways[kpsuivsuiv].sx - pathways[kp].sx) ; v.x = f0 * pathways[kp].sx + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sy ; p0 = 0.5f * (val - pathways[kpprec].sy); p1 = 0.5f * (pathways[kpsuivsuiv].sy - pathways[kp].sy) ; v.y = f0 * pathways[kp].sy + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sz ; p0 = 0.5f * (val - pathways[kpprec].sz) ; p1 = 0.5f * (pathways[kpsuivsuiv].sz - pathways[kp].sz) ; v.z = f0 * pathways[kp].sz + f1 * val + f2 * p0 + f3 * p1 ; newpos.x = v.x; newpos.y = v.y; newpos.z = v.z; if (!((fTrail - (i * n + toto)) > 70)) { float c = 1.0f - ((fTrail - (i * n + toto)) / 70.0f); c += frand2() * 0.1f; if (c < 0) c = 0; if (c > 1) c = 1; } float nx = lastpos.x; float ny = lastpos.y; float nz = lastpos.z; lastpos.x = newpos.x; lastpos.y = newpos.y; lastpos.z = newpos.z; newpos.x = nx; newpos.y = ny; newpos.z = nz; ++arx_check_init; } } EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; EERIE_3D av; ARX_CHECK_NOT_NEG(arx_check_init); av.x = newpos.x - lastpos.x; av.y = newpos.y - lastpos.y; av.z = newpos.z - lastpos.z; TRUEVector_Normalize(&av); float bubu = GetAngle(av.x, av.z, 0, 0); float bubu1 = GetAngle(av.x, av.y, 0, 0); stitepos.x = lastpos.x; stitepos.y = lastpos.y; stitepos.z = lastpos.z; stiteangle.b = -RAD2DEG(bubu); stiteangle.a = 0; stiteangle.g = -90 - RAD2DEG(bubu1); stitecolor.r = 0.7f; stitecolor.g = 0.7f; stitecolor.b = 0.7f; stitescale.x = 2; stitescale.y = 2; stitescale.z = 2; eCurPos.x = lastpos.x; eCurPos.y = lastpos.y; eCurPos.z = lastpos.z; if (fTrail >= (i * n)) { LaunchPoisonExplosion(&lastpos); } SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); SETALPHABLEND(m_pd3dDevice, TRUE); return 1; }
/*--------------------------------------------------------------------------*/ float CLevitate::Render(LPDIRECT3DDEVICE7 device) { if (this->key > 1) return 0; SETALPHABLEND(device, TRUE); SETZWRITE(device, FALSE); //calcul du cone D3DTLVERTEX d3dvs, *d3dv; EERIE_3D * vertex; int nb, nbc, col; float ddu = this->ang; float u = ddu, du = .99999999f / (float)this->def; switch (this->key) { case 0: nbc = 2; while (nbc--) { vertex = this->cone[nbc].conevertex; d3dv = this->cone[nbc].coned3d; nb = (this->cone[nbc].conenbvertex) >> 1; while (nb) { d3dvs.sx = this->pos.x + (vertex + 1)->x + ((vertex->x - (vertex + 1)->x) * this->scale); d3dvs.sy = this->pos.y + (vertex + 1)->y + ((vertex->y - (vertex + 1)->y) * this->scale); d3dvs.sz = this->pos.z + (vertex + 1)->z + ((vertex->z - (vertex + 1)->z) * this->scale); EE_RT2(&d3dvs, d3dv); float fRandom = rnd() * 80.f ; ARX_CHECK_INT(fRandom); col = ARX_CLEAN_WARN_CAST_INT(fRandom); if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(col, col, col, col); d3dv->tu = u; d3dv->tv = 0.f; vertex++; d3dv++; d3dvs.sx = this->pos.x + vertex->x; d3dvs.sy = this->pos.y; d3dvs.sz = this->pos.z + vertex->z; EE_RT2(&d3dvs, d3dv); fRandom = rnd() * 80.f ; ARX_CHECK_INT(fRandom); col = ARX_CLEAN_WARN_CAST_INT(fRandom); if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(0, 0, 0, col); d3dv->tu = u; d3dv->tv = 0.9999999f; vertex++; d3dv++; u += du; nb--; } u = ddu; du = -du; } nbc = 3; while (nbc--) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = DEG2RAD(360.f * rnd()); particle[j].ov.x = this->pos.x + this->rbase * EEcos(a); particle[j].ov.y = this->pos.y; particle[j].ov.z = this->pos.z + this->rbase * EEsin(a); float t = EEDistance3D(&particle[j].ov, &this->pos); particle[j].move.x = (5.f + 5.f * rnd()) * ((particle[j].ov.x - this->pos.x) / t); particle[j].move.y = 3.f * rnd(); particle[j].move.z = (5.f + 5.f * rnd()) * ((particle[j].ov.z - this->pos.z) / t); particle[j].siz = 30.f + 30.f * rnd(); particle[j].tolive = 3000; particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = -(long)(ARXTime + 3000); //spells[i].lastupdate; particle[j].tc = NULL; particle[j].special = FIRE_TO_SMOKE | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } } break; case 1: nbc = 2; while (nbc--) { vertex = this->cone[nbc].conevertex; d3dv = this->cone[nbc].coned3d; nb = (this->cone[nbc].conenbvertex) >> 1; while (nb) { d3dvs.sx = this->pos.x + vertex->x; d3dvs.sy = this->pos.y + vertex->y; d3dvs.sz = this->pos.z + vertex->z; EE_RT2(&d3dvs, d3dv); col = (int)(rnd() * 80.f); if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(col, col, col, col); d3dv->tu = u; d3dv->tv = 0.f; vertex++; d3dv++; d3dvs.sx = this->pos.x + vertex->x; d3dvs.sy = this->pos.y; d3dvs.sz = this->pos.z + vertex->z; EE_RT2(&d3dvs, d3dv); col = (int)(rnd() * 80.f); if (!ARXPausedTimer) d3dv->color = RGBA_MAKE(0, 0, 0, col); d3dv->tu = u; d3dv->tv = 1; vertex++; d3dv++; u += du; nb--; } u = ddu; du = -du; } nbc = 10; while (nbc--) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = DEG2RAD(360.f * rnd()); particle[j].ov.x = this->pos.x + this->rbase * EEcos(a); particle[j].ov.y = this->pos.y; particle[j].ov.z = this->pos.z + this->rbase * EEsin(a); float t = EEDistance3D(&particle[j].ov, &this->pos); particle[j].move.x = (5.f + 5.f * rnd()) * ((particle[j].ov.x - this->pos.x) / t); particle[j].move.y = 3.f * rnd(); particle[j].move.z = (5.f + 5.f * rnd()) * ((particle[j].ov.z - this->pos.z) / t); particle[j].siz = 30.f + 30.f * rnd(); particle[j].tolive = 3000; particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = -(long)(ARXTime + 3000); particle[j].tc = NULL; particle[j].special = FIRE_TO_SMOKE | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } } break; } //tracé du cone back device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(device, TRUE); SETTEXTUREWRAPMODE(device, D3DTADDRESS_MIRROR); if (this->tsouffle) device->SetTexture(0, this->tsouffle->m_pddsSurface); else device->SetTexture(0, NULL); SETCULL(device, D3DCULL_CW); int i = cone[1].conenbfaces - 2; int j = 0; while (i--) { ARX_DrawPrimitive_SoftClippZ(&cone[1].coned3d[j], &cone[1].coned3d[j+1], &cone[1].coned3d[j+2]); j++; } i = cone[0].conenbfaces - 2; j = 0; while (i--) { ARX_DrawPrimitive_SoftClippZ(&cone[0].coned3d[j], &cone[0].coned3d[j+1], &cone[0].coned3d[j+2]); j++; } //tracé du cone front SETCULL(device, D3DCULL_CCW); i = cone[1].conenbfaces - 2; j = 0; while (i--) { ARX_DrawPrimitive_SoftClippZ(&cone[1].coned3d[j], &cone[1].coned3d[j+1], &cone[1].coned3d[j+2]); j++; } i = cone[0].conenbfaces - 2; j = 0; while (i--) { ARX_DrawPrimitive_SoftClippZ(&cone[0].coned3d[j], &cone[0].coned3d[j+1], &cone[0].coned3d[j+2]); j++; } //tracé des pierres device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); this->DrawStone(device); device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); SETALPHABLEND(device, FALSE); SETZWRITE(device, TRUE); return 0; }
//----------------------------------------------------------------------------- float CMagicMissile::Render(LPDIRECT3DDEVICE7 m_pd3dDevice) { int i = 0; EERIE_3D lastpos, newpos; EERIE_3D v; EERIE_3D stiteangle; EERIE_3D stitepos; EERIE_3D stitescale; EERIE_RGB stitecolor; EERIE_3D av; if (ulCurrentTime >= ulDuration) { return 0.f; } // Set Appropriate Renderstates ------------------------------------------- SETCULL(m_pd3dDevice, D3DCULL_NONE); SETZWRITE(m_pd3dDevice, FALSE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); m_pd3dDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); SETALPHABLEND(m_pd3dDevice, TRUE); // Set Texture ------------------------------------------------------------ if (tex_mm && tex_mm->m_pddsSurface) { if ((spells[spellinstance].caster == 0) && (cur_mr == 3)) SETTC(m_pd3dDevice, NULL); else SETTC(m_pd3dDevice, tex_mm); } // ------------------------------------------------------------------------ if (bMove) { fTrail = (ulCurrentTime * fOneOnDuration) * (iBezierPrecision + 2) * 5; } lastpos.x = pathways[0].sx; lastpos.y = pathways[0].sy; lastpos.z = pathways[0].sz; Vector_Copy(&newpos, &lastpos); for (i = 0; i < 5; i++) { int kp = i; int kpprec = (i > 0) ? kp - 1 : kp ; int kpsuiv = kp + 1 ; int kpsuivsuiv = (i < (5 - 2)) ? kpsuiv + 1 : kpsuiv; for (int toto = 1; toto < iBezierPrecision; toto++) { if (fTrail < i * iBezierPrecision + toto) break; float t = toto * fOneOnBezierPrecision; float t1 = t; float t2 = t1 * t1 ; float t3 = t2 * t1 ; float f0 = 2.f * t3 - 3.f * t2 + 1.f ; float f1 = -2.f * t3 + 3.f * t2 ; float f2 = t3 - 2.f * t2 + t1 ; float f3 = t3 - t2 ; float val = pathways[kpsuiv].sx; float p0 = 0.5f * (val - pathways[kpprec].sx) ; float p1 = 0.5f * (pathways[kpsuivsuiv].sx - pathways[kp].sx) ; v.x = f0 * pathways[kp].sx + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sy ; p0 = 0.5f * (val - pathways[kpprec].sy) ; p1 = 0.5f * (pathways[kpsuivsuiv].sy - pathways[kp].sy) ; v.y = f0 * pathways[kp].sy + f1 * val + f2 * p0 + f3 * p1 ; val = pathways[kpsuiv].sz ; p0 = 0.5f * (val - pathways[kpprec].sz) ; p1 = 0.5f * (pathways[kpsuivsuiv].sz - pathways[kp].sz) ; v.z = f0 * pathways[kp].sz + f1 * val + f2 * p0 + f3 * p1 ; Vector_Copy(&newpos, &v); if (!((fTrail - (i * iBezierPrecision + toto)) > iLength)) { float c; if (fTrail < iLength) { c = 1.0f - ((fTrail - (i * iBezierPrecision + toto)) / fTrail); } else { c = 1.0f - ((fTrail - (i * iBezierPrecision + toto)) / (float)iLength); } float fsize = c; float alpha = c - 0.2f; if (alpha < 0.2f) alpha = 0.2f; c += frand2() * 0.1f; if (c < 0) c = 0; else if (c > 1) c = 1; int color = D3DRGB(c * fColor[0] * alpha, c * fColor[1] * alpha, c * fColor[2] * alpha); if (fsize < 0.5f) fsize = fsize * 2 * 3; else fsize = (1.0f - fsize + 0.5f) * 2 * (3 * 0.5f); float fs = fsize * 6 + rnd() * 0.3f; float fe = fsize * 6 + rnd() * 0.3f; Draw3DLineTex(m_pd3dDevice, lastpos, newpos, color, fs, fe); } EERIE_3D temp_vector; Vector_Copy(&temp_vector, &lastpos); Vector_Copy(&lastpos, &newpos); Vector_Copy(&newpos, &temp_vector); } } av.x = newpos.x - lastpos.x; av.y = newpos.y - lastpos.y; av.z = newpos.z - lastpos.z; float bubu = GetAngle(av.x, av.z, 0, 0); float bubu1 = GetAngle(av.x, av.y, 0, 0); Vector_Copy(&stitepos, &lastpos); stiteangle.b = -RAD2DEG(bubu); stiteangle.a = 0; stiteangle.g = -(RAD2DEG(bubu1)); if (av.x < 0) stiteangle.g -= 90; if (av.x > 0) stiteangle.g += 90; if (stiteangle.g < 0) stiteangle.g += 360.0f; if ((spells[spellinstance].caster == 0) && (cur_mr == 3)) { stitecolor.r = 1.f; stitecolor.g = 0.f; stitecolor.b = 0.2f; } else { stitecolor.r = 0.3f; stitecolor.g = 0.3f; stitecolor.b = 0.5f; } Vector_Init(&stitescale, 1, 1, 1); { if ((smissile)) DrawEERIEObjEx(m_pd3dDevice, smissile, &stiteangle, &stitepos, &stitescale, &stitecolor); } Vector_Copy(&eCurPos, &lastpos); return 1 - 0.5f * rnd(); }
/*--------------------------------------------------------------------------*/ float CPortal::Render(LPDIRECT3DDEVICE7 device) { SETALPHABLEND(device, TRUE); SETZWRITE(device, FALSE); device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); //calcul sphere int nb = this->spherenbpt; D3DTLVERTEX * v = this->sphered3d, d3dvs; EERIE_3D * pt = this->spherevertex; int col = RGBA_MAKE(0, (int)(200.f * this->spherealpha), (int)(255.f * this->spherealpha), 255); while (nb) { d3dvs.sx = pt->x + this->pos.x; //pt du bas d3dvs.sy = pt->y + this->pos.y; d3dvs.sz = pt->z + this->pos.z; EE_RTP(&d3dvs, v); if (!ARXPausedTimer) v->color = col; v++; pt++; nb--; } //update les couleurs aux impacts nb = 256; while (nb--) { if (this->tabeclair[nb].actif) { float a; a = 1.f - ((float)this->tabeclair[nb].currduration / (float)this->tabeclair[nb].duration); if (a < 0.f) a = 0.f; if (this->tabeclair[nb].numpt >= 0) { int r = (int)((0.f + (255.f - 0.f) * a) * this->spherealpha * 3.f); if (r > 255) r = 255; int g = (int)((200.f + (255.f - 200.f) * a) * this->spherealpha * 3.f); if (g > 255) g = 255; int b = (int)(255.f * this->spherealpha * 3.f); if (b > 255) b = 255; if (!ARXPausedTimer) this->sphered3d[this->tabeclair[nb].numpt].color = RGBA_MAKE(r, g, b, 255); } } } //affichage de la sphere back SETCULL(device, D3DCULL_CW); device->SetTexture(0, NULL); device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, this->sphered3d, this->spherenbpt, (unsigned short *)this->sphereind, this->spherenbfaces * 3, 0); //affichage eclair this->DrawAllEclair(device); //affichage des particules à l'interieur if (rnd() > .25f) { int j = ARX_PARTICLES_GetFree(); if ((j != -1) && (!ARXPausedTimer)) { ParticleCount++; particle[j].exist = 1; particle[j].zdec = 0; float a = rnd() * 360.f; float b = rnd() * 360.f; float rr = this->r * (rnd() + .25f) * 0.05f; particle[j].ov.x = this->pos.x; particle[j].ov.y = this->pos.y; particle[j].ov.z = this->pos.z; particle[j].move.x = rr * EEsin(DEG2RAD(a)) * EEcos(DEG2RAD(b)); particle[j].move.y = rr * EEcos(DEG2RAD(a)); particle[j].move.z = rr * EEsin(DEG2RAD(a)) * EEsin(DEG2RAD(b)); particle[j].siz = 10.f; particle[j].tolive = 1000 + (unsigned long)(float)(rnd() * 1000.f); particle[j].scale.x = 1.f; particle[j].scale.y = 1.f; particle[j].scale.z = 1.f; particle[j].timcreation = lARXTime; particle[j].tc = tp; particle[j].special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; particle[j].fparam = 0.0000001f; particle[j].r = 1.f; particle[j].g = 1.f; particle[j].b = 1.f; } } //affichage de la sphere front SETCULL(device, D3DCULL_CCW); device->SetTexture(0, NULL); device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_TLVERTEX, this->sphered3d, this->spherenbpt, (unsigned short *)this->sphereind, this->spherenbfaces * 3, 0); device->SetRenderState(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); device->SetRenderState(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); SETALPHABLEND(device, FALSE); SETCULL(device, D3DCULL_NONE); SETZWRITE(device, TRUE); return 0; }
//----------------------------------------------------------------------------- void DrawArcElectrique(LPDIRECT3DDEVICE7 m_pd3dDevice, EERIE_3D * tabdef, int nbseg, TextureContainer * tex, float fBeta, int tsp) { D3DTLVERTEX v[4]; D3DTLVERTEX v2[4]; long i; //------------------------------------------------------------------------- // rendu // SETTC(m_pd3dDevice,NULL); SETCULL(m_pd3dDevice, D3DCULL_NONE); if (tex && tex->m_pddsSurface) { SETTC(m_pd3dDevice, tex); } v2[0].color = v2[1].color = v2[2].color = v2[3].color = RGBA_MAKE(tsp, tsp, tsp, 255); float xx; float zz; for (i = 0; i < nbseg - 2; i++) { EERIE_3D astart; astart.x = tabdef[i].x; astart.y = tabdef[i].y; astart.z = tabdef[i].z; zz = 5; // size xx = (float)(5 * cos(DEG2RAD(fBeta))); float ax = tabdef[i+1].x; float ay = tabdef[i+1].y; float az = tabdef[i+1].z; // version 2 faces v2[0].tu = 0; v2[0].tv = 0; v2[1].tu = 1; v2[1].tv = 0; v2[2].tu = 1; v2[2].tv = 1; v2[3].tu = 0; v2[3].tv = 1; v[0].sx = astart.x; v[0].sy = astart.y + zz; v[0].sz = astart.z; v[1].sx = astart.x; v[1].sy = astart.y - zz; v[1].sz = astart.z; v[2].sx = ax; v[2].sy = ay - zz; v[2].sz = az; v[3].sx = ax; v[3].sy = ay + zz; v[3].sz = az; EE_RT2(&v[0], &v2[0]); EE_RT2(&v[1], &v2[1]); EE_RT2(&v[2], &v2[2]); EE_RT2(&v[3], &v2[3]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[1], &v2[2]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[2], &v2[3]); zz *= (float) sin(DEG2RAD(fBeta)); v[0].sx = astart.x + xx; v[0].sy = astart.y; v[0].sz = astart.z + zz; v[1].sx = astart.x - xx; v[1].sy = astart.y; v[1].sz = astart.z - zz; v[2].sx = ax - xx; v[2].sy = ay; v[2].sz = az - zz; v[3].sx = ax + xx; v[3].sy = ay; v[3].sz = az + zz; EE_RT2(&v[0], &v2[0]); EE_RT2(&v[1], &v2[1]); EE_RT2(&v[2], &v2[2]); EE_RT2(&v[3], &v2[3]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[1], &v2[2]); ARX_DrawPrimitive_SoftClippZ(&v2[0], &v2[2], &v2[3]); } }
void ARXDRAW_DrawAllTransPolysPos( LPDIRECT3DDEVICE7 pd3dDevice, long MODIF ) { int flg_NOCOUNT_USEVB = EERIE_NOCOUNT | (bSoftRender?EERIE_USEVB:0); SetZBias( pd3dDevice, 1 ); SETALPHABLEND( pd3dDevice, TRUE ); long i, to = 0; register EERIEPOLY * ep; for ( i = 0 ; i < TRANSPOLYSPOS ; i++ ) { ep = TransPol[i]; if ( ( !( Project.hide & HIDE_BACKGROUND ) ) ) { if ( ep->type & POLY_DOUBLESIDED ) SETCULL( pd3dDevice, D3DCULL_NONE ); else SETCULL( pd3dDevice, D3DCULL_CW ); if ( ViewMode & VIEWMODE_FLAT ) SETTC( pd3dDevice, NULL ); else SETTC( pd3dDevice, ep->tex ); if ( ep->type & POLY_QUAD ) to = 4; else to = 3; float ttt = ep->transval; if ( ttt >= 2.f ) //MULTIPLICATIVE { SETBLENDMODE( pd3dDevice, D3DBLEND_ONE, D3DBLEND_ONE ); ttt *= DIV2; ttt += 0.5f; ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } else if ( ttt >= 1.f ) //ADDITIVE { ttt -= 1.f; SETBLENDMODE( pd3dDevice, D3DBLEND_ONE, D3DBLEND_ONE ); ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } else if ( ttt > 0.f ) //NORMAL TRANS { ttt = 1.f - ttt; SETBLENDMODE( pd3dDevice, D3DBLEND_DESTCOLOR, D3DBLEND_SRCCOLOR ); ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGBA(ttt); } else //SUBTRACTIVE { SETBLENDMODE( pd3dDevice, D3DBLEND_ZERO, D3DBLEND_INVSRCCOLOR ); ttt = 1.f - ttt; ep->tv[3].color = ep->tv[2].color = ep->tv[1].color = ep->tv[0].color = _EERIERGB( ttt ); } EERIEDRAWPRIM( pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE , ep->tv, to, 0, bSoftRender?EERIE_USEVB:0 ); if (ep->type & POLY_LAVA) { pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTCOLOR ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE ); SETALPHABLEND( pd3dDevice, TRUE ); D3DTLVERTEX verts[4]; SETTC( pd3dDevice, enviro ); ARX_CHECK(to > 0); for ( long j = 0 ; j < to ; j++ ) { verts[j].sx = ep->tv[j].sx; verts[j].sy = ep->tv[j].sy; verts[j].sz = ep->tv[j].sz; verts[j].rhw = ep->tv[j].rhw; verts[j].color = 0xFFFFFFFF; verts[j].tu = ep->v[j].sx * DIV1000 + EEsin( ( ep->v[j].sx ) * DIV200 + (float) FrameTime * DIV2000 ) * DIV20; verts[j].tv = ep->v[j].sz * DIV1000 + EEcos( (ep->v[j].sz) * DIV200 + (float) FrameTime * DIV2000 ) * DIV20; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ep->v[i].sx * DIV1000 + EEsin( ( ep->v[i].sx ) * DIV100 + (float)FrameTime * DIV2000 ) * DIV10; verts[i].tv = ep->v[i].sz * DIV1000 + EEcos( ( ep->v[i].sz ) * DIV100 + (float)FrameTime * DIV2000 ) * DIV10; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ep->v[i].sx * DIV600 + EEsin ( ( ep->v[i].sx ) * DIV160 + (float)FrameTime * DIV2000 ) * DIV11; verts[i].tv = ep->v[i].sz * DIV600 + EEcos ( ( ep->v[i].sz ) * DIV160 + (float)FrameTime * DIV2000 ) * DIV11; verts[i].color = 0xFF666666; } pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_ZERO ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCCOLOR ); EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); } } if ( ep->type & POLY_WATER ) { pd3dDevice->SetRenderState( D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTCOLOR ); pd3dDevice->SetRenderState( D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE ); SETALPHABLEND( pd3dDevice, TRUE ); D3DTLVERTEX verts[4]; SETTC( pd3dDevice, enviro ); ARX_CHECK(to > 0); for ( long j = 0 ; j < to ; j++ ) { verts[j].sx = ep->tv[j].sx; verts[j].sy = ep->tv[j].sy; verts[j].sz = ep->tv[j].sz; verts[j].rhw = ep->tv[j].rhw; verts[j].color = 0xFF505050; verts[j].tu = ep->v[j].sx * DIV1000 + EEsin( ( ep->v[j].sx ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV32; verts[j].tv = ep->v[j].sz * DIV1000 + EEcos( ( ep->v[j].sz ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV32; if ( ep->type & POLY_FALL ) verts[j].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ( ep->v[i].sx + 30.f ) * DIV1000 + EEsin( ( ep->v[i].sx + 30 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV28; verts[i].tv = ( ep->v[i].sz + 30.f ) * DIV1000 - EEcos( ( ep->v[i].sz + 30 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV28; if ( ep->type & POLY_FALL ) verts[i].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); for ( i = 0 ; i < to ; i++ ) { verts[i].tu = ( ep->v[i].sx + 60.f ) * DIV1000 - EEsin( ( ep->v[i].sx + 60 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV40; verts[i].tv = ( ep->v[i].sz + 60.f ) * DIV1000 - EEcos( ( ep->v[i].sz + 60 ) * DIV200 + (float)FrameTime * DIV1000 ) * DIV40; if ( ep->type & POLY_FALL ) verts[i].tv += (float)FrameTime * DIV4000; } EERIEDRAWPRIM(pd3dDevice, D3DPT_TRIANGLESTRIP, D3DFVF_TLVERTEX | D3DFVF_DIFFUSE, verts, to, 0, flg_NOCOUNT_USEVB ); } } SetZBias( pd3dDevice, 0 ); }