int main() { Init(); #ifndef MODULAR //Banner(); #endif if(PWR_CheckPowerSwitch()) PWR_Shutdown(); LCD_Clear(0x0000); #ifdef TEST_ADC ADC_ScanChannels(); while(1); #endif u32 buttons = ScanButtons(); if(CHAN_ButtonIsPressed(buttons, BUT_ENTER) || !FS_Mount(NULL, NULL)) { LCD_DrawUSBLogo(LCD_WIDTH, LCD_HEIGHT); USB_Connect(); LCD_Clear(0x0000); FS_Mount(NULL, NULL); } CONFIG_LoadTx(); SPI_ProtoInit(); CONFIG_ReadDisplay(); CONFIG_ReadModel(CONFIG_GetCurrentModel()); CONFIG_ReadLang(Transmitter.language); BACKLIGHT_Brightness(Transmitter.brightness); LCD_Contrast(Transmitter.contrast); LCD_SetFont(DEFAULT_FONT.font); LCD_SetFontColor(DEFAULT_FONT.font_color); MUSIC_Play(MUSIC_STARTUP); GUI_HandleButtons(1); MIXER_Init(); PAGE_Init(); CLOCK_StartWatchdog(); #if DATALOG_ENABLED DATALOG_Init(); #endif priority_ready = 0; CLOCK_SetMsecCallback(LOW_PRIORITY, LOW_PRIORITY_MSEC); CLOCK_SetMsecCallback(MEDIUM_PRIORITY, MEDIUM_PRIORITY_MSEC); // We need to wait until we've actually measured the ADC before proceeding while(! (priority_ready & (1 << LOW_PRIORITY))) ; //Only do this after we've initialized all channel data so the saftey works PROTOCOL_Init(0); GUI_DrawScreen(); #ifdef HAS_EVENT_LOOP start_event_loop(); #else while(1) { if(priority_ready) { EventLoop(); } //PWR_Sleep(); //This does not appear to have any impact on power } #endif }
int main() { Init(); #ifndef MODULAR //Banner(); #endif if(PWR_CheckPowerSwitch()) PWR_Shutdown(); LCD_Clear(0x0000); #ifdef TEST_ADC ADC_ScanChannels(); while(1); #endif u32 buttons = ScanButtons(); if(CHAN_ButtonIsPressed(buttons, BUT_ENTER) || !FS_Mount(NULL, NULL)) { LCD_DrawUSBLogo(LCD_WIDTH, LCD_HEIGHT); USB_Connect(); LCD_Clear(0x0000); FS_Mount(NULL, NULL); } CONFIG_LoadTx(); SPI_ProtoInit(); CONFIG_ReadDisplay(); CONFIG_ReadModel(CONFIG_GetCurrentModel()); CONFIG_ReadLang(Transmitter.language); BACKLIGHT_Brightness(Transmitter.backlight); LCD_Contrast(Transmitter.contrast); LCD_SetFont(DEFAULT_FONT.font); LCD_SetFontColor(DEFAULT_FONT.font_color); #if !HAS_EXTENDED_AUDIO // If Extended Audio is present, move startup msg to Splash page to allow additional audio hardware initialization time MUSIC_Play(MUSIC_STARTUP); #else if (Transmitter.splash_delay < 5) MUSIC_Play(MUSIC_STARTUP); // if no splash page startup msg is used force playing here #endif GUI_HandleButtons(1); MIXER_Init(); PAGE_Init(); CLOCK_StartWatchdog(); #if HAS_DATALOG DATALOG_Init(); #endif priority_ready = 0; CLOCK_SetMsecCallback(LOW_PRIORITY, LOW_PRIORITY_MSEC); CLOCK_SetMsecCallback(MEDIUM_PRIORITY, MEDIUM_PRIORITY_MSEC); // We need to wait until we've actually measured the ADC before proceeding while(! (priority_ready & (1 << LOW_PRIORITY))) ; //Only do this after we've initialized all channel data so the saftey works PROTOCOL_InitModules(); GUI_DrawScreen(); #ifdef HAS_EVENT_LOOP start_event_loop(); #else while(1) { if(priority_ready) { EventLoop(); } //This does not appear to have any impact on power //and has been disabled in common/devo/power.c //but it helps a huge amount for the emulator PWR_Sleep(); } #endif }
int main() { Init(); #ifndef ENABLE_MODULAR //Banner(); #endif if(PWR_CheckPowerSwitch()) PWR_Shutdown(); LCD_Clear(0x0000); #ifdef TEST_ADC ADC_ScanChannels(); while(1); #endif u32 buttons = ScanButtons(); if (CHAN_ButtonIsPressed(buttons, BUT_ENTER) || !FS_Init()) { LCD_DrawUSBLogo(LCD_WIDTH, LCD_HEIGHT); USB_Connect(); LCD_Clear(0x0000); FS_Init(); } CONFIG_LoadTx(); SPI_ProtoInit(); CONFIG_ReadDisplay(); CONFIG_ReadModel(CONFIG_GetCurrentModel()); CONFIG_ReadLang(Transmitter.language); BACKLIGHT_Brightness(Transmitter.backlight); LCD_Contrast(Transmitter.contrast); LCD_SetFont(DEFAULT_FONT.font); LCD_SetFontColor(DEFAULT_FONT.font_color); GUI_HandleButtons(1); MIXER_Init(); PAGE_Init(); CLOCK_StartWatchdog(); #if HAS_DATALOG DATALOG_Init(); #endif priority_ready = 0; CLOCK_SetMsecCallback(LOW_PRIORITY, LOW_PRIORITY_MSEC); CLOCK_SetMsecCallback(MEDIUM_PRIORITY, MEDIUM_PRIORITY_MSEC); // We need to wait until we've actually measured the ADC before proceeding while(! (priority_ready & (1 << LOW_PRIORITY))) PWR_Sleep(); //Only do this after we've initialized all channel data so the saftey works PROTOCOL_InitModules(); GUI_DrawScreen(); // Add startup delay to make sure audio player is initialized // AUDIO_Init() has already been called by CONFIG_ReadModel() #if HAS_EXTENDED_AUDIO audio_queue_time = CLOCK_getms() + 1500; num_audio=1; next_audio=1; #if (LCD_WIDTH == 480) || (LCD_WIDTH == 320) if(Display.background.drawn_background) while(CLOCK_getms() < audio_queue_time - 1200); #endif AUDIO_SetVolume(); // Initial setting of voice volume #endif MUSIC_Play(MUSIC_STARTUP); #ifdef HAS_EVENT_LOOP start_event_loop(); #else while(1) { if(priority_ready) { EventLoop(); } //This does not appear to have any impact on power //and has been disabled in common/devo/power.c //but it helps a huge amount for the emulator PWR_Sleep(); } #endif }