int board_opening(const board_t * board) { int opening; int colour; const sq_t * ptr; int sq, piece; ASSERT(board!=NULL); opening = 0; for (colour = 0; colour < ColourNb; colour++) { for (ptr = &board->piece[colour][0]; (sq=*ptr) != SquareNone; ptr++) { piece = board->square[sq]; opening += PST(PIECE_TO_12(piece),SQUARE_TO_64(sq),Opening); } for (ptr = &board->pawn[colour][0]; (sq=*ptr) != SquareNone; ptr++) { piece = board->square[sq]; opening += PST(PIECE_TO_12(piece),SQUARE_TO_64(sq),Opening); } } return opening; }
int board_endgame(const board_t * board) { int endgame; int colour; const sq_t * ptr; int sq, piece; ASSERT(board!=NULL); endgame = 0; for (colour = 0; colour < ColourNb; colour++) { for (ptr = &board->piece[colour][0]; (sq=*ptr) != SquareNone; ptr++) { piece = board->square[sq]; endgame += PST(PIECE_TO_12(piece),SQUARE_TO_64(sq),Endgame); } for (ptr = &board->pawn[colour][0]; (sq=*ptr) != SquareNone; ptr++) { piece = board->square[sq]; endgame += PST(PIECE_TO_12(piece),SQUARE_TO_64(sq),Endgame); } } return endgame; }
bool TEngine::Eval(board_t * Board, TFindPos * fp) { const sq_t * ptr; int from; TFindPos fp_board(0,0); for (int colour = 0; colour < ColourNb; colour++) { for (ptr = &Board->piece[colour][0]; (from=*ptr) != SquareNone; ptr++) fp_board.SetBit(colour,SQUARE_TO_64(from)); for (ptr = &Board->pawn[colour][0]; (from=*ptr) != SquareNone; ptr++) { fp_board.SetBit(colour,SQUARE_TO_64(from)); } } return !memcmp(fp,&fp_board,sizeof (TFindPos)); }
U64 hash_piece_key(S32 piece, S32 square) { ASSERT(piece_is_ok(piece)); ASSERT(SQUARE_IS_OK(square)); return RANDOM_64(RandomPiece + (PIECE_TO_12(piece) ^ 1) * 64 + SQUARE_TO_64(square)); // HACK: ^1 for PolyGlot book }
void move_eval(const board_t * board, int eval) { int index; int best_value, value; int move; ASSERT(board!=NULL); ASSERT(value_is_ok(eval)); move = board->move; ASSERT(move_is_ok(move)); // exceptions if ((move & (1 << 15)) != 0) return; if (MOVE_TO(move) == board->cap_sq) return; if (MOVE_IS_CASTLE(move)) return; ASSERT(!MOVE_IS_PROMOTE(move)); ASSERT(!MOVE_IS_EN_PASSANT(move)); ASSERT(board->cap_sq==Empty); ASSERT(!board_is_check(board)); index = PIECE_TO_12(board->square[MOVE_TO(move)]) * 64 + SQUARE_TO_64(MOVE_TO(move)); ASSERT(index>=0&&index<HistorySize); if (eval > ValueQueen) { value = ValueQueen; } else if (eval < -ValueQueen) { value = -ValueQueen; } else { value = eval; } best_value = HistEval[index]; ASSERT(best_value<=HistoryEvalMax); ASSERT(best_value>=-HistoryEvalMax); if (value >= best_value) { if (value == HistoryEvalValue) value++; HistEval[index] = value; } else { if (HistEval[index] > -ValueQueen) { if (best_value == HistoryEvalValue+1) { HistEval[index] -= 2; } else { HistEval[index]--; } } } ASSERT(HistEval[index]!=HistoryEvalValue); ASSERT(HistEval[index]<=HistoryEvalMax); ASSERT(HistEval[index]>=-HistoryEvalMax); }
static int history_index(int move, const board_t * board) { int index; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); ASSERT(!MOVE_IS_TACTICAL(move,board)); index = PIECE_TO_12(board->square[MOVE_FROM(move)]) * 64 + SQUARE_TO_64(MOVE_TO(move)); ASSERT(index>=0&&index<HistorySize); return index; }
static unsigned int history_index(int move, const board_t * board) { unsigned int index; int move_from = MOVE_FROM(move); int piece_12 = PIECE_TO_12(board->square[move_from]); ASSERT(move_is_ok(move)); ASSERT(board!=NULL); ASSERT(!move_is_tactical(move,board)); // index = PIECE_TO_12(board->square[MOVE_FROM(move)]) * 64 + SQUARE_TO_64(MOVE_TO(move)); fruit 2.1 // index = PIECE_TO_12(board->square[MOVE_FROM(move)]) * (64*64) + SQUARE_TO_64(MOVE_FROM(move)) * 64 + SQUARE_TO_64(MOVE_TO(move)); Toga II 1.2.1 (corrected?). index = 64 * piece_12 + SQUARE_TO_64(MOVE_TO(move)); // fruit 2.1 and Toga II 1.4beta5c ASSERT(index >= 0 && index < HistorySize); return index; }
void history_very_bad(int move, const board_t * board) { int index; ASSERT(move_is_ok(move)); ASSERT(board!=NULL); //if (move_is_tactical(move,board)) return; // history index = PIECE_TO_12(board->square[MOVE_TO(move)]) * 64 + SQUARE_TO_64(MOVE_TO(move)); HistTot[index] += 100; if (HistTot[index] >= HistoryMax) { HistHit[index] = (HistHit[index] + 1) / 2; HistTot[index] = (HistTot[index] + 1) / 2; } ASSERT(HistHit[index]<=HistTot[index]); ASSERT(HistTot[index]<HistoryMax); }
static void square_move(board_t * board, int from, int to, int piece, bool update) { int colour; int pos; int from_64, to_64; int piece_12; int piece_index; uint64 hash_xor; ASSERT(board!=NULL); ASSERT(SQUARE_IS_OK(from)); ASSERT(SQUARE_IS_OK(to)); ASSERT(piece_is_ok(piece)); ASSERT(update==true||update==false); // init colour = PIECE_COLOUR(piece); pos = board->pos[from]; ASSERT(pos>=0); // from ASSERT(board->square[from]==piece); board->square[from] = Empty; ASSERT(board->pos[from]==pos); board->pos[from] = -1; // not needed // to ASSERT(board->square[to]==Empty); board->square[to] = piece; ASSERT(board->pos[to]==-1); board->pos[to] = pos; // piece list if (!PIECE_IS_PAWN(piece)) { ASSERT(board->piece[colour][pos]==from); board->piece[colour][pos] = to; } else { ASSERT(board->pawn[colour][pos]==from); board->pawn[colour][pos] = to; // pawn "bitboard" board->pawn_file[colour][SQUARE_FILE(from)] ^= BIT(PAWN_RANK(from,colour)); board->pawn_file[colour][SQUARE_FILE(to)] ^= BIT(PAWN_RANK(to,colour)); } // update if (update) { // init from_64 = SQUARE_TO_64(from); to_64 = SQUARE_TO_64(to); piece_12 = PIECE_TO_12(piece); // PST board->opening += PST(piece_12,to_64,Opening) - PST(piece_12,from_64,Opening); board->endgame += PST(piece_12,to_64,Endgame) - PST(piece_12,from_64,Endgame); // hash key piece_index = RandomPiece + (piece_12^1) * 64; // HACK: ^1 for PolyGlot book hash_xor = RANDOM_64(piece_index+to_64) ^ RANDOM_64(piece_index+from_64); board->key ^= hash_xor; if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor; } }
static void square_set(board_t * board, int square, int piece, int pos, bool update) { int piece_12, colour; int sq; int i, size; int sq_64; uint64 hash_xor; ASSERT(board!=NULL); ASSERT(SQUARE_IS_OK(square)); ASSERT(piece_is_ok(piece)); ASSERT(pos>=0); ASSERT(update==true||update==false); // init piece_12 = PIECE_TO_12(piece); colour = PIECE_COLOUR(piece); // square ASSERT(board->square[square]==Empty); board->square[square] = piece; // piece list if (!PIECE_IS_PAWN(piece)) { // init size = board->piece_size[colour]; ASSERT(size>=0); // size size++; board->piece[colour][size] = SquareNone; board->piece_size[colour] = size; // stable swap ASSERT(pos>=0&&pos<size); for (i = size-1; i > pos; i--) { sq = board->piece[colour][i-1]; board->piece[colour][i] = sq; ASSERT(board->pos[sq]==i-1); board->pos[sq] = i; } board->piece[colour][pos] = square; ASSERT(board->pos[square]==-1); board->pos[square] = pos; } else { // init size = board->pawn_size[colour]; ASSERT(size>=0); // size size++; board->pawn[colour][size] = SquareNone; board->pawn_size[colour] = size; // stable swap ASSERT(pos>=0&&pos<size); for (i = size-1; i > pos; i--) { sq = board->pawn[colour][i-1]; board->pawn[colour][i] = sq; ASSERT(board->pos[sq]==i-1); board->pos[sq] = i; } board->pawn[colour][pos] = square; ASSERT(board->pos[square]==-1); board->pos[square] = pos; // pawn "bitboard" board->pawn_file[colour][SQUARE_FILE(square)] ^= BIT(PAWN_RANK(square,colour)); } // material ASSERT(board->piece_nb<32); board->piece_nb++;; ASSERT(board->number[piece_12]<9); board->number[piece_12]++; // update if (update) { // init sq_64 = SQUARE_TO_64(square); // PST board->opening += PST(piece_12,sq_64,Opening); board->endgame += PST(piece_12,sq_64,Endgame); // hash key hash_xor = RANDOM_64(RandomPiece+(piece_12^1)*64+sq_64); // HACK: ^1 for PolyGlot book board->key ^= hash_xor; if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor; // material key board->material_key ^= RANDOM_64(piece_12*16+(board->number[piece_12]-1)); } }
static void pawn_comp_info(pawn_info_t * info, const board_t * board) { int colour; int file, rank; int me, opp; const sq_t * ptr; int sq; bool backward, candidate, doubled, isolated, open, passed; int t1, t2; int n; int bits; int opening[ColourNb], endgame[ColourNb]; int flags[ColourNb]; int file_bits[ColourNb]; int passed_bits[ColourNb]; int single_file[ColourNb]; ASSERT(info!=NULL); ASSERT(board!=NULL); // pawn_file[] #if DEBUG for (colour = 0; colour < ColourNb; colour++) { int pawn_file[FileNb]; me = colour; for (file = 0; file < FileNb; file++) { pawn_file[file] = 0; } for (ptr = &board->pawn[me][0]; (sq=*ptr) != SquareNone; ptr++) { file = SQUARE_FILE(sq); rank = PAWN_RANK(sq,me); ASSERT(file>=FileA&&file<=FileH); ASSERT(rank>=Rank2&&rank<=Rank7); pawn_file[file] |= BIT(rank); } for (file = 0; file < FileNb; file++) { if (board->pawn_file[colour][file] != pawn_file[file]) my_fatal("board->pawn_file[][]\n"); } } #endif // init for (colour = 0; colour < ColourNb; colour++) { opening[colour] = 0; endgame[colour] = 0; flags[colour] = 0; file_bits[colour] = 0; passed_bits[colour] = 0; single_file[colour] = SquareNone; } // features and scoring for (colour = 0; colour < ColourNb; colour++) { me = colour; opp = COLOUR_OPP(me); for (ptr = &board->pawn[me][0]; (sq=*ptr) != SquareNone; ptr++) { // init file = SQUARE_FILE(sq); rank = PAWN_RANK(sq,me); ASSERT(file>=FileA&&file<=FileH); ASSERT(rank>=Rank2&&rank<=Rank7); // flags file_bits[me] |= BIT(file); if (rank == Rank2) flags[me] |= BackRankFlag; // features backward = false; candidate = false; doubled = false; isolated = false; open = false; passed = false; t1 = board->pawn_file[me][file-1] | board->pawn_file[me][file+1]; t2 = board->pawn_file[me][file] | BitRev[board->pawn_file[opp][file]]; // doubled if ((board->pawn_file[me][file] & BitLT[rank]) != 0) { doubled = true; } // isolated and backward if (t1 == 0) { isolated = true; } else if ((t1 & BitLE[rank]) == 0) { backward = true; // really backward? if ((t1 & BitRank1[rank]) != 0) { ASSERT(rank+2<=Rank8); if (((t2 & BitRank1[rank]) | ((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitRank2[rank])) == 0) { backward = false; } } else if (rank == Rank2 && ((t1 & BitEQ[rank+2]) != 0)) { ASSERT(rank+3<=Rank8); if (((t2 & BitRank2[rank]) | ((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitRank3[rank])) == 0) { backward = false; } } } // open, candidate and passed if ((t2 & BitGT[rank]) == 0) { open = true; if (((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitGT[rank]) == 0) { passed = true; passed_bits[me] |= BIT(file); } else { // candidate? n = 0; n += BIT_COUNT(board->pawn_file[me][file-1]&BitLE[rank]); n += BIT_COUNT(board->pawn_file[me][file+1]&BitLE[rank]); n -= BIT_COUNT(BitRev[board->pawn_file[opp][file-1]]&BitGT[rank]); n -= BIT_COUNT(BitRev[board->pawn_file[opp][file+1]]&BitGT[rank]); if (n >= 0) { // safe? n = 0; n += BIT_COUNT(board->pawn_file[me][file-1]&BitEQ[rank-1]); n += BIT_COUNT(board->pawn_file[me][file+1]&BitEQ[rank-1]); n -= BIT_COUNT(BitRev[board->pawn_file[opp][file-1]]&BitEQ[rank+1]); n -= BIT_COUNT(BitRev[board->pawn_file[opp][file+1]]&BitEQ[rank+1]); if (n >= 0) candidate = true; } } } // outposts if (me == White) { if (SQUARE_IS_OK(sq+15)) { if (WEAK_SQUARE_BLACK(sq+15)) opening[White] += OutpostMatrix[White][SQUARE_TO_64(sq+15)]; else opening[White] += (OutpostMatrix[White][SQUARE_TO_64(sq+15)]+1)/2; } if (SQUARE_IS_OK(sq+17)) { if (WEAK_SQUARE_BLACK(sq+17)) opening[White] += OutpostMatrix[White][SQUARE_TO_64(sq+17)]; else opening[White] += (OutpostMatrix[White][SQUARE_TO_64(sq+17)]+1)/2; } } else { if (SQUARE_IS_OK(sq-15)) { if (WEAK_SQUARE_WHITE(sq-15)) opening[Black] += OutpostMatrix[Black][SQUARE_TO_64(sq-15)]; else opening[Black] += (OutpostMatrix[Black][SQUARE_TO_64(sq-15)]+1)/2; } if (SQUARE_IS_OK(sq-17)) { if (WEAK_SQUARE_WHITE(sq-17)) opening[Black] += OutpostMatrix[Black][SQUARE_TO_64(sq-17)]; else opening[Black] += (OutpostMatrix[Black][SQUARE_TO_64(sq-17)]+1)/2; } } // score if (doubled) { opening[me] -= DoubledOpening; endgame[me] -= DoubledEndgame; } if (isolated) { if (open) { opening[me] -= IsolatedOpeningOpen; endgame[me] -= IsolatedEndgame; } else { opening[me] -= IsolatedOpening; endgame[me] -= IsolatedEndgame; } } if (backward) { if (open) { opening[me] -= BackwardOpeningOpen; endgame[me] -= BackwardEndgame; } else { opening[me] -= BackwardOpening; endgame[me] -= BackwardEndgame; } } if (candidate) { opening[me] += quad(CandidateOpeningMin,CandidateOpeningMax,rank); endgame[me] += quad(CandidateEndgameMin,CandidateEndgameMax,rank); } // this was moved to the dynamic evaluation /* if (passed) { opening[me] += quad(PassedOpeningMin,PassedOpeningMax,rank); endgame[me] += quad(PassedEndgameMin,PassedEndgameMax,rank); } */ } } // store info info->opening = ((opening[White] - opening[Black]) * PawnStructureWeight) / 256; info->endgame = ((endgame[White] - endgame[Black]) * PawnStructureWeight) / 256; for (colour = 0; colour < ColourNb; colour++) { me = colour; opp = COLOUR_OPP(me); // draw flags bits = file_bits[me]; if (bits != 0 && (bits & (bits-1)) == 0) { // one set bit file = BIT_FIRST(bits); rank = BIT_FIRST(board->pawn_file[me][file]); ASSERT(rank>=Rank2); if (((BitRev[board->pawn_file[opp][file-1]] | BitRev[board->pawn_file[opp][file+1]]) & BitGT[rank]) == 0) { rank = BIT_LAST(board->pawn_file[me][file]); single_file[me] = SQUARE_MAKE(file,rank); } } info->flags[colour] = flags[colour]; info->passed_bits[colour] = passed_bits[colour]; info->single_file[colour] = single_file[colour]; } }
static void square_clear(board_t * board, int square, int piece, bool update) { int pos, piece_12, colour; int sq; int i, size; int sq_64; uint64 hash_xor; ASSERT(board!=NULL); ASSERT(SQUARE_IS_OK(square)); ASSERT(piece_is_ok(piece)); ASSERT(update==true||update==false); // init pos = board->pos[square]; ASSERT(pos>=0); piece_12 = PIECE_TO_12(piece); colour = PIECE_COLOUR(piece); // square ASSERT(board->square[square]==piece); board->square[square] = Empty; // piece list if (!PIECE_IS_PAWN(piece)) { // init size = board->piece_size[colour]; ASSERT(size>=1); // stable swap ASSERT(pos>=0&&pos<size); ASSERT(board->pos[square]==pos); board->pos[square] = -1; for (i = pos; i < size-1; i++) { sq = board->piece[colour][i+1]; board->piece[colour][i] = sq; ASSERT(board->pos[sq]==i+1); board->pos[sq] = i; } // size size--; board->piece[colour][size] = SquareNone; board->piece_size[colour] = size; } else { // init size = board->pawn_size[colour]; ASSERT(size>=1); // stable swap ASSERT(pos>=0&&pos<size); ASSERT(board->pos[square]==pos); board->pos[square] = -1; for (i = pos; i < size-1; i++) { sq = board->pawn[colour][i+1]; board->pawn[colour][i] = sq; ASSERT(board->pos[sq]==i+1); board->pos[sq] = i; } // size size--; board->pawn[colour][size] = SquareNone; board->pawn_size[colour] = size; // pawn "bitboard" board->pawn_file[colour][SQUARE_FILE(square)] ^= BIT(PAWN_RANK(square,colour)); } // material ASSERT(board->piece_nb>0); board->piece_nb--; ASSERT(board->number[piece_12]>0); board->number[piece_12]--; board->piece_material[colour] -= VALUE_PIECE(piece); // Thomas // update if (update) { // init sq_64 = SQUARE_TO_64(square); // PST board->opening -= PST(piece_12,sq_64,Opening); board->endgame -= PST(piece_12,sq_64,Endgame); // hash key hash_xor = RANDOM_64(RandomPiece+(piece_12^1)*64+sq_64); // HACK: ^1 for PolyGlot book board->key ^= hash_xor; if (PIECE_IS_PAWN(piece)) board->pawn_key ^= hash_xor; // material key board->material_key ^= RANDOM_64(piece_12*16+board->number[piece_12]); } }
bool egbb_probe(const board_t * board, int * value) { int i; int sq; int piece; int colour, me; const sq_t * ptr; int counter; int white_king, black_king; int piece_list[4], square_list[4]; ASSERT(board!=NULL); ASSERT(value!=NULL); ASSERT(board_is_ok(board)); ASSERT(!board_is_check(board)); // init if (Egbb->init == 0) return false; if (Egbb->load == 0) return false; ASSERT(board->piece_nb<=Egbb->piece_nb); // init for (i = 0; i < 4; i++) { piece_list[i] = 0; square_list[i] = 0; } Egbb->read_nb++; // king white_king = SQUARE_TO_64(KING_POS(board,White)); black_king = SQUARE_TO_64(KING_POS(board,Black)); counter = 0; for (colour = 0; colour < ColourNb; colour++) { me = colour; // pieces for (ptr = &board->piece[me][1]; (sq=*ptr) != SquareNone; ptr++) { // HACK: no king piece = board->square[sq]; // index ASSERT(counter>=0&&counter<4); piece_list[counter] = TbPiece[PIECE_TO_12(piece)]; square_list[counter] = SQUARE_TO_64(sq); counter++; } // pawns for (ptr = &board->pawn[me][0]; (sq=*ptr) != SquareNone; ptr++) { piece = board->square[sq]; // index ASSERT(counter>=0&&counter<4); piece_list[counter] = TbPiece[PIECE_TO_12(piece)]; square_list[counter] = SQUARE_TO_64(sq); counter++; } } // probe *value = probe_egbb_ptr(board->turn,white_king,black_king,piece_list[0],square_list[0],piece_list[1],square_list[1],piece_list[2],square_list[2]); // score if (*value != ValueError) { Egbb->read_hit++; ASSERT(!value_is_mate(*value)); return true; } return false; }