Пример #1
0
/*
 * Kick a user off of the server
 */
void
SV_Kick_f(void)
{
	if (!svs.initialized)
	{
		Com_Printf("No server running.\n");
		return;
	}

	if (Cmd_Argc() != 2)
	{
		Com_Printf("Usage: kick <userid>\n");
		return;
	}

	if (!SV_SetPlayer())
	{
		return;
	}

	if ((sv_client->state == cs_spawned) && *sv_client->name)
	{
		SV_BroadcastPrintf(PRINT_HIGH, "%s was kicked\n", sv_client->name);
	}

	/* print directly, because the dropped client 
	   won't get the SV_BroadcastPrintf message */
	SV_ClientPrintf(sv_client, PRINT_HIGH, "You were kicked from the game\n");
	SV_DropClient(sv_client);
	sv_client->lastmessage = svs.realtime; /* min case there is a funny zombie */
}
Пример #2
0
/*
==================
SV_Kick_f

Kick a user off of the server
==================
*/
void SV_Kick_f( void )
{
	if( Cmd_Argc() != 2 )
	{
		Msg( "Usage: kick <userid> | <name>\n" );
		return;
	}

	if( !SV_SetPlayer( )) return;

	if( NET_IsLocalAddress( svs.currentPlayer->netchan.remote_address ))
	{
		Msg( "The local player cannot be kicked!\n" );
		return;
	}

	SV_BroadcastPrintf( PRINT_HIGH, "%s was kicked\n", svs.currentPlayer->name );
	SV_ClientPrintf( svs.currentPlayer, PRINT_HIGH, "You were kicked from the game\n" );
	SV_DropClient( svs.currentPlayer );

	Log_Printf( "Kick: \"%s<%i><%s><>\" was kicked by \"Console\"\n", svs.currentPlayer->name,
				svs.currentPlayer->userid, SV_GetClientIDString ( svs.currentPlayer ) );

	// min case there is a funny zombie
	svs.currentPlayer->lastmessage = host.realtime;
}
Пример #3
0
/*
==================
SV_Kick_f

Kick a user off of the server
==================
*/
static void SV_Kick_f (void)
{
	if (!svs.initialized)
	{
		Com_Printf ("No server running.\n");
		return;
	}

	if (Cmd_Argc() != 2)
	{
		Com_Printf ("Usage: kick <userid>\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	//r1: ignore kick message on connecting players (and those with no name)
	if (sv_client->state == cs_spawned && sv_client->name[0])
		SV_BroadcastPrintf (PRINT_HIGH, "%s was kicked\n", sv_client->name);
	// print directly, because the dropped client won't get the
	// SV_BroadcastPrintf message
	SV_ClientPrintf (sv_client, PRINT_HIGH, "You were kicked from the game\n");
	SV_DropClient (sv_client);
	sv_client->lastmessage = svs.realtime;	// min case there is a funny zombie
}
Пример #4
0
//Examine a users info strings
void SV_User_f (void) {
	if (Cmd_Argc() != 2) {
		Com_Printf ("Usage: %s <userid>\n", Cmd_Argv(0));
		return;
	}

	if (!SV_SetPlayer ())
		return;

	Info_Print (sv_client->userinfo);
}
Пример #5
0
void SV_User_f (void)
{
	if (Cmd_Argc() != 2)
	{
		Con_Printf ("Usage: info <userid>\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	Info_Print (host_client->userinfo);
}
Пример #6
0
void SV_Info_f( void )
{
	if (Cmd_Argc() != 2)
	{
		Con_Printf ("Usage: info <userid>\n");
		return;
	}

	if ( !SV_SetPlayer(atoi(Cmd_Argv(1))) ) // sets the host_client
		return;

	Info_Print( host_client->userinfo );
}
Пример #7
0
/*
===========
SV_ClientInfo_f

Examine all a users info strings
===========
*/
void SV_ClientInfo_f( void )
{
	if( Cmd_Argc() != 2 )
	{
		Msg( "Usage: clientinfo <userid>\n" );
		return;
	}

	if( !SV_SetPlayer( )) return;
	Msg( "userinfo\n" );
	Msg( "--------\n" );
	Info_Print( svs.currentPlayer->userinfo );

}
Пример #8
0
/*
 * =========== SV_DumpUser_f
 *
 * Examine all a users info strings ===========
 */
void
SV_DumpUser_f(void)
{
	if (Cmd_Argc() != 2) {
		Com_Printf("Usage: info <userid>\n");
		return;
	}
	if (!SV_SetPlayer())
		return;

	Com_Printf("userinfo\n");
	Com_Printf("--------\n");
	Info_Print(sv_client->userinfo);

}
Пример #9
0
/*
==================
SV_Kill_f
==================
*/
void SV_Kill_f( void )
{
	if( !SV_SetPlayer() || sv.background ) return;

	if( !svs.currentPlayer || !SV_IsValidEdict( svs.currentPlayer->edict ))
		return;

	if( svs.currentPlayer->edict->v.health <= 0.0f )
	{
		SV_ClientPrintf( svs.currentPlayer, PRINT_HIGH, "Can't suicide -- allready dead!\n");
		return;
	}

	svgame.dllFuncs.pfnClientKill( svs.currentPlayer->edict );	
}
Пример #10
0
static void
SV_Give_f (void)
{
	const char *t;
	int         v;

	if (!sv_allow_cheats) {
		SV_Printf
			("You must run the server with -cheats to enable this command.\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	t = Cmd_Argv (2);
	v = atoi (Cmd_Argv (3));

	switch (t[0]) {
		case '2':
		case '3':
		case '4':
		case '5':
		case '6':
		case '7':
		case '8':
		case '9':
			SVfloat (sv_player, items) =
				(int) SVfloat (sv_player, items) | IT_SHOTGUN << (t[0] - '2');
			break;

		case 's':
			SVfloat (sv_player, ammo_shells) = v;
			break;
		case 'n':
			SVfloat (sv_player, ammo_nails) = v;
			break;
		case 'r':
			SVfloat (sv_player, ammo_rockets) = v;
			break;
		case 'h':
			SVfloat (sv_player, health) = v;
			break;
		case 'c':
			SVfloat (sv_player, ammo_cells) = v;
			break;
	}
}
Пример #11
0
void SV_Give_f (void)
{
	char	*t;
	int		v;
	
	if (!sv_allow_cheats)
	{
		Con_Printf ("You must run the server with -cheats to enable this command.\n");
		return;
	}
	
	if (!SV_SetPlayer ())
		return;

	t = Cmd_Argv(2);
	v = atoi (Cmd_Argv(3));
	
	switch (t[0])
	{
	case '2':
	case '3':
	case '4':
	case '5':
	case '6':
	case '7':
	case '8':
	case '9':
		sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2');
		break;
	
	case 's':
		sv_player->v.ammo_shells = v;
		break;		
	case 'n':
		sv_player->v.ammo_nails = v;
		break;		
	case 'r':
		sv_player->v.ammo_rockets = v;
		break;		
	case 'h':
		sv_player->v.health = v;
		break;		
	case 'c':
		sv_player->v.ammo_cells = v;
		break;		
	}
}
Пример #12
0
void SV_God_f (void)
{
	if (!sv_allow_cheats)
	{
		Con_Printf ("You must run the server with -cheats to enable this command.\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
	if (!((int)sv_player->v.flags & FL_GODMODE) )
		SV_ClientPrintf (host_client, PRINT_HIGH, "godmode OFF\n");
	else
		SV_ClientPrintf (host_client, PRINT_HIGH, "godmode ON\n");
}
Пример #13
0
/*
	SV_God_f

	Sets client to godmode
*/
static void
SV_God_f (void)
{
	if (!sv_allow_cheats) {
		SV_Printf
			("You must run the server with -cheats to enable this command.\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE;
	if (!((int) SVfloat (sv_player, flags) & FL_GODMODE))
		SV_ClientPrintf (1, host_client, PRINT_HIGH, "godmode OFF\n");
	else
		SV_ClientPrintf (1, host_client, PRINT_HIGH, "godmode ON\n");
}
Пример #14
0
static void
SV_Noclip_f (void)
{
	if (!sv_allow_cheats) {
		SV_Printf
			("You must run the server with -cheats to enable this command.\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) {
		SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP;
		SV_ClientPrintf (1, host_client, PRINT_HIGH, "noclip ON\n");
	} else {
		SVfloat (sv_player, movetype) = MOVETYPE_WALK;
		SV_ClientPrintf (1, host_client, PRINT_HIGH, "noclip OFF\n");
	}
}
Пример #15
0
void SV_Noclip_f (void)
{
	if (!sv_allow_cheats)
	{
		Con_Printf ("You must run the server with -cheats to enable this command.\n");
		return;
	}

	if (!SV_SetPlayer ())
		return;

	if (sv_player->v.movetype != MOVETYPE_NOCLIP)
	{
		sv_player->v.movetype = MOVETYPE_NOCLIP;
		SV_ClientPrintf (host_client, PRINT_HIGH, "noclip ON\n");
	}
	else
	{
		sv_player->v.movetype = MOVETYPE_WALK;
		SV_ClientPrintf (host_client, PRINT_HIGH, "noclip OFF\n");
	}
}
Пример #16
0
/*
===========
SV_DumpUser_f

Examine all a users info strings FIXME: move to game
===========
*/
static void SV_DumpUser_f( void ) {
	client_t	*cl;

	// make sure server is running
	if ( !com_sv_running->integer ) {
		Com_Printf( "Server is not running.\n" );
		return;
	}

	if ( Cmd_Argc() != 2 ) {
		Com_Printf ("Usage: info <userid>\n");
		return;
	}

	cl = SV_SetPlayer();
	if ( !cl ) {
		return;
	}

	Com_Printf( "userinfo\n" );
	Com_Printf( "--------\n" );
	Info_Print( cl->userinfo );
}
Пример #17
0
/*
==================
SV_Kick_f

Kick a user off of the server
==================
*/
void SV_Kick_f( void )
{
	if( Cmd_Argc() != 2 )
	{
		Msg( "Usage: kick <userid>\n" );
		return;
	}

	if( !svs.clients || sv.background )
	{
		Msg( "^3no server running.\n" );
		return;
	}

	if( !SV_SetPlayer( )) return;

	SV_BroadcastPrintf( PRINT_HIGH, "%s was kicked\n", svs.currentPlayer->name );
	SV_ClientPrintf( svs.currentPlayer, PRINT_HIGH, "You were kicked from the game\n" );
	SV_DropClient( svs.currentPlayer );

	// min case there is a funny zombie
	svs.currentPlayer->lastmessage = host.realtime;
}
Пример #18
0
/*
 * Examine all a users info strings
 */
void
SV_DumpUser_f(void)
{
	if (!svs.initialized)
	{
		Com_Printf("No server running.\n");
		return;
	}

	if (Cmd_Argc() != 2)
	{
		Com_Printf("Usage: info <userid>\n");
		return;
	}

	if (!SV_SetPlayer())
	{
		return;
	}

	Com_Printf("userinfo\n");
	Com_Printf("--------\n");
	Info_Print(sv_client->userinfo);
}