/* ================== SV_StopServerDemo_f Stop a server-side demo for given player/slot. Note that "stopserverdemo all" will stop demos for all players in the server. ================== */ static void SV_StopServerDemo_f(void) { client_t *client; Com_DPrintf("SV_StopServerDemo_f\n"); if (!com_sv_running->integer) { Com_Printf("stopserverdemo: Server not running\n"); return; } if (Cmd_Argc() != 2) { Com_Printf("Usage: stopserverdemo <player-or-all>\n"); return; } client = SV_BetterGetPlayerByHandle(Cmd_Argv(1)); if (!Q_stricmp(Cmd_Argv(1), "all")) { if (client) { Com_Printf("stopserverdemo: Player 'all' ignored, stopping all demos instead\n"); } SV_StopRecordAll(); } else if (client) { SV_StopRecordOne(client); } else { Com_Printf("stopserverdemo: No player with that handle/in that slot\n"); } }
/* ================== SV_StopServerDemo_f Stop a server-side demo for given player/slot. Note that "stopserverdemo all" will stop demos for all players in the server. ================== */ static void SV_StopServerDemo_f(void) { client_t *client; Com_DPrintf("SV_StopServerDemo_f\n"); if (!com_sv_running->integer) { Com_Printf("stopserverdemo: Server not running\n"); return; } if (Cmd_Argc() != 2) { Com_Printf("Usage: stopserverdemo <client-or-all>\n"); return; } if (!Q_stricmp(Cmd_Argv(1), "all")) { SV_StopRecordAll(); } else { client = SV_GetPlayerByHandle(); if (!client) { return; } SV_StopRecordOne(client); } }