Пример #1
0
void BGM_PlayCDtrack (byte track, qboolean looping)
{
/* instead of searching by the order of music_handlers, do so by
 * the order of searchpath priority: the file from the searchpath
 * with the highest path_id is most likely from our own gamedir
 * itself. This way, if a mod has track02 as a *.mp3 file, which
 * is below *.ogg in the music_handler order, the mp3 will still
 * have priority over track02.ogg from, say, data1.
 */
	char tmp[MAX_QPATH];
	const char *ext;
	unsigned int path_id, prev_id, type;
	music_handler_t *handler;

	BGM_Stop();
	if (CDAudio_Play(track, looping) == 0)
		return;			/* success */

	if (music_handlers == NULL)
		return;

	if (no_extmusic || !bgm_extmusic.value)
		return;

	prev_id = 0;
	type = 0;
	ext  = NULL;
	handler = music_handlers;
	while (handler)
	{
		if (! handler->is_available)
			goto _next;
		if (! CDRIPTYPE(handler->type))
			goto _next;
		q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
				MUSIC_DIRNAME, (int)track, handler->ext);
		if (! FS_FileExists(tmp, &path_id))
			goto _next;
		if (path_id > prev_id)
		{
			prev_id = path_id;
			type = handler->type;
			ext = handler->ext;
		}
	_next:
		handler = handler->next;
	}
	if (ext == NULL)
		Con_Printf("Couldn't find a cdrip for track %d\n", (int)track);
	else
	{
		q_snprintf(tmp, sizeof(tmp), "%s/track%02d.%s",
				MUSIC_DIRNAME, (int)track, ext);
		bgmstream = S_CodecOpenStreamType(tmp, type);
		if (! bgmstream)
			Con_Printf("Couldn't handle music file %s\n", tmp);
	}
}
Пример #2
0
void BGM_Play (const char *filename)
{
	char tmp[MAX_QPATH];
	const char *ext;
	music_handler_t *handler;

	BGM_Stop();

	if (music_handlers == NULL)
		return;

	if (!filename || !*filename)
	{
		Con_DPrintf("null music file name\n");
		return;
	}

	ext = COM_FileGetExtension(filename);
	if (! *ext)	/* try all things */
	{
		BGM_Play_noext(filename, ANY_CODECTYPE);
		return;
	}

	handler = music_handlers;
	while (handler)
	{
		if (handler->is_available &&
		    !q_strcasecmp(ext, handler->ext))
			break;
		handler = handler->next;
	}
	if (!handler)
	{
		Con_Printf("Unhandled extension for %s\n", filename);
		return;
	}
	q_snprintf(tmp, sizeof(tmp), "%s/%s", handler->dir, filename);
	switch (handler->player)
	{
	case BGM_MIDIDRV:
	/* not supported in quake */
		break;
	case BGM_STREAMER:
		bgmstream = S_CodecOpenStreamType(tmp, handler->type);
		if (bgmstream)
			return;		/* success */
		break;
	case BGM_NONE:
	default:
		break;
	}

	Con_Printf("Couldn't handle music file %s\n", filename);
}
Пример #3
0
static void BGM_Play_noext (const char *filename, unsigned int allowed_types)
{
	char tmp[MAX_QPATH];
	music_handler_t *handler;

	handler = music_handlers;
	while (handler)
	{
		if (! (handler->type & allowed_types))
		{
			handler = handler->next;
			continue;
		}
		if (!handler->is_available)
		{
			handler = handler->next;
			continue;
		}
		q_snprintf(tmp, sizeof(tmp), "%s/%s.%s",
			   handler->dir, filename, handler->ext);
		switch (handler->player)
		{
		case BGM_MIDIDRV:
			if (BGM_Play_mididrv(tmp) == 0)
				return;		/* success */
			/* BGM_MIDIDRV is followed by CODECTYPE_MID streamer.
			 * Even if the midi driver failed, we may still have
			 * a chance with the streamer if it's available... */
			if (! (handler->next && handler->next->is_available))
				break;
			handler = handler->next;
		case BGM_STREAMER:
			bgmstream = S_CodecOpenStreamType(tmp, handler->type);
			if (bgmstream)
				return;		/* success */
			break;
		case BGM_NONE:
		default:
			break;
		}
		handler = handler->next;
	}

	Con_Printf("Couldn't handle music file %s\n", filename);
}
Пример #4
0
static void BGM_Play_noext (const char *filename, unsigned int allowed_types)
{
	char tmp[MAX_QPATH];
	music_handler_t *handler;

	handler = music_handlers;
	while (handler)
	{
		if (! (handler->type & allowed_types))
		{
			handler = handler->next;
			continue;
		}
		if (!handler->is_available)
		{
			handler = handler->next;
			continue;
		}
		q_snprintf(tmp, sizeof(tmp), "%s/%s.%s",
			   handler->dir, filename, handler->ext);
		switch (handler->player)
		{
		case BGM_MIDIDRV:
		/* not supported in quake */
			break;
		case BGM_STREAMER:
			bgmstream = S_CodecOpenStreamType(tmp, handler->type);
			if (bgmstream)
				return;		/* success */
			break;
		case BGM_NONE:
		default:
			break;
		}
		handler = handler->next;
	}

	Con_Printf("Couldn't handle music file %s\n", filename);
}
Пример #5
0
void BGM_PlayMIDIorMusic (const char *filename)
{
/* instead of searching by the order of music_handlers, do so by
 * the order of searchpath priority: the file from the searchpath
 * with the highest path_id is most likely from our own gamedir
 * itself.  this way, if a mod has egyp1 as a mp3 or a midi, which
 * is below *.ogg in the music_handler order, the mp3 or midi will
 * still have priority over egyp1.ogg from, say, data1.
 */
	char tmp[MAX_QPATH];
	const char *ext, *dir;
	unsigned int path_id, prev_id, type;
	qboolean try_midi_stream;
	music_handler_t *handler;

	if (music_handlers == NULL)
		return;

	BGM_Stop();

	if (!filename || !*filename)
	{
		Con_DPrintf("null music file name\n");
		return;
	}

	ext = COM_FileGetExtension(filename);
	if (*ext != '\0')
	{
		BGM_Play(filename);
		return;
	}

	prev_id = 0;
	type = 0;
	dir = ext = NULL;
	handler = music_handlers;
	try_midi_stream = false;
	while (handler)
	{
		if (! handler->is_available)
			goto _next;
		if (! MIDITYPE(handler->type) &&
		     (no_extmusic || !bgm_extmusic.value))
			goto _next;
		q_snprintf(tmp, sizeof(tmp), "%s/%s.%s",
			   handler->dir, filename, handler->ext);
		if (! FS_FileExists(tmp, &path_id))
		{
			if (handler->type == MIDIDRIVER_MID)
				break;
			goto _next;
		}
		if (path_id > prev_id)
		{
			prev_id = path_id;
			type = handler->type;
			ext = handler->ext;
			dir = handler->dir;
			if (handler->type == MIDIDRIVER_MID)
			{
				if (handler->next &&
				    handler->next->is_available)
					try_midi_stream = true;
				break;
			}
		}
	_next:
		handler = handler->next;
	}
	if (ext == NULL)
		Con_Printf("Couldn't handle music file %s\n", filename);
	else
	{
		q_snprintf(tmp, sizeof(tmp), "%s/%s.%s", dir, filename, ext);
		switch (type)
		{
		case MIDIDRIVER_MID:
			if (BGM_Play_mididrv(tmp) == 0)
				return;		/* success */
			/* BGM_MIDIDRV is followed by CODECTYPE_MID streamer.
			 * Even if the midi driver failed, we may still have
			 * a chance with the streamer if it's available... */
			if (!try_midi_stream)
				break;
			type = CODECTYPE_MID;
		default:
			bgmstream = S_CodecOpenStreamType(tmp, type);
			if (bgmstream)
				return;		/* success */
		}
		Con_Printf("Couldn't handle music file %s\n", tmp);
	}
}
Пример #6
0
void BGM_Play (const char *filename)
{
	char tmp[MAX_QPATH];
	const char *ext;
	music_handler_t *handler;

	BGM_Stop();

	if (music_handlers == NULL)
		return;

	if (!filename || !*filename)
	{
		Con_DPrintf("null music file name\n");
		return;
	}

	ext = COM_FileGetExtension(filename);
	if (! *ext)	/* try all things */
	{
		BGM_Play_noext(filename, ANY_CODECTYPE);
		return;
	}

	/* use the filename as is */
	handler = music_handlers;
	while (handler)
	{
		if (handler->is_available &&
		    !q_strcasecmp(ext, handler->ext))
			break;
		handler = handler->next;
	}
	if (!handler)
	{
		Con_Printf("Unhandled extension for %s\n", filename);
		return;
	}
	q_snprintf(tmp, sizeof(tmp), "%s/%s", handler->dir, filename);
	switch (handler->player)
	{
	case BGM_MIDIDRV:
		if (BGM_Play_mididrv(tmp) == 0)
			return;		/* success */
		/* BGM_MIDIDRV is followed by CODECTYPE_MID streamer.
		 * Even if the midi driver failed, we may still have
		 * a chance with the streamer if it's available... */
		if (! (handler->next && handler->next->is_available))
			break;
		handler = handler->next;
	case BGM_STREAMER:
		bgmstream = S_CodecOpenStreamType(tmp, handler->type);
		if (bgmstream)
			return;		/* success */
		break;
	case BGM_NONE:
	default:
		break;
	}

	Con_Printf("Couldn't handle music file %s\n", filename);
}