/* * S_OpenBackgroundTrackProc */ static void *S_OpenBackgroundTrackProc( void *ptrack ) { bgTrack_t *track = ptrack; unsigned start; bool buffering; S_OpenMusicTrack( track, &buffering ); s_bgTrackBuffering = buffering; start = trap_Milliseconds(); while( s_bgTrackBuffering ) { if( trap_Milliseconds() > start + BACKGROUND_TRACK_BUFFERING_TIMEOUT ) { } else if( trap_FS_Eof( track->file ) ) { } else { if( trap_FS_Seek( track->file, BACKGROUND_TRACK_BUFFERING_SIZE, FS_SEEK_SET ) < 0 ) { continue; } trap_FS_Seek( track->file, 0, FS_SEEK_SET ); } // in case we delayed openening to let the stream cache for a while, // start actually reading from it now if( !track->open( track, NULL ) ) { track->ignore = true; } s_bgTrackBuffering = false; } s_bgTrack = track; s_bgTrackLoading = false; return NULL; }
/* * S_StartBackgroundTrack */ void S_StartBackgroundTrack( const char *intro, const char *loop, int mode ) { const char *ext; bgTrack_t *introTrack, *loopTrack; bgTrack_t *firstTrack = NULL; S_StopBackgroundTrack(); if( !intro || !intro[0] ) { return; } s_bgTrackMuted = false; s_bgTrackPaused = false; ext = COM_FileExtension( intro ); if( ext && !Q_stricmp( ext, ".m3u" ) ) { // mode bits: // 1 - shuffle // 2 - loop the selected track // 4 - stream (even if muted) firstTrack = S_ReadPlaylistFile( intro, mode & 1 ? true : false, mode & 2 ? true : false ); if( firstTrack ) { goto start_playback; } } // the intro track loops unless another loop track has been specified introTrack = S_AllocTrack( intro ); introTrack->loop = true; introTrack->next = introTrack->prev = introTrack; introTrack->muteOnPause = introTrack->isUrl || mode & 4 ? true : false; if( loop && loop[0] && Q_stricmp( intro, loop ) ) { loopTrack = S_AllocTrack( loop ); if( S_OpenMusicTrack( loopTrack, NULL ) ) { S_CloseMusicTrack( loopTrack ); introTrack->next = introTrack->prev = loopTrack; introTrack->loop = false; loopTrack->loop = true; loopTrack->muteOnPause = loopTrack->isUrl || mode & 4 ? true : false; loopTrack->next = loopTrack->prev = loopTrack; } } firstTrack = introTrack; start_playback: if( !firstTrack || firstTrack->ignore ) { S_StopBackgroundTrack(); return; } S_OpenBackgroundTrackTask( firstTrack ); }
/* * S_PauseBackgroundTrack */ void S_PauseBackgroundTrack( void ) { if( !s_bgTrack ) { return; } // in case of a streaming URL, reset the stream if( s_bgTrack->isUrl ) { if( s_bgTrackPaused ) { S_OpenMusicTrack( s_bgTrack ); } else { S_CloseMusicTrack( s_bgTrack ); } } s_bgTrackPaused = !s_bgTrackPaused; }
/* * S_NextMusicTrack */ static bgTrack_t *S_NextMusicTrack( bgTrack_t *track ) { bgTrack_t *next; next = track ? track->next : NULL; if( next ) track = next->prev; // HACK to prevent endless loops where original 'track' comes from stack while( next && next != track ) { if( !next->ignore ) { // already marked as invalid so don't try opening again if( S_OpenMusicTrack( next ) ) break; } next = next->next; } return next; }
/* * S_PrevMusicTrack */ static bgTrack_t *S_PrevMusicTrack( bgTrack_t *track ) { bgTrack_t *prev; prev = track ? track->prev : NULL; if( prev ) track = prev->next; // HACK to prevent endless loops where original 'track' comes from stack while( prev && prev != track ) { if( !prev->ignore ) { // already marked as invalid so don't try opening again if( S_OpenMusicTrack( prev ) ) break; } prev = prev->next; } return prev; }
void S_StartBackgroundTrack( const char *intro, const char *loop ) { int count; const char *ext; bgTrack_t *t, f; bgTrack_t *introTrack, *loopTrack; ALenum error; int mode = 0; // Stop any existing music that might be playing S_StopBackgroundTrack(); if( !intro || !intro[0] ) return; s_bgTrackPaused = qfalse; ext = COM_FileExtension( intro ); if( ext && !Q_stricmp( ext, ".m3u" ) ) { // mode bits: // 1 - shuffle // 2 - loop the selected track if( loop && loop[0] ) mode = atoi( loop ); if( S_ReadPlaylistFile( intro, mode & 1 ? qtrue : qfalse ) ) goto start_playback; } // the intro track loops unless another loop track has been specified introTrack = S_AllocTrack( intro ); introTrack->next = introTrack->prev = introTrack; if( loop && loop[0] && Q_stricmp( intro, loop ) ) { loopTrack = S_AllocTrack( loop ); if( S_OpenMusicTrack( loopTrack ) ) { S_CloseMusicTrack( loopTrack ); loopTrack->next = introTrack->next = introTrack->prev = loopTrack; loopTrack->prev = introTrack; } } s_bgTrack = introTrack; start_playback: // this effectively precaches the first 15 scheduled tracks in the playlist for( count = 0, t = s_bgTrack; count < 15 && t && t != s_bgTrack; count++ ) { if( !t->isUrl ) { S_OpenMusicTrack( t ); if( t->next == t || t->next == s_bgTrack ) break; // break on an endless loop or full cycle if( !t->ignore && ( mode & 2 ) ) { // no point in precaching the whole playlist when we're only going // to loop one single track break; } } t = t->next; } // start playback with the first valid track if( count > 1 ) { memset( &f, 0, sizeof( f ) ); f.next = s_bgTrack; s_bgTrack = S_NextMusicTrack( &f ); } else { S_OpenMusicTrack( s_bgTrack ); } if( !s_bgTrack || s_bgTrack->ignore ) { S_StopBackgroundTrack(); return; } if( mode & 2 ) { // loop the same track over and over s_bgTrack->next = s_bgTrack->prev = s_bgTrack; } music_source_get(); if( !src ) { Com_Printf( "Error couldn't get source for music\n" ); S_StopBackgroundTrack(); return; } alloced_buffers = qfalse; queued_buffers = qfalse; qalGenBuffers( MUSIC_BUFFERS, buffers ); if( ( error = qalGetError() ) != AL_NO_ERROR ) { Com_Printf( "Error couldn't generate music buffers (%s)\n", S_ErrorMessage( error ) ); S_StopBackgroundTrack(); return; } alloced_buffers = qtrue; }