bool Pass::Save(void* wrapper) { EnumUtil::Ptr enumUtil = EnumUtil::Instance(); std::vector<std::string> strs; std::string emptyStr; StartObject(wrapper); SaveKey(wrapper, "name"); SaveValue(wrapper, m_Name); SaveKey(wrapper, "camera"); SaveValue(wrapper, m_CameraNode == nullptr ? "" : m_CameraNode->GetName()); std::vector<Shader::Ptr> shaders; shaders.reserve(m_ShaderMap.size()); for (auto pair : m_ShaderMap) shaders.push_back(pair.second); SaveKey(wrapper, "shaders"); SaveArray(wrapper, m_ShaderMap.size(), [&](unsigned int index) { SaveValue(wrapper, shaders[index]->GetName()); }); SaveKey(wrapper, "input"); SaveArray(wrapper, m_InputTextures.size(), [&](unsigned int index) { SaveValue(wrapper, m_InputTextures[index]->GetName()); }); SaveKey(wrapper, "output"); SaveArray(wrapper, m_OutputTextures.size(), [&](unsigned int index) { SaveValue(wrapper, m_OutputTextures[index]->GetName()); }); SaveKey(wrapper, "index"); SaveValue(wrapper, (int&)m_RenderIndex); SaveKey(wrapper, "blendMode"); SaveValue(wrapper, enumUtil->BlendModeToString(m_BlendMode)); SaveKey(wrapper, "compareMode"); SaveValue(wrapper, enumUtil->CompareModeToString(m_CompareMode)); SaveKey(wrapper, "cullMode"); SaveValue(wrapper, enumUtil->CullModeToString(m_CullMode)); SaveKey(wrapper, "drawMode"); SaveValue(wrapper, enumUtil->DrawModeToString(m_DrawMode)); EndObject(wrapper); return true; }
void SaveArray(CContextSave &rContext, const Type *pArray, int nElement, char delim = ' ') { pnlString buf; SaveArray(buf, pArray, nElement, delim); rContext.AddText(buf.c_str()); }
bool Shader::Save(void* wrapper) { StartObject(wrapper); SaveKey(wrapper, "name"); SaveValue(wrapper, m_Name); SaveKey(wrapper, "type"); SaveValue(wrapper, EnumUtil::ShaderTypeToString(m_Type)); std::vector<ShaderTexture> enums; EnumUtil::GetShaderTextures(m_TextureFlags, enums); SaveKey(wrapper, "textures"); SaveArray(wrapper, enums.size(), [&](unsigned int index) { SaveValue(wrapper, EnumUtil::ShaderTextureToString(enums[index])); }); SaveKey(wrapper, "path"); SaveValue(wrapper, m_FilePath); EndObject(wrapper); return true; }
void CHierarchicalDP::SaveResult( const char *dir ) { char dirname[256]; char filename[256]; strcpy( dirname , dir ); int len = (int)strlen( dir ); if( len==0 || dir[len-1] != '\\' || dir[len-1] != '/' ) strcat( dirname , "\\" ); CreateDirectory( dirname , NULL ); std::vector< std::vector<double> > Pz = GetPz_dk(); sprintf( filename , "%sPz.txt" , dirname ); SaveMatrix( Pz , (int)Pz[0].size() , (int)Pz.size() , filename ); std::vector<int> classRes = GetClassificationResult_d(); sprintf( filename , "%sClusteringResult.txt" , dirname ); SaveArray( classRes , (int)classRes.size() , filename ); }
void Config::SaveConfig(const std::string path) { std::ofstream output_file(path); if (!output_file.good()) return; Save(g_Options.misc_autoaccept, "misc_autoaccept"); Save(g_Options.misc_revealAllRanks, "misc_revealAllRanks"); Save(g_Options.misc_bhop, "misc_bhop"); Save(g_Options.misc_autostrafe, "misc_autostrafe"); Save(g_Options.misc_auto_pistol, "misc_auto_pistol"); Save(g_Options.misc_chatspamer, "misc_chatspamer"); Save(g_Options.misc_thirdperson, "misc_thirdperson"); Save(g_Options.misc_thirdperson_bind, "misc_thirdperson_bind"); Save(g_Options.misc_fakewalk, "misc_fakewalk"); Save(g_Options.misc_fakewalk_bind, "misc_fakewalk_bind"); Save(g_Options.misc_fakelag_enabled, "misc_fakelag_enabled"); Save(g_Options.misc_fakelag_value, "misc_fakelag_value"); Save(g_Options.misc_fakelag_activation_type, "misc_fakelag_activation_type"); Save(g_Options.misc_fakelag_adaptive, "misc_fakelag_adaptive"); Save(g_Options.misc_animated_clantag, "misc_animated_clantag"); Save(g_Options.misc_spectatorlist, "misc_spectatorlist"); Save(g_Options.misc_logevents, "misc_logevents"); Save(g_Options.removals_flash, "removals_flash"); Save(g_Options.removals_smoke, "removals_smoke"); Save(g_Options.removals_smoke_type, "removals_smoke_type"); Save(g_Options.removals_scope, "removals_scope"); Save(g_Options.removals_novisualrecoil, "removals_novisualrecoil"); Save(g_Options.removals_postprocessing, "removals_postprocessing"); Save(g_Options.esp_enemies_only, "esp_enemies_only"); Save(g_Options.esp_farther, "esp_farther"); Save(g_Options.esp_fill_amount, "esp_fill_amount"); SaveArray(g_Options.esp_player_fill_color_t, "esp_player_fill_color_t"); SaveArray(g_Options.esp_player_fill_color_ct, "esp_player_fill_color_ct"); SaveArray(g_Options.esp_player_fill_color_t_visible, "esp_player_fill_color_t_visible"); SaveArray(g_Options.esp_player_fill_color_ct_visible, "esp_player_fill_color_ct_visible"); Save(g_Options.esp_player_boundstype, "esp_player_boundstype"); Save(g_Options.esp_player_boxtype, "esp_player_boxtype"); SaveArray(g_Options.esp_player_bbox_color_t, "esp_player_bbox_color_t"); SaveArray(g_Options.esp_player_bbox_color_ct, "esp_player_bbox_color_ct"); SaveArray(g_Options.esp_player_bbox_color_t_visible, "esp_player_bbox_color_t_visible"); SaveArray(g_Options.esp_player_bbox_color_ct_visible, "esp_player_bbox_color_ct_visible"); Save(g_Options.esp_player_name, "esp_player_name"); Save(g_Options.esp_player_health, "esp_player_health"); Save(g_Options.esp_player_weapons, "esp_player_weapons"); Save(g_Options.esp_player_snaplines, "esp_player_snaplines"); Save(g_Options.esp_player_chams, "esp_player_chams"); Save(g_Options.esp_player_chams_type, "esp_player_chams_type"); SaveArray(g_Options.esp_player_chams_color_t_visible, "esp_player_chams_color_t_visible"); SaveArray(g_Options.esp_player_chams_color_ct_visible, "esp_player_chams_color_ct_visible"); SaveArray(g_Options.esp_player_chams_color_t, "esp_player_chams_color_t"); SaveArray(g_Options.esp_player_chams_color_ct, "esp_player_chams_color_ct"); Save(g_Options.esp_player_skelet, "esp_player_skelet"); Save(g_Options.esp_player_anglelines, "esp_player_anglelines"); Save(g_Options.esp_dropped_weapons, "esp_dropped_weapons"); Save(g_Options.esp_planted_c4, "esp_planted_c4"); Save(g_Options.esp_grenades, "esp_grenades"); Save(g_Options.esp_grenades_type, "esp_grenades_type"); Save(g_Options.esp_backtracked_player_skelet, "esp_backtracked_player_skelet"); Save(g_Options.esp_lagcompensated_hitboxes, "esp_lagcompensated_hitboxes"); Save(g_Options.esp_lagcompensated_hitboxes_type, "esp_lagcompensated_hitboxes_type"); Save(g_Options.visuals_others_player_fov, "visuals_others_player_fov"); Save(g_Options.visuals_others_player_fov_viewmodel, "visuals_others_player_fov_viewmodel"); Save(g_Options.visuals_others_watermark, "visuals_others_watermark"); Save(g_Options.visuals_others_grenade_pred, "visuals_others_grenade_pred"); Save(g_Options.visuals_others_hitmarker, "visuals_others_hitmarker"); Save(g_Options.visuals_others_bulletimpacts, "visuals_others_bulletimpacts"); SaveArray(g_Options.visuals_others_bulletimpacts_color, "visuals_others_bulletimpacts_color"); Save(g_Options.visuals_others_sky, "visuals_others_sky"); Save(g_Options.glow_enabled, "glow_enabled"); Save(g_Options.glow_players, "glow_players"); SaveArray(g_Options.glow_player_color_t, "glow_player_color_t"); SaveArray(g_Options.glow_player_color_ct, "glow_player_color_ct"); SaveArray(g_Options.glow_player_color_t_visible, "glow_player_color_t_visible"); SaveArray(g_Options.glow_player_color_ct_visible, "glow_player_color_ct_visible"); Save(g_Options.glow_players_style, "glow_players_style"); Save(g_Options.glow_others, "glow_others"); Save(g_Options.glow_others_style, "glow_others_style"); Save(g_Options.legit_enabled, "legit_enabled"); Save(g_Options.legit_aimkey1, "legit_aimkey1"); Save(g_Options.legit_aimkey2, "legit_aimkey2"); Save(g_Options.legit_rcs, "legit_rcs"); Save(g_Options.legit_trigger, "legit_trigger"); Save(g_Options.legit_trigger_with_aimkey, "legit_trigger_with_aimkey"); Save(g_Options.legit_preaim, "legit_preaim"); Save(g_Options.legit_aftershots, "legit_aftershots"); Save(g_Options.legit_afteraim, "legit_afteraim"); Save(g_Options.legit_smooth_factor, "legit_smooth_factor"); Save(g_Options.legit_fov, "legit_fov"); Save(g_Options.rage_enabled, "rage_enabled"); Save(g_Options.rage_aimkey, "rage_aimkey"); Save(g_Options.rage_usekey, "rage_usekey"); Save(g_Options.rage_silent, "rage_silent"); Save(g_Options.rage_norecoil, "rage_norecoil"); Save(g_Options.rage_autoshoot, "rage_autoshoot"); Save(g_Options.rage_autoscope, "rage_autoscope"); Save(g_Options.rage_autocrouch, "rage_autocrouch"); Save(g_Options.rage_autostop, "rage_autostop"); Save(g_Options.rage_autobaim, "rage_autobaim"); Save(g_Options.rage_autocockrevolver, "rage_autocockrevolver"); Save(g_Options.rage_baim_after_x_shots, "rage_baim_after_x_shots"); Save(g_Options.rage_lagcompensation, "rage_lagcompensation"); Save(g_Options.rage_lagcompensation_type, "rage_lagcompensation_type"); Save(g_Options.rage_fixup_entities, "rage_fixup_entities"); Save(g_Options.rage_mindmg, "rage_mindmg"); Save(g_Options.rage_hitchance_amount, "rage_hitchance_amount"); Save(g_Options.rage_hitbox, "rage_hitbox"); Save(g_Options.rage_prioritize, "rage_prioritize"); Save(g_Options.rage_multipoint, "rage_multipoint"); Save(g_Options.rage_pointscale, "rage_pointscale"); SaveArray(g_Options.rage_multiHitboxes, "rage_multiHitboxes"); Save(g_Options.hvh_antiaim_x, "hvh_antiaim_x"); Save(g_Options.hvh_antiaim_y, "hvh_antiaim_y"); Save(g_Options.hvh_antiaim_y_fake, "hvh_antiaim_y_fake"); Save(g_Options.hvh_antiaim_lby_breaker, "hvh_antiaim_lby_breaker"); Save(g_Options.hvh_show_real_angles, "hvh_show_real_angles"); Save(g_Options.hvh_resolver, "hvh_resolver"); Save(g_Options.hvh_resolver_override, "hvh_resolver_override"); Save(g_Options.hvh_resolver_override_key, "hvh_resolver_override_key"); Save(g_Options.skinchanger_enabled, "skinchanger_enabled"); output_file << std::setw(4) << config << std::endl; output_file.close(); }
inline HRESULT KAppFile::SaveRule(KRecordWriter* pWriter, KAppRule* pRule) { // 保存id if (pRule->GetID()) SaveStruct(pRule->GetID(), pWriter, AppRule_RuleID); // 保存exepath if (pRule->GetExePath()) SaveString(pRule->GetExePath(), pWriter, AppRule_ExePath); INT nUserMode = pRule->GetUserMode(); INT nTrustMode = pRule->GetTrustMode(); SaveStruct(&nUserMode, pWriter, AppRule_UserMode); SaveStruct(&nTrustMode, pWriter, AppRule_TrustMode); SaveArray(pRule->m_checkSum, countof(pRule->m_checkSum), pWriter, AppRule_CheckSum); SaveStruct(pRule->GetLastFileTime(), pWriter, AppRule_LastFileTime); // 保存creator if (pRule->GetCreator()) SaveString(pRule->GetCreator(), pWriter, AppRule_Creator); if (pRule->GetCreateDate()) SaveStruct(pRule->GetCreateDate(), pWriter, AppRule_CreateDate); if (pRule->GetCreateReason()) SaveString(pRule->GetCreateReason(), pWriter, AppRule_CreateReason); if (pRule->GetLastModifyDate()) SaveStruct(pRule->GetLastModifyDate(), pWriter, AppRule_LastModifyDate); if (pRule->GetLastModifyer()) SaveString(pRule->GetLastModifyer(), pWriter, AppRule_LastModifyer); KRecordWriter* pDenyList = pWriter->StartCompRecord(AppRule_DenyPortList); if (pRule->m_tcpRemoteDenyRange.size() > 0) { KRecordWriter* pRangeList = pDenyList->StartRecord(AppRule_TcpRemotePortList); KPortRange* pRange = &pRule->m_tcpRemoteDenyRange[0]; pRangeList->Write(pRange, (INT)pRule->m_tcpRemoteDenyRange.size()); pRangeList->EndRecord(); delete pRangeList; } if (pRule->m_tcpLocalDenyRange.size() > 0) { KRecordWriter* pRangeList = pDenyList->StartRecord(AppRule_TcpLocalPortList); KPortRange* pRange = &pRule->m_tcpLocalDenyRange[0]; pRangeList->Write(pRange, (INT)pRule->m_tcpLocalDenyRange.size()); pRangeList->EndRecord(); delete pRangeList; } if (pRule->m_udpRemoteDenyRange.size() > 0) { KRecordWriter* pRangeList = pDenyList->StartRecord(AppRule_UdpRemotePortList); KPortRange* pRange = &pRule->m_udpRemoteDenyRange[0]; pRangeList->Write(pRange, (INT)pRule->m_udpRemoteDenyRange.size()); pRangeList->EndRecord(); delete pRangeList; } if (pRule->m_udpLocalDenyRange.size() > 0) { KRecordWriter* pRangeList = pDenyList->StartRecord(AppRule_UdpLocalPortList); KPortRange* pRange = &pRule->m_udpLocalDenyRange[0]; pRangeList->Write(pRange, (INT)pRule->m_udpLocalDenyRange.size()); pRangeList->EndRecord(); delete pRangeList; } pDenyList->EndRecord(); delete pDenyList; return S_OK; }
void LevelEditor () { int i=0; int j=0; if (Panel==0) { if ((Key=='d' || Arrow=='M') && Tile_X<399) Tile_X++; if ((Key=='a' || Arrow=='K') && Tile_X>0) Tile_X--; if ((Key=='s' || Arrow=='P') && Tile_Y<8) Tile_Y++; if ((Key=='w' || Arrow=='H') && Tile_Y>0) Tile_Y--; if ((Key==' ' || Arrow==28)) { if (Tile_Type==5) { for (i=0; i<LEVEL_MAXLEN; i++) if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)==5) *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)=0; *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5; } else { *(Levels[CURRENT_LEVEL]+Tile_Y*LEVEL_MAXLEN+Tile_X)=Tile_Type; } } } if (Panel==1) { if ((Key=='s' || Arrow=='P') && Tile_Type<5) Tile_Type++; if ((Key=='w' || Arrow=='H') && Tile_Type>0) Tile_Type--; } if (Panel==2) { if ((Key=='s' || Arrow=='P') && Q_SELECTED<5) Q_SELECTED++; if ((Key=='w' || Arrow=='H') && Q_SELECTED>0) Q_SELECTED--; if ((Key==' ' || Arrow==28) && Q_SELECTED==0) { GAME_TYPE=1; if (GLOBAL_CHECKPOINT>0) { int isCheck=0; for (i=0;i<9; i++) { int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT); if (CurBlock==4) { SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides]; isCheck=1; break; } } if (isCheck==0) { DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR); Update(); _ksys_delay(200); GAME_TYPE=3; Panel=1; return; } ResetLevel(CURRENT_LEVEL); isRestart=0; HeroIsDead=0; HeroFly=0; HeroY=SPAWN_Y; if (HeroSides>7) HeroY-=22; if (HeroSides%2==0) { HeroAngle=360/(HeroSides*2); } else { HeroAngle=0; } } } if (Q_SELECTED==1) { if ((Key=='d' || Arrow=='M') && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++; if ((Key=='a' || Arrow=='K') && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--; } if ((Key==' ' || Arrow==28) && Q_SELECTED==2) { for (i=0; i<9; i++) { for (j=0; j<LEVEL_MAXLEN; j++) { *(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0; } } } if ((Key==' ' || Arrow==28) && Q_SELECTED==3) SaveArray(); if (Q_SELECTED==4) { if ((Key=='a' || Arrow=='K') && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--; if ((Key=='d' || Arrow=='M') && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++; HeroSides=LevelProps[CURRENT_LEVEL][2]; } if ((Key==' ' || Arrow==28) && Q_SELECTED==5) GAME_TYPE=0; } if (Key=='e') { if (Panel==0) { Panel=1; } else { Panel=0; } } if (Key=='q') { if (Panel==0) { Panel=2; } else { Panel=0; } } //Draw grid for (i=0; i<=10; i++) { DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR); } for (i=0; i<=9; i++) { DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR); } //Draw panel DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR); IntToStr (Tile_X,NUMBER); DrawText (450,30,"(",GLOBAL_FRONTCOLOR); DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR); DrawText (530,30,"/",GLOBAL_FRONTCOLOR); IntToStr (Tile_Y,NUMBER); DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR); DrawText (570,30,")",GLOBAL_FRONTCOLOR); DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR); DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR); DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR); for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR); //Empty block DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR); DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR); DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR); DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR); DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR); DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR); DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR); DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR); //Draw properties DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR); DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR); DrawText (10,470,"start column < >",GLOBAL_FRONTCOLOR); IntToStr (GLOBAL_CHECKPOINT,NUMBER); DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR); DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR); DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR); DrawText (10,530,"hero sides < >",GLOBAL_FRONTCOLOR); IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER); DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR); DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR); if (Panel==0) { DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor); DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor); DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor); DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor); } if (Panel==1) { DrawText (450,10,"e_tools",HeroColor); DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor); DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor); DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor); DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor); DrawText (450,400,TILENAME [Tile_Type],HeroColor); } if (Panel==2) { DrawText (10,410,"q_properties",HeroColor); if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor); if (Q_SELECTED==1) DrawText (10,470,"start column < >",HeroColor); if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor); if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor); if (Q_SELECTED==4) DrawText (10,530,"hero sides < >",HeroColor); if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor); } for (i=0; i<10; i++) { for (j=0; j<9; j++) { int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i); if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR); if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR); if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR); if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR); } if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) { for (j=0; j<9;j++) { DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR); } } } if (Key==27) { GAME_TYPE=0; } }