void Scale_Object (ObjectPtr Object, const Vector3d& Vector, const TRANSFORM *Trans) { if (Object == NULL) return; for(vector<ObjectPtr>::iterator Sib = Object->Bound.begin(); Sib != Object->Bound.end(); Sib++) { Scale_Object(*Sib, Vector, Trans); } if (Object->Clip != Object->Bound) { for(vector<ObjectPtr>::iterator Sib = Object->Clip.begin(); Sib != Object->Clip.end(); Sib++) Scale_Object(*Sib, Vector, Trans); } /* NK 1998 added if */ if (!Test_Flag(Object, UV_FLAG)) { Transform_Textures(Object->Texture, Trans); Transform_Textures(Object->Interior_Texture, Trans); } if(Object->interior != NULL) Object->interior->Transform(Trans); Object->Scale(Vector, Trans); }
void Scale_Object (OBJECT *Object, VECTOR Vector, TRANSFORM *Trans) { OBJECT *Sib; if (Object == NULL) { return; } for (Sib = Object->Bound; Sib != NULL; Sib = Sib->Sibling) { Scale_Object(Sib, Vector, Trans); } if (Object->Clip != Object->Bound) { for (Sib = Object->Clip; Sib != NULL; Sib = Sib->Sibling) { Scale_Object(Sib, Vector, Trans); } } /* NK 1998 added if */ if (!Test_Flag(Object, UV_FLAG)) { Transform_Textures(Object->Texture, Trans); Transform_Textures(Object->Interior_Texture, Trans); } if (Object->UV_Trans == NULL) Object->UV_Trans = Create_Transform(); Compose_Transforms(Object->UV_Trans, Trans); Transform_Interior(Object->Interior, Trans); Scale(Object, Vector, Trans); }