TEST_F(APZCGestureDetectorTester, DoubleTap) {
  MakeApzcWaitForMainThread();
  MakeApzcZoomable();

  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
  EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);

  uint64_t blockIds[2];
  DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);

  // responses to the two touchstarts
  apzc->ContentReceivedInputBlock(blockIds[0], false);
  apzc->ContentReceivedInputBlock(blockIds[1], false);

  apzc->AssertStateIsReset();
}
Пример #2
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TEST_F(APZCGestureDetectorTester, MediumPress) {
  MakeApzcUnzoomable();

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    // This verifies that the single tap notification is sent after the
    // touchup is fully processed. The ordering here is important.
    EXPECT_CALL(check, Call("pre-tap"));
    EXPECT_CALL(check, Call("post-tap"));
    EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1);
  }

  check.Call("pre-tap");
  TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(400));
  check.Call("post-tap");

  apzc->AssertStateIsReset();
}
Пример #3
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TEST_F(APZEventRegionsTester, Bug1117712) {
  CreateBug1117712LayerTree();

  TestAsyncPanZoomController* apzc2 = ApzcOf(layers[2]);

  // These touch events should hit the dispatch-to-content region of layers[3]
  // and so get queued with that APZC as the tentative target.
  uint64_t inputBlockId = 0;
  Tap(manager, ScreenIntPoint(55, 5), TimeDuration::FromMilliseconds(100),
      nullptr, &inputBlockId);
  // But now we tell the APZ that really it hit layers[2], and expect the tap
  // to be delivered at the correct coordinates.
  EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(55, 5), 0,
                              apzc2->GetGuid(), _))
      .Times(1);

  nsTArray<ScrollableLayerGuid> targets;
  targets.AppendElement(apzc2->GetGuid());
  manager->SetTargetAPZC(inputBlockId, targets);
}
Пример #4
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// Test for bug 947892
// We test whether we dispatch tap event when the tap is followed by pinch.
TEST_F(APZCGestureDetectorTester, TapFollowedByPinch) {
  MakeApzcZoomable();

  EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1);

  Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));

  int inputId = 0;
  MultiTouchInput mti;
  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
  mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
  apzc->ReceiveInputEvent(mti, nullptr);

  apzc->AssertStateIsReset();
}
Пример #5
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TEST_F(APZCBasicTester, Overzoom) {
  // the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100
  FrameMetrics fm;
  fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100));
  fm.SetScrollableRect(CSSRect(0, 0, 125, 150));
  fm.SetScrollOffset(CSSPoint(10, 0));
  fm.SetZoom(CSSToParentLayerScale2D(1.0, 1.0));
  fm.SetIsRootContent(true);
  apzc->SetFrameMetrics(fm);

  MakeApzcZoomable();

  EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1);

  PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true);

  fm = apzc->GetFrameMetrics();
  EXPECT_EQ(0.8f, fm.GetZoom().ToScaleFactor().scale);
  // bug 936721 - PGO builds introduce rounding error so
  // use a fuzzy match instead
  EXPECT_LT(std::abs(fm.GetScrollOffset().x), 1e-5);
  EXPECT_LT(std::abs(fm.GetScrollOffset().y), 1e-5);
}
Пример #6
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TEST_F(APZEventRegionsTester, HitRegionImmediateResponse) {
  SCOPED_GFX_VAR(UseWebRender, bool, false);

  CreateEventRegionsLayerTree1();

  TestAsyncPanZoomController* root = ApzcOf(layers[0]);
  TestAsyncPanZoomController* left = ApzcOf(layers[1]);
  TestAsyncPanZoomController* bottom = ApzcOf(layers[2]);

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, left->GetGuid(), _))
        .Times(1);
    EXPECT_CALL(check, Call("Tapped on left"));
    EXPECT_CALL(*mcc,
                HandleTap(TapType::eSingleTap, _, _, bottom->GetGuid(), _))
        .Times(1);
    EXPECT_CALL(check, Call("Tapped on bottom"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, root->GetGuid(), _))
        .Times(1);
    EXPECT_CALL(check, Call("Tapped on root"));
    EXPECT_CALL(check, Call("Tap pending on d-t-c region"));
    EXPECT_CALL(*mcc,
                HandleTap(TapType::eSingleTap, _, _, bottom->GetGuid(), _))
        .Times(1);
    EXPECT_CALL(check, Call("Tapped on bottom again"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, left->GetGuid(), _))
        .Times(1);
    EXPECT_CALL(check, Call("Tapped on left this time"));
  }

  TimeDuration tapDuration = TimeDuration::FromMilliseconds(100);

  // Tap in the exposed hit regions of each of the layers once and ensure
  // the clicks are dispatched right away
  Tap(manager, ScreenIntPoint(10, 10), tapDuration);
  mcc->RunThroughDelayedTasks();  // this runs the tap event
  check.Call("Tapped on left");
  Tap(manager, ScreenIntPoint(110, 110), tapDuration);
  mcc->RunThroughDelayedTasks();  // this runs the tap event
  check.Call("Tapped on bottom");
  Tap(manager, ScreenIntPoint(110, 10), tapDuration);
  mcc->RunThroughDelayedTasks();  // this runs the tap event
  check.Call("Tapped on root");

  // Now tap on the dispatch-to-content region where the layers overlap
  Tap(manager, ScreenIntPoint(10, 110), tapDuration);
  mcc->RunThroughDelayedTasks();  // this runs the main-thread timeout
  check.Call("Tap pending on d-t-c region");
  mcc->RunThroughDelayedTasks();  // this runs the tap event
  check.Call("Tapped on bottom again");

  // Now let's do that again, but simulate a main-thread response
  uint64_t inputBlockId = 0;
  Tap(manager, ScreenIntPoint(10, 110), tapDuration, nullptr, &inputBlockId);
  nsTArray<ScrollableLayerGuid> targets;
  targets.AppendElement(left->GetGuid());
  manager->SetTargetAPZC(inputBlockId, targets);
  while (mcc->RunThroughDelayedTasks())
    ;  // this runs the tap event
  check.Call("Tapped on left this time");
}
Пример #7
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  void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);

    int touchX = 10,
        touchStartY = 10,
        touchEndY = 50;

    uint64_t blockId = 0;
    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // There should be a TimeoutContentResponse task in the queue still,
    // waiting for the response from the longtap event dispatched above.
    // Send the signal that content has handled the long-tap, and then run
    // the timeout task (it will be a no-op because the content "wins" the
    // race. This takes the place of the "contextmenu" event.
    apzc->ContentReceivedInputBlock(blockId, true);
    mcc->AdvanceByMillis(1000);

    MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
    mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0));
    status = apzc->ReceiveInputEvent(mti, nullptr);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(touchX, touchEndY), 0, apzc->GetGuid())).Times(0);
    status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    ParentLayerPoint pointOut;
    AsyncTransform viewTransformOut;
    apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);

    EXPECT_EQ(ParentLayerPoint(), pointOut);
    EXPECT_EQ(AsyncTransform(), viewTransformOut);

    apzc->AssertStateIsReset();
  }