void ModulesView::_CloseSaver() { // remove old screen saver preview & config BScreenSaver* saver = ScreenSaver(); BView* view = fPreviewView->RemovePreview(); if (fSettingsView != NULL) fSettingsBox->RemoveChild(fSettingsView); if (fSaverRunner != NULL) fSaverRunner->Quit(); if (saver != NULL) saver->StopConfig(); delete view; delete fSettingsView; delete fSaverRunner; // the saver runner also unloads the add-on, so it must // be deleted last fSettingsView = NULL; fSaverRunner = NULL; }
void ModulesView::SaveState() { BScreenSaver* saver = ScreenSaver(); if (saver == NULL) return; BMessage state; if (saver->SaveState(&state) == B_OK) fSettings.SetModuleState(fCurrentName.String(), &state); }
void ModulesView::_OpenSaver() { // create new screen saver preview & config BView* view = fPreviewView->AddPreview(); fCurrentName = fSettings.ModuleName(); fSaverRunner = new ScreenSaverRunner(view->Window(), view, fSettings); #ifdef __HAIKU__ BRect rect = fSettingsBox->InnerFrame().InsetByCopy(4, 4); #else BRect rect = fSettingsBox->Bounds().InsetByCopy(4, 4); rect.top += 14; #endif fSettingsView = new BView(rect, "SettingsView", B_FOLLOW_ALL, B_WILL_DRAW); fSettingsView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR)); fSettingsBox->AddChild(fSettingsView); BScreenSaver* saver = ScreenSaver(); if (saver != NULL && fSettingsView != NULL) { saver->StartConfig(fSettingsView); if (saver->StartSaver(view, true) == B_OK) { fPreviewView->HideNoPreview(); fSaverRunner->Run(); } else fPreviewView->ShowNoPreview(); } else { // Failed to load OR this is the "Darkness" screensaver. Show a black // preview (this is what will happen in both cases when screen_blanker // runs). fPreviewView->HideNoPreview(); } if (fSettingsView->ChildAt(0) == NULL) { // There are no settings at all, we add the module name here to // let it look a bit better at least. BPrivate::BuildScreenSaverDefaultSettingsView(fSettingsView, fSettings.ModuleName()[0] ? fSettings.ModuleName() : B_TRANSLATE("Blackness"), saver != NULL || !fSettings.ModuleName()[0] ? B_TRANSLATE("No options available") : B_TRANSLATE("Could not load screen saver")); } }
//***************************************************************************** // // The main code for the application. It sets up the peripherals, displays the // splash screens, and then manages the interaction between the game and the // screen saver. // //***************************************************************************** int main(void) { // // If running on Rev A2 silicon, turn the LDO voltage up to 2.75V. This is // a workaround to allow the PLL to operate reliably. // if(REVISION_IS_A2) { SysCtlLDOSet(SYSCTL_LDO_2_75V); } // // Set the clocking to run at 50MHz from the PLL. // SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN | SYSCTL_XTAL_8MHZ); SysCtlPWMClockSet(SYSCTL_PWMDIV_8); // // Get the system clock speed. // g_ulSystemClock = SysCtlClockGet(); // // Enable the peripherals used by the application. // SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOA); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOC); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE); SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOF); SysCtlPeripheralEnable(SYSCTL_PERIPH_PWM0); SysCtlPeripheralEnable(SYSCTL_PERIPH_UART0); // // Configure the GPIOs used to read the state of the on-board push buttons. // GPIOPinTypeGPIOInput(GPIO_PORTE_BASE, GPIO_PIN_0 | GPIO_PIN_1 | GPIO_PIN_2 | GPIO_PIN_3); GPIOPadConfigSet(GPIO_PORTE_BASE, GPIO_PIN_0 | GPIO_PIN_1 | GPIO_PIN_2 | GPIO_PIN_3, GPIO_STRENGTH_2MA, GPIO_PIN_TYPE_STD_WPU); GPIOPinTypeGPIOInput(GPIO_PORTF_BASE, GPIO_PIN_1); GPIOPadConfigSet(GPIO_PORTF_BASE, GPIO_PIN_1, GPIO_STRENGTH_2MA, GPIO_PIN_TYPE_STD_WPU); // // Configure the LED, speaker, and UART GPIOs as required. // GPIOPinTypeUART(GPIO_PORTA_BASE, GPIO_PIN_0 | GPIO_PIN_1); GPIOPinTypePWM(GPIO_PORTD_BASE, GPIO_PIN_1); GPIOPinTypeGPIOOutput(GPIO_PORTF_BASE, GPIO_PIN_0); GPIOPinWrite(GPIO_PORTF_BASE, GPIO_PIN_0, 0); // // Intialize the Ethernet Controller and TCP/IP Stack. // EnetInit(); // // Configure the first UART for 115,200, 8-N-1 operation. // UARTConfigSetExpClk(UART0_BASE, SysCtlClockGet(), 115200, (UART_CONFIG_WLEN_8 | UART_CONFIG_STOP_ONE | UART_CONFIG_PAR_NONE)); UARTEnable(UART0_BASE); // // Send a welcome message to the UART. // UARTCharPut(UART0_BASE, 'W'); UARTCharPut(UART0_BASE, 'e'); UARTCharPut(UART0_BASE, 'l'); UARTCharPut(UART0_BASE, 'c'); UARTCharPut(UART0_BASE, 'o'); UARTCharPut(UART0_BASE, 'm'); UARTCharPut(UART0_BASE, 'e'); UARTCharPut(UART0_BASE, '\r'); UARTCharPut(UART0_BASE, '\n'); // // Initialize the OSRAM OLED display. // RIT128x96x4Init(3500000); // // Initialize the PWM for generating music and sound effects. // AudioOn(); // // Configure SysTick to periodically interrupt. // SysTickPeriodSet(g_ulSystemClock / CLOCK_RATE); SysTickIntEnable(); SysTickEnable(); // // Delay for a bit to allow the initial display flash to subside. // Delay(CLOCK_RATE / 4); // // Play the intro music. // AudioPlaySong(g_pusIntro, sizeof(g_pusIntro) / 2); // // Display the Texas Instruments logo for five seconds (or twelve seconds // if built using gcc). // #if defined(gcc) DisplayLogo(g_pucTILogo, 120, 42, 12 * CLOCK_RATE); #else DisplayLogo(g_pucTILogo, 120, 42, 5 * CLOCK_RATE); #endif // // Display the Code Composer Studio logo for five seconds. // #if defined(ccs) DisplayLogo(g_pucCodeComposer, 128, 34, 5 * CLOCK_RATE); #endif // // Display the Keil/ARM logo for five seconds. // #if defined(rvmdk) || defined(__ARMCC_VERSION) DisplayLogo(g_pucKeilLogo, 128, 40, 5 * CLOCK_RATE); #endif // // Display the IAR logo for five seconds. // #if defined(ewarm) DisplayLogo(g_pucIarLogo, 102, 61, 5 * CLOCK_RATE); #endif // // Display the CodeSourcery logo for five seconds. // #if defined(sourcerygxx) DisplayLogo(g_pucCodeSourceryLogo, 128, 34, 5 * CLOCK_RATE); #endif // // Display the CodeRed logo for five seconds. // #if defined(codered) DisplayLogo(g_pucCodeRedLogo, 128, 32, 5 * CLOCK_RATE); #endif // // Throw away any button presses that may have occurred while the splash // screens were being displayed. // HWREGBITW(&g_ulFlags, FLAG_BUTTON_PRESS) = 0; // // Loop forever. // while(1) { // // Display the main screen. // if(MainScreen()) { // // The button was pressed, so start the game. // PlayGame(); } else { // // The button was not pressed during the timeout period, so start // the screen saver. // ScreenSaver(); } } }
//***************************************************************************** // // The main code for the application. It sets up the peripherals, displays the // splash screens, and then manages the interaction between the game and the // screen saver. // //***************************************************************************** int main(void) { tRectangle sRect; #ifndef _TMS320C6X unsigned int index; #endif SetupIntc(); /* Configuring UART2 instance for serial communication. */ UARTStdioInit(); #ifdef _TMS320C6X CacheEnableMAR((unsigned int)0xC0000000, (unsigned int)0x20000000); CacheEnable(L1PCFG_L1PMODE_32K | L1DCFG_L1DMODE_32K | L2CFG_L2MODE_256K); #else /* Sets up 'Level 1" page table entries. * The page table entry consists of the base address of the page * and the attributes for the page. The following operation is to * setup one-to-one mapping page table for DDR memeory range and set * the atributes for the same. The DDR memory range is from 0xC0000000 * to 0xDFFFFFFF. Thus the base of the page table ranges from 0xC00 to * 0xDFF. Cache(C bit) and Write Buffer(B bit) are enabled only for * those page table entries which maps to DDR RAM and internal RAM. * All the pages in the DDR range are provided with R/W permissions */ for(index = 0; index < (4*1024); index++) { if((index >= 0xC00 && index < 0xE00)|| (index == 0x800)) { pageTable[index] = (index << 20) | 0x00000C1E; } else { pageTable[index] = (index << 20) | 0x00000C12; } } /* Configures translation table base register * with pagetable base address. */ CP15TtbSet((unsigned int )pageTable); /* Enables MMU */ CP15MMUEnable(); /* Enable Instruction Cache */ CP15ICacheEnable(); /* Enable Data Cache */ CP15DCacheEnable(); #endif SetUpLCD(); ConfigureFrameBuffer(); GrOffScreen16BPPInit(&g_sSHARP480x272x16Display0, (unsigned char *)g_pucBuffer0, LCD_WIDTH, LCD_HEIGHT); GrOffScreen16BPPInit(&g_sSHARP480x272x16Display1, (unsigned char *)g_pucBuffer1, LCD_WIDTH, LCD_HEIGHT); // Initialize a drawing context. GrContextInit(&sContext0, &g_sSHARP480x272x16Display0); GrContextInit(&sContext1, &g_sSHARP480x272x16Display1); /* enable End of frame interrupt */ RasterEndOfFrameIntEnable(SOC_LCDC_0_REGS); /* enable raster */ RasterEnable(SOC_LCDC_0_REGS); PeripheralsSetup(); I2C0IntRegister(4); AIC31Init(); ToneLoopInit(); /* Start playing the tone */ ToneLoopStart(); // TS init TouchInit(); GrContextForegroundSet(&sContext0, ClrBlack); GrContextForegroundSet(&sContext1, ClrBlack); sRect.sXMin = GAME_X - 1; sRect.sYMin = GAME_Y - 1; sRect.sXMax = GAME_X + GAME_W; sRect.sYMax = GAME_Y + GAME_H; GrRectFill(&sContext0, &sRect); GrRectFill(&sContext1, &sRect); GrImageDraw(&sContext0, g_pucTILogo128x96, GAME_X, GAME_Y); GrImageDraw(&sContext1, g_pucTILogo128x96, GAME_X, GAME_Y); Delay(0x5FFFFF); // Confiure and start timer2 Timer2Config(); Timer2Start(); // Loop forever. while(1) { // Display the main screen. if(MainScreen()) { // The button was pressed, so start the game. PlayGame(); } else { // The button was not pressed during the timeout period, so start // the screen saver. ScreenSaver(); } } }
void ScreenSaver_Display() { char TimeSTR[9]; Get_RealTimeString(TimeSTR); ScreenSaver(TimeSTR, Counter); }