void OpenJournal (void) { DWORD start_seed; #if CREATE_JOURNAL if (create_journal) { if (journal_fh = copen (journal_buf, MEMORY_STREAM, STREAM_WRITE)) { start_seed = SeedRandomNumbers (); cwrite ((PBYTE)&start_seed, sizeof (start_seed), 1, journal_fh); } } else #endif /* CREATE_JOURNAL */ { uio_Stream *fp; if (fp = res_OpenResFile ("starcon.jnl", "rb")) { ReadResFile (journal_buf, 1, sizeof (journal_buf), fp); res_CloseResFile (fp); if (journal_fh = copen (journal_buf, MEMORY_STREAM, STREAM_READ)) { OldArrowInput = ArrowInput; ArrowInput = DemoInput; PlayerInput[0] = PlayerInput[1] = DemoInput; FlushInput (); cread ((PBYTE)&start_seed, sizeof (start_seed), 1, journal_fh); TFB_SeedRandom (start_seed); } } } }
static BOOLEAN RestartMenu (MENU_STATE *pMS) { TimeCount TimeOut; ReinitQueue (&race_q[0]); ReinitQueue (&race_q[1]); SetContext (ScreenContext); GLOBAL (CurrentActivity) |= CHECK_ABORT; if (GLOBAL_SIS (CrewEnlisted) == (COUNT)~0 && GET_GAME_STATE (UTWIG_BOMB_ON_SHIP) && !GET_GAME_STATE (UTWIG_BOMB)) { // player blew himself up with Utwig bomb SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 0); SleepThreadUntil (FadeScreen (FadeAllToWhite, ONE_SECOND / 8) + ONE_SECOND / 60); SetContextBackGroundColor ( BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)); ClearDrawable (); FlushColorXForms (); TimeOut = ONE_SECOND / 8; } else { TimeOut = ONE_SECOND / 2; if (LOBYTE (LastActivity) == WON_LAST_BATTLE) { GLOBAL (CurrentActivity) = WON_LAST_BATTLE; Victory (); Credits (TRUE); FreeGameData (); GLOBAL (CurrentActivity) = CHECK_ABORT; } } LastActivity = 0; NextActivity = 0; // TODO: This fade is not always necessary, especially after a splash // screen. It only makes a user wait. SleepThreadUntil (FadeScreen (FadeAllToBlack, TimeOut)); if (TimeOut == ONE_SECOND / 8) SleepThread (ONE_SECOND * 3); pMS->CurFrame = CaptureDrawable (LoadGraphic (RESTART_PMAP_ANIM)); DrawRestartMenuGraphic (pMS); GLOBAL (CurrentActivity) &= ~CHECK_ABORT; SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT); SetDefaultMenuRepeatDelay (); DoInput (pMS, TRUE); StopMusic (); if (pMS->hMusic) { DestroyMusic (pMS->hMusic); pMS->hMusic = 0; } Flash_terminate (pMS->flashContext); pMS->flashContext = 0; DestroyDrawable (ReleaseDrawable (pMS->CurFrame)); pMS->CurFrame = 0; if (GLOBAL (CurrentActivity) == (ACTIVITY)~0) return (FALSE); // timed out if (GLOBAL (CurrentActivity) & CHECK_ABORT) return (FALSE); // quit TimeOut = FadeScreen (FadeAllToBlack, ONE_SECOND / 2); SleepThreadUntil (TimeOut); FlushColorXForms (); SeedRandomNumbers (); return (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE); }
static BOOLEAN RestartMenu (PMENU_STATE pMS) { DWORD TimeOut; BYTE black_buf[1]; ReinitQueue (&race_q[0]); ReinitQueue (&race_q[1]); black_buf[0] = FadeAllToBlack; SetContext (ScreenContext); GLOBAL (CurrentActivity) |= CHECK_ABORT; if (GLOBAL_SIS (CrewEnlisted) == (COUNT)~0 && GET_GAME_STATE (UTWIG_BOMB_ON_SHIP) && !GET_GAME_STATE (UTWIG_BOMB)) { // player blew himself up with Utwig bomb BYTE white_buf[] = {FadeAllToWhite}; SET_GAME_STATE (UTWIG_BOMB_ON_SHIP, 0); SleepThreadUntil (XFormColorMap ((COLORMAPPTR)white_buf, ONE_SECOND / 8) + ONE_SECOND / 60); SetContextBackGroundColor (BUILD_COLOR (MAKE_RGB15 (0x1F, 0x1F, 0x1F), 0x0F)); ClearDrawable (); FlushColorXForms (); TimeOut = ONE_SECOND / 8; } else { TimeOut = ONE_SECOND / 2; if (LOBYTE (LastActivity) == WON_LAST_BATTLE) { GLOBAL (CurrentActivity) = WON_LAST_BATTLE; Victory (); Credits (TRUE); FreeGameData (); TimeOut = ONE_SECOND / 2; GLOBAL (CurrentActivity) = CHECK_ABORT; } } LastActivity = NextActivity = 0; SleepThreadUntil (XFormColorMap ((COLORMAPPTR)black_buf, TimeOut)); if (TimeOut == ONE_SECOND / 8) SleepThread (ONE_SECOND * 3); DrawRestartMenuGraphic (pMS); FlushInput (); GLOBAL (CurrentActivity) &= ~CHECK_ABORT; SetMenuSounds (MENU_SOUND_UP | MENU_SOUND_DOWN, MENU_SOUND_SELECT); DoInput (pMS, TRUE); StopMusic (); if (pMS->hMusic) { DestroyMusic (pMS->hMusic); pMS->hMusic = 0; } LockMutex (GraphicsLock); SetFlashRect (NULL_PTR, (FRAME)0); UnlockMutex (GraphicsLock); DestroyDrawable (ReleaseDrawable (pMS->CurFrame)); if (GLOBAL (CurrentActivity) == (ACTIVITY)~0) return (FALSE); // timed out if (GLOBAL (CurrentActivity) & CHECK_ABORT) return (FALSE); // quit TimeOut = XFormColorMap ((COLORMAPPTR)black_buf, ONE_SECOND / 2); SleepThreadUntil (TimeOut); FlushColorXForms (); SeedRandomNumbers (); return (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE); }