void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_MOVE_SPLINE_DONE"); MovementInfo movementInfo; // used only for proper packet read recv_data >> movementInfo; recv_data >> Unused<uint32>(); // unk // in taxi flight packet received at the end of current path in far (multi-node) flight uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint16 MountId = sObjectMgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && MountId) SendDoFlight(MountId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next return; } else { GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node // has taxi flight just finished reset fall information to avoid receiving fall damage GetPlayer()->SetFallInformation(0, movementInfo.GetPos()->GetPositionZ()); } GetPlayer()->CleanupAfterTaxiFlight(); }
void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket) { uint32 sourcenode,destinationnode; uint16 MountId; uint32 path, cost; sLog.outDebug( "WORLD: Received CMSG_MOVE_SPLINE_DONE" ); sourcenode = GetPlayer()->GetTaxiSource(); if ( sourcenode > 0 ) // if more destinations to go { // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { uint8 field = (uint8)((sourcenode - 1) / 32); uint32 submask = 1<<((sourcenode-1)%32); if((GetPlayer( )->GetTaximask(field) & submask) != submask ) { GetPlayer()->SetTaximask(field, (submask | GetPlayer( )->GetTaximask(field)) ); WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket( &data ); } } destinationnode = GetPlayer()->NextTaxiDestination(); if ( destinationnode > 0 ) { sLog.outDebug( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode ); MountId = objmgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); objmgr.GetTaxiPath( sourcenode, destinationnode, path, cost); SendDoFlight( MountId, path ); } } }
void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_MOVE_SPLINE_DONE"); MovementInfo movementInfo; // used only for proper packet read recv_data >> movementInfo; recv_data.read_skip<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multim-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); if (curDestNode && curDestNode->map_id == GetPlayer()->GetMapId()) { while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) GetPlayer()->GetMotionMaster()->MovementExpired(false); } // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint16 MountId = objmgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; objmgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && MountId) SendDoFlight(MountId, path, 1); // skip start fly node else GetPlayer()->CleanupAfterTaxiFlight(); // clear problematic path and next } else GetPlayer()->CleanupAfterTaxiFlight(); // not destinations, clear source node }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK data << uint32(time(NULL)); // unix time of something data << uint8(1); for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) data << uint32(GetAccountData(i)->Time); // also unix time SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); data << uint32(0); data << uint32(0); SendPacket(&data); //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { if (cEntry->CinematicSequence) pCurrChar->SendCinematicStart(cEntry->CinematicSequence); else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam(),true); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for(uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; // skip nodes at another map if(node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if(distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight( MountId, path, startNode ); } // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; delete holder; }
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { DEBUG_LOG( "WORLD: Received CMSG_MOVE_SPLINE_DONE" ); ObjectGuid guid; // used only for proper packet read MovementInfo movementInfo; // used only for proper packet read recv_data >> guid.ReadAsPacked(); recv_data >> movementInfo; recv_data >> Unused<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multi-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if(!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->IsInUnitState(UNIT_ACTION_TAXI)) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->CurrentMovementGenerator()); flight->Interrupt(*GetPlayer()); // will reset at map landing flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if ( destinationnode > 0 ) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if(GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket( &data ); } } DEBUG_LOG( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode ); uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath( sourcenode, destinationnode, path, cost); if(path && mountDisplayId) SendDoFlight( mountDisplayId, path, 1 ); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next } else GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node }
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE"); uint64 guid; // used only for proper packet read recv_data.readPackGUID(guid); MovementInfo movementInfo; // used only for proper packet read ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multim-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr->GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && mountDisplayId) SendDoFlight(mountDisplayId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next return; } else GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node GetPlayer()->CleanupAfterTaxiFlight(); GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ()); if (GetPlayer()->pvpInfo.inHostileArea) GetPlayer()->CastSpell(GetPlayer(), 2479, true); }
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: Received CMSG_MOVE_SPLINE_DONE"); MovementInfo movementInfo; // used only for proper packet read //recv_data >> Unused<uint64>(); //unused GUID recv_data >> movementInfo; recv_data >> Unused<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multi-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->Interrupt(*GetPlayer()); flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->SendPacketToSelf(&data); } } sLog.outDebug("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint16 MountId = sObjectMgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && MountId) SendDoFlight(MountId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next } else GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node // TaxiNodes: 96 -> Zangarmarsh - Quest - As the Crow Flies - End | quest support: As the Crow Flies if (curDest == 96 && GetPlayer()->GetQuestStatus(9718) == QUEST_STATUS_INCOMPLETE) GetPlayer()->CompleteQuest(9718); // TaxiNodes: 158 -> Blade Edge's Mountain - Quest - Vision Guide if (curDest == 158 && GetPlayer()->GetQuestStatus(10525) == QUEST_STATUS_INCOMPLETE) { GetPlayer()->RemoveAurasDueToSpell(36573); GetPlayer()->CompleteQuest(10525); } }
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: Received CMSG_MOVE_SPLINE_DONE"); uint64 guid; // used only for proper packet read if (!recv_data.readPackGUID(guid)) return; // movement anticheat code const Unit *mover = _player->m_mover; const Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; if (!plMover) return; // end movement anticheat MovementInfo movementInfo; // used only for proper packet read ReadMovementInfo(recv_data, &movementInfo); recv_data.read_skip<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multim-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) { // movement anticheat code GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); GetPlayer()->m_movementInfo = movementInfo; GetPlayer()->SetUnitMovementFlags(movementInfo.flags); // calc time deltas int32 cClientTimeDelta = 0; if (GetPlayer()->m_anti_LastClientTime != 0) { cClientTimeDelta = movementInfo.time - GetPlayer()->m_anti_LastClientTime; GetPlayer()->m_anti_DeltaClientTime += cClientTimeDelta; GetPlayer()->m_anti_LastClientTime = movementInfo.time; } else GetPlayer()->m_anti_LastClientTime = movementInfo.time; const uint64 cServerTime = getMSTime(); uint32 cServerTimeDelta = 0; if (GetPlayer()->m_anti_LastServerTime != 0) { cServerTimeDelta = cServerTime - GetPlayer()->m_anti_LastServerTime; GetPlayer()->m_anti_DeltaServerTime += cServerTimeDelta; GetPlayer()->m_anti_LastServerTime = cServerTime; } else GetPlayer()->m_anti_LastServerTime = cServerTime; // end movement anticheat return; } // movment anticheat const uint32 curloc = objmgr.GetNearestTaxiNode(movementInfo.x,movementInfo.y,movementInfo.z,GetPlayer()->GetMapId(),GetPlayer()->GetTeam(), curDest); // end movement anticheat // sLog.outBasic("AC2-%s > | xyzo: %f,%f,%fo(%f) flags[%X] | curloc: %d | destloc: %d ", // GetPlayer()->GetName(), movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o, // movementInfo.flags, curloc, curDest); TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); if (curDestNode && curDestNode->map_id == GetPlayer()->GetMapId()) while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) GetPlayer()->GetMotionMaster()->MovementExpired(false); // movement anticheat code GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); GetPlayer()->m_movementInfo = movementInfo; GetPlayer()->SetUnitMovementFlags(movementInfo.flags); // calc time deltas int32 cClientTimeDelta = 0; if (GetPlayer()->m_anti_LastClientTime != 0) { cClientTimeDelta = movementInfo.time - GetPlayer()->m_anti_LastClientTime; GetPlayer()->m_anti_DeltaClientTime += cClientTimeDelta; GetPlayer()->m_anti_LastClientTime = movementInfo.time; } else GetPlayer()->m_anti_LastClientTime = movementInfo.time; const uint64 cServerTime = getMSTime(); uint32 cServerTimeDelta = 0; if (GetPlayer()->m_anti_LastServerTime != 0) { cServerTimeDelta = cServerTime - GetPlayer()->m_anti_LastServerTime; GetPlayer()->m_anti_DeltaServerTime += cServerTimeDelta; GetPlayer()->m_anti_LastServerTime = cServerTime; } else GetPlayer()->m_anti_LastServerTime = cServerTime; // end movement anticheat // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->SetCurrentNodeAfterTeleport(); Path::PathNode const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } // movement anticheat fix - disallow unmount from taxi if (curloc != curDest) { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); uint16 MountId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; objmgr.GetTaxiPath(sourcenode, curDest, path, cost); if (path && MountId) SendDoFlight(MountId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next return; } // end movement anticheat uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } sLog.outDebug("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint32 mountDisplayId = objmgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; objmgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && mountDisplayId) SendDoFlight(mountDisplayId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next return; } GetPlayer()->CleanupAfterTaxiFlight(); GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ()); if (GetPlayer()->pvpInfo.inHostileArea) GetPlayer()->CastSpell(GetPlayer(), 2479, true); }
void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& recv_data) { DEBUG_LOG("WORLD: Received CMSG_MOVE_SPLINE_DONE"); MovementInfo movementInfo; // used only for proper packet read recv_data >> movementInfo; recv_data >> Unused<uint32>(); // unk // in taxi flight packet received at the end of current path in far (multi-node) flight uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if (!curDest) return; TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); // far teleport case if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id, node.x, node.y, node.z, GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if (destinationnode > 0) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket(&data); } } DEBUG_LOG("WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode); uint16 MountId = sObjectMgr.GetTaxiMount(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath(sourcenode, destinationnode, path, cost); if (path && MountId) SendDoFlight(MountId, path, 1); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next return; } else { GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node // has taxi flight just finished reset fall information to avoid receiving fall damage GetPlayer()->SetFallInformation(0, movementInfo.GetPos()->GetPositionZ()); } GetPlayer()->CleanupAfterTaxiFlight(); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); DEBUG_LOG("WORLD: Sent server info"); } QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); sLog.outError("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); sLog.outError("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)"); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); if (rEntry) { data.Initialize(SMSG_TRIGGER_CINEMATIC,4); data << uint32(rEntry->startmovie); SendPacket(&data); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage(sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); LoginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId()); pCurrChar->SetInGameTime(getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->CheckLeader(pCurrChar->GetGUID(), false); //check leader login group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } if (uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug("WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow()); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for (uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; // skip nodes at another map if (node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if (distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight(MountId, path, startNode); } // Load pet if any and player is alive and not in taxi flight if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); // ImpConfig - Max weapon skill when logging in if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) pCurrChar->UpdateSkillsToMaxSkillsForLevel(); if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); //Reputations if "StartAllReputation" is enabled if (sWorld.getConfig(CONFIG_START_ALL_REP)) { pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(990),42999); // Factions depending on team, like cities and some more stuff switch(pCurrChar->GetTeam()) { case ALLIANCE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999); break; case HORDE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999); break; default: break; } } if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; delete holder; }
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recv_data) { DEBUG_LOG( "WORLD: Received CMSG_MOVE_SPLINE_DONE" ); ObjectGuid guid; // used only for proper packet read MovementInfo movementInfo; // used only for proper packet read recv_data >> guid.ReadAsPacked(); recv_data >> movementInfo; recv_data >> Unused<uint32>(); // unk // in taxi flight packet received in 2 case: // 1) end taxi path in far (multi-node) flight // 2) switch from one map to other in case multi-map taxi path // we need process only (1) uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination(); if(!curDest) { //movement anticheat code GetPlayer()->SetPosition(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o); GetPlayer()->m_movementInfo = movementInfo; //GetPlayer()->SetUnitMovementFlags(movementInfo.moveFlags); //calc time deltas int32 cClientTimeDelta = 0; if (GetPlayer()->m_anti_LastClientTime !=0) { cClientTimeDelta = movementInfo.GetTime() - GetPlayer()->m_anti_LastClientTime; GetPlayer()->m_anti_DeltaClientTime += cClientTimeDelta; GetPlayer()->m_anti_LastClientTime = movementInfo.GetTime(); } else { GetPlayer()->m_anti_LastClientTime = movementInfo.GetTime(); } uint32 cServerTime = WorldTimer::getMSTime(); uint32 cServerTimeDelta = 0; if (GetPlayer()->m_anti_LastServerTime != 0) { cServerTimeDelta = cServerTime - GetPlayer()->m_anti_LastServerTime; GetPlayer()->m_anti_DeltaServerTime += cServerTimeDelta; GetPlayer()->m_anti_LastServerTime = cServerTime; } else { GetPlayer()->m_anti_LastServerTime = cServerTime; } GetPlayer()->m_anti_JustTeleported = true; //end movement anticheat return; } //movment anticheat uint32 curloc = sObjectMgr.GetNearestTaxiNode(movementInfo.GetPos()->x,movementInfo.GetPos()->y,movementInfo.GetPos()->z, GetPlayer()->GetMapId(),GetPlayer( )->GetTeam()); //end movement anticheat TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest); //movement anticheat code GetPlayer()->SetPosition(movementInfo.GetPos()->x, movementInfo.GetPos()->y, movementInfo.GetPos()->z, movementInfo.GetPos()->o); GetPlayer()->m_movementInfo = movementInfo; //GetPlayer()->SetUnitMovementFlags(movementInfo.moveFlags); //calc time deltas int32 cClientTimeDelta = 0; if (GetPlayer()->m_anti_LastClientTime !=0) { cClientTimeDelta = movementInfo.GetTime() - GetPlayer()->m_anti_LastClientTime; GetPlayer()->m_anti_DeltaClientTime += cClientTimeDelta; GetPlayer()->m_anti_LastClientTime = movementInfo.GetTime(); } else { GetPlayer()->m_anti_LastClientTime = movementInfo.GetTime(); } uint32 cServerTime = WorldTimer::getMSTime(); uint32 cServerTimeDelta = 0; if (GetPlayer()->m_anti_LastServerTime != 0) { cServerTimeDelta = cServerTime - GetPlayer()->m_anti_LastServerTime; GetPlayer()->m_anti_DeltaServerTime += cServerTimeDelta; GetPlayer()->m_anti_LastServerTime = cServerTime; } else { GetPlayer()->m_anti_LastServerTime = cServerTime; } //<< end movement anticheat // far teleport case if(curDestNode && curDestNode->map_id != GetPlayer()->GetMapId()) { if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE) { // short preparations to continue flight FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top()); flight->Interrupt(*GetPlayer()); // will reset at map landing flight->SetCurrentNodeAfterTeleport(); TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()]; flight->SkipCurrentNode(); GetPlayer()->TeleportTo(curDestNode->map_id,node.x,node.y,node.z,GetPlayer()->GetOrientation()); } return; } uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination(); if ( destinationnode > 0 ) // if more destinations to go { // current source node for next destination uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource(); // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path) if (GetPlayer()->isTaxiCheater()) { if(GetPlayer()->m_taxi.SetTaximaskNode(sourcenode)) { WorldPacket data(SMSG_NEW_TAXI_PATH, 0); _player->GetSession()->SendPacket( &data ); } } DEBUG_LOG( "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode ); uint32 mountDisplayId = sObjectMgr.GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam()); uint32 path, cost; sObjectMgr.GetTaxiPath( sourcenode, destinationnode, path, cost); if(path && mountDisplayId) SendDoFlight( mountDisplayId, path, 1 ); // skip start fly node else GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next } else GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos= str_motd.find('@',pos)) != std::string::npos) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); DEBUG_LOG("WORLD: Sent server info"); } { // active game events info std::string active_events = sGameEventMgr.getActiveEventsString(); ChatHandler(this).SendSysMessage(active_events.c_str());//ChatHandler::FillMessageData(&data, this, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), active_events, NULL); } QueryResultAutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)"); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outLog(LOG_DEFAULT, "ERROR: Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(true); if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage(sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddPlayer(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); static SqlStatementID setCharOnline; static SqlStatementID setAccountOnline; SqlStatement stmt = RealmDataDatabase.CreateStatement(setCharOnline, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = AccountsDatabase.CreateStatement(setAccountOnline, "UPDATE account SET online = 1 WHERE account_id = ?"); stmt.PExecute(GetAccountId()); pCurrChar->SetInGameTime(WorldTimer::getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->CheckLeader(pCurrChar->GetGUID(), false); //check leader login group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } if (uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug("WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow()); uint32 MountId = sObjectMgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for (uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNodeEntry const& node = nodeList[i]; TaxiPathNodeEntry const& prevNode = nodeList[i-1]; // skip nodes at another map if (node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if (distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight(MountId, path, startNode); } // Load pet if any and player is alive and not in taxi flight if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); pCurrChar->CreateCharmAI(); std::string IP_str = GetRemoteAddress(); sLog.outLog(LOG_CHAR, "Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; sWorld.ModifyLoggedInCharsCount(_player->GetTeamId(), 1); delete holder; }