Пример #1
0
void WrappedOpenGL::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
	m_Real.glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
	
	if(m_State >= WRITING)
	{
		ResourceRecord *record = GetResourceManager()->GetResourceRecord(TextureRes(texture));
		ResourceRecord *origrecord = GetResourceManager()->GetResourceRecord(TextureRes(origtexture));
		RDCASSERT(record && origrecord);

		SCOPED_SERIALISE_CONTEXT(TEXTURE_VIEW);
		Serialise_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);

		record->AddChunk(scope.Get());
		record->AddParent(origrecord);
	}
}
Пример #2
0
void WrappedOpenGL::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
	m_Real.glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
	
	if(m_State >= WRITING)
	{
		GLResourceRecord *record = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), texture));
		GLResourceRecord *origrecord = GetResourceManager()->GetResourceRecord(TextureRes(GetCtx(), origtexture));
		RDCASSERT(record && origrecord);

		SCOPED_SERIALISE_CONTEXT(TEXTURE_VIEW);
		Serialise_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);

		record->AddChunk(scope.Get());
		record->AddParent(origrecord);

		// illegal to re-type textures
		if(record->datatype == eGL_UNKNOWN_ENUM)
			record->datatype = target;
		else
			RDCASSERT(record->datatype == target);
	}
}