void dgCollisionTaperedCapsule::Serialize(dgSerialize callback, void* const userData) const
{
	dgVector size (m_radio0, m_radio1, dgFloat32 (2.0f) * m_height, dgFloat32 (0.0f));

	SerializeLow(callback, userData);
	callback (userData, &size, sizeof (dgVector));
}
Пример #2
0
void dgCollisionConvexHull::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);

	callback (userData, &m_vertexCount, sizeof (dgInt32));
	callback (userData, &m_vertexCount, sizeof (dgInt32));
	callback (userData, &m_faceCount, sizeof (dgInt32));
	callback (userData, &m_edgeCount, sizeof (dgInt32));
	callback (userData, &m_boundPlanesCount, sizeof (dgInt32));
	callback (userData, &m_destructionImpulse, sizeof (dgFloat32));


	callback (userData, m_vertex, m_vertexCount * sizeof (dgVector));

	for (dgInt32 i = 0; i < m_edgeCount; i ++) {
		dgInt32 serialization[4];
		serialization[0] = m_simplex[i].m_vertex;
		serialization[1] = dgInt32 (m_simplex[i].m_twin - m_simplex);
		serialization[2] = dgInt32 (m_simplex[i].m_next - m_simplex);
		serialization[3] = dgInt32 (m_simplex[i].m_prev - m_simplex);
		callback (userData, serialization, sizeof (serialization));
	}

	for (dgInt32 i = 0; i < m_faceCount; i ++) {
		dgInt32 faceOffset;
		faceOffset = dgInt32 (m_faceArray[i] - m_simplex); 
		callback (userData, &faceOffset, sizeof (dgInt32));
	}
}
void dgCollisionChamferCylinder::Serialize(dgSerialize callback, void* const userData) const
{
	dgVector size (m_radius + m_height, m_height * dgFloat32 (2.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));

	SerializeLow(callback, userData);
	callback (userData, &size, sizeof (dgVector));
}
void dgCollisionScene::Serialize(dgSerialize callback, void* const userData) const
{
	dgInt32 data[4];

	SerializeLow(callback, userData);

	data[0] = m_list.GetCount();
	data[1] = 0;
	data[2] = 0;
	data[3] = 0;
	callback (userData, &data, sizeof (data));

	for (dgList<dgProxy*>::dgListNode* node = m_list.GetFirst(); node; node = node->GetNext()) {
		dgProxy* const proxy = node->GetInfo();
		callback (userData, &proxy->m_matrix, sizeof (dgMatrix));
		callback (userData, &proxy->m_userData, sizeof (void*));
		m_world->Serialize (proxy->m_shape, callback, userData);
	}
}
void dgCollisionConvexHull::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);

	callback (userData, &m_vertexCount, sizeof (dgInt32));
	callback (userData, &m_vertexCount, sizeof (dgInt32));
	callback (userData, &m_faceCount, sizeof (dgInt32));
	callback (userData, &m_edgeCount, sizeof (dgInt32));
	callback (userData, &m_supportTreeCount, sizeof (dgInt32));
	
	if (m_supportTreeCount) {
		callback (userData, m_supportTree, m_supportTreeCount * sizeof(dgConvexBox));
	}
	callback (userData, m_vertex, m_vertexCount * sizeof (dgVector));

	for (dgInt32 i = 0; i < m_edgeCount; i ++) {
		dgInt32 serialization[4];
		serialization[0] = m_simplex[i].m_vertex;
		serialization[1] = dgInt32 (m_simplex[i].m_twin - m_simplex);
		serialization[2] = dgInt32 (m_simplex[i].m_next - m_simplex);
		serialization[3] = dgInt32 (m_simplex[i].m_prev - m_simplex);
		callback (userData, serialization, sizeof (serialization));
	}

	for (dgInt32 i = 0; i < m_faceCount; i ++) {
		dgInt32 faceOffset;
		faceOffset = dgInt32 (m_faceArray[i] - m_simplex); 
		callback (userData, &faceOffset, sizeof (dgInt32));
	}

	for (dgInt32 i = 0; i < m_vertexCount; i ++) {
		dgInt32 faceOffset;
		faceOffset = dgInt32 (m_vertexToEdgeMapping[i] - m_simplex); 
		callback (userData, &faceOffset, sizeof (dgInt32));
	}
}
Пример #6
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void dgCollisionSphere::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);
	callback (userData, &m_radius, sizeof (m_radius));
}
Пример #7
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void dgCollisionBVH::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);
	dgAABBPolygonSoup::Serialize ((dgSerialize) callback, userData);
}
Пример #8
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void dgCollisionBox::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);
	dgVector size (m_size[0].Scale3 (dgFloat32 (2.0f)));
	callback (userData, &size, sizeof (dgVector));
}
Пример #9
0
void dgCollisionNull::Serialize(dgSerialize callback, void* const userData) const
{
	SerializeLow(callback, userData);
}