Пример #1
0
    void TeleportToMyBrother()
    {
        if (!pInstance)
            return;

        Teleport_Timer = TELEPORTTIME;

        if (IAmVeklor())
            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates

        Creature *pOtherBoss = GetOtherBoss();
        if (pOtherBoss)
        {
            //me->MonsterYell("Teleporting ...", LANG_UNIVERSAL, 0);
            float other_x = pOtherBoss->GetPositionX();
            float other_y = pOtherBoss->GetPositionY();
            float other_z = pOtherBoss->GetPositionZ();
            float other_o = pOtherBoss->GetOrientation();

            Map *thismap = me->GetMap();
            thismap->CreatureRelocation(pOtherBoss, me->GetPositionX(),
                me->GetPositionY(),    me->GetPositionZ(), me->GetOrientation());
            thismap->CreatureRelocation(me, other_x, other_y, other_z, other_o);

            SetAfterTeleport();
            CAST_AI(boss_twinemperorsAI,  pOtherBoss->AI())->SetAfterTeleport();
        }
    }
Пример #2
0
    void TeleportToMyBrother()
    {
        if (!instance)
            return;

        Teleport_Timer = TELEPORTTIME;

        if (IAmVeklor())
            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates

        Creature* pOtherBoss = GetOtherBoss();
        if (pOtherBoss)
        {
            //me->MonsterYell("Teleporting ...", LANG_UNIVERSAL, 0);
            Position thisPos;
            thisPos.Relocate(me);
            Position otherPos;
            otherPos.Relocate(pOtherBoss);
            pOtherBoss->SetPosition(thisPos);
            me->SetPosition(otherPos);

            SetAfterTeleport();
            CAST_AI(boss_twinemperorsAI,  pOtherBoss->AI())->SetAfterTeleport();
        }
    }
Пример #3
0
    void TeleportToMyBrother()
    {
        if (!m_pInstance)
            return;

        Teleport_Timer = TELEPORTTIME;

        if (IAmVeklor())
            return;                                         // mechanics handled by veknilash so they teleport exactly at the same time and to correct coordinates

        Creature *pOtherBoss = GetOtherBoss();
        if (pOtherBoss)
        {
            //m_creature->MonsterYell("Teleporting ...", LANG_UNIVERSAL);
            float other_x = pOtherBoss->GetPositionX();
            float other_y = pOtherBoss->GetPositionY();
            float other_z = pOtherBoss->GetPositionZ();
            float other_o = pOtherBoss->GetOrientation();

            pOtherBoss->RelocateCreature(m_creature->GetPositionX(),
            m_creature->GetPositionY(),    m_creature->GetPositionZ(), m_creature->GetOrientation());
            pOtherBoss->GetMotionMaster()->MoveIdle();
            m_creature->RelocateCreature(other_x, other_y, other_z, other_o);
            m_creature->GetMotionMaster()->MoveIdle();

            SetAfterTeleport();

            if (boss_twinemperorsAI* pOtherAI = dynamic_cast<boss_twinemperorsAI*>(pOtherBoss->AI()))
                pOtherAI->SetAfterTeleport();
        }
    }