Пример #1
0
void TrackedSceneObject::SerializeTracked( Serializer * ser )
{
    vtkMatrix4x4 * calibrationMat = vtkMatrix4x4::New();
    m_calibrationTransform->GetMatrix( calibrationMat );
    ::Serialize( ser, "CalibrationMatrix", calibrationMat );

    if (ser->IsReader())
        SetCalibrationMatrix( calibrationMat );

    calibrationMat->Delete();
}
Пример #2
0
 bool CameraObject::Import( QString & directory, QProgressDialog * progressDlg )
 {
     bool success = true;

     // check that dir exists and is readable
     QFileInfo dirInfo( directory );
     Q_ASSERT( dirInfo.exists() );
     Q_ASSERT( dirInfo.isReadable() );

     QString objectName = dirInfo.baseName();
     this->SetName( objectName );

     // read intrinsic params
     CameraIntrinsicParams params;
     SerializerReader reader;
     QString intrinsicParamsFilename = QString("%1/intrinsic_params.xml").arg( directory );
     QFileInfo intrinsicParamsInfo( intrinsicParamsFilename );
     if( !intrinsicParamsInfo.exists() || !intrinsicParamsInfo.isReadable() )
         Application::GetInstance().Warning( "Camera import", "Intrinsic calibration params (intrinsic_params.xml) is missing or unreadable. Intrinsic camera params will be the default ones." );
     else
     {
        reader.SetFilename( intrinsicParamsFilename.toUtf8().data() );
        reader.Start();
        ::Serialize( &reader, "IntrinsicParams", params );
        reader.Finish();
     }
     SetIntrinsicParams( params );

     // Read calibration matrix
     QString calMatrixFilename = QString("%1/calibMat.xfm").arg( directory );
     QFileInfo calMatrixInfo( calMatrixFilename );
     vtkMatrix4x4 * calMatrix = vtkMatrix4x4::New();
     if( !calMatrixInfo.exists() || !calMatrixInfo.isReadable() )
         Application::GetInstance().Warning( "Camera import", "Calibration matrix file (calibMat.xfm) is missing or unreadable. Calibration matrix will be identity." );
     else
        TrackedVideoBuffer::ReadMatrix( calMatrixFilename, calMatrix );
     SetCalibrationMatrix( calMatrix );
     calMatrix->Delete();

     m_videoBuffer->Import( directory, progressDlg );
     SetCurrentFrame( 0 );
     m_videoInputSwitch->Update();  // Without this update, image is not displayed, but it shouldn't be needed

     // Update representation in view
     UpdateGeometricRepresentation();

     return success;
 }
Пример #3
0
/** @addtogroup GLCD_CAL_Public_Functions
 * @{
 */
void TSC2004_Cal_Init(MATRIX_Type *matrixPtr)
{
	int n;
	COLORCFG_Type ClrCfg;
	MATRIX_Type	matrix[4],avgmatrix;
	ts_event RTouch;
	ts_eventCal screenSample[5];
	ts_eventCal displaySample[5] =	{
									{  20,  20 },
									{ 300,  20 },
									{ 300, 220 },
									{  20, 220 },
									{ 160, 120 },
								};

 ts_eventCal displaytriangle1[3] = {displaySample[0],displaySample[4],displaySample[1]};
 ts_eventCal displaytriangle2[3] = {displaySample[1],displaySample[4],displaySample[2]};
 ts_eventCal displaytriangle3[3] = {displaySample[2],displaySample[4],displaySample[3]};
 ts_eventCal displaytriangle4[3] = {displaySample[3],displaySample[4],displaySample[0]};



 GLCD_Clear(White);


 for(n=0; n<5; n++)
 	{
 		switch (n) {
 			case 0:
 				ClrCfg.bcolor = Red;
 				ClrCfg.bndry = FALSE;
 				ClrCfg.fill = TRUE;
 				ClrCfg.fill_color = Red;
 				GLCD_Circle(20,20,3,&ClrCfg);
 				break;

 			case 1:
 				ClrCfg.bcolor = Red;
 				ClrCfg.bndry = FALSE;
 				ClrCfg.fill = TRUE;
 				ClrCfg.fill_color = Red;
 				GLCD_Circle(300,20,3,&ClrCfg);
 				break;

 			case 2:
 				ClrCfg.bcolor = Red;
 				ClrCfg.bndry = FALSE;
 				ClrCfg.fill = TRUE;
 				ClrCfg.fill_color = Red;
 				GLCD_Circle(300,220,3,&ClrCfg);
 				break;

 			case 3:
 				ClrCfg.bcolor = Red;
 				ClrCfg.bndry = FALSE;
 				ClrCfg.fill = TRUE;
 				ClrCfg.fill_color = Red;
 				GLCD_Circle(20,220,3,&ClrCfg);
 				break;

 			case 4:
 				ClrCfg.bcolor = Red;
 				ClrCfg.bndry = FALSE;
 				ClrCfg.fill = TRUE;
 				ClrCfg.fill_color = Red;
 				GLCD_Circle(160,120,3,&ClrCfg);
 				break;

 			default:
 				break;
 		}
 		//printf(LPC_UART0, "Touch point\n\r");
 		while(TReady == FALSE);
// 		printf(LPC_UART0,"\x1b[8;1After While\n\r");
 		delay_ms(2000);

 		screenSample[n].x = gTouch.x;
 		screenSample[n].y = gTouch.y;
// 		printf(LPC_UART0,"\x1b[3;1H gTouchx = %d08",gTouch.x);
// 		printf(LPC_UART0,"\x1b[4;1H gTouchy = %d08",gTouch.y);

 		TReady = FALSE;
 	}

 	CalTouch=FALSE;
// 	printf(LPC_UART0,"line reached");
 	 ts_eventCal screentriangle1[3] = {screenSample[0],screenSample[4],screenSample[1]};
     ts_eventCal screentriangle2[3] = {screenSample[1],screenSample[4],screenSample[2]};
     ts_eventCal screentriangle3[3] = {screenSample[2],screenSample[4],screenSample[3]};
     ts_eventCal screentriangle4[3] = {screenSample[3],screenSample[4],screenSample[0]};


     SetCalibrationMatrix(displaytriangle1, screentriangle1, &matrix[0]);
     SetCalibrationMatrix(displaytriangle2, screentriangle2, &matrix[1]);
     SetCalibrationMatrix(displaytriangle3, screentriangle3, &matrix[2]);
     SetCalibrationMatrix(displaytriangle4, screentriangle4, &matrix[3]);


    	matrixPtr->An = ( matrix[0].An + matrix[1].An + matrix[2].An + matrix[3].An ) / 4;
    	matrixPtr->Bn = ( matrix[0].Bn + matrix[1].Bn + matrix[2].Bn + matrix[3].Bn ) / 4;
    	matrixPtr->Cn = ( matrix[0].Cn + matrix[1].Cn + matrix[2].Cn + matrix[3].Cn ) / 4;
    	matrixPtr->Dn = ( matrix[0].Dn + matrix[1].Dn + matrix[2].Dn + matrix[3].Dn ) / 4;
    	matrixPtr->En = ( matrix[0].En + matrix[1].En + matrix[2].En + matrix[3].En ) / 4;
    	matrixPtr->Fn = ( matrix[0].Fn + matrix[1].Fn + matrix[2].Fn + matrix[3].Fn ) / 4;
    	matrixPtr->Divider = ( matrix[0].Divider + matrix[1].Divider + matrix[2].Divider + matrix[3].Divider ) / 4;


    	GLCD_Clear(White);

}