EXPORT_C void CEikFloatingPointEditor::SetValueL(const TReal* aValue) { if (!aValue) { SetTextL(NULL); return; } iValue=*aValue; // !! Now check for validity? TBuf<EAknMaxIntegerDigits> des; TRealFormat format(iTextLimit); format.iType|=KAllowThreeDigitExp; des.Num(iValue,format); AknTextUtils::ConvertDigitsTo(des, AknTextUtils::NumericEditorDigitType()); SetTextL(&des); if ( !(iEdwinUserFlags&ENoAutoSelection) ) { SetCursorPosL(des.Length(), ETrue); } else { SetCursorPosL(des.Length(), EFalse); } DrawNow(); }
// --------------------------------------------------------- // CMsgBodyControlEditor::DoHandleParsingCompleteL // --------------------------------------------------------- // void CMsgBodyControlEditor::DoHandleParsingCompleteL() { iTextParsed = ETrue; // this needs to be changed so that bottom init can also be set if ( iFocusChangedBeforeParseFinish ) { iFocusChangedBeforeParseFinish = EFalse; // just to make sure this is done only once if ( iInitTop ) { SetHighlightL( 0, EMsgFocusDown, ETrue ); } else { SetHighlightL( TextLength(), EMsgFocusUp, ETrue ); } if ( iBaseControlObserver ) { iBaseControlObserver->HandleBaseControlEventRequestL( NULL, EMsgUpdateScrollbar ); } } else { // In some cases the text view is left to some // strange state. Make sure the view is in sync // with cursor position. SetCursorPosL( CursorPos(), EFalse ); } }
// --------------------------------------------------------- // CMsgBodyControlEditor::InsertTextL // // Inserts text to the editor. // --------------------------------------------------------- // void CMsgBodyControlEditor::InsertTextL( const TDesC& aText ) { if ( iTextView ) { TCursorSelection selection = iTextView->Selection(); const TInt selLength = selection.Length(); const TInt lower = selection.LowerPos(); if ( selLength ) { // 107-24185 : Emoticon support for SMS and MMS, symbian call InsertDeleteCharsL( lower, aText, selection ); } else { InsertDeleteCharsL( selection.iCursorPos, aText, selection ); } SetCursorPosL( lower + aText.Length(), EFalse ); NotifyNewFormatL(); } else { iText->InsertL( 0, aText ); } }