Пример #1
0
void Socket::SocketThread::Run()
{
	SocketHandler h;
	h.SetSlave();
	h.Add(m_socket);
	m_socket -> SetSlaveHandler(&h);
	m_socket -> OnDetached();
	while (h.GetCount() && IsRunning())
	{
		h.Select(0, 500000);
	}
	// m_socket now deleted oops
	// yeah oops m_socket delete its socket thread, that means this
	// so Socket will no longer delete its socket thread, instead we do this:
	SetDeleteOnExit();
}
Пример #2
0
void SocketThread::Run()
{
	m_h.SetSlave();
	m_h.Add(m_socket);
	m_socket -> SetSlaveHandler(&m_h);
	m_socket -> OnDetached();
	m_h.EnableRelease();
	while (m_h.GetCount() > 1 && IsRunning())
	{
		m_h.Select(0, 500000);
	}
	// m_socket now deleted oops
	//  (a socket can only be detached if DeleteByHandler() is true)
	// yeah oops m_socket delete its socket thread, that means this
	// so Socket will no longer delete its socket thread, instead we do this:
	SetDeleteOnExit();
}