Пример #1
0
// -------------------------------------------------------------------------------------------------------------------------------------------------------
void LogClass::PrepareClass()
{
	GetCurrentDate(&m_Start_SysTime);
	GetCurrentDate(&m_Prev_SysTime);
	// -----
	m_LogFont.Width			= 6;
	m_LogFont.Height		= 15;
	// -----
	sprintf(m_szFolderPath, "LOG\0");
	sprintf(m_szFilePath, "LOG_%02d.%02d.%04d[%s].log\0", m_Start_SysTime.wDay, m_Start_SysTime.wMonth, m_Start_SysTime.wYear, SOFT_NAME);
	// -----
	// -----
	m_iTextLengthKeep			= 0;
	m_iCurrentLine				= 0;
	m_xPos						= 5;
	// -----
	memset(m_LogBuffFile, 0, sizeof(m_LogBuffFile));
	memset(m_Log, 0, sizeof(m_Log));
	// -----
	SetFolderPath("LOG");
	// -----
	CreateDirectory(m_szFolderPath, NULL);
}
Пример #2
0
BOOL CMainDlg::OnInitDialog() 
{	
	CDialog::OnInitDialog();		
	SetFolderPath();
	//skin
	CString sSkinPath;
	sSkinPath.Format("%s\\skin.bmp",m_sFolderPath);
	m_hBmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(),sSkinPath,IMAGE_BITMAP,0,0,LR_LOADFROMFILE);
	m_bFirst = TRUE;
	//inisialisasi database
	CString sDBPath;
	
	m_pDb = new CADODatabase();
	sDBPath.Format("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=%s\\db\\tts.mdb;Persist Security Info=False",m_sFolderPath);		

	if(m_pDb->Open(sDBPath))
	{			
		//inisialiasi backpropagation
		m_backpro.SetConnDB(m_pDb);		
		//inisialiasi second positioning asymetric windowing
		m_spaw.SetConnDB(m_pDb);
		m_spaw.SetBackPro(&m_backpro);
		
		m_spaw.Initialize(WINDOWSIZE,CENTERWINDOWPOS,4000,0.01, 0.01,4000);
		
		//inisialisasi speech
	
		//inisialisai natural language
		m_NatLang.SetConnDB(m_pDb);
		m_NatLang.m_sFolderPath = m_sFolderPath;
		m_NatLang.SetSPAW(&m_spaw);	

		//inisialisasi tiap dialog di memory		
		m_pLearningDlg = new CLearningDlg;	
		m_pLearningDlg->SetSPAW(&m_spaw);
		m_pLearningDlg->Create( IDD_LEARNING_DIALOG, &m_cMainPanel);
		m_pLearningDlg->ShowWindow(SW_HIDE);
					
		m_pKataDlg = new CKataDlg;
		m_pKataDlg->SetSPAW(&m_spaw);
		m_pKataDlg->SetDB(m_pDb);
		m_pKataDlg->Create( IDD_DATA_KATA, &m_cMainPanel);
		m_pKataDlg->ShowWindow(SW_HIDE);
		
		m_pPengecualianDlg = new CPengecualianDlg;
		m_pPengecualianDlg->SetDB(m_pDb);
		m_pPengecualianDlg->Create(IDD_DATA_PENGECUALIAN, &m_cMainPanel);
		m_pPengecualianDlg->ShowWindow(SW_HIDE);

		m_pSingkatanDlg = new CSingkatanDlg;
		m_pSingkatanDlg->SetDB(m_pDb);
		m_pSingkatanDlg->Create(IDD_DATA_SINGKATAN,&m_cMainPanel);
		m_pSingkatanDlg->ShowWindow(SW_HIDE);

		m_pPengucapanDlg = new CNETtalk2Dlg;
		m_pPengucapanDlg->SetNatLang(&m_NatLang);
		m_pPengucapanDlg->SetConnDB(m_pDb);
		m_pPengucapanDlg->Create(IDD_NETTALK2_DIALOG,&m_cMainPanel);
		m_pPengucapanDlg->ShowWindow(SW_SHOW);
		m_pPengucapanDlg->m_hLearning = m_pLearningDlg->m_hWnd;
		m_pPengucapanDlg->m_sFolderpath = m_sFolderPath;
		SetActiveDialog(m_pPengucapanDlg);
	
		SetStyle();
	}
	else
	{
		MessageBox("Error dalam membuka database","NETtalk2",MB_OK);	
		EndDialog(0);
	}
	
	SetWindowPos(&CWnd::wndTop,0,0,0,0,SWP_SHOWWINDOW|SWP_NOSIZE|SWP_NOMOVE);
	CenterWindow();
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
Пример #3
0
bool FActorFolders::RenameFolderInWorld(UWorld& World, FName OldPath, FName NewPath)
{
	if (OldPath.IsNone() || OldPath == NewPath || PathIsChildOf(NewPath.ToString(), OldPath.ToString()))
	{
		return false;
	}

	const FScopedTransaction Transaction(LOCTEXT("UndoAction_RenameFolder", "Rename Folder"));

	const FString OldPathString = OldPath.ToString();
	const FString NewPathString = NewPath.ToString();

	TSet<FName> RenamedFolders;

	// Move any folders we currently hold - old ones will be deleted later
	UEditorActorFolders& FoldersInWorld = GetOrCreateFoldersForWorld(World);
	FoldersInWorld.Modify();

	auto ExistingFoldersCopy = FoldersInWorld.Folders;
	for (const auto& Pair : ExistingFoldersCopy)
	{
		auto Path = Pair.Key;

		const FString FolderPath = Path.ToString();
		if (OldPath == Path || PathIsChildOf(FolderPath, OldPathString))
		{
			const FName NewFolder = OldPathToNewPath(OldPathString, NewPathString, FolderPath);
			if (!FoldersInWorld.Folders.Contains(NewFolder))
			{
				// Use the existing properties for the folder if we have them
				if (FActorFolderProps* ExistingProperties = FoldersInWorld.Folders.Find(Path))
				{
					FoldersInWorld.Folders.Add(NewFolder, *ExistingProperties);
				}
				else
				{
					// Otherwise use default properties
					FoldersInWorld.Folders.Add(NewFolder);
				}
				OnFolderCreate.Broadcast(World, NewFolder);
			}
			RenamedFolders.Add(Path);
		}
	}

	// Now that we have folders created, move any actors that ultimately reside in that folder too
	for (auto ActorIt = FActorIterator(&World); ActorIt; ++ActorIt)
	{
		const FName& OldActorPath = ActorIt->GetFolderPath();
		
		AActor* Actor = *ActorIt;
		if (OldActorPath.IsNone())
		{
			continue;
		}

		if (Actor->GetFolderPath() == OldPath || PathIsChildOf(OldActorPath.ToString(), OldPathString))
		{
			RenamedFolders.Add(OldActorPath);
			ActorIt->SetFolderPath(OldPathToNewPath(OldPathString, NewPathString, OldActorPath.ToString()));
		}
	}

	// Cleanup any old folders
	for (const auto& Path : RenamedFolders)
	{
		FoldersInWorld.Folders.Remove(Path);
		OnFolderDelete.Broadcast(World, Path);
	}

	return RenamedFolders.Num() != 0;
}