Пример #1
0
//dInputから呼ばれます。
//特定のキーを押されることによって、低速等のフラグを変更します。
void SetFPS(BYTE *diks)
{


//------------------------------FPS計測
	static LARGE_INTEGER lastCount = {0};
	static LARGE_INTEGER currCount = {0};
	static DWORD FPSCount = 0;
	static float realFPS = 0.0f;

	QueryPerformanceCounter(&currCount);

	FPSCount++;

	if(currCount.QuadPart - lastCount.QuadPart >= FrequencyBase.QuadPart){	//1秒間より多かったら
		if(currCount.QuadPart != 0){
			realFPS = (float)(FPSCount * (double)FrequencyBase.QuadPart / (currCount.QuadPart - lastCount.QuadPart)) ;	//FPS計算
		}
		lastCount = currCount;
		FPSCount = 0;
		Start_SetFPS();
	}

//------------------------------FPS変更
	//最後に押された数字ボタンを取得
	int iFPSindex = getUseFPSIndex(diks);

	INITIALIZE init;
	GetInitData(&init);
	float fUseFPS = 60.0f;

	//FPSをセット
	fUseFPS = changeFPS(diks,&(init.fFPS[iFPSindex]));
	SetInitData(&init);

	pFrequency->QuadPart = (LONGLONG)(FrequencyBase.QuadPart * 60 / (double)fUseFPS );

	setFPSString(fUseFPS,realFPS);

	return;
}
Пример #2
0
void IrisViewport::SetInitData(const IIrisRect *rect){
	SetInitData(((IrisRect*)rect)->x,
		((IrisRect*)rect)->y, ((IrisRect*)rect)->width, ((IrisRect*)rect)->height);
}
Пример #3
0
void IrisViewport::SetInitData(const IrisRect *rect){
	SetInitData(rect->x, rect->y, rect->height, rect->width);
}