void pfGUIDraggableMod::HandleMouseUp( hsPoint3 &mousePt, uint8_t modifiers ) { if( fDragging ) { fLastMousePt = mousePt; fDragging = false; SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); DoSomething(); if( HasFlag( kAlwaysSnapBackToStart ) ) SetObjectCenter( fOrigCenter.fX, fOrigCenter.fY ); } }
void pfGUIDragBarCtrl::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) { // if we are anchored <to the floor> then don't let it be moved if ( fAnchored ) return; SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); fDialog->UpdateAllBounds(); }
void pfGUIDraggableMod::StopDragging( hsBool cancel ) { if( fDragging ) { fDragging = false; if( cancel ) HandleExtendedEvent( kCancelled ); if( HasFlag( kAlwaysSnapBackToStart ) ) SetObjectCenter( fOrigCenter.fX, fOrigCenter.fY ); } }
void pfGUIDraggableMod::HandleMouseDrag( hsPoint3 &mousePt, uint8_t modifiers ) { if( fDragging ) { fLastMousePt = mousePt; SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); if( HasFlag( kReportDragging ) ) HandleExtendedEvent( kDragging ); } }
void pfGUIDragBarCtrl::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) { // if we are anchored <to the floor> then don't let it be moved if ( fAnchored ) return; fDragging = true; fDragOffset = fScreenCenter - mousePt; SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); // We know that the entire dialog is going to move, so we better make // sure to update the bounds on all the controls fDialog->UpdateAllBounds(); }
void pfGUIDraggableMod::HandleMouseDown( hsPoint3 &mousePt, uint8_t modifiers ) { if( !fDragging ) { fLastMousePt = mousePt; fOrigCenter = fScreenCenter; fDragging = true; fDragOffset = fScreenCenter - mousePt; SetObjectCenter( mousePt.fX + fDragOffset.fX, mousePt.fY + fDragOffset.fY ); HandleExtendedEvent( kStartingDrag ); } }