HRESULT CTextObject::GetClipboard() { IDataObject* pDataObject; HRESULT hRes = OleGetClipboard(&pDataObject); if (SUCCEEDED(hRes)) { if (! SetObjectText(pDataObject)) hRes = E_FAIL; pDataObject->Release(); } return hRes; }
void psEntityLabels::CreateLabelOfObject(GEMClientObject *object) { if (!object) { Debug1( LOG_ANY, 0, "NULL object passed to psEntityLabels::CreateLabelOfObject" ); return; } // Don't make labels for the player or action locations if (object == celClient->GetMainPlayer() || object->GetObjectType() == GEM_ACTION_LOC) return; csRef<iMeshWrapper> mesh = object->GetMesh(); // Has it got a mesh to attach to? if (!mesh || !mesh->GetMeshObject()) return; DeleteLabelOfObject(object); // make sure the old label is gone // Get the height of the model const csBox3& boundBox = object->GetBBox(); psEffectManager* effectMgr = psengine->GetEffectManager(); // Create the effect unsigned int id = effectMgr->RenderEffect( "label", csVector3(0.0f,boundBox.Max(1) + 0.25f,0.0f), mesh ); psEffect* effect = effectMgr->FindEffect(id); object->SetEntityLabel(effect); // Update text SetObjectText(object); // Set to invisible by default. ShowLabelOfObject(object, false); }
void psEntityLabels::RepaintObjectLabel(GEMClientObject* object) { if (object && object->GetObjectType() != GEM_ACTION_LOC) SetObjectText(object); }