Пример #1
0
// Enemy target
void Player::SetEnemyDied(Enemy* pEnemy)
{
	if (m_pTargetEnemy == pEnemy)
	{
		SetTargetEnemy(NULL);
	}
}
void ASZombieAIController::SetMoveToTarget(APawn* Pawn)
{
	if (BlackboardComp)
	{
		SetTargetEnemy(Pawn);

		if (Pawn)
		{
			BlackboardComp->SetValueAsVector(TargetLocationKeyName, Pawn->GetActorLocation());
		}
	}
}