CWeaponFrag::CWeaponFrag() : CBaseHLCombatWeapon(), m_bRedraw( false ) { AddEffects(EF_ITEM_BLINK); SetTouchPickup(false); NULL; }
//========================================================= CWeaponSMG::CWeaponSMG( ) { m_fMinRange1 = 0;// No minimum range. m_fMaxRange1 = 1400; SetTouchPickup( true ); m_bAltFiresUnderwater = false; }
//----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CWeaponShotgun::CWeaponShotgun( void ) { m_bReloadsSingly = true; m_bNeedPump = false; m_bDelayedFire1 = false; m_bDelayedFire2 = false; m_fMinRange1 = 0.0; m_fMaxRange1 = 500; m_fMinRange2 = 0.0; m_fMaxRange2 = 200; AddEffects(EF_ITEM_BLINK); SetTouchPickup(false); }