Пример #1
0
CWeaponFrag::CWeaponFrag() :
	CBaseHLCombatWeapon(),
	m_bRedraw( false )
{
	AddEffects(EF_ITEM_BLINK);
	SetTouchPickup(false);
	NULL;
}
Пример #2
0
//=========================================================
CWeaponSMG::CWeaponSMG( )
{
	m_fMinRange1		= 0;// No minimum range. 
	m_fMaxRange1		= 1400;

	SetTouchPickup( true );

	m_bAltFiresUnderwater = false;
}
Пример #3
0
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CWeaponShotgun::CWeaponShotgun( void )
{
	m_bReloadsSingly = true;

	m_bNeedPump		= false;
	m_bDelayedFire1 = false;
	m_bDelayedFire2 = false;

	m_fMinRange1		= 0.0;
	m_fMaxRange1		= 500;
	m_fMinRange2		= 0.0;
	m_fMaxRange2		= 200;

	AddEffects(EF_ITEM_BLINK);
	SetTouchPickup(false);
}