Пример #1
0
 void cMushroom::Create_From_Stream(XMLElement* attributes)
 {
     int posx = 0, posy = 0;
     
     int mushroom_type = TYPE_MUSHROOM_DEFAULT;
     
     for (XMLElement* node = attributes->FirstChildElement(); node; node = node->NextSiblingElement())
     {
         const char* name = node->Attribute("name");
         const char* value = node->Attribute("value");
     
         if (!strcmp(name, "posx"))
         {
             posx = atoi(value);
         }
         else if (!strcmp(name, "posy"))
         {
             posy = atoi(value);
         }
         else if (!strcmp(name, "mushroom_type"))
         {
             mushroom_type = atoi(value);
         }
     }
     
     Set_Pos(static_cast<float>(posx), static_cast<float>(posy));
     
     Set_Type(static_cast<SpriteType>(mushroom_type));
 }
Пример #2
0
void cMushroom :: Create_From_Stream( CEGUI::XMLAttributes &attributes )
{
	// position
	Set_Pos( static_cast<float>(attributes.getValueAsInteger( "posx" )), static_cast<float>(attributes.getValueAsInteger( "posy" )) );
	// type
	Set_Type( static_cast<SpriteType>(attributes.getValueAsInteger( "mushroom_type", TYPE_MUSHROOM_DEFAULT )) );
}
Пример #3
0
void cBackground::Load_From_Attributes(XmlAttributes& attributes)
{
    Set_Type(static_cast<BackgroundType>(string_to_int(attributes["type"])));

    if (m_type == BG_GR_HOR || m_type == BG_GR_VER) {
        int r, g, b;

        r = string_to_int(attributes["bg_color_1_red"]);
        g = string_to_int(attributes["bg_color_1_green"]);
        b = string_to_int(attributes["bg_color_1_blue"]);
        Set_Color_1(Color(static_cast<Uint8>(r), static_cast<Uint8>(g), static_cast<Uint8>(b)));

        r = string_to_int(attributes["bg_color_2_red"]);
        g = string_to_int(attributes["bg_color_2_green"]);
        b = string_to_int(attributes["bg_color_2_blue"]);
        Set_Color_2(Color(static_cast<Uint8>(r), static_cast<Uint8>(g), static_cast<Uint8>(b)));
    }
    else if (m_type == BG_IMG_BOTTOM || m_type == BG_IMG_TOP || m_type == BG_IMG_ALL) {
        Set_Start_Pos(string_to_float(attributes["posx"]), string_to_float(attributes["posy"]));
        Set_Pos_Z(string_to_float(attributes["posz"]));

        Set_Image(utf8_to_path(attributes["image"]));
        Set_Scroll_Speed(string_to_float(attributes["speedx"]), string_to_float(attributes["speedy"]));
        Set_Const_Velocity_X(string_to_float(attributes["const_velx"]));
        Set_Const_Velocity_Y(string_to_float(attributes["const_vely"]));
    }
}
Пример #4
0
Monster::Monster(int x, int y)
{
	Set_X(x);
	Set_Y(y);
	Set_Shape(MONSTER_EMPTY);
	Set_Type(T_monster);
	Set_Frame_Cnt(0);
	Have_Bomb = false;
}
Пример #5
0
Boss::Boss(int x, int y)
{
	Set_X(x);
	Set_Y(y);
	Set_Shape(BOSS_EMPTY);
	Set_Type(T_boss);
	Set_Frame_Cnt(0);
	Set_Have_Bomb(true);
}
Пример #6
0
 void cMushroom::Init(void)
 {
     m_velx = 3;
     m_player_range = 5000;
     
     m_type = TYPE_UNDEFINED;
     Set_Type(TYPE_MUSHROOM_DEFAULT);
     
     Update_Direction();
     
     glim_mod = 1;
 }