Пример #1
0
// Merge in a file by name
boolean W_MergeFile(char *filename)
{
    int old_numlumps;

    old_numlumps = numlumps;

    // Load PWAD
    if (W_AddFile(filename) == NULL)
        return false;

    // IWAD is at the start, PWAD was appended to the end
    iwad.lumps = lumpinfo;
    iwad.numlumps = old_numlumps;

    pwad.lumps = lumpinfo + old_numlumps;
    pwad.numlumps = numlumps - old_numlumps;

    // Setup sprite/flat lists
    SetupLists();

    // Generate list of sprites to be replaced by the PWAD
    GenerateSpriteList();

    // Perform the merge
    DoMerge();

    return true;
}
Пример #2
0
void W_NWTDashMerge(char *filename)
{
    wad_file_t *wad_file;
    int old_numlumps;
    int i;

    old_numlumps = numlumps;

    // Load PWAD

    wad_file = W_AddFile(filename);

    if (wad_file == NULL)
    {
        return;
    }

    // IWAD is at the start, PWAD was appended to the end

    iwad.lumps = lumpinfo;
    iwad.numlumps = old_numlumps;

    pwad.lumps = lumpinfo + old_numlumps;
    pwad.numlumps = numlumps - old_numlumps;

    // Setup sprite/flat lists

    SetupLists();

    // Search through the IWAD sprites list.

    for (i=0; i<iwad_sprites.numlumps; ++i)
    {
        if (FindInList(&pwad, iwad_sprites.lumps[i]->name) >= 0)
        {
            // Replace this entry with an empty string.  This is what
            // nwt -merge does.

            M_StringCopy(iwad_sprites.lumps[i]->name, "", 8);
        }
    }

    // Discard PWAD
    // The PWAD must now be added in again with -file.

    numlumps = old_numlumps;

    W_CloseFile(wad_file);
}
Пример #3
0
void W_NWTMergeFile(char *filename, int flags)
{
    int old_numlumps;

    old_numlumps = numlumps;

    // Load PWAD

    if (W_AddFile(filename) == NULL)
        return;

    // IWAD is at the start, PWAD was appended to the end

    iwad.lumps = lumpinfo;
    iwad.numlumps = old_numlumps;

    pwad.lumps = lumpinfo + old_numlumps;
    pwad.numlumps = numlumps - old_numlumps;

    // Setup sprite/flat lists

    SetupLists();

    // Merge in flats?

    if (flags & W_NWT_MERGE_FLATS)
    {
        W_NWTAddLumps(&iwad_flats);
    }

    // Sprites?

    if (flags & W_NWT_MERGE_SPRITES)
    {
        W_NWTAddLumps(&iwad_sprites);
    }
    
    // Discard the PWAD

    numlumps = old_numlumps;
}