void VsSpring::CreateJoints()
{
	Spring::CreateJoints();
	VsLine::CreateParts();

	SetupPhysics();
}
Пример #2
0
void LevelManager_SetupSection()
{
    LevelManager_SetScrollMode();
    setupSection();
    spawnObjects();
    ResetScrollData();
    SetupPhysics(levelData.foreground);
    insideOfDoors = 1;
}
Пример #3
0
void VFpsCameraEntity::InitFunction()
{
  VFreeCamera::InitFunction();

  // The character controller component only needs to be set up once
  // it will be serialized too when exporting.
  SetupPhysics(); 

  CommonInit();
}
void VsDistanceJoint::CreateJoint()
{
	SetupGraphics();
	SetupPhysics();
}
void VsSpring::Physics_Resize()
{
	 VsRigidBody::Physics_Resize();
	 SetupPhysics();
}
void VsSpring::InitializeAttachments()
{
	Spring::InitializeAttachments();
	SetupPhysics();
}
void BlBallSocket::CreateJoint()
{
	SetupGraphics();
	SetupPhysics();
}
void VsJoint::UpdatePositionAndRotationFromMatrix()
{
	VsBody::UpdatePositionAndRotationFromMatrix();
	SetupPhysics();
}