void CGridIcon::updateByContent() { if(m_GridsType == emGrids_BagBook) { ShowQuality(); ShowIcon(); ShowMask(); ShowNum(); ShowPrecent(); ShowPrecentBar(); ShowLevel(); } else { ShowQuality(); ShowIcon(); ShowMask(); ShowNum(); ShowCd(); } setTouchEnabled(true); if (m_bCanMove&&m_pItem) { CDragCtrol* pDrag = CDragCtrol::create(this,m_pItem->getId(),DragSlotType_Item,this,toucheventselector(CGridIcon::clickGridIcon),NULL); addChild(pDrag); } else { addTouchEventListener(this,toucheventselector(CGridIcon::clickGridIcon)); } }
void CCreatePatch::OnBnClickedShowunversioned() { UpdateData(); m_regAddBeforeCommit = m_bShowUnversioned; if (!m_bThreadRunning) m_PatchList.Show(ShowMask(), CTSVNPathList(), 0, true, true); }
void COXMaskedEdit::Update(int nSelectionStart/*=0*/) { // Update the edit control if it exists. if(::IsWindow(m_hWnd)) { m_nSetTextSemaphor++; CString sText=ShowMask(); SetWindowText(sText); m_nSetTextSemaphor--; SetModify(TRUE); // We usually need to update the insertion point. if(nSelectionStart>=0) UpdateInsertionPointForward(nSelectionStart); } }
UINT CCreatePatch::PatchThread() { // get the status of all selected file/folders recursively // and show the ones which can be included in a patch (i.e. the versioned and not-normal ones) DialogEnableWindow(IDOK, false); DialogEnableWindow(IDC_SHOWUNVERSIONED, false); m_bCancelled = false; if (!m_PatchList.GetStatus(m_pathList)) { m_PatchList.SetEmptyString(m_PatchList.GetLastErrorMessage()); } m_PatchList.Show( ShowMask(), CTSVNPathList(), SVNSLC_SHOWDIRECTFILES | SVNSLC_SHOWVERSIONEDBUTNORMALANDEXTERNALSFROMDIFFERENTREPOS, true, true); DialogEnableWindow(IDC_SHOWUNVERSIONED, true); InterlockedExchange(&m_bThreadRunning, FALSE); return 0; }
void MdiEditor::createMenuBar() { pro_menu=menuBar()->addMenu("Project"); new_pro=new QAction("&New Project", this); save_pro=new QAction("&Save Project", this); pro_menu->addAction(new_pro); pro_menu->addAction(save_pro); setting_menu=menuBar()->addMenu("Settings"); mod_para=new QAction("&Parameters", this); setting_menu->addAction(mod_para); mod_mask=new QAction("&Masks", this); setting_menu->addAction(mod_mask); mod_layer=new QAction("&Layers", this); setting_menu->addAction(mod_layer); view_menu=menuBar()->addMenu("View"); mask_view=view_menu->addMenu("Mask"); show_mask=new QAction("&Show", this); mask_view->addAction(show_mask); hide_mask=new QAction("&Hide", this); mask_view->addAction(hide_mask); result_view=view_menu->addMenu("Results"); show_halfway=new QAction("&Halfway Image", this); result_view->addAction(show_halfway); show_error=new QAction("&Error Image", this); result_view->addAction(show_error); color_view=view_menu->addMenu("Color from"); show_image1=new QAction("&Image1", this); color_view->addAction(show_image1); show_image12=new QAction("&Both image1 & image2", this); color_view->addAction(show_image12); show_image2=new QAction("&Image2", this); color_view->addAction(show_image2); layer_view=view_menu->addMenu("Layer"); show_multilayer=new QAction("&Multilayer", this); layer_view->addAction(show_multilayer); alg_menu=menuBar()->addMenu("Algorithm"); cpu_alg=new QAction("&CPU", this); gpu_alg=new QAction("&GPU", this); alg_menu->addAction(cpu_alg); alg_menu->addAction(gpu_alg); show_mask->setCheckable(true); hide_mask->setCheckable(true); show_halfway->setCheckable(true); show_error->setCheckable(true); show_image1->setCheckable(true); show_image12->setCheckable(true); show_image2->setCheckable(true); show_multilayer->setCheckable(true); cpu_alg->setCheckable(true); gpu_alg->setCheckable(true); //right menu confirm=new QAction("&confirm",this); cancel=new QAction("&cancel",this); //signal connect(new_pro,SIGNAL(triggered()),this,SLOT(NewProject())); connect(save_pro,SIGNAL(triggered()),this,SLOT(SaveProject())); connect(mod_para,SIGNAL(triggered()),this,SLOT(ModifyPara())); connect(mod_mask,SIGNAL(triggered()),this,SLOT(ModifyMask())); connect(show_mask,SIGNAL(triggered()),this,SLOT(ShowMask())); connect(hide_mask,SIGNAL(triggered()),this,SLOT(HideMask())); connect(show_halfway,SIGNAL(triggered()),this,SLOT(ShowHalfway())); connect(show_error,SIGNAL(triggered()),this,SLOT(ShowError())); connect(show_image1,SIGNAL(triggered()),this,SLOT(ColorFromImage1())); connect(show_image12,SIGNAL(triggered()),this,SLOT(ColorFromImage12())); connect(show_image2,SIGNAL(triggered()),this,SLOT(ColorFromImage2())); connect(confirm,SIGNAL(triggered()),this,SLOT(Confirm())); connect(cancel,SIGNAL(triggered()),this,SLOT(Cancel())); connect(mod_layer,SIGNAL(triggered()),this,SLOT(ModifyLayer())); connect(show_multilayer,SIGNAL(triggered()),this,SLOT(MultyLayer())); connect(cpu_alg,SIGNAL(triggered()),this,SLOT(CPU_Alg())); connect(gpu_alg,SIGNAL(triggered()),this,SLOT(GPU_Alg())); }
void wxMaskController::Update(int WXUNUSED(nSelectionStart)) { // Update the edit control if it exists. wxString sText = ShowMask(); SetTextValue(sText); }