Пример #1
0
static bool eq_within_half_float(float a, float b) {
    const float kTolerance = 1.0f / (1 << (8 + 10));

    SkHalf ha = SkFloatToHalf(a);
    SkHalf hb = SkFloatToHalf(b);
    float a2 = SkHalfToFloat(ha);
    float b2 = SkHalfToFloat(hb);
    return fabsf(a2 - b2) <= kTolerance;
}
Пример #2
0
DEF_TEST(SkFloatToHalf_finite_ftz, r) {
#if 0
    for (uint64_t bits = 0; bits <= 0xffffffff; bits++) {
#else
    SkRandom rand;
    for (int i = 0; i < 1000000; i++) {
        uint32_t bits = rand.nextU();
#endif
        float f;
        memcpy(&f, &bits, 4);

        uint16_t expected = SkFloatToHalf(f);
        if (!is_finite(expected)) {
            // _finite_ftz() only works for values that can be represented as a finite half float.
            continue;
        }

        uint16_t alternate = expected;
        if (is_denorm(expected)) {
            // _finite_ftz() may flush denorms to zero, and happens to keep the sign bit.
            alternate = signbit(f) ? 0x8000 : 0x0000;
        }

        uint16_t actual = SkFloatToHalf_finite_ftz(Sk4f{f})[0];
        // _finite_ftz() may truncate instead of rounding, so it may be one too small.
        REPORTER_ASSERT(r, actual == expected  || actual == expected  - 1 ||
                           actual == alternate || actual == alternate - 1);
    }
}
Пример #3
0
DEF_TEST(FloatToHalf_finite, r) {
#if 0
    for (uint64_t bits = 0; bits <= 0xffffffff; bits++) {
#else
    SkRandom rand;
    for (int i = 0; i < 1000000; i++) {
        uint32_t bits = rand.nextU();
#endif
        float f;
        memcpy(&f, &bits, 4);
        if (isfinite(f) && isfinite(SkHalfToFloat(SkFloatToHalf(f)))) {
            uint16_t h1 = SkFloatToHalf_finite(Sk4f(f,0,0,0))[0],
                     h2 = SkFloatToHalf(f);
            bool ok = (h1 == h2 || h1 == h2-1);
            REPORTER_ASSERT(r, ok);
            if (!ok) {
                SkDebugf("%08x (%g) -> %04x, want %04x (%g)\n",
                         bits, f, h1, h2, SkHalfToFloat(h2));
                break;
            }
        }
    }
}
Пример #4
0
DEF_TEST(FloatToHalf_01, r) {
#if 0
    for (uint32_t bits = 0; bits < 0x80000000; bits++) {
#else
    SkRandom rand;
    for (int i = 0; i < 1000000; i++) {
        uint32_t bits = rand.nextU();
#endif
        float f;
        memcpy(&f, &bits, 4);
        if (f >= 0 && f <= 1) {
            uint16_t h1 = (uint16_t)SkFloatToHalf_01(Sk4f(f,0,0,0)),
                     h2 = SkFloatToHalf(f);
            bool ok = (h1 == h2 || h1 == h2-1);
            REPORTER_ASSERT(r, ok);
            if (!ok) {
                SkDebugf("%08x (%d) -> %04x (%d), want %04x (%d)\n",
                         bits, bits>>23, h1, h1>>10, h2, h2>>10);
                break;
            }
        }
    }
Пример #5
0
void SkPM4f::toF16(uint16_t half[4]) const {
    for (int i = 0; i < 4; ++i) {
        half[i] = SkFloatToHalf(fVec[i]);
    }
}
Пример #6
0
 static void float_to_half(uint16_t dst[], const float src[], int n) {
     while (n-->0) {
         *dst++ = SkFloatToHalf(*src++);
     }
 }