Пример #1
0
void ArduinoThread::NewConnection() {
    sock = serv->nextPendingConnection();

    if(!sock)
        return;

    connect(sock, SIGNAL(disconnected()), this, SLOT(Disconnected()));

    emit SocketConnected();
}
Пример #2
0
void CTCPSocketAsync::SystemTimeout()
{
	//Call socket timeout
	SocketConnected(teConnectionTimeout);
}
Пример #3
0
BOOL CTCPSocketAsync::LocalConnect(unsigned short usSourcePort,
								   IP aDestinationAddress,
								   unsigned short usDestinationPort,
								   BOOL bDisableAsync,
								   BOOL bForceErrorEvent)
{
	try
	{
		//Quit if not ok
		if (!CheckSocketValid())
			return FALSE;

		//Set the async notification
		if (!bDisableAsync)
		{
			int iResult;
			iResult=InternalWSAAsyncSelect(WM_SOCKET_CONNECT,
										   FD_CONNECT);

			if (iResult)
			{
				//Get the error code
				int iErrorCode;
				iErrorCode=GetSystemLastError();

				//Report it
				SetLastError("Connect");

				//Do we need to call event?
				if (bForceErrorEvent)
					SocketConnected(iErrorCode);

				//Exit
				return FALSE;
			}

			//Set our timeout
			if (m_ulTimeout &&
				!IsBlocking())
				if (!SetSystemTimeout(m_ulTimeout))
				{
					//Report it
					ReportError("LocalConnect","Failed to set timer!");

					//Do we need to call event?
					if (bForceErrorEvent)
						SocketConnected(GetErrorCode());

					//Exit
					return FALSE;
				}
		}
		//Set to non blocking!
		else if (!Block())
			return FALSE;

		//Set the flag
		m_bDisabledConnect=bDisableAsync;

		//Call the original connect
		BOOL bResult;
		bResult=CTCPSocket::Connect(usSourcePort,
									aDestinationAddress,
									usDestinationPort);

		//Reset the flag
		m_bDisabledConnect=FALSE;

		if (bResult)
		{
			//Call event, but only if in async
			if (!bDisableAsync &&
				!IsBlocking())
				//Call user, will add socket automatically
				return SocketConnected(0);
			else
				//Set as async
				return SetAsync();
		}
		else if (GetSystemLastError()!=WSAEWOULDBLOCK ||
				 bDisableAsync ||
				 IsBlocking())
		{
			if (m_ulTimeout)
				//Kill the timer
				KillSystemTimer();

			//Get the error code
			int iErrorCode;
			iErrorCode=GetSystemLastError();

			//Report it
			SetLastError("Connect");

			//Do we need to call event?
			if (bForceErrorEvent &&
				!bDisableAsync)
				SocketConnected(iErrorCode);

			//Exit
			return FALSE;
		}
		else
			return TRUE;
	}
	ERROR_HANDLER_RETURN("LocalConnect",FALSE)
}
Пример #4
0
 void MessageHandler::HandleConnected() {
   connect(socket_, SIGNAL(readyRead()), this, SLOT(ReadMessage()));
   SocketConnected(); // Emits this signal
 }