HalfEdgeModel::~HalfEdgeModel() { // Get rid of the model!! if (solid) SolidDestruct( (Solid **)&solid ); }
void HalfEdgeModel::FreeNonGLMemory( void ) { if (solid) SolidDestruct( (Solid **)&solid ); solid = 0; }
txMesh::~txMesh(void) { if (solid) { SolidDestruct(&solid); } }