void SoundPoolThread::MessageQueue::quit() { Mutex::Autolock lock(&mLock); mQueue.clear(); mQueue.push(SoundPoolMsg(SoundPoolMsg::KILL, 0)); mCondition.signal(); mCondition.wait(mLock); LOGV("return from quit"); }
void SoundPoolThread::quit() { Mutex::Autolock lock(&mLock); if (mRunning) { mRunning = false; mMsgQueue.clear(); mMsgQueue.push(SoundPoolMsg(SoundPoolMsg::KILL, 0)); mCondition.signal(); mCondition.wait(mLock); } ALOGV("return from quit"); }
void SoundPoolThread::loadSample(int sampleID) { write(SoundPoolMsg(SoundPoolMsg::LOAD_SAMPLE, sampleID)); }