Пример #1
0
Bool SplayFindFirst(Tree *nodeReturn, SplayTree splay,
                    SplayTestNodeFunction testNode,
                    SplayTestTreeFunction testTree,
                    void *closureP, Size closureS)
{
  SplayFindClosureStruct closureStruct;
  Bool found;

  AVER(nodeReturn != NULL);
  AVERT(SplayTree, splay);
  AVER(FUNCHECK(testNode));
  AVER(FUNCHECK(testTree));

  if (SplayTreeIsEmpty(splay) ||
      !testTree(splay, SplayTreeRoot(splay), closureP, closureS))
    return FALSE; /* no suitable nodes in tree */

  closureStruct.p = closureP;
  closureStruct.s = closureS;
  closureStruct.testNode = testNode;
  closureStruct.testTree = testTree;
  closureStruct.splay = splay;
  closureStruct.found = FALSE;

  found = SplaySplay(splay, &closureStruct,
                     SplayFindFirstCompare) == CompareEQUAL &&
          closureStruct.found;

  while (!found) {
    Tree oldRoot, newRoot;
    
    /* FIXME: Rename to "seen" and "not yet seen" or something. */
    oldRoot = SplayTreeRoot(splay);
    newRoot = TreeRight(oldRoot);

    if (newRoot == TreeEMPTY || !(*testTree)(splay, newRoot, closureP, closureS))
      return FALSE; /* no suitable nodes in the rest of the tree */
  
    /* Temporarily chop off the left half-tree, inclusive of root,
       so that the search excludes any nodes we've seen already. */
    SplayTreeSetRoot(splay, newRoot);
    TreeSetRight(oldRoot, TreeEMPTY);

    found = SplaySplay(splay, &closureStruct,
                       SplayFindFirstCompare) == CompareEQUAL &&
            closureStruct.found;

    /* Restore the left tree, then rotate left so that the node we
       just splayed is at the root.  Update both. */
    newRoot = SplayTreeRoot(splay);
    TreeSetRight(oldRoot, newRoot);
    SplayTreeSetRoot(splay, oldRoot);
    TreeRotateLeft(&splay->root);
    splay->updateNode(splay, oldRoot);
    splay->updateNode(splay, newRoot);
  }

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
Пример #2
0
static Compare SplaySplay(SplayTree splay, TreeKey key,
                          TreeCompareFunction compare)
{
  Compare cmp;
  SplayStateStruct stateStruct;

#ifdef SPLAY_DEBUG
  Count count = SplayDebugCount(splay);
#endif

  /* Short-circuit common cases.  Splay trees often bring recently
     acccessed nodes to the root. */
  if (SplayTreeIsEmpty(splay) ||
      compare(SplayTreeRoot(splay), key) == CompareEQUAL)
    return CompareEQUAL;

  if (SplayHasUpdate(splay)) {
    cmp = SplaySplitRev(&stateStruct, splay, key, compare);
    SplayAssembleRev(splay, &stateStruct);
  } else {
    cmp = SplaySplitDown(&stateStruct, splay, key, compare);
    SplayAssembleDown(splay, &stateStruct);
  }

  SplayTreeSetRoot(splay, stateStruct.middle);

#ifdef SPLAY_DEBUG
  AVER(count == SplayDebugCount(splay));
#endif

  return cmp;
}
Пример #3
0
static Tree SplayTreeSuccessor(SplayTree splay)
{
  Tree oldRoot, newRoot;

  AVERT(SplayTree, splay);
  AVER(!SplayTreeIsEmpty(splay));

  oldRoot = SplayTreeRoot(splay);

  if (!TreeHasRight(oldRoot))
    return TreeEMPTY; /* No successor */

  /* temporarily chop off the left half-tree, inclusive of root */
  SplayTreeSetRoot(splay, TreeRight(oldRoot));
  TreeSetRight(oldRoot, TreeEMPTY);
  (void)SplaySplay(splay, NULL, compareLess);
  newRoot = SplayTreeRoot(splay);
  AVER(newRoot != TreeEMPTY);
  AVER(TreeLeft(newRoot) == TreeEMPTY);
  TreeSetLeft(newRoot, oldRoot);
  splay->updateNode(splay, oldRoot);
  splay->updateNode(splay, newRoot);

  return newRoot;
}
Пример #4
0
Bool SplayFindLast(Tree *nodeReturn, SplayTree splay,
                   SplayTestNodeFunction testNode,
                   SplayTestTreeFunction testTree,
                   void *testClosure)
{
  SplayFindClosureStruct closureStruct;
  Bool found;

  AVER_CRITICAL(nodeReturn != NULL);
  AVERT_CRITICAL(SplayTree, splay);
  AVER_CRITICAL(FUNCHECK(testNode));
  AVER_CRITICAL(FUNCHECK(testTree));

  if (SplayTreeIsEmpty(splay) ||
      !testTree(splay, SplayTreeRoot(splay), testClosure))
    return FALSE; /* no suitable nodes in tree */

  closureStruct.testClosure = testClosure;
  closureStruct.testNode = testNode;
  closureStruct.testTree = testTree;
  closureStruct.splay = splay;

  found = SplaySplay(splay, &closureStruct,
                     SplayFindLastCompare) == CompareEQUAL &&
          closureStruct.found;

  while (!found) {
    Tree oldRoot, newRoot;
    
    oldRoot = SplayTreeRoot(splay);
    newRoot = TreeLeft(oldRoot);

    if (newRoot == TreeEMPTY || !(*testTree)(splay, newRoot, testClosure))
      return FALSE; /* no suitable nodes in the rest of the tree */
  
    /* Temporarily chop off the right half-tree, inclusive of root,
       so that the search excludes any nodes we've seen already. */
    SplayTreeSetRoot(splay, newRoot);
    TreeSetLeft(oldRoot, TreeEMPTY);

    found = SplaySplay(splay, &closureStruct,
                       SplayFindLastCompare) == CompareEQUAL &&
            closureStruct.found;

    /* Restore the right tree, then rotate right so that the node we
       just splayed is at the root.  Update both. */
    newRoot = SplayTreeRoot(splay);
    TreeSetLeft(oldRoot, newRoot);
    SplayTreeSetRoot(splay, oldRoot);
    TreeRotateRight(&splay->root);
    splay->updateNode(splay, oldRoot);
    splay->updateNode(splay, newRoot);
  }

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
Пример #5
0
Bool SplayTreeNeighbours(Tree *leftReturn, Tree *rightReturn,
                         SplayTree splay, TreeKey key)
{
  SplayStateStruct stateStruct;
  Bool found;
  Compare cmp;
#ifdef SPLAY_DEBUG
  Count count = SplayDebugCount(splay);
#endif


  AVERT(SplayTree, splay);
  AVER(leftReturn != NULL);
  AVER(rightReturn != NULL);

  if (SplayTreeIsEmpty(splay)) {
    *leftReturn = *rightReturn = TreeEMPTY;
    return TRUE;
  }

  cmp = SplaySplit(&stateStruct, splay, key, splay->compare);

  switch (cmp) {
  default:
    NOTREACHED;
    /* defensive fall-through */
  case CompareEQUAL:
    found = FALSE;
    break;

  case CompareLESS:
    AVER(!TreeHasLeft(stateStruct.middle));
    *rightReturn = stateStruct.middle;
    *leftReturn = stateStruct.leftLast;
    found = TRUE;
    break;

  case CompareGREATER:
    AVER(!TreeHasRight(stateStruct.middle));
    *leftReturn = stateStruct.middle;
    *rightReturn = stateStruct.rightFirst;
    found = TRUE;
    break;
  }

  SplayAssemble(splay, &stateStruct);
  SplayTreeSetRoot(splay, stateStruct.middle);

#ifdef SPLAY_DEBUG
  AVER(count == SplayDebugCount(splay));
#endif

  return found;
}
Пример #6
0
Bool SplayTreeFind(Tree *nodeReturn, SplayTree splay, TreeKey key) {
  AVERT(SplayTree, splay);
  AVER(nodeReturn != NULL);

  if (SplayTreeIsEmpty(splay))
    return FALSE;

  if (SplaySplay(splay, key, splay->compare) != CompareEQUAL)
    return FALSE;

  *nodeReturn = SplayTreeRoot(splay);
  return TRUE;
}
Пример #7
0
void SplayNodeRefresh(SplayTree splay, Tree node)
{
  Compare cmp;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);
  AVER(!SplayTreeIsEmpty(splay)); /* must contain node, at least */

  cmp = SplaySplay(splay, splay->nodeKey(node), splay->compare);
  AVER(cmp == CompareEQUAL);
  AVER(SplayTreeRoot(splay) == node);

  splay->updateNode(splay, node);
}
Пример #8
0
Tree SplayTreeFirst(SplayTree splay) {
  Tree node;

  AVERT(SplayTree, splay);

  if (SplayTreeIsEmpty(splay))
    return TreeEMPTY;

  (void)SplaySplay(splay, NULL, compareLess);
  node = SplayTreeRoot(splay);
  AVER(node != TreeEMPTY);
  AVER(TreeLeft(node) == TreeEMPTY);

  return node;
}
Пример #9
0
Bool SplayTreeInsert(SplayTree splay, Tree node)
{
  Tree neighbour;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);
  AVER(TreeLeft(node) == TreeEMPTY);
  AVER(TreeRight(node) == TreeEMPTY);

  if (SplayTreeIsEmpty(splay)) {
    SplayTreeSetRoot(splay, node);
    return TRUE;
  }
  
  switch (SplaySplay(splay, splay->nodeKey(node), splay->compare)) {
  default:
    NOTREACHED;
    /* fall through */
  case CompareEQUAL: /* duplicate node */
    return FALSE;
    
  case CompareGREATER: /* left neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetRight(node, TreeRight(neighbour));
    TreeSetLeft(node, neighbour);
    TreeSetRight(neighbour, TreeEMPTY);
    break;

  case CompareLESS: /* right neighbour is at root */
    neighbour = SplayTreeRoot(splay);
    SplayTreeSetRoot(splay, node);
    TreeSetLeft(node, TreeLeft(neighbour));
    TreeSetRight(node, neighbour);
    TreeSetLeft(neighbour, TreeEMPTY);
    break;
  }

  splay->updateNode(splay, neighbour);
  splay->updateNode(splay, node);
  return TRUE;
}
Пример #10
0
Tree SplayTreeNext(SplayTree splay, TreeKey oldKey) {
  AVERT(SplayTree, splay);

  if (SplayTreeIsEmpty(splay))
    return TreeEMPTY;
  
  /* Make old node the root.  Probably already is.  We don't mind if the
     node has been deleted, or replaced by a node with the same key. */
  switch (SplaySplay(splay, oldKey, splay->compare)) {
  default:
    NOTREACHED;
    /* defensive fall-through */
  case CompareLESS:
    return SplayTreeRoot(splay);

  case CompareGREATER:
  case CompareEQUAL:
    return SplayTreeSuccessor(splay);
  }
}
Пример #11
0
Bool SplayTreeDelete(SplayTree splay, Tree node)
{
  Tree leftLast;
  Compare cmp;

  AVERT(SplayTree, splay);
  AVERT(Tree, node);

  if (SplayTreeIsEmpty(splay))
    return FALSE;

  cmp = SplaySplay(splay, splay->nodeKey(node), splay->compare);
  AVER(cmp != CompareEQUAL || SplayTreeRoot(splay) == node);

  if (cmp != CompareEQUAL) {
    return FALSE;
  } else if (!TreeHasLeft(node)) {
    SplayTreeSetRoot(splay, TreeRight(node));
    TreeClearRight(node);
  } else if (!TreeHasRight(node)) {
    SplayTreeSetRoot(splay, TreeLeft(node));
    TreeClearLeft(node);
  } else {
    Tree rightHalf = TreeRight(node);
    TreeClearRight(node);
    SplayTreeSetRoot(splay, TreeLeft(node));
    TreeClearLeft(node);
    (void)SplaySplay(splay, NULL, compareGreater);
    leftLast = SplayTreeRoot(splay);
    AVER(leftLast != TreeEMPTY);
    AVER(!TreeHasRight(leftLast));
    TreeSetRight(leftLast, rightHalf);
    splay->updateNode(splay, leftLast);
  }

  TreeFinish(node);

  return TRUE;
}
Пример #12
0
static Compare SplaySplitRev(SplayStateStruct *stateReturn,
                             SplayTree splay, TreeKey key,
                             TreeCompareFunction compare)
{
  Tree middle, leftLast, rightFirst;
  Compare cmp;

  AVERT(SplayTree, splay);
  AVER(FUNCHECK(compare));
  AVER(!SplayTreeIsEmpty(splay));
  
  leftLast = TreeEMPTY;
  rightFirst = TreeEMPTY;
  middle = SplayTreeRoot(splay);
  for (;;) {
    cmp = compare(middle, key);
    switch(cmp) {
    default:
      NOTREACHED;
      /* defensive fall-through */
    case CompareEQUAL:
      goto stop;

    case CompareLESS:
      if (!TreeHasLeft(middle))
        goto stop;
      middle = SplayZigRev(middle, &rightFirst);
      cmp = compare(middle, key);
      switch(cmp) {
      default:
        NOTREACHED;
        /* defensive fall-through */
      case CompareEQUAL:
        goto stop;
      case CompareLESS:
        if (!TreeHasLeft(middle))
          goto stop;
        middle = SplayZigZigRev(middle, &rightFirst);
        splay->updateNode(splay, TreeRight(rightFirst));
        break;
      case CompareGREATER:
        if (!TreeHasRight(middle))
          goto stop;
        middle = SplayZagRev(middle, &leftLast);
        break;
      }
      break;

    case CompareGREATER:
      if (!TreeHasRight(middle))
        goto stop;
      middle = SplayZagRev(middle, &leftLast);
      cmp = compare(middle, key);
      switch(cmp) {
      default:
        NOTREACHED;
        /* defensive fall-through */
      case CompareEQUAL:
        goto stop;
      case CompareGREATER:
        if (!TreeHasRight(middle))
          goto stop;
        middle = SplayZagZagRev(middle, &leftLast);
        splay->updateNode(splay, TreeLeft(leftLast));
        break;
      case CompareLESS:
        if (!TreeHasLeft(middle))
          goto stop;
        middle = SplayZigRev(middle, &rightFirst);
        break;
      }
      break;
    }
  }

stop:
  stateReturn->middle = middle;
  stateReturn->leftLast = leftLast;
  stateReturn->rightFirst = rightFirst;
  return cmp;
}
Пример #13
0
static Compare SplaySplitDown(SplayStateStruct *stateReturn,
                              SplayTree splay, TreeKey key,
                              TreeCompareFunction compare)
{
  TreeStruct sentinel;
  Tree middle, leftLast, rightFirst, leftPrev, rightNext;
  Compare cmp;

  AVERT(SplayTree, splay);
  AVER(FUNCHECK(compare));
  AVER(!SplayTreeIsEmpty(splay));
  AVER(!SplayHasUpdate(splay));
  
  TreeInit(&sentinel);
  leftLast = &sentinel;
  rightFirst = &sentinel;
  middle = SplayTreeRoot(splay);
  for (;;) {
    cmp = compare(middle, key);
    switch(cmp) {
    default:
      NOTREACHED;
      /* defensive fall-through */
    case CompareEQUAL:
      goto stop;

    case CompareLESS:
      if (!TreeHasLeft(middle))
        goto stop;
      middle = SplayZig(middle, &rightFirst, &rightNext);
      cmp = compare(middle, key);
      switch(cmp) {
      default:
        NOTREACHED;
        /* defensive fall-through */
      case CompareEQUAL:
        goto stop;
      case CompareLESS:
        if (!TreeHasLeft(middle))
          goto stop;
        middle = SplayZigZig(middle, &rightFirst, rightNext);
        break;
      case CompareGREATER:
        if (!TreeHasRight(middle))
          goto stop;
        middle = SplayZag(middle, &leftLast, &leftPrev);
        break;
      }
      break;

    case CompareGREATER:
      if (!TreeHasRight(middle))
        goto stop;
      middle = SplayZag(middle, &leftLast, &leftPrev);
      cmp = compare(middle, key);
      switch(cmp) {
      default:
        NOTREACHED;
        /* defensive fall-through */
      case CompareEQUAL:
        goto stop;
      case CompareGREATER:
        if (!TreeHasRight(middle))
          goto stop;
        middle = SplayZagZag(middle, &leftLast, leftPrev);
        break;
      case CompareLESS:
        if (!TreeHasLeft(middle))
          goto stop;
        middle = SplayZig(middle, &rightFirst, &rightNext);
        break;
      }
      break;
    }
  }

stop:
  stateReturn->middle = middle;
  stateReturn->left = TreeRight(&sentinel);
  stateReturn->leftLast = leftLast == &sentinel ? TreeEMPTY : leftLast;
  stateReturn->right = TreeLeft(&sentinel);
  stateReturn->rightFirst = rightFirst == &sentinel ? TreeEMPTY : rightFirst;
  return cmp;
}