uint32 CDataLoader::GetPlayersCount(search_req sr) { uint8 jobid = sr.jobid; if (jobid > 0 && jobid < 21){ if (Sql_Query(SqlHandle, "SELECT COUNT(*) FROM accounts_sessions LEFT JOIN char_stats USING (charid) WHERE mjob = %u", jobid) != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { if (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { return Sql_GetUIntData(SqlHandle, 0); } } } else{ if (Sql_Query(SqlHandle, "SELECT COUNT(*) FROM accounts_sessions") != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { if (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { return Sql_GetUIntData(SqlHandle, 0); } } } return 0; }
void CStatusEffectContainer::LoadStatusEffects() { DSP_DEBUG_BREAK_IF(m_POwner->objtype != TYPE_PC); const int8* Query = "SELECT " "effectid," "icon," "power," "tick," "duration," "subid," "subpower," "tier " "FROM char_effects " "WHERE charid = %u;"; int32 ret = Sql_Query(SqlHandle, Query, m_POwner->id); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { CStatusEffect* PStatusEffect = new CStatusEffect( (EFFECT)Sql_GetUIntData(SqlHandle,0), (uint16)Sql_GetUIntData(SqlHandle,1), (uint16)Sql_GetUIntData(SqlHandle,2), (uint32)Sql_GetUIntData(SqlHandle,3), (uint32)Sql_GetUIntData(SqlHandle,4), (uint16)Sql_GetUIntData(SqlHandle,5), (uint16)Sql_GetUIntData(SqlHandle,6), (uint16)Sql_GetUIntData(SqlHandle,7)); AddStatusEffect(PStatusEffect); // load shadows left if(PStatusEffect->GetStatusID() == EFFECT_COPY_IMAGE){ m_POwner->setModifier(MOD_UTSUSEMI, PStatusEffect->GetPower()); } else if(PStatusEffect->GetStatusID() == EFFECT_BLINK){ m_POwner->setModifier(MOD_BLINK, PStatusEffect->GetPower()); } } } m_POwner->UpdateHealth(); // после загрузки эффектов пересчитываем максимальное количество HP/MP }
bool Sql_GetAutoCommit(Sql_t* self) { if( self ) { int32 ret = Sql_Query(self, "SELECT @@autocommit;"); if( ret != SQL_ERROR && Sql_NumRows(self) > 0 && Sql_NextRow(self) == SQL_SUCCESS ) { return (Sql_GetUIntData(self, 0) == 1); } } ShowFatalError("Sql_GetAutoCommit: SQL_ERROR\n"); return false; }
uint16 getRollsPerGroup(CInstance* instance, uint8 groupID){ const int8* fmtQuery = "SELECT SUM(CASE \ WHEN LootDropID = %u \ AND lootGroupId = %u \ THEN rolls \ ELSE 0 END) \ FROM bcnm_loot;"; int32 ret = Sql_Query(SqlHandle, fmtQuery, instance->getLootId(), groupID); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0 || Sql_NextRow(SqlHandle) != SQL_SUCCESS){ ShowError("SQL error occured \n"); return 0; } else { return (uint16)Sql_GetUIntData(SqlHandle,0); } }
bool spawnSecondPartDynamis(CInstance* instance){ DSP_DEBUG_BREAK_IF(instance==NULL); //get ids from DB const int8* fmtQuery = "SELECT monsterId \ FROM bcnm_instance \ WHERE bcnmId = %u AND instanceNumber = 2"; int32 ret = Sql_Query(SqlHandle, fmtQuery, instance->getID()); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0) { ShowError("spawnSecondPartDynamis : SQL error - Cannot find any monster IDs for Dynamis %i \n", instance->getID(), instance->getInstanceNumber()); } else{ while(Sql_NextRow(SqlHandle) == SQL_SUCCESS){ uint32 mobid = Sql_GetUIntData(SqlHandle,0); CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB); if (PMob != NULL) { if (PMob->PBattleAI->GetCurrentAction() == ACTION_NONE || PMob->PBattleAI->GetCurrentAction() == ACTION_SPAWN) { PMob->PBattleAI->SetLastActionTime(0); PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN); PMob->m_instanceID = instance->getInstanceNumber(); ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,instance->getID(),instance->getInstanceNumber()); instance->addEnemy(PMob, CONDITION_SPAWNED_AT_START & CONDITION_WIN_REQUIREMENT); } else { ShowDebug(CL_CYAN"spawnSecondPartDynamis: <%s> (%u) is alredy spawned\n" CL_RESET, PMob->GetName(), PMob->id); } } else { ShowDebug("spawnSecondPartDynamis: mob %u not found\n", mobid); } } return true; } return false; }
bool spawnSecondPartDynamis(CBattlefield* battlefield) { DSP_DEBUG_BREAK_IF(battlefield == nullptr); //get ids from DB const int8* fmtQuery = "SELECT monsterId \ FROM bcnm_battlefield \ WHERE bcnmId = %u AND battlefieldNumber = 2"; int32 ret = Sql_Query(SqlHandle, fmtQuery, battlefield->getID()); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0) { ShowError("spawnSecondPartDynamis : SQL error - Cannot find any monster IDs for Dynamis %i \n", battlefield->getID(), battlefield->getBattlefieldNumber()); } else { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint32 mobid = Sql_GetUIntData(SqlHandle, 0); CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB); if (PMob != nullptr) { if (!PMob->PAI->IsSpawned()) { PMob->Spawn(); PMob->m_battlefieldID = battlefield->getBattlefieldNumber(); ShowDebug("Spawned %s (%u) id %i inst %i \n", PMob->GetName(), PMob->id, battlefield->getID(), battlefield->getBattlefieldNumber()); battlefield->addEnemy(PMob, CONDITION_SPAWNED_AT_START & CONDITION_WIN_REQUIREMENT); } else { ShowDebug(CL_CYAN"spawnSecondPartDynamis: <%s> (%u) is already spawned\n" CL_RESET, PMob->GetName(), PMob->id); } } else { ShowDebug("spawnSecondPartDynamis: mob %u not found\n", mobid); } } return true; } return false; }
void CZone::LoadZoneSettings() { static const int8* Query = "SELECT " "zone.name," "zone.zoneip," "zone.zoneport," "zone.music," "zone.battlesolo," "zone.battlemulti," "zone.tax," "zone.misc," "zone.navmesh," "bcnm.name " "FROM zone_settings AS zone " "LEFT JOIN bcnm_info AS bcnm " "USING (zoneid) " "WHERE zoneid = %u " "LIMIT 1"; if (Sql_Query(SqlHandle, Query, m_zoneID) != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS) { m_zoneName.insert(0, Sql_GetData(SqlHandle,0)); m_zoneIP = (uint32)Sql_GetUIntData(SqlHandle,1); m_zonePort = (uint16)Sql_GetUIntData(SqlHandle,2); m_zoneMusic.m_song = (uint8)Sql_GetUIntData(SqlHandle,3); // background music m_zoneMusic.m_bSongS = (uint8)Sql_GetUIntData(SqlHandle,4); // solo battle music m_zoneMusic.m_bSongM = (uint8)Sql_GetUIntData(SqlHandle,5); // party battle music m_tax = (uint16)(Sql_GetFloatData(SqlHandle,6) * 100); // tax for bazaar m_miscMask = (uint16)Sql_GetUIntData(SqlHandle,7); m_useNavMesh = (bool)Sql_GetIntData(SqlHandle,8); if (Sql_GetData(SqlHandle,9) != NULL) // сейчас нельзя использовать bcnmid, т.к. они начинаются с нуля { m_InstanceHandler = new CInstanceHandler(m_zoneID); } if (m_miscMask & MISC_TREASURE) { m_TreasurePool = new CTreasurePool(TREASUREPOOL_ZONE); } } else { ShowFatalError(CL_RED"CZone::LoadZoneSettings: Cannot load zone settings (%u)\n" CL_RESET, m_zoneID); } }
/*************************************************************** Spawns treasure chest/armory crate, what ever on winning bcnm ****************************************************************/ bool spawnTreasureForBcnm(CBattlefield* battlefield) { DSP_DEBUG_BREAK_IF(battlefield == nullptr); //get ids from DB const int8* fmtQuery = "SELECT npcId \ FROM bcnm_treasure_chests \ WHERE bcnmId = %u AND battlefieldNumber = %u"; int32 ret = Sql_Query(SqlHandle, fmtQuery, battlefield->getID(), battlefield->getBattlefieldNumber()); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0) { ShowError("spawnTreasureForBcnm : SQL error - Cannot find any npc IDs for BCNMID %i Battlefield %i \n", battlefield->getID(), battlefield->getBattlefieldNumber()); } else { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint32 npcid = Sql_GetUIntData(SqlHandle, 0); CBaseEntity* PNpc = (CBaseEntity*)zoneutils::GetEntity(npcid, TYPE_NPC); if (PNpc != nullptr) { PNpc->status = STATUS_NORMAL; PNpc->animation = 0; PNpc->loc.zone->PushPacket(PNpc, CHAR_INRANGE, new CEntityUpdatePacket(PNpc, ENTITY_SPAWN, UPDATE_ALL_MOB)); battlefield->addNpc(PNpc); ShowDebug(CL_CYAN"Spawned %s id %i inst %i \n", PNpc->status, PNpc->id, battlefield->getBattlefieldNumber()); } else { ShowDebug(CL_CYAN"spawnTreasureForBcnm: <%s> is already spawned\n" CL_RESET, PNpc->GetName()); } } return true; } return false; }
std::vector<CParty::partyInfo_t> CParty::GetPartyInfo() { std::vector<CParty::partyInfo_t> memberinfo; int ret = Sql_Query(SqlHandle, "SELECT chars.charid, partyid, allianceid, charname, partyflag, pos_zone, pos_prevzone FROM accounts_parties \ LEFT JOIN chars ON accounts_parties.charid = chars.charid WHERE \ (allianceid <> 0 AND allianceid = %d) OR partyid = %d ORDER BY partyflag & %u, timestamp;", m_PAlliance ? m_PAlliance->m_AllianceID : 0, m_PartyID, PARTY_SECOND | PARTY_THIRD); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { memberinfo.push_back({Sql_GetUIntData(SqlHandle,0), Sql_GetUIntData(SqlHandle, 1), Sql_GetUIntData(SqlHandle, 2), std::string((const char*)Sql_GetData(SqlHandle, 3)), static_cast<uint16>(Sql_GetUIntData(SqlHandle, 4)), static_cast<uint16>(Sql_GetUIntData(SqlHandle, 5)), static_cast<uint16>(Sql_GetUIntData(SqlHandle, 6))}); } } return memberinfo; }
void CTransportHandler::InitializeElevators() { DSP_DEBUG_BREAK_IF(ElevatorList.size() != 0); const int8* fmtQuery = "SELECT id, elevator, lowerDoor, upperDoor, status, regime FROM elevators ;"; int32 ret = Sql_Query(SqlHandle, fmtQuery); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { Elevator_t elevator; elevator.id = (uint8)Sql_GetUIntData(SqlHandle,0); elevator.zone = (uint16)((Sql_GetUIntData(SqlHandle,1) >> 12) & 0x0FFF); elevator.Elevator = (CNpcEntity*)zoneutils::GetEntity(Sql_GetUIntData(SqlHandle,1), TYPE_NPC); elevator.LowerDoor = (CNpcEntity*)zoneutils::GetEntity(Sql_GetUIntData(SqlHandle,2), TYPE_NPC); elevator.UpperDoor = (CNpcEntity*)zoneutils::GetEntity(Sql_GetUIntData(SqlHandle,3), TYPE_NPC); elevator.isMoving = false; elevator.isStarted = (Sql_GetUIntData(SqlHandle,4) != 0); elevator.isPermanent = (Sql_GetUIntData(SqlHandle,5) != 0); elevator.movetime = ((elevator.UpperDoor == NULL)||(elevator.LowerDoor == NULL) ? 0 : 3); elevator.interval = ((elevator.UpperDoor == NULL)||(elevator.LowerDoor == NULL)||(!elevator.isPermanent) ? 8 : 8); if (elevator.Elevator != NULL) { elevator.Elevator->name.resize(10); ElevatorList.push_back(elevator); } } } }
void LoadItemList() { PROFILE_FUNC(); memset(g_pItemList,0,sizeof(g_pItemList)); memset(g_pDropList,0,sizeof(g_pDropList)); const int8* Query = "SELECT " "b.itemId," // 0 "b.name," // 1 "b.stackSize," // 2 "b.flags," // 3 "b.aH," // 4 "b.BaseSell," // 5 "b.subid," // 6 "u.validTargets," // 7 "u.activation," // 8 "u.animation," // 9 "u.animationTime," // 10 "u.maxCharges," // 11 "u.useDelay," // 12 "u.reuseDelay," // 13 "u.aoe," // 14 "a.level," // 15 "a.jobs," // 16 "a.MId," // 17 "a.shieldSize," // 18 "a.scriptType," // 19 "a.slot," // 20 "a.rslot," // 21 "w.skill," // 22 "w.subskill," // 23 "w.delay," // 24 "w.dmg," // 25 "w.dmgType," // 26 "w.hit," // 27 "w.unlock_index," // 28 "f.storage," // 29 "f.moghancement," // 30 "f.element," // 31 "f.aura," // 32 "p.slot," // 33 "p.element " // 34 "FROM item_basic AS b " "LEFT JOIN item_usable AS u USING (itemId) " "LEFT JOIN item_armor AS a USING (itemId) " "LEFT JOIN item_weapon AS w USING (itemId) " "LEFT JOIN item_furnishing AS f USING (itemId) " "LEFT JOIN item_puppet AS p USING (itemId) " "WHERE itemId < %u;"; int32 ret = Sql_Query(SqlHandle, Query, MAX_ITEMID); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { CItem* PItem = CreateItem(Sql_GetUIntData(SqlHandle,0)); if(PItem != NULL) { PItem->setName(Sql_GetData(SqlHandle,1)); PItem->setStackSize(Sql_GetUIntData(SqlHandle,2)); PItem->setFlag(Sql_GetUIntData(SqlHandle,3)); PItem->setAHCat(Sql_GetUIntData(SqlHandle,4)); PItem->setBasePrice(Sql_GetUIntData(SqlHandle,5)); PItem->setSubID(Sql_GetUIntData(SqlHandle,6)); if (PItem->isType(ITEM_GENERAL)) { } if (PItem->isType(ITEM_USABLE)) { ((CItemUsable*)PItem)->setValidTarget(Sql_GetUIntData(SqlHandle,7)); ((CItemUsable*)PItem)->setActivationTime(Sql_GetUIntData(SqlHandle,8)*1000); ((CItemUsable*)PItem)->setAnimationID(Sql_GetUIntData(SqlHandle,9)); ((CItemUsable*)PItem)->setAnimationTime(Sql_GetUIntData(SqlHandle,10)*1000); ((CItemUsable*)PItem)->setMaxCharges(Sql_GetUIntData(SqlHandle,11)); ((CItemUsable*)PItem)->setCurrentCharges(Sql_GetUIntData(SqlHandle,11)); ((CItemUsable*)PItem)->setUseDelay(Sql_GetUIntData(SqlHandle,12)); ((CItemUsable*)PItem)->setReuseDelay(Sql_GetUIntData(SqlHandle,13)); ((CItemUsable*)PItem)->setAoE(Sql_GetUIntData(SqlHandle,14)); } if (PItem->isType(ITEM_PUPPET)) { ((CItemPuppet*)PItem)->setEquipSlot(Sql_GetUIntData(SqlHandle,33)); ((CItemPuppet*)PItem)->setElementSlots(Sql_GetUIntData(SqlHandle,34)); } if (PItem->isType(ITEM_ARMOR)) { ((CItemArmor*)PItem)->setReqLvl(Sql_GetUIntData(SqlHandle,15)); ((CItemArmor*)PItem)->setJobs(Sql_GetUIntData(SqlHandle,16)); ((CItemArmor*)PItem)->setModelId(Sql_GetUIntData(SqlHandle,17)); ((CItemArmor*)PItem)->setShieldSize(Sql_GetUIntData(SqlHandle,18)); ((CItemArmor*)PItem)->setScriptType(Sql_GetUIntData(SqlHandle,19)); ((CItemArmor*)PItem)->setEquipSlotId(Sql_GetUIntData(SqlHandle,20)); ((CItemArmor*)PItem)->setRemoveSlotId(Sql_GetUIntData(SqlHandle,21)); if (((CItemArmor*)PItem)->getValidTarget() != 0) { ((CItemArmor*)PItem)->setSubType(ITEM_CHARGED); } } if (PItem->isType(ITEM_WEAPON)) { ((CItemWeapon*)PItem)->setSkillType(Sql_GetUIntData(SqlHandle,22)); ((CItemWeapon*)PItem)->setSubSkillType(Sql_GetUIntData(SqlHandle,23)); ((CItemWeapon*)PItem)->setDelay((Sql_GetIntData(SqlHandle,24)*1000)/60); ((CItemWeapon*)PItem)->setDamage(Sql_GetUIntData(SqlHandle,25)); ((CItemWeapon*)PItem)->setDmgType(Sql_GetUIntData(SqlHandle,26)); ((CItemWeapon*)PItem)->setMaxHit(Sql_GetUIntData(SqlHandle,27)); ((CItemWeapon*)PItem)->setUnlockable(Sql_GetUIntData(SqlHandle,28)); } if (PItem->isType(ITEM_FURNISHING)) { ((CItemFurnishing*)PItem)->setStorage(Sql_GetUIntData(SqlHandle,29)); ((CItemFurnishing*)PItem)->setMoghancement(Sql_GetUIntData(SqlHandle,30)); ((CItemFurnishing*)PItem)->setElement(Sql_GetUIntData(SqlHandle,31)); ((CItemFurnishing*)PItem)->setAura(Sql_GetUIntData(SqlHandle,32)); } g_pItemList[PItem->getID()] = PItem; } } } ret = Sql_Query(SqlHandle,"SELECT itemId, modId, value FROM item_mods WHERE itemId IN (SELECT itemId FROM item_basic LEFT JOIN item_armor USING (itemId))"); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 ItemID = (uint16)Sql_GetUIntData(SqlHandle,0); uint16 modID = (uint16)Sql_GetUIntData(SqlHandle,1); int16 value = (int16) Sql_GetIntData (SqlHandle,2); if ((g_pItemList[ItemID] != NULL) && g_pItemList[ItemID]->isType(ITEM_ARMOR)) { ((CItemArmor*)g_pItemList[ItemID])->addModifier(new CModifier(modID,value)); } } } ret = Sql_Query(SqlHandle,"SELECT itemId, modId, value, latentId, latentParam FROM item_latents WHERE itemId IN (SELECT itemId FROM item_basic LEFT JOIN item_armor USING (itemId))"); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 ItemID = (uint16)Sql_GetUIntData(SqlHandle,0); uint16 modID = (uint16)Sql_GetUIntData(SqlHandle,1); int16 value = (int16) Sql_GetIntData (SqlHandle,2); uint16 latentId = (uint16) Sql_GetIntData(SqlHandle,3); uint16 latentParam = (uint16) Sql_GetIntData(SqlHandle,4); if ((g_pItemList[ItemID] != NULL) && g_pItemList[ItemID]->isType(ITEM_ARMOR)) { ((CItemArmor*)g_pItemList[ItemID])->addLatent(new CLatentEffect((LATENT)latentId, latentParam, 0, modID, value)); } } } }
/*************************************************************** Spawns monsters for the given BCNMID/Instance number by looking at bcnm_instance table for mob ids then spawning them and adding them to the monster list for the given instance. ****************************************************************/ bool spawnMonstersForBcnm(CInstance* instance){ DSP_DEBUG_BREAK_IF(instance==NULL); //get ids from DB const int8* fmtQuery = "SELECT monsterId, conditions \ FROM bcnm_instance \ WHERE bcnmId = %u AND instanceNumber = %u"; int32 ret = Sql_Query(SqlHandle, fmtQuery, instance->getID(), instance->getInstanceNumber()); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0) { ShowError("spawnMonstersForBcnm : SQL error - Cannot find any monster IDs for BCNMID %i Instance %i \n", instance->getID(), instance->getInstanceNumber()); } else{ while(Sql_NextRow(SqlHandle) == SQL_SUCCESS){ uint32 mobid = Sql_GetUIntData(SqlHandle,0); uint8 condition = Sql_GetUIntData(SqlHandle,1); CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB); if (PMob != NULL) { PMob->m_instanceID = instance->getInstanceNumber(); PMob->m_bcnmID = instance->getID(); if (condition & CONDITION_SPAWNED_AT_START) { // This condition is needed for some mob at dynamis, else he don't pop if(PMob->PBattleAI->GetCurrentAction() == ACTION_FADE_OUT){ PMob->PBattleAI->SetLastActionTime(0); PMob->PBattleAI->SetCurrentAction(ACTION_NONE); } if (PMob->PBattleAI->GetCurrentAction() == ACTION_NONE || PMob->PBattleAI->GetCurrentAction() == ACTION_SPAWN) { PMob->PBattleAI->SetLastActionTime(0); PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN); if(strcmp(PMob->GetName(),"Maat")==0){ mobutils::SetupMaat(PMob, (JOBTYPE)instance->getPlayerMainJob()); PMob->m_DropID = 4485; //Give Maat his stealable Warp Scroll // disable players subjob instance->disableSubJob(); // disallow subjob, this will enable for later instance->m_RuleMask &= ~(1 << RULES_ALLOW_SUBJOBS); } //ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,instance->getID(),instance->getInstanceNumber()); instance->addEnemy(PMob, condition); } else { ShowDebug(CL_CYAN"SpawnMobForBcnm: <%s> (%u) is alredy spawned\n" CL_RESET, PMob->GetName(), PMob->id); } } else { instance->addEnemy(PMob, condition); } } else { ShowDebug("SpawnMobForBcnm: mob %u not found\n", mobid); } } return true; } return false; }
std::list<SearchEntity*> CDataLoader::GetPlayersList(search_req sr, int* count) { std::list<SearchEntity*> PlayersList; std::string filterQry = ""; if (sr.jobid > 0 && sr.jobid < 21){ filterQry.append(" AND "); filterQry.append(" mjob = "); filterQry.append(std::to_string(static_cast<unsigned long long>(sr.jobid))); } if (sr.zoneid[0] > 0) { string_t zoneList; int i = 1; zoneList.append(std::to_string(static_cast<unsigned long long>(sr.zoneid[0]))); while (i < 10 && sr.zoneid[i] != 0) { zoneList.append(", "); zoneList.append(std::to_string(static_cast<unsigned long long>(sr.zoneid[i]))); i++; } filterQry.append(" AND "); filterQry.append("(pos_zone IN ("); filterQry.append(zoneList); filterQry.append(") OR (pos_zone = 0 AND pos_prevzone IN ("); filterQry.append(zoneList); filterQry.append("))) "); } std::string fmtQuery = "SELECT charid, partyid, charname, pos_zone, pos_prevzone, nation, rank_sandoria, rank_bastok, rank_windurst, race, nameflags, mjob, sjob, mlvl, slvl " "FROM accounts_sessions " "LEFT JOIN accounts_parties USING (charid) " "LEFT JOIN chars USING (charid) " "LEFT JOIN char_look USING (charid) " "LEFT JOIN char_stats USING (charid) " "LEFT JOIN char_profile USING(charid) " "WHERE charname IS NOT NULL "; fmtQuery.append(filterQry); fmtQuery.append(" ORDER BY charname ASC"); int32 ret = Sql_Query(SqlHandle, fmtQuery.c_str()); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { int totalResults = 0; //gives ALL matching criteria (total) int visibleResults = 0; //capped at first 20 while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { SearchEntity* PPlayer = new SearchEntity; memset(PPlayer, 0, sizeof(SearchEntity)); memcpy(PPlayer->name, Sql_GetData(SqlHandle, 2), 15); PPlayer->id = (uint32)Sql_GetUIntData(SqlHandle, 0); PPlayer->zone = (uint16)Sql_GetIntData(SqlHandle, 3); PPlayer->prevzone = (uint16)Sql_GetIntData(SqlHandle, 4); PPlayer->nation = (uint8)Sql_GetIntData(SqlHandle, 5); PPlayer->mjob = (uint8)Sql_GetIntData(SqlHandle, 11); PPlayer->sjob = (uint8)Sql_GetIntData(SqlHandle, 12); PPlayer->mlvl = (uint8)Sql_GetIntData(SqlHandle, 13); PPlayer->slvl = (uint8)Sql_GetIntData(SqlHandle, 14); PPlayer->race = (uint8)Sql_GetIntData(SqlHandle, 9); PPlayer->rank = (uint8)Sql_GetIntData(SqlHandle, 6 + PPlayer->nation); PPlayer->zone = (PPlayer->zone == 0 ? PPlayer->prevzone : PPlayer->zone); uint32 partyid = (uint32)Sql_GetUIntData(SqlHandle, 1); uint32 nameflag = (uint32)Sql_GetUIntData(SqlHandle, 10); if (partyid == PPlayer->id) PPlayer->flags1 |= 0x0008; if (nameflag & FLAG_AWAY) PPlayer->flags1 |= 0x0100; if (nameflag & FLAG_DC) PPlayer->flags1 |= 0x0800; if (partyid != 0) PPlayer->flags1 |= 0x2000; if (nameflag & FLAG_ANON) PPlayer->flags1 |= 0x4000; if (nameflag & FLAG_INVITE) PPlayer->flags1 |= 0x8000; PPlayer->flags2 = PPlayer->flags1; // TODO: search comments // filter by job if (sr.jobid > 0 && sr.jobid != PPlayer->mjob) continue; // filter by nation if (sr.nation != 255 && sr.nation != PPlayer->nation) continue; // filter by race if (sr.race != 255) { // hume (male/female) if (sr.race == 0 && (PPlayer->race != 1 && PPlayer->race != 2)) continue; // elvaan (male/female) else if (sr.race == 1 && (PPlayer->race != 3 && PPlayer->race != 4)) continue; // tarutaru (male/female) else if (sr.race == 2 && (PPlayer->race != 5 && PPlayer->race != 6)) continue; // mithra (female only) else if (sr.race == 3 && PPlayer->race != 7) continue; // galka (male only) else if (sr.race == 4 && PPlayer->race != 8) continue; } // filter by rank if (sr.minRank > 0 && sr.maxRank >= sr.minRank) { if (PPlayer->rank < sr.minRank || PPlayer->rank > sr.maxRank) continue; } // filter by flag (away, seek party etc.) if (sr.flags != 0 && !(PPlayer->flags2 & sr.flags)) continue; // filter by level if (sr.minlvl > 0 && sr.maxlvl >= sr.minlvl){ if (PPlayer->mlvl < sr.minlvl || PPlayer->mlvl > sr.maxlvl) continue; } // filter by name if (sr.nameLen > 0){ string_t dbname; dbname.insert(0, (char*)PPlayer->name); //can't be this name, too long if (sr.nameLen > dbname.length()){ continue; } bool validName = true; for (int i = 0; i < sr.nameLen; i++){ //convert to lowercase for both if (tolower(sr.name[i]) != tolower(PPlayer->name[i])){ validName = false; break; } } if (!validName){ continue; } } // dont show hidden gm if (nameflag & FLAG_ANON && nameflag & FLAG_GM) { continue; } if (visibleResults < 20){ PlayersList.push_back(PPlayer); visibleResults++; } totalResults++; } if (totalResults > 0){ *count = totalResults; } ShowMessage("Found %i results, displaying %i. \n", totalResults, visibleResults); } return PlayersList; }
void LoadNPCList() { const int8* Query = "SELECT \ zoneid,\ npcid,\ name,\ pos_rot,\ pos_x,\ pos_y,\ pos_z,\ flag,\ speed,\ speedsub,\ animation,\ animationsub,\ namevis,\ status,\ unknown,\ look,\ name_prefix \ FROM npc_list \ WHERE npcid < 1024;"; int32 ret = Sql_Query(SqlHandle, Query); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 ZoneID = (uint16)Sql_GetUIntData(SqlHandle, 0); if (GetZone(ZoneID)->GetType() != ZONETYPE_DUNGEON_INSTANCED) { CNpcEntity* PNpc = new CNpcEntity; PNpc->targid = (uint16)Sql_GetUIntData(SqlHandle, 1); PNpc->id = (uint32)PNpc->targid + (ZoneID << 12) + 0x1000000; PNpc->name.insert(0, Sql_GetData(SqlHandle, 2)); PNpc->loc.p.rotation = (uint8)Sql_GetIntData(SqlHandle, 3); PNpc->loc.p.x = Sql_GetFloatData(SqlHandle, 4); PNpc->loc.p.y = Sql_GetFloatData(SqlHandle, 5); PNpc->loc.p.z = Sql_GetFloatData(SqlHandle, 6); PNpc->loc.p.moving = (uint16)Sql_GetUIntData(SqlHandle, 7); PNpc->m_TargID = (uint32)Sql_GetUIntData(SqlHandle, 7) >> 16; // вполне вероятно PNpc->speed = (uint8)Sql_GetIntData(SqlHandle, 8); PNpc->speedsub = (uint8)Sql_GetIntData(SqlHandle, 9); PNpc->animation = (uint8)Sql_GetIntData(SqlHandle, 10); PNpc->animationsub = (uint8)Sql_GetIntData(SqlHandle, 11); PNpc->namevis = (uint8)Sql_GetIntData(SqlHandle, 12); PNpc->status = (STATUSTYPE)Sql_GetIntData(SqlHandle, 13); PNpc->unknown = (uint32)Sql_GetUIntData(SqlHandle, 14); PNpc->name_prefix = (uint8)Sql_GetIntData(SqlHandle, 16); memcpy(&PNpc->look, Sql_GetData(SqlHandle, 15), 20); GetZone(ZoneID)->InsertNPC(PNpc); luautils::OnNpcSpawn(PNpc); } } }
/* Loads up custom mob mods from mob_pool_mods and mob_family_mods table. This will allow you to customize a mobs regen rate, magic defense, triple attack rate from a table instead of hardcoding it. Usage: Evil weapons have a magic defense boost. So pop that into mob_family_mods table. Goblin Diggers have a vermin killer trait, so find its poolid and put it in mod_pool_mods table. */ void LoadCustomMods() { // load family mods const char QueryFamilyMods[] = "SELECT familyid, modid, value, is_mob_mod FROM mob_family_mods;"; int32 ret = Sql_Query(SqlHandle, QueryFamilyMods); if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { ModsList_t* familyMods = GetMobFamilyMods(Sql_GetUIntData(SqlHandle,0), true); CModifier* mod = new CModifier(static_cast<Mod>(Sql_GetUIntData(SqlHandle,1))); mod->setModAmount(Sql_GetIntData(SqlHandle,2)); int8 isMobMod = Sql_GetIntData(SqlHandle,3); if(isMobMod == 1) { familyMods->mobMods.push_back(mod); } else { familyMods->mods.push_back(mod); } } } // load pool mods const char QueryPoolMods[] = "SELECT poolid, modid, value, is_mob_mod FROM mob_pool_mods;"; ret = Sql_Query(SqlHandle, QueryPoolMods); if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 pool = Sql_GetUIntData(SqlHandle,0); ModsList_t* poolMods = GetMobPoolMods(pool, true); Mod id = static_cast<Mod>(Sql_GetUIntData(SqlHandle,1)); CModifier* mod = new CModifier(id); mod->setModAmount(Sql_GetUIntData(SqlHandle,2)); int8 isMobMod = Sql_GetIntData(SqlHandle,3); if(isMobMod == 1) { poolMods->mobMods.push_back(mod); } else { poolMods->mods.push_back(mod); } } } // load spawn mods const char QuerySpawnMods[] = "SELECT mobid, modid, value, is_mob_mod FROM mob_spawn_mods;"; ret = Sql_Query(SqlHandle, QuerySpawnMods); if(ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { ModsList_t* spawnMods = GetMobSpawnMods(Sql_GetUIntData(SqlHandle,0), true); CModifier* mod = new CModifier(static_cast<Mod>(Sql_GetUIntData(SqlHandle,1))); mod->setModAmount(Sql_GetUIntData(SqlHandle,2)); int8 isMobMod = Sql_GetIntData(SqlHandle,3); if(isMobMod == 1) { spawnMods->mobMods.push_back(mod); } else { spawnMods->mods.push_back(mod); } } } }
void CZone::LoadZoneSettings() { static const int8* Query = "SELECT " "zone.name," "zone.zoneip," "zone.zoneport," "zone.music_day," "zone.music_night," "zone.battlesolo," "zone.battlemulti," "zone.tax," "zone.misc," "zone.navmesh," "zone.zonetype," "bcnm.name," "zone.eventtype " "FROM zone_settings AS zone " "LEFT JOIN bcnm_info AS bcnm " "USING (zoneid) " "WHERE zoneid = %u " "LIMIT 1"; if (Sql_Query(SqlHandle, Query, m_zoneID) != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS) { m_zoneName.insert(0, Sql_GetData(SqlHandle,0)); m_zoneIP = inet_addr(Sql_GetData(SqlHandle,1)); m_zonePort = (uint16)Sql_GetUIntData(SqlHandle,2); m_zoneMusic.m_songDay = (uint8)Sql_GetUIntData(SqlHandle, 3); // background music (day) m_zoneMusic.m_songNight = (uint8)Sql_GetUIntData(SqlHandle, 4); // background music (night) m_zoneMusic.m_bSongS = (uint8)Sql_GetUIntData(SqlHandle,5); // solo battle music m_zoneMusic.m_bSongM = (uint8)Sql_GetUIntData(SqlHandle,6); // party battle music m_tax = (uint16)(Sql_GetFloatData(SqlHandle,7) * 100); // tax for bazaar m_miscMask = (uint16)Sql_GetUIntData(SqlHandle,8); m_useNavMesh = (bool)Sql_GetIntData(SqlHandle,9); m_eventType = (EVENTTYPE)Sql_GetUIntData(SqlHandle, 12); if (luautils::IsSummerfestYearRound()) { if ((EVENTTYPE)Sql_GetUIntData(SqlHandle, 12) >= 3) { m_zoneMusic.m_songNight = 227; // background music (night) } } m_zoneType = (ZONETYPE)Sql_GetUIntData(SqlHandle, 10); //luautils::OnZoneWeatherChange(GetID(), Weather); if (Sql_GetData(SqlHandle,11) != nullptr) // сейчас нельзя использовать bcnmid, т.к. они начинаются с нуля { m_BattlefieldHandler = new CBattlefieldHandler(m_zoneID); } if (m_miscMask & MISC_TREASURE) { m_TreasurePool = new CTreasurePool(TREASUREPOOL_ZONE); } } else { ShowFatalError(CL_RED"CZone::LoadZoneSettings: Cannot load zone settings (%u)\n" CL_RESET, m_zoneID); } }
/*************************************************************** Spawns monsters for the given BCNMID/Battlefield number by looking at bcnm_battlefield table for mob ids then spawning them and adding them to the monster list for the given battlefield. ****************************************************************/ bool spawnMonstersForBcnm(CBattlefield* battlefield) { DSP_DEBUG_BREAK_IF(battlefield == nullptr); //get ids from DB const int8* fmtQuery = "SELECT monsterId, conditions \ FROM bcnm_battlefield \ WHERE bcnmId = %u AND battlefieldNumber = %u"; int32 ret = Sql_Query(SqlHandle, fmtQuery, battlefield->getID(), battlefield->getBattlefieldNumber()); if (ret == SQL_ERROR || Sql_NumRows(SqlHandle) == 0) { ShowError("spawnMonstersForBcnm : SQL error - Cannot find any monster IDs for BCNMID %i Battlefield %i \n", battlefield->getID(), battlefield->getBattlefieldNumber()); } else { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint32 mobid = Sql_GetUIntData(SqlHandle, 0); uint8 condition = Sql_GetUIntData(SqlHandle, 1); CMobEntity* PMob = (CMobEntity*)zoneutils::GetEntity(mobid, TYPE_MOB); if (PMob != nullptr) { PMob->m_battlefieldID = battlefield->getBattlefieldNumber(); PMob->m_bcnmID = battlefield->getID(); if (condition & CONDITION_SPAWNED_AT_START) { if (!PMob->PAI->IsSpawned()) { PMob->Spawn(); if (strcmp(PMob->GetName(), "Maat") == 0) { mobutils::InitializeMaat(PMob, (JOBTYPE)battlefield->getPlayerMainJob()); // disable players subjob battlefield->disableSubJob(); // disallow subjob, this will enable for later battlefield->m_RuleMask &= ~(1 << RULES_ALLOW_SUBJOBS); } //ShowDebug("Spawned %s (%u) id %i inst %i \n",PMob->GetName(),PMob->id,battlefield->getID(),battlefield->getBattlefieldNumber()); battlefield->addEnemy(PMob, condition); } else { ShowDebug(CL_CYAN"SpawnMobForBcnm: <%s> (%u) is already spawned\n" CL_RESET, PMob->GetName(), PMob->id); } } else { battlefield->addEnemy(PMob, condition); } } else { ShowDebug("SpawnMobForBcnm: mob %u not found\n", mobid); } } return true; } return false; }
CCurrencyPacket1::CCurrencyPacket1(CCharEntity* PChar) { this->type = 0x13; this->size = 0x6F; const char* query = "SELECT sandoria_cp, bastok_cp, windurst_cp, beastman_seal, kindred_seal, kindred_crest, \ high_kindred_crest, sacred_kindred_crest, ancient_beastcoin, valor_point, scyld, \ guild_fishing, guild_woodworking, guild_smithing, guild_goldsmithing, guild_weaving, \ guild_leathercraft, guild_bonecraft, guild_alchemy, guild_cooking, cinder, fire_fewell, \ ice_fewell, wind_fewell, earth_fewell, lightning_fewell, water_fewell, light_fewell, \ dark_fewell, ballista_point, fellow_point, chocobuck_sandoria, chocobuck_bastok, chocobuck_windurst, \ research_mark, tunnel_worm, morion_worm, phantom_worm, moblin_marble, infamy, prestige, \ legion_point, spark_of_eminence, shining_star, imperial_standing, leujaoam_assault_point, \ mamool_assault_point, lebros_assault_point, periqia_assault_point, ilrusi_assault_point, \ nyzul_isle_assault_point, zeni_point, jetton, therion_ichor, allied_notes, cruor, resistance_credit, \ dominion_note, fifth_echelon_trophy, fourth_echelon_trophy, third_echelon_trophy, second_echelon_trophy, \ first_echelon_trophy, cave_points, id_tags, op_credits, traverser_stones, voidstones, kupofried_corundums, \ pheromone_sacks FROM char_points WHERE charid = %d"; int ret = Sql_Query(SqlHandle, query, PChar->id); if (ret != SQL_ERROR && Sql_NextRow(SqlHandle) == SQL_SUCCESS) { WBUFL(data, (0x04)-4) = Sql_GetIntData(SqlHandle, 0); WBUFL(data, (0x08)-4) = Sql_GetIntData(SqlHandle, 1); WBUFL(data, (0x0C)-4) = Sql_GetIntData(SqlHandle, 2); WBUFW(data, (0x10)-4) = Sql_GetUIntData(SqlHandle, 3); WBUFW(data, (0x12)-4) = Sql_GetUIntData(SqlHandle, 4); WBUFW(data, (0x14)-4) = Sql_GetUIntData(SqlHandle, 5); WBUFW(data, (0x16)-4) = Sql_GetUIntData(SqlHandle, 6); WBUFW(data, (0x18)-4) = Sql_GetUIntData(SqlHandle, 7); WBUFW(data, (0x1A)-4) = Sql_GetUIntData(SqlHandle, 8); WBUFW(data, (0x1C)-4) = Sql_GetUIntData(SqlHandle, 9); WBUFW(data, (0x1E)-4) = Sql_GetUIntData(SqlHandle, 10); WBUFL(data, (0x20)-4) = Sql_GetIntData(SqlHandle, 11); WBUFL(data, (0x24)-4) = Sql_GetIntData(SqlHandle, 12); WBUFL(data, (0x28)-4) = Sql_GetIntData(SqlHandle, 13); WBUFL(data, (0x2C)-4) = Sql_GetIntData(SqlHandle, 14); WBUFL(data, (0x30)-4) = Sql_GetIntData(SqlHandle, 15); WBUFL(data, (0x34)-4) = Sql_GetIntData(SqlHandle, 16); WBUFL(data, (0x38)-4) = Sql_GetIntData(SqlHandle, 17); WBUFL(data, (0x3C)-4) = Sql_GetIntData(SqlHandle, 18); WBUFL(data, (0x40)-4) = Sql_GetIntData(SqlHandle, 19); WBUFL(data, (0x44)-4) = Sql_GetIntData(SqlHandle, 20); WBUFB(data, (0x48)-4) = Sql_GetUIntData(SqlHandle, 21); WBUFB(data, (0x49)-4) = Sql_GetUIntData(SqlHandle, 22); WBUFB(data, (0x4A)-4) = Sql_GetUIntData(SqlHandle, 23); WBUFB(data, (0x4B)-4) = Sql_GetUIntData(SqlHandle, 24); WBUFB(data, (0x4C)-4) = Sql_GetUIntData(SqlHandle, 25); WBUFB(data, (0x4D)-4) = Sql_GetUIntData(SqlHandle, 26); WBUFB(data, (0x4E)-4) = Sql_GetUIntData(SqlHandle, 27); WBUFB(data, (0x4F)-4) = Sql_GetUIntData(SqlHandle, 28); WBUFL(data, (0x50)-4) = Sql_GetIntData(SqlHandle, 29); WBUFL(data, (0x54)-4) = Sql_GetIntData(SqlHandle, 30); WBUFW(data, (0x58)-4) = Sql_GetUIntData(SqlHandle, 31); WBUFW(data, (0x5A)-4) = Sql_GetUIntData(SqlHandle, 32); WBUFW(data, (0x5C)-4) = Sql_GetUIntData(SqlHandle, 33); // daily tally (2 byte) WBUFL(data, (0x60)-4) = Sql_GetIntData(SqlHandle, 34); WBUFB(data, (0x64)-4) = Sql_GetUIntData(SqlHandle, 35); WBUFB(data, (0x65)-4) = Sql_GetUIntData(SqlHandle, 36); WBUFB(data, (0x66)-4) = Sql_GetUIntData(SqlHandle, 37); WBUFL(data, (0x68)-4) = Sql_GetIntData(SqlHandle, 38); WBUFW(data, (0x6C)-4) = Sql_GetUIntData(SqlHandle, 39); WBUFW(data, (0x6E)-4) = Sql_GetUIntData(SqlHandle, 40); WBUFL(data, (0x70)-4) = Sql_GetIntData(SqlHandle, 41); WBUFL(data, (0x74)-4) = Sql_GetIntData(SqlHandle, 42); WBUFL(data, (0x78)-4) = Sql_GetIntData(SqlHandle, 43); WBUFL(data, (0x7C)-4) = Sql_GetIntData(SqlHandle, 44); WBUFL(data, (0x80)-4) = Sql_GetIntData(SqlHandle, 45); WBUFL(data, (0x84)-4) = Sql_GetIntData(SqlHandle, 46); WBUFL(data, (0x88)-4) = Sql_GetIntData(SqlHandle, 47); WBUFL(data, (0x8C)-4) = Sql_GetIntData(SqlHandle, 48); WBUFL(data, (0x90)-4) = Sql_GetIntData(SqlHandle, 49); WBUFL(data, (0x94)-4) = Sql_GetIntData(SqlHandle, 50); WBUFL(data, (0x98)-4) = Sql_GetIntData(SqlHandle, 51); WBUFL(data, (0x9C)-4) = Sql_GetIntData(SqlHandle, 52); WBUFL(data, (0xA0)-4) = Sql_GetIntData(SqlHandle, 53); WBUFL(data, (0xA4)-4) = Sql_GetIntData(SqlHandle, 54); // AMAN vouchers // unity accolades WBUFL(data, (0xAC)-4) = Sql_GetIntData(SqlHandle, 55); WBUFL(data, (0xB0)-4) = Sql_GetIntData(SqlHandle, 56); WBUFL(data, (0xB4)-4) = Sql_GetIntData(SqlHandle, 57); WBUFB(data, (0xB8)-4) = Sql_GetUIntData(SqlHandle, 58); WBUFB(data, (0xB9)-4) = Sql_GetUIntData(SqlHandle, 59); WBUFB(data, (0xBA)-4) = Sql_GetUIntData(SqlHandle, 60); WBUFB(data, (0xBB)-4) = Sql_GetUIntData(SqlHandle, 61); WBUFB(data, (0xBC)-4) = Sql_GetUIntData(SqlHandle, 62); WBUFB(data, (0xBD)-4) = Sql_GetUIntData(SqlHandle, 63); WBUFB(data, (0xBE)-4) = Sql_GetUIntData(SqlHandle, 64); WBUFB(data, (0xBF)-4) = Sql_GetUIntData(SqlHandle, 65); WBUFL(data, (0xC0)-4) = Sql_GetIntData(SqlHandle, 66); WBUFL(data, (0xC4)-4) = Sql_GetIntData(SqlHandle, 67); WBUFL(data, (0xC8)-4) = Sql_GetIntData(SqlHandle, 68); WBUFB(data, (0xCC)-4) = Sql_GetUIntData(SqlHandle, 69); } }
void CParty::ReloadParty() { //check if partyflags have changed int ret = Sql_Query(SqlHandle, "SELECT charid, partyflag FROM accounts_parties WHERE partyid = %d;", m_PartyID); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) > 0) { uint8 j = 0; while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint32 charid = Sql_GetUIntData(SqlHandle, 0); uint16 memberflags = Sql_GetUIntData(SqlHandle, 1); if (memberflags & PARTY_LEADER) { bool found = false; for (auto member : members) { if (member->id == charid) { m_PLeader = member; found = true; } } if (!found) { m_PLeader = NULL; } } if (memberflags & PARTY_QM) { bool found = false; for (auto member : members) { if (member->id == charid) { m_PQuaterMaster = member; found = true; } } if (!found) { m_PQuaterMaster = NULL; } } } } //alliance if (this->m_PAlliance != NULL) { for (uint8 a = 0; a < m_PAlliance->partyList.size(); ++a) { for (uint8 i = 0; i < m_PAlliance->partyList.at(a)->members.size(); ++i) { CCharEntity* PChar = (CCharEntity*)m_PAlliance->partyList.at(a)->members.at(i); PChar->ReloadPartyDec(); uint16 alliance = 0; PChar->pushPacket(new CPartyDefinePacket(m_PAlliance->partyList.at(a))); int ret = Sql_Query(SqlHandle, "SELECT chars.charid, chars.charname, partyflag, pos_zone, partyid FROM accounts_parties \ LEFT JOIN chars ON accounts_parties.charid = chars.charid WHERE \ allianceid = %d ORDER BY partyflag & %u, timestamp;", m_PAlliance->m_AllianceID, PARTY_SECOND | PARTY_THIRD); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) > 0) { uint8 j = 0; while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { if (Sql_GetUIntData(SqlHandle, 2) & (PARTY_SECOND | PARTY_THIRD) != alliance) { alliance = Sql_GetUIntData(SqlHandle, 2) & (PARTY_SECOND | PARTY_THIRD); j = 0; } CCharEntity* PPartyMember = zoneutils::GetChar(Sql_GetUIntData(SqlHandle, 0)); if (PPartyMember) { PChar->pushPacket(new CPartyMemberUpdatePacket(PPartyMember, j, PChar->getZone())); } else { PChar->pushPacket(new CPartyMemberUpdatePacket( Sql_GetUIntData(SqlHandle, 0), Sql_GetData(SqlHandle, 1), Sql_GetUIntData(SqlHandle, 2), Sql_GetUIntData(SqlHandle, 3))); } j++; } } } } } else //regular party for (uint8 i = 0; i < members.size(); ++i)
void LoadMOBList() { const int8* Query = "SELECT zoneid, name, mobid, pos_rot, pos_x, pos_y, pos_z, \ respawntime, spawntype, dropid, mob_groups.HP, mob_groups.MP, minLevel, maxLevel, \ modelid, mJob, sJob, cmbSkill, cmbDmgMult, cmbDelay, behavior, links, mobType, immunity, \ systemid, mobsize, speed, \ STR, DEX, VIT, AGI, `INT`, MND, CHR, EVA, DEF, \ Slash, Pierce, H2H, Impact, \ Fire, Ice, Wind, Earth, Lightning, Water, Light, Dark, Element, \ mob_pools.familyid, name_prefix, unknown, animationsub, \ (mob_family_system.HP / 100), (mob_family_system.MP / 100), hasSpellScript, spellList, ATT, ACC, mob_groups.poolid \ FROM mob_groups INNER JOIN mob_pools ON mob_groups.poolid = mob_pools.poolid \ INNER JOIN mob_spawn_points ON mob_groups.groupid = mob_spawn_points.groupid \ INNER JOIN mob_family_system ON mob_pools.familyid = mob_family_system.familyid \ WHERE NOT (pos_x = 0 AND pos_y = 0 AND pos_z = 0);"; int32 ret = Sql_Query(SqlHandle, Query); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 ZoneID = (uint16)Sql_GetUIntData(SqlHandle, 0); CMobEntity* PMob = new CMobEntity; PMob->name.insert(0,Sql_GetData(SqlHandle,1)); PMob->id = (uint32)Sql_GetUIntData(SqlHandle,2); PMob->targid = (uint16)PMob->id & 0x0FFF; PMob->m_SpawnPoint.rotation = (uint8)Sql_GetIntData(SqlHandle,3); PMob->m_SpawnPoint.x = Sql_GetFloatData(SqlHandle,4); PMob->m_SpawnPoint.y = Sql_GetFloatData(SqlHandle,5); PMob->m_SpawnPoint.z = Sql_GetFloatData(SqlHandle,6); PMob->m_RespawnTime = Sql_GetUIntData(SqlHandle,7) * 1000; PMob->m_SpawnType = (SPAWNTYPE)Sql_GetUIntData(SqlHandle,8); PMob->m_DropID = Sql_GetUIntData(SqlHandle,9); PMob->HPmodifier = (uint32)Sql_GetIntData(SqlHandle,10); PMob->MPmodifier = (uint32)Sql_GetIntData(SqlHandle,11); PMob->m_minLevel = (uint8)Sql_GetIntData(SqlHandle,12); PMob->m_maxLevel = (uint8)Sql_GetIntData(SqlHandle,13); memcpy(&PMob->look,Sql_GetData(SqlHandle,14),23); PMob->SetMJob(Sql_GetIntData(SqlHandle,15)); PMob->SetSJob(Sql_GetIntData(SqlHandle,16)); PMob->m_Weapons[SLOT_MAIN]->setMaxHit(1); PMob->m_Weapons[SLOT_MAIN]->setSkillType(Sql_GetIntData(SqlHandle,17)); PMob->m_dmgMult = Sql_GetUIntData(SqlHandle, 18); PMob->m_Weapons[SLOT_MAIN]->setDelay((Sql_GetIntData(SqlHandle,19) * 1000)/60); PMob->m_Weapons[SLOT_MAIN]->setBaseDelay((Sql_GetIntData(SqlHandle,19) * 1000)/60); PMob->m_Behaviour = (uint16)Sql_GetIntData(SqlHandle,20); PMob->m_Link = (uint8)Sql_GetIntData(SqlHandle,21); PMob->m_Type = (uint8)Sql_GetIntData(SqlHandle,22); PMob->m_Immunity = (IMMUNITY)Sql_GetIntData(SqlHandle,23); PMob->m_EcoSystem = (ECOSYSTEM)Sql_GetIntData(SqlHandle,24); PMob->m_ModelSize += (uint8)Sql_GetIntData(SqlHandle,25); PMob->speed = (uint8)Sql_GetIntData(SqlHandle,26); PMob->speedsub = (uint8)Sql_GetIntData(SqlHandle,26); /*if(PMob->speed != 0) { PMob->speed += map_config.speed_mod; // whats this for? PMob->speedsub += map_config.speed_mod; }*/ PMob->strRank = (uint8)Sql_GetIntData(SqlHandle,27); PMob->dexRank = (uint8)Sql_GetIntData(SqlHandle,28); PMob->vitRank = (uint8)Sql_GetIntData(SqlHandle,29); PMob->agiRank = (uint8)Sql_GetIntData(SqlHandle,30); PMob->intRank = (uint8)Sql_GetIntData(SqlHandle,31); PMob->mndRank = (uint8)Sql_GetIntData(SqlHandle,32); PMob->chrRank = (uint8)Sql_GetIntData(SqlHandle,33); PMob->evaRank = (uint8)Sql_GetIntData(SqlHandle,34); PMob->defRank = (uint8)Sql_GetIntData(SqlHandle,35); PMob->attRank = (uint8)Sql_GetIntData(SqlHandle,57); PMob->accRank = (uint8)Sql_GetIntData(SqlHandle,58); PMob->setModifier(MOD_SLASHRES, (uint16)(Sql_GetFloatData(SqlHandle,36) * 1000)); PMob->setModifier(MOD_PIERCERES,(uint16)(Sql_GetFloatData(SqlHandle,37) * 1000)); PMob->setModifier(MOD_HTHRES, (uint16)(Sql_GetFloatData(SqlHandle,38) * 1000)); PMob->setModifier(MOD_IMPACTRES,(uint16)(Sql_GetFloatData(SqlHandle,39) * 1000)); PMob->setModifier(MOD_FIREDEF, (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -1000)); // These are stored as floating percentages PMob->setModifier(MOD_ICEDEF, (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -1000)); // and need to be adjusted into modifier units. PMob->setModifier(MOD_WINDDEF, (int16)((Sql_GetFloatData(SqlHandle, 42) - 1) * -1000)); // Higher DEF = lower damage. PMob->setModifier(MOD_EARTHDEF, (int16)((Sql_GetFloatData(SqlHandle, 43) - 1) * -1000)); // Negatives signify increased damage. PMob->setModifier(MOD_THUNDERDEF, (int16)((Sql_GetFloatData(SqlHandle, 44) - 1) * -1000)); // Positives signify reduced damage. PMob->setModifier(MOD_WATERDEF, (int16)((Sql_GetFloatData(SqlHandle, 45) - 1) * -1000)); // Ex: 125% damage would be 1.25, 50% damage would be 0.50 PMob->setModifier(MOD_LIGHTDEF, (int16)((Sql_GetFloatData(SqlHandle, 46) - 1) * -1000)); // (1.25 - 1) * -1000 = -250 DEF PMob->setModifier(MOD_DARKDEF, (int16)((Sql_GetFloatData(SqlHandle, 47) - 1) * -1000)); // (0.50 - 1) * -1000 = 500 DEF PMob->setModifier(MOD_FIRERES, (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -100)); // These are stored as floating percentages PMob->setModifier(MOD_ICERES, (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -100)); // and need to be adjusted into modifier units. PMob->setModifier(MOD_WINDRES, (int16)((Sql_GetFloatData(SqlHandle, 42) - 1) * -100)); // Higher RES = lower damage. PMob->setModifier(MOD_EARTHRES, (int16)((Sql_GetFloatData(SqlHandle, 43) - 1) * -100)); // Negatives signify lower resist chance. PMob->setModifier(MOD_THUNDERRES, (int16)((Sql_GetFloatData(SqlHandle, 44) - 1) * -100)); // Positives signify increased resist chance. PMob->setModifier(MOD_WATERRES, (int16)((Sql_GetFloatData(SqlHandle, 45) - 1) * -100)); PMob->setModifier(MOD_LIGHTRES, (int16)((Sql_GetFloatData(SqlHandle, 46) - 1) * -100)); PMob->setModifier(MOD_DARKRES, (int16)((Sql_GetFloatData(SqlHandle, 47) - 1) * -100)); PMob->m_Element = (uint8)Sql_GetIntData(SqlHandle,48); PMob->m_Family = (uint16)Sql_GetIntData(SqlHandle,49); PMob->m_name_prefix = (uint8)Sql_GetIntData(SqlHandle,50); PMob->m_unknown = (uint32)Sql_GetIntData(SqlHandle,51); //Special sub animation for Mob (yovra, jailer of love, phuabo) // yovra 1: en hauteur, 2: en bas, 3: en haut // phuabo 1: sous l'eau, 2: sort de l'eau, 3: rentre dans l'eau PMob->animationsub = (uint32)Sql_GetIntData(SqlHandle,52); // Setup HP / MP Stat Percentage Boost PMob->HPscale = Sql_GetFloatData(SqlHandle,53); PMob->MPscale = Sql_GetFloatData(SqlHandle,54); PMob->PBattleAI = new CAIMobDummy(PMob); if (PMob->m_AllowRespawn = PMob->m_SpawnType == SPAWNTYPE_NORMAL) { PMob->PBattleAI->SetCurrentAction(ACTION_SPAWN); } // Check if we should be looking up scripts for this mob PMob->m_HasSpellScript = (uint8)Sql_GetIntData(SqlHandle,55); PMob->m_SpellListContainer = mobSpellList::GetMobSpellList(Sql_GetIntData(SqlHandle,56)); PMob->m_Pool = Sql_GetUIntData(SqlHandle,59); // must be here first to define mobmods mobutils::InitializeMob(PMob, GetZone(ZoneID)); GetZone(ZoneID)->InsertMOB(PMob); luautils::OnMobInitialize(PMob); PMob->saveModifiers(); PMob->saveMobModifiers(); } } // attach pets to mobs const int8* PetQuery = "SELECT zoneid, mob_mobid, pet_offset \ FROM mob_pets \ LEFT JOIN mob_spawn_points ON mob_pets.mob_mobid = mob_spawn_points.mobid \ LEFT JOIN mob_groups ON mob_spawn_points.groupid = mob_groups.groupid;"; ret = Sql_Query(SqlHandle, PetQuery); if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while(Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint16 ZoneID = (uint16)Sql_GetUIntData(SqlHandle, 0); uint32 masterid = (uint32)Sql_GetUIntData(SqlHandle,1); uint32 petid = masterid + (uint32)Sql_GetUIntData(SqlHandle,2); CMobEntity* PMaster = (CMobEntity*)GetZone(ZoneID)->GetEntity(masterid & 0x0FFF, TYPE_MOB); CMobEntity* PPet = (CMobEntity*)GetZone(ZoneID)->GetEntity(petid & 0x0FFF, TYPE_MOB); if(PMaster == NULL) { ShowError("zoneutils::loadMOBList PMaster is null. masterid: %d. Make sure x,y,z are not zeros, and that all entities are entered in the database!\n", masterid); } else if(PPet == NULL) { ShowError("zoneutils::loadMOBList PPet is null. petid: %d. Make sure x,y,z are not zeros!\n", petid); } else if(masterid == petid) { ShowError("zoneutils::loadMOBList Master and Pet are the same entity: %d\n", masterid); } else { // pet is always spawned by master PPet->m_AllowRespawn = false; PPet->m_SpawnType = SPAWNTYPE_SCRIPTED; PPet->PBattleAI->SetCurrentAction(ACTION_NONE); PPet->SetDespawnTimer(0); PMaster->PPet = PPet; PPet->PMaster = PMaster; } } } }
CMobEntity* InstantiateAlly(uint32 groupid, uint16 zoneID, CInstance* instance) { const char* Query = "SELECT zoneid, name, \ respawntime, spawntype, dropid, mob_groups.HP, mob_groups.MP, minLevel, maxLevel, \ modelid, mJob, sJob, cmbSkill, cmbDmgMult, cmbDelay, behavior, links, mobType, immunity, \ systemid, mobsize, speed, \ STR, DEX, VIT, AGI, `INT`, MND, CHR, EVA, DEF, \ Slash, Pierce, H2H, Impact, \ Fire, Ice, Wind, Earth, Lightning, Water, Light, Dark, Element, \ mob_pools.familyid, name_prefix, entityFlags, animationsub, \ (mob_family_system.HP / 100), (mob_family_system.MP / 100), hasSpellScript, spellList, ATT, ACC, mob_groups.poolid, \ allegiance, namevis, aggro, mob_pools.skill_list_id, mob_pools.true_detection, mob_family_system.detects, packet_name \ FROM mob_groups INNER JOIN mob_pools ON mob_groups.poolid = mob_pools.poolid \ INNER JOIN mob_family_system ON mob_pools.familyid = mob_family_system.familyid \ WHERE mob_groups.groupid = %u"; int32 ret = Sql_Query(SqlHandle, Query, groupid); CMobEntity* PMob = nullptr; if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { if (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { PMob = new CMobEntity; PMob->PInstance = instance; PMob->name.insert(0, (const char*)Sql_GetData(SqlHandle, 1)); PMob->packetName.insert(0, (const char*)Sql_GetData(SqlHandle, 61)); PMob->m_RespawnTime = Sql_GetUIntData(SqlHandle, 2) * 1000; PMob->m_SpawnType = (SPAWNTYPE)Sql_GetUIntData(SqlHandle, 3); PMob->m_DropID = Sql_GetUIntData(SqlHandle, 4); PMob->HPmodifier = (uint32)Sql_GetIntData(SqlHandle, 5); PMob->MPmodifier = (uint32)Sql_GetIntData(SqlHandle, 6); PMob->m_minLevel = (uint8)Sql_GetIntData(SqlHandle, 7); PMob->m_maxLevel = (uint8)Sql_GetIntData(SqlHandle, 8); memcpy(&PMob->look, Sql_GetData(SqlHandle, 9), 23); PMob->SetMJob(Sql_GetIntData(SqlHandle, 10)); PMob->SetSJob(Sql_GetIntData(SqlHandle, 11)); PMob->m_Weapons[SLOT_MAIN]->setMaxHit(1); PMob->m_Weapons[SLOT_MAIN]->setSkillType(Sql_GetIntData(SqlHandle, 12)); PMob->m_dmgMult = Sql_GetUIntData(SqlHandle, 13); PMob->m_Weapons[SLOT_MAIN]->setDelay((Sql_GetIntData(SqlHandle, 14) * 1000) / 60); PMob->m_Weapons[SLOT_MAIN]->setBaseDelay((Sql_GetIntData(SqlHandle, 14) * 1000) / 60); PMob->m_Behaviour = (uint16)Sql_GetIntData(SqlHandle, 15); PMob->m_Link = (uint8)Sql_GetIntData(SqlHandle, 16); PMob->m_Type = (uint8)Sql_GetIntData(SqlHandle, 17); PMob->m_Immunity = (IMMUNITY)Sql_GetIntData(SqlHandle, 18); PMob->m_EcoSystem = (ECOSYSTEM)Sql_GetIntData(SqlHandle, 19); PMob->m_ModelSize = (uint8)Sql_GetIntData(SqlHandle, 10); PMob->speed = (uint8)Sql_GetIntData(SqlHandle, 21); PMob->speedsub = (uint8)Sql_GetIntData(SqlHandle, 21); /*if(PMob->speed != 0) { PMob->speed += map_config.speed_mod; // whats this for? PMob->speedsub += map_config.speed_mod; }*/ PMob->strRank = (uint8)Sql_GetIntData(SqlHandle, 22); PMob->dexRank = (uint8)Sql_GetIntData(SqlHandle, 23); PMob->vitRank = (uint8)Sql_GetIntData(SqlHandle, 24); PMob->agiRank = (uint8)Sql_GetIntData(SqlHandle, 25); PMob->intRank = (uint8)Sql_GetIntData(SqlHandle, 26); PMob->mndRank = (uint8)Sql_GetIntData(SqlHandle, 27); PMob->chrRank = (uint8)Sql_GetIntData(SqlHandle, 28); PMob->evaRank = (uint8)Sql_GetIntData(SqlHandle, 29); PMob->defRank = (uint8)Sql_GetIntData(SqlHandle, 30); PMob->attRank = (uint8)Sql_GetIntData(SqlHandle, 52); PMob->accRank = (uint8)Sql_GetIntData(SqlHandle, 53); PMob->setModifier(Mod::SLASHRES, (uint16)(Sql_GetFloatData(SqlHandle, 31) * 1000)); PMob->setModifier(Mod::PIERCERES, (uint16)(Sql_GetFloatData(SqlHandle, 32) * 1000)); PMob->setModifier(Mod::HTHRES, (uint16)(Sql_GetFloatData(SqlHandle, 33) * 1000)); PMob->setModifier(Mod::IMPACTRES, (uint16)(Sql_GetFloatData(SqlHandle, 34) * 1000)); PMob->setModifier(Mod::FIRERES, (int16)((Sql_GetFloatData(SqlHandle, 35) - 1) * -100)); // These are stored as floating percentages PMob->setModifier(Mod::ICERES, (int16)((Sql_GetFloatData(SqlHandle, 36) - 1) * -100)); // and need to be adjusted into modifier units. PMob->setModifier(Mod::WINDRES, (int16)((Sql_GetFloatData(SqlHandle, 37) - 1) * -100)); // Higher RES = lower damage. PMob->setModifier(Mod::EARTHRES, (int16)((Sql_GetFloatData(SqlHandle, 38) - 1) * -100)); // Negatives signify lower resist chance. PMob->setModifier(Mod::THUNDERRES, (int16)((Sql_GetFloatData(SqlHandle, 39) - 1) * -100)); // Positives signify increased resist chance. PMob->setModifier(Mod::WATERRES, (int16)((Sql_GetFloatData(SqlHandle, 40) - 1) * -100)); PMob->setModifier(Mod::LIGHTRES, (int16)((Sql_GetFloatData(SqlHandle, 41) - 1) * -100)); PMob->setModifier(Mod::DARKRES, (int16)((Sql_GetFloatData(SqlHandle, 42) - 1) * -100)); PMob->m_Element = (uint8)Sql_GetIntData(SqlHandle, 43); PMob->m_Family = (uint16)Sql_GetIntData(SqlHandle, 44); PMob->m_name_prefix = (uint8)Sql_GetIntData(SqlHandle, 45); PMob->m_flags = (uint32)Sql_GetIntData(SqlHandle, 46); //Special sub animation for Mob (yovra, jailer of love, phuabo) // yovra 1: en hauteur, 2: en bas, 3: en haut // phuabo 1: sous l'eau, 2: sort de l'eau, 3: rentre dans l'eau PMob->animationsub = (uint32)Sql_GetIntData(SqlHandle, 47); // Setup HP / MP Stat Percentage Boost PMob->HPscale = Sql_GetFloatData(SqlHandle, 48); PMob->MPscale = Sql_GetFloatData(SqlHandle, 49); // Check if we should be looking up scripts for this mob PMob->m_HasSpellScript = (uint8)Sql_GetIntData(SqlHandle, 50); PMob->m_SpellListContainer = mobSpellList::GetMobSpellList(Sql_GetIntData(SqlHandle, 51)); PMob->m_Pool = Sql_GetUIntData(SqlHandle, 54); PMob->allegiance = Sql_GetUIntData(SqlHandle, 55); PMob->namevis = Sql_GetUIntData(SqlHandle, 56); PMob->m_Aggro = Sql_GetUIntData(SqlHandle, 57); PMob->m_MobSkillList = Sql_GetUIntData(SqlHandle, 58); PMob->m_TrueDetection = Sql_GetUIntData(SqlHandle, 59); PMob->m_Detects = Sql_GetUIntData(SqlHandle, 60); // must be here first to define mobmods mobutils::InitializeMob(PMob, zoneutils::GetZone(zoneID)); zoneutils::GetZone(zoneID)->InsertPET(PMob); luautils::OnMobInitialize(PMob); luautils::ApplyMixins(PMob); PMob->saveModifiers(); PMob->saveMobModifiers(); } } return PMob; }
int32 login_parse(int32 fd) { login_session_data_t* sd = (login_session_data_t*)session[fd]->session_data; //check if sd will not defined if (sd == nullptr) { session[fd]->session_data = new login_session_data_t{}; sd = (login_session_data_t*)session[fd]->session_data; sd->serviced = 0; login_sd_list.push_back(sd); sd->client_addr = session[fd]->client_addr; sd->login_fd = fd; } if (session[fd]->flag.eof) { do_close_login(sd, fd); return 0; } //all auth packets have one structure: // [login][passwords][code] => summary assign 33 bytes if (session[fd]->rdata.size() == 33) { char* buff = &session[fd]->rdata[0]; int8 code = ref<uint8>(buff, 32); std::string name(buff, buff + 16); std::string password(buff + 16, buff + 32); std::fill_n(sd->login, sizeof sd->login, '\0'); std::copy(name.cbegin(), name.cend(), sd->login); //data check if (check_string(name, 16) && check_string(password, 16)) { ShowWarning(CL_WHITE"login_parse" CL_RESET":" CL_WHITE"%s" CL_RESET" send unreadable data\n", ip2str(sd->client_addr, nullptr)); session[fd]->wdata.resize(1); ref<uint8>(session[fd]->wdata.data(), 0) = LOGIN_ERROR; do_close_login(sd, fd); return -1; } switch (code) { case LOGIN_ATTEMPT: { const char* fmtQuery = "SELECT accounts.id,accounts.status \ FROM accounts \ WHERE accounts.login = '******' AND accounts.password = PASSWORD('%s')"; int32 ret = Sql_Query(SqlHandle, fmtQuery, name.c_str(), password.c_str()); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { ret = Sql_NextRow(SqlHandle); sd->accid = (uint32)Sql_GetUIntData(SqlHandle, 0); uint8 status = (uint8)Sql_GetUIntData(SqlHandle, 1); if (status & ACCST_NORMAL) { //fmtQuery = "SELECT * FROM accounts_sessions WHERE accid = %d AND client_port <> 0"; //int32 ret = Sql_Query(SqlHandle,fmtQuery,sd->accid); //if( ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 ) //{ // ref<uint8>(session[fd]->wdata,0) = 0x05; // SESSION has already activated // WFIFOSET(fd,33); // do_close_login(sd,fd); // return 0; //} fmtQuery = "UPDATE accounts SET accounts.timelastmodify = NULL WHERE accounts.id = %d"; Sql_Query(SqlHandle, fmtQuery, sd->accid); fmtQuery = "SELECT charid, server_addr, server_port \ FROM accounts_sessions JOIN accounts \ ON accounts_sessions.accid = accounts.id \ WHERE accounts.id = %d;"; ret = Sql_Query(SqlHandle, fmtQuery, sd->accid); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) == 1) { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { uint32 charid = Sql_GetUIntData(SqlHandle, 0); uint64 ip = Sql_GetUIntData(SqlHandle, 1); uint64 port = Sql_GetUIntData(SqlHandle, 2); ip |= (port << 32); zmq::message_t chardata(sizeof(charid)); ref<uint32>((uint8*)chardata.data(), 0) = charid; zmq::message_t empty(0); queue_message(ip, MSG_LOGIN, &chardata, &empty); } } memset(&session[fd]->wdata[0], 0, 33); session[fd]->wdata.resize(33); ref<uint8>(session[fd]->wdata.data(), 0) = LOGIN_SUCCESS; ref<uint32>(session[fd]->wdata.data(), 1) = sd->accid; flush_fifo(fd); do_close_tcp(fd); } else if (status & ACCST_BANNED) { memset(&session[fd]->wdata[0], 0, 33); session[fd]->wdata.resize(33); // ref<uint8>(session[fd]->wdata,0) = LOGIN_SUCCESS; do_close_login(sd, fd); } //////22/03/2012 Fix for when a client crashes before fully logging in: // Before: When retry to login, would freeze client since login data corrupt. // After: Removes older login info if a client logs in twice (based on acc id!) //check for multiple logins from this account id int numCons = 0; for (login_sd_list_t::iterator i = login_sd_list.begin(); i != login_sd_list.end(); ++i) { if ((*i)->accid == sd->accid) { numCons++; } } if (numCons > 1) { ShowInfo("login_parse:" CL_WHITE"<%s>" CL_RESET" has logged in %i times! Removing older logins.\n", name.c_str(), numCons); for (int j = 0; j < (numCons - 1); j++) { for (login_sd_list_t::iterator i = login_sd_list.begin(); i != login_sd_list.end(); ++i) { if ((*i)->accid == sd->accid) { //ShowInfo("Current login fd=%i Removing fd=%i \n",sd->login_fd,(*i)->login_fd); login_sd_list.erase(i); break; } } } } ////// ShowInfo("login_parse:" CL_WHITE"<%s>" CL_RESET" was connected\n", name.c_str(), status); return 0; }
CSynthSuggestionPacket::CSynthSuggestionPacket(uint32 synthID) { this->type = 0x31; this->size = 0x1A; const int8* fmtQuery = "SELECT KeyItem, Wood, Smith, Gold, Cloth, Leather, Bone, Alchemy, Cook, Crystal, \ Result, Ingredient1, Ingredient2, Ingredient3, Ingredient4, Ingredient5, Ingredient6, Ingredient7, Ingredient8 \ FROM synth_recipes \ WHERE ID = %u \ LIMIT 1"; int32 ret = Sql_Query( SqlHandle, fmtQuery, synthID); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0 && Sql_NextRow(SqlHandle) == SQL_SUCCESS) { WBUFW(data,(0x04)) = Sql_GetUIntData(SqlHandle,10); //words 0x06, 0x08, 0x0A are subcraft number WBUFW(data,(0x0C)) = Sql_GetUIntData(SqlHandle,9); WBUFW(data,(0x0E)) = Sql_GetUIntData(SqlHandle,0); WBUFW(data,(0x10)) = Sql_GetUIntData(SqlHandle,11); WBUFW(data,(0x12)) = Sql_GetUIntData(SqlHandle,12); WBUFW(data,(0x14)) = Sql_GetUIntData(SqlHandle,13); WBUFW(data,(0x16)) = Sql_GetUIntData(SqlHandle,14); WBUFW(data,(0x18)) = Sql_GetUIntData(SqlHandle,15); WBUFW(data,(0x1A)) = Sql_GetUIntData(SqlHandle,16); WBUFW(data,(0x1C)) = Sql_GetUIntData(SqlHandle,17); WBUFW(data,(0x1E)) = Sql_GetUIntData(SqlHandle,18); //TODO: words 0x20 through 0x2E are the quantity per material WBUFW(data,(0x30)) = 0x01; } }
void LoadAbilitiesList() { // TODO: добавить поле message в таблицу memset(PAbilityList, 0, sizeof(PAbilityList)); const int8* Query = "SELECT " "abilityId," "IFNULL(min_id,0)," "name," "job," "level," "validTarget," "recastTime," "message1, " "message2, " "animation," "animationTime," "castTime," "actionType," "`range`," "isAOE," "recastId," "CE," "VE, " "meritModID, " "addType, " "required_expansion " "FROM abilities LEFT JOIN (SELECT mob_skill_name, MIN(mob_skill_id) AS min_id " "FROM mob_skills GROUP BY mob_skill_name) mob_skills_1 ON " "abilities.name = mob_skills_1.mob_skill_name " "WHERE job < %u AND abilityId < %u " "ORDER BY job, level ASC"; int32 ret = Sql_Query(SqlHandle, Query, MAX_JOBTYPE, MAX_ABILITY_ID); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { int8* expansionCode; Sql_GetData(SqlHandle, 20, &expansionCode, nullptr); if (luautils::IsExpansionEnabled(expansionCode) == false) { continue; } CAbility* PAbility = new CAbility(Sql_GetIntData(SqlHandle, 0)); PAbility->setMobSkillID(Sql_GetIntData(SqlHandle, 1)); PAbility->setName(Sql_GetData(SqlHandle, 2)); PAbility->setJob((JOBTYPE)Sql_GetIntData(SqlHandle, 3)); PAbility->setLevel(Sql_GetIntData(SqlHandle, 4)); PAbility->setValidTarget(Sql_GetIntData(SqlHandle, 5)); PAbility->setRecastTime(Sql_GetIntData(SqlHandle, 6)); PAbility->setMessage(Sql_GetIntData(SqlHandle, 7)); //PAbility->setMessage(Sql_GetIntData(SqlHandle,8)); PAbility->setAnimationID(Sql_GetIntData(SqlHandle, 9)); PAbility->setAnimationTime(std::chrono::milliseconds(Sql_GetIntData(SqlHandle, 10))); PAbility->setCastTime(std::chrono::milliseconds(Sql_GetIntData(SqlHandle, 11))); PAbility->setActionType(static_cast<ACTIONTYPE>(Sql_GetUIntData(SqlHandle, 12))); PAbility->setRange(Sql_GetFloatData(SqlHandle, 13)); PAbility->setAOE(Sql_GetIntData(SqlHandle, 14)); PAbility->setRecastId(Sql_GetIntData(SqlHandle, 15)); PAbility->setCE(Sql_GetIntData(SqlHandle, 16)); PAbility->setVE(Sql_GetIntData(SqlHandle, 17)); PAbility->setMeritModID(Sql_GetIntData(SqlHandle, 18)); PAbility->setAddType(Sql_GetUIntData(SqlHandle, 19)); PAbilityList[PAbility->getID()] = PAbility; PAbilitiesList[PAbility->getJob()].push_back(PAbility); } } const int8* Query2 = "SELECT recastId, job, level, maxCharges, chargeTime, meritModId FROM abilities_charges ORDER BY job, level ASC;"; ret = Sql_Query(SqlHandle, Query2); if (ret != SQL_ERROR && Sql_NumRows(SqlHandle) != 0) { while (Sql_NextRow(SqlHandle) == SQL_SUCCESS) { Charge_t* PCharge = new Charge_t; PCharge->ID = Sql_GetUIntData(SqlHandle, 0); PCharge->job = (JOBTYPE)Sql_GetUIntData(SqlHandle, 1); PCharge->level = Sql_GetUIntData(SqlHandle, 2); PCharge->maxCharges = Sql_GetUIntData(SqlHandle, 3); PCharge->chargeTime = Sql_GetUIntData(SqlHandle, 4); PCharge->merit = Sql_GetUIntData(SqlHandle, 5); PChargesList.push_back(PCharge); } } }