Пример #1
0
bool WorldSocket::SendPacket(const WorldPacket& pct)
{
    if (IsClosed())
        return false;

    // Dump outgoing packet.
    sLog.outWorldPacketDump(native_handle(), pct.GetOpcode(), pct.GetOpcodeName(), &pct, false);

    ServerPktHeader header(pct.size() + 2, pct.GetOpcode());
    crypt_.EncryptSend((uint8*) header.header, header.getHeaderLength());

    GuardType Guard(out_buffer_lock_);

    if (out_buffer_->space() >= pct.size() + header.getHeaderLength())
    {
        // Put the packet on the buffer.
        if (!out_buffer_->Write(header.header, header.getHeaderLength()))
            MANGOS_ASSERT(false);

        if (!pct.empty() && !out_buffer_->Write(pct.contents(), pct.size()))
            MANGOS_ASSERT(false);
    }
    else
    {
        // Enqueue the packet.
        throw std::exception("network write buffer is too small to accommodate packet");
    }

    StartAsyncSend();

    return true;
}
bool RASocket::SendPacket(const char* buf, size_t len)
{
    GuardType Guard(out_buffer_lock_);

    if (out_buffer_->Write((uint8*)buf, len))
    {
        StartAsyncSend();
        return true;
    }
    else
        sLog.outError("network write buffer is too small to accommodate packet");

    return false;
}
Пример #3
0
void Socket::OnWriteComplete(const boost::system::error_code& error, size_t bytes_transferred)
{
    if (error)
    {
        OnError(error);
        return;
    }

    GuardType Lock(out_buffer_lock_);

    write_operation_ = false;
    out_buffer_->Consume(bytes_transferred);
    out_buffer_->Prepare();

    StartAsyncSend();
}