Пример #1
0
int 
StdDeck_stringToMask(char *inString, StdDeck_CardMask *outMask) {
  char *p;
  int n=0, rank, suit, card;

  StdDeck_CardMask_RESET(*outMask);
  for (p=inString; p < inString + strlen(inString); p++) {
    if (*p == ' ')
      continue;
    for (rank=StdDeck_Rank_FIRST; rank <= StdDeck_Rank_LAST; rank++) 
      if (StdDeck_rankChars[rank] == toupper(*p))
        break;
    if (rank > StdDeck_Rank_LAST)
      break;
    ++p;
    for (suit=StdDeck_Suit_FIRST; suit <= StdDeck_Suit_LAST; suit++) 
      if (StdDeck_suitChars[suit] == tolower(*p))
        break;
    if (suit > StdDeck_Suit_LAST)
      break;
    ++p;
    card = StdDeck_MAKE_CARD(rank, suit);
    StdDeck_CardMask_SET(*outMask, card);
    ++n;
  }
    
  return n;
}
Пример #2
0
int
parseStandardRanksSuits(JNIEnv *env, jintArray ranks, jintArray suits,
                        StdDeck_CardMask *mcards, int *ncards)
{
  int i, status = 0;
  jsize nranks = (*env)->GetArrayLength(env, ranks);
  jsize nsuits = (*env)->GetArrayLength(env, suits);
  jint *jranks = (*env)->GetIntArrayElements(env, ranks, 0);
  jint *jsuits = (*env)->GetIntArrayElements(env, suits, 0);

  StdDeck_CardMask_RESET(*mcards);
  *ncards = 0;
  if (nranks != nsuits) {
    status = 1;
    goto release1;
  }
  for (i=0; i<nranks; i++) {
    int card = StdDeck_MAKE_CARD(jranks[i], jsuits[i]);
    if (StdDeck_CardMask_CARD_IS_SET(*mcards, card)) {
      status = 1;
      goto release1;
    }
    StdDeck_CardMask_SET(*mcards, card);
    (*ncards)++;
  }
#ifdef DEBUG
  printf("In C: Hand %s\n", DmaskString(StdDeck, *mcards));
#endif

 release1:
  (*env)->ReleaseIntArrayElements(env, ranks, jranks, JNI_ABORT);
  (*env)->ReleaseIntArrayElements(env, suits, jsuits, JNI_ABORT);
  return status;
}
Пример #3
0
int main( void )
{
  CardMask cards, cards1, peggedCards;
  HandVal handval1, handval2;
  EvxHandVal evxHandVal;

  StdDeck_CardMask_RESET(peggedCards);
  StdDeck_CardMask_SET(peggedCards, 
                       StdDeck_MAKE_CARD(StdDeck_Rank_ACE, 
                                         StdDeck_Suit_DIAMONDS));
  StdDeck_CardMask_SET(peggedCards, 
                       StdDeck_MAKE_CARD(StdDeck_Rank_ACE, 
                                         StdDeck_Suit_HEARTS));
  ENUMERATE_5_CARDS_D(cards, peggedCards, 
                    {
                      StdDeck_CardMask_OR(cards1, cards, peggedCards);
                      handval1 = Hand_EVAL_N(cards1, 7);
                      evxHandVal = Hand_EVAL_X7(CardMask_CLUBS(cards1), 
                                                CardMask_DIAMONDS(cards1),
                                                CardMask_HEARTS(cards1),
                                                CardMask_SPADES(cards1));
                      handval2 = EvxHandVal_toHandVal(evxHandVal);
                      if (handval1 != handval2)
                        {
                          fprintf(stderr, "eval_n() and eval_x7() disagree\n");
                          printf("0\n");
                          Deck_printMask(cards);                        
                          printf(": ");                                 
                          HandVal_print(handval1);                  
                          printf(", ");
                          HandVal_print(handval2);                  
                          printf("\n");                                 
                          exit(0);
                        }
		      printf("%d %d %d %d %d %d\n", 
			     HandVal_HANDTYPE(handval1),
			     HandVal_TOP_CARD(handval1),
			     HandVal_SECOND_CARD(handval1),
			     HandVal_THIRD_CARD(handval1),
			     HandVal_FOURTH_CARD(handval1),
			     HandVal_FIFTH_CARD(handval1));
                    });
Пример #4
0
StdDeck_CardMask
parseLongStandard(jlong lmask)
{
  int i;
  jlong flag;
  StdDeck_CardMask mask;

  StdDeck_CardMask_RESET(mask);
  for (i=0, flag=1; i<StdDeck_N_CARDS; i++, flag<<=1)
    if (lmask & flag)
      StdDeck_CardMask_SET(mask, i);
  return mask;
}      
Пример #5
0
int main() {
  StdDeck_CardMask set_var[2];
  int num_sets = 2;
  int set_sizes[2] = {2, 1};
  StdDeck_CardMask dead_cards;
  int i;
  
  StdDeck_CardMask_RESET(dead_cards);
  for (i=0; i<39; i++) /* remove three suits to reduce output */
    StdDeck_CardMask_SET(dead_cards, i);
  DECK_ENUMERATE_COMBINATIONS_D(StdDeck, set_var, num_sets,
                                set_sizes, dead_cards,
  { 
    for (i=0; i<num_sets; i++) { 
      printf("%s | ", DmaskString(StdDeck, set_var[i])); 
    } 
    printf("\n"); 
  } 
    );
Пример #6
0
static CardMask Strings2CardMask(int strings_count, char* strings[])
{
  CardMask cards;
  CardMask dead;

  CardMask_RESET(cards);
  CardMask_RESET(dead);

  int card;
  int i;
  for(i = 0; i < strings_count; i++) {
    card = -1;
    assert(Deck_stringToCard(strings[i], &card) != 0);
    assert(StdDeck_CardMask_CARD_IS_SET(dead, card) == 0);
    StdDeck_CardMask_SET(cards, card);
  }

  return cards;
}
Пример #7
0
static int
parseArgs(int argc, char **argv,
          enum_game_t *game, enum_sample_t *enumType, int *niter,
          StdDeck_CardMask pockets[], StdDeck_CardMask *board,
          StdDeck_CardMask *dead, int *npockets, int *nboard,
          int *terse) {
  /* we have a type problem: we define the masks here as
     StdDeck_CardMask, which makes it impossible to hold jokers.
     we need to redesign some of the deck typing to make this work... */
  enum_gameparams_t *gameParams = enumGameParams(game_holdem);
  enum { ST_OPTIONS, ST_POCKET, ST_BOARD, ST_DEAD } state;
  int ncards;
  int card;
  int i;

  state = ST_OPTIONS;
  *npockets = *nboard = ncards = 0;
  *terse = 0;
  *game = game_holdem;
  *enumType = ENUM_EXHAUSTIVE;
  StdDeck_CardMask_RESET(*dead);
  StdDeck_CardMask_RESET(*board);
  for (i=0; i<ENUM_MAXPLAYERS; i++)
    StdDeck_CardMask_RESET(pockets[i]);
  while (++argv, --argc) {
    if (state == ST_OPTIONS) {
      if (argv[0][0] != '-') {
        state = ST_POCKET;
        argv--; argc++;
      } else {
        if (strcmp(*argv, "-mc") == 0) {
          *enumType = ENUM_SAMPLE;
          if (argc < 1)
            return 1;
          *niter = strtol(argv[1], NULL, 0);
          if (*niter <= 0 || errno != 0)
            return 1;
          argv++; argc--;                       /* put card back in list */
        } else if (strcmp(*argv, "-t") == 0) {
          *terse = 1;
        } else if (strcmp(*argv, "-h") == 0) {
          *game = game_holdem;
        } else if (strcmp(*argv, "-h8") == 0) {
          *game = game_holdem8;
        } else if (strcmp(*argv, "-o") == 0) {
          *game = game_omaha;
        } else if (strcmp(*argv, "-o8") == 0) {
          *game = game_omaha8;
        } else if (strcmp(*argv, "-7s") == 0) {
          *game = game_7stud;
        } else if (strcmp(*argv, "-7s8") == 0) {
          *game = game_7stud8;
        } else if (strcmp(*argv, "-7snsq") == 0) {
          *game = game_7studnsq;
        } else if (strcmp(*argv, "-r") == 0) {
          *game = game_razz;
        } else if (strcmp(*argv, "-5d") == 0) {
          *game = game_5draw;
        } else if (strcmp(*argv, "-5d8") == 0) {
          *game = game_5draw8;
        } else if (strcmp(*argv, "-5dnsq") == 0) {
          *game = game_5drawnsq;
        } else if (strcmp(*argv, "-l") == 0) {
          *game = game_lowball;
        } else if (strcmp(*argv, "-l27") == 0) {
          *game = game_lowball27;
        } else {                                /* unknown option switch */
          return 1;
        }
        if ((gameParams = enumGameParams(*game)) == NULL)
          return 1;
      }
      
    } else if (state == ST_POCKET) {
      if (strcmp(*argv, "-") == 0) {            /* player delimiter */
        if (ncards > 0) {                       /* is a player pending? */
          if (ncards < gameParams->minpocket)   /* too few pocket cards */
            return 1;
          (*npockets)++;
          ncards = 0;
        }
        state = ST_POCKET;
      } else if (strcmp(*argv, "--") == 0) {    /* board prefix */
        state = ST_BOARD;
      } else if (strcmp(*argv, "/") == 0) {     /* dead card prefix */
        state = ST_DEAD;
      } else {
        if (*npockets >= ENUM_MAXPLAYERS)           /* too many players */
          return 1;
        if (DstringToCard(StdDeck, *argv, &card) == 0) /* parse error */
          return 1;
        if (StdDeck_CardMask_CARD_IS_SET(*dead, card)) /* card already seen */
          return 1;
        StdDeck_CardMask_SET(pockets[*npockets], card);
        StdDeck_CardMask_SET(*dead, card);
        ncards++;
        if (ncards == gameParams->maxpocket) {  /* implicit player delimiter */
          (*npockets)++;
          ncards = 0;
        }
      }
      
    } else if (state == ST_BOARD) {
      if (strcmp(*argv, "/") == 0) {            /* dead card prefix */
        state = ST_DEAD;
      } else {
        if (DstringToCard(StdDeck, *argv, &card) == 0) /* parse error */
          return 1;
        if (StdDeck_CardMask_CARD_IS_SET(*dead, card)) /* card already seen */
          return 1;
        if (*nboard >= gameParams->maxboard) /* too many board cards */
          return 1;
        StdDeck_CardMask_SET(*board, card);
        StdDeck_CardMask_SET(*dead, card);
        (*nboard)++;
      }
      
    } else if (state == ST_DEAD) {
      if (strcmp(*argv, "-") == 0) {            /* player delimiter */
        if (ncards > 0) {                       /* is a player pending? */
          if (ncards < gameParams->minpocket)   /* too few pocket cards */
            return 1;
          (*npockets)++;
          ncards = 0;
        }
        state = ST_POCKET;
      } else {
        if (DstringToCard(StdDeck, *argv, &card) == 0) /* parse error */
          return 1;
        if (StdDeck_CardMask_CARD_IS_SET(*dead, card)) /* card already seen */
          return 1;
        StdDeck_CardMask_SET(*dead, card);
      }
    }
  }
  if (ncards > 0) {                             /* is a player pending? */
    if (ncards < gameParams->minpocket)         /* too few pocket cards */
      return 1;
    (*npockets)++;
    ncards = 0;
  }
  if (*npockets == 0)                           /* no players seen */
    return 1;
  return 0;
}
Пример #8
0
StdDeck_CardMask wrap_StdDeck_CardMask_SET(StdDeck_CardMask mask, unsigned int index) { StdDeck_CardMask_SET(mask, index); return mask; } ;
Пример #9
0
static int
OmahaHiLow8_Best(StdDeck_CardMask hole, StdDeck_CardMask board,
		 HandVal *hival, LowHandVal *loval,
		 StdDeck_CardMask *hicards, StdDeck_CardMask *locards) {
  StdDeck_CardMask allcards;
  LowHandVal allval;
  HandVal curhi, besthi;
  LowHandVal curlo, bestlo;
  StdDeck_CardMask hole1[OMAHA_MAXHOLE];
  StdDeck_CardMask board1[OMAHA_MAXBOARD];
  StdDeck_CardMask n1, n2, n3, n4, n5;
  int nhole, nboard;
  int eligible = 0;
  int i, h1, h2, b1, b2, b3;

  /* pluck out individual cards from hole and board masks, save in arrays */
  nhole = nboard = 0;
  for (i=0; i<StdDeck_N_CARDS; i++) {
    if (StdDeck_CardMask_CARD_IS_SET(hole, i)) {
      if (nhole >= OMAHA_MAXHOLE)
        return 1;                               /* too many hole cards */
      StdDeck_CardMask_RESET(hole1[nhole]);
      StdDeck_CardMask_SET(hole1[nhole], i);
      nhole++;
    }
    if (StdDeck_CardMask_CARD_IS_SET(board, i)) {
      if (StdDeck_CardMask_CARD_IS_SET(hole, i)) /* same card in hole and board */
        return 2;
      if (nboard >= OMAHA_MAXBOARD)
        return 3;                               /* too many board cards */
      StdDeck_CardMask_RESET(board1[nboard]);
      StdDeck_CardMask_SET(board1[nboard], i);
      nboard++;
    }
  }

  if (nhole < OMAHA_MINHOLE || nhole > OMAHA_MAXHOLE)
    return 4;                                   /* wrong # of hole cards */
  if (nboard < OMAHA_MINBOARD || nboard > OMAHA_MAXBOARD)
    return 5;                                   /* wrong # of board cards */

  /* quick test in case no low is possible with all 9 cards */
  if (loval != NULL) {
    StdDeck_CardMask_OR(allcards, hole, board);
    allval = StdDeck_Lowball8_EVAL(allcards, nhole + nboard);
    eligible = (allval != LowHandVal_NOTHING);
  }

  /* loop over all combinations of hole with board (60 for 4 hole cards
     and 5 board cards). */
  besthi = HandVal_NOTHING;
  bestlo = LowHandVal_NOTHING;
  /* {h1,h2} loop over all hole card combinations */
  for (h1=0; h1<nhole-1; h1++) {
    StdDeck_CardMask_RESET(n1);
    StdDeck_CardMask_OR(n1, n1, hole1[h1]);
    for (h2=h1+1; h2<nhole; h2++) {
      StdDeck_CardMask_OR(n2, n1, hole1[h2]);
      /* {b1,b2,b3} loop over all board card combinations */
      for (b1=0; b1<nboard-2; b1++) {
        StdDeck_CardMask_OR(n3, n2, board1[b1]);
        for (b2=b1+1; b2<nboard-1; b2++) {
          StdDeck_CardMask_OR(n4, n3, board1[b2]);
          for (b3=b2+1; b3<nboard; b3++) {
            if (hival != NULL) {
              StdDeck_CardMask_OR(n5, n4, board1[b3]);
              curhi = StdDeck_StdRules_EVAL_N(n5, 5);
              if (curhi > besthi || besthi == HandVal_NOTHING) {
                besthi = curhi;
		*hicards = n5;
	      }
            }
            if (loval != NULL && eligible) {
              curlo = StdDeck_Lowball8_EVAL(n5, 5);
              if (curlo < bestlo || bestlo == LowHandVal_NOTHING) {
                bestlo = curlo;
		*locards = n5;
	      }
            }
          }
        }
      }
    }
  }
  if (hival != NULL) *hival = besthi;
  if (loval != NULL) *loval = bestlo;
  return 0;
}