Пример #1
0
static INT32 DrvDoReset()
{
	SekOpen(0);
	SekReset();
	SekClose();

//	BurnYM3812Reset();

	BurnSampleReset();
#ifdef TOAPLAN_SOUND_SAMPLES_HACK
	StopAllSamples();
	
	for (INT32 i = 0; i <= 0x28; i++) {
		BurnSampleSetAllRoutes(i, 1.00, BURN_SND_ROUTE_BOTH);
		BurnSampleSetLoop(i, 0);
	}

	HiscoreReset();

	FadeoutReady = 0;
	FadeoutStop = 0;
	Playing1 = 0xff;
	Playing2 = 0xff;
	Play1 = 0;
	Counter1 = 0;
	Vol1 = 0;
	Wait = 0;
	Start = 0;
	Start2 = 0;
#endif

	bEnableInterrupts = false;

	return 0;
}
Пример #2
0
static INT32 DrvDoReset()
{
	SekOpen(0);
	SekReset();
	SekClose();
	
	BurnSampleReset();
#ifdef TOAPLAN_SOUND_SAMPLES_HACK
	StopAllSamples();
#endif

	return 0;
}
Пример #3
0
void fronttorture_unload(void)
{
  LbDataFreeAll(torture_load_files);
  memcpy(&frontend_palette, frontend_backup_palette, PALETTE_SIZE);
  StopAllSamples();
  // Clearing the space used for torture graphics
  clear_light_system(&game.lish);
  clear_computer();
  clear_things_and_persons_data();
  clear_mapmap();
  clear_slabs();
  clear_rooms();
  clear_dungeons();
}
Пример #4
0
static void tekipakiHD647180Write(UINT16 d)
{
	if (d == 0xfe) {
		StopAllSamples();
	}

	if (d >= 0x01 && d <= 0x03) {
		StopSamplesChannel0();
		BurnSampleSetLoop(d, 1);
		BurnSamplePlay(d);
	}
	
	if (d >= 0x04 && d <= 0x05) {
		StopSamplesChannel0();
		BurnSamplePlay(d);
	}

	if (d >= 0x06 && d <= 0x07) {
		StopSamplesChannel1();
		BurnSamplePlay(d);
	}

	if (d == 0x08 || d == 0x09) {
		StopSamplesChannel2();
		BurnSamplePlay(d);
	}

	if (d >= 0x0a && d <= 0x0d) {
		StopSamplesChannel3();
		BurnSamplePlay(d);
	}

	if (d == 0x0e || d == 0x12) {
		StopSamplesChannel4();
		BurnSamplePlay(d);
	}

	if (d >= 0x13 && d <= 0x14) {
		StopSamplesChannel5();
		BurnSamplePlay(d);
	}

	if (d == 0x15) {
		BurnSampleStop(d);
		BurnSamplePlay(d);
	}
}
Пример #5
0
static void samesameSndCmd(UINT16 d)
{
	if (d == 0x00 || d == 0xdf) {
		StopAllSamples();
	}

	if (d >= 0x01 && d <= 0x05) {
		StopSamplesChannel0();
		SetVolumeSamplesChannel0(1.00);
		FadeoutStop = 1;
		Start2 = 0;
		BurnSampleSetLoop(d, 1);
		BurnSamplePlay(d);
	}

	if (d == 0x06) {
		StopSamplesChannel0();
		BurnSamplePlay(d);
		Start2 = 72;
	}

	if (d == 0x07) {
		FadeoutReady = 1;
		Start = 1;
	}

	if (d == 0x08 || d == 0x09) {
		StopSamplesChannel1();
		BurnSamplePlay(d);
	}

	if (d >= 0x0a && d <= 0x0f) {
		StopSamplesChannel2();
		BurnSamplePlay(d);
	}

	if (d == 0x10 || d == 0x11) {
		StopSamplesChannel3();
		BurnSamplePlay(d);
	}

	if (d >= 0x12 && d <= 0x16) {
		StopSamplesChannel4();
		BurnSamplePlay(d);
	}

	if (d >= 0x17 && d <= 0x1b) {
		StopSamplesChannel5();
		BurnSamplePlay(d);
	}

	if (d >= 0x1c && d <= 0x1f) {
		StopSamplesChannel0();
		BurnSamplePlay(d);
	}

	if (d == 0x20 || d == 0x21) {
		StopSamplesChannel6();
		BurnSamplePlay(d);
	}

	if (d == 0x22) {
		StopSamplesChannel0();
		BurnSamplePlay(d);
	}

	if (d == 0x23) {
		StopSamplesChannel7();
		BurnSamplePlay(d);
	}

	if (d == 0x24) {
		StopSamplesChannel7();
		BurnSamplePlay(d);
		FadeoutReady = 1;
	}

	if (d == 0x25) {
		StopSamplesChannel0();
		SetVolumeSamplesChannel0(1.00);
		BurnSamplePlay(d);
		FadeoutStop = 1;
	}

	if (d == 0x26) {
		StopSamplesChannel2();
		BurnSamplePlay(d);
	}

	if (d == 0x27) {
		StopSamplesChannel0();
		SetVolumeSamplesChannel0(1.00);
		BurnSamplePlay(d);
		FadeoutStop = 1;
	}

	if (d == 0x28) {
		BurnSamplePlay(d);
	}
}
Пример #6
0
TbBool setup_heaps(void)
{
    TbBool low_memory;
    char snd_fname[2048];
    char *spc_fname;
    long i;
    SYNCDBG(8,"Starting");
    low_memory = false;
    if (!SoundDisabled)
    {
      StopAllSamples();
      close_sound_heap();
      if (sound_heap_memory != NULL)
      {
        LbMemoryFree(sound_heap_memory);
        sound_heap_memory = NULL;
      }
    }
    if (heap != NULL)
    {
      ERRORLOG("Graphics heap already allocated");
      LbMemoryFree(heap);
      heap = NULL;
    }
    // Allocate sound heap
    if (!SoundDisabled)
    {
      i = mem_size;
      while (sound_heap_memory == NULL)
      {
        sound_heap_size = get_best_sound_heap_size(i);
        i = get_smaller_memory_amount(i);
        sound_heap_memory = LbMemoryAlloc(sound_heap_size);
        if ((i <= 8) && (sound_heap_memory == NULL))
        {
          low_memory = true;
          break;
        }
      }
    }
    // Allocate graphics heap
    i = mem_size;
    while (heap == NULL)
    {
      heap_size = get_best_sound_heap_size(i);
      i = get_smaller_memory_amount(i);
      heap = LbMemoryAlloc(heap_size);
      if ((i <= 8) && (heap == NULL))
      {
        low_memory = true;
        break;
      }
    }
    SYNCMSG("GraphicsHeap Size %d", heap_size);

    if (low_memory)
    {
      SYNCDBG(8,"Low memory mode entered on heap allocation.");
      while (heap != NULL)
      {
        if ((!SoundDisabled) && (sound_heap_memory == NULL))
        {
          break;
        }
        if (!SoundDisabled)
        {
          if (sound_heap_size < heap_size)
          {
            heap_size -= 16384;
          } else
          if (sound_heap_size == heap_size)
          {
            heap_size -= 16384;
            sound_heap_size -= 16384;
          } else
          {
            sound_heap_size -= 16384;
          }
          if (sound_heap_size < 524288)
          {
            ERRORLOG("Unable to allocate heaps (small_mem)");
            return false;
          }
        } else
        {
          heap_size -= 16384;
        }
        if (heap_size < 524288)
        {
          if (sound_heap_memory != NULL)
          {
            LbMemoryFree(sound_heap_memory);
            sound_heap_memory = NULL;
          }
          ERRORLOG("Unable to allocate heaps (small_mem)");
          return false;
          }
        }
        if (sound_heap_memory != NULL)
        {
          LbMemoryFree(sound_heap_memory);
          sound_heap_memory = NULL;
        }
        if (heap != NULL)
        {
          LbMemoryFree(heap);
          heap = NULL;
        }
        if (!SoundDisabled)
        {
          sound_heap_memory = LbMemoryAlloc(sound_heap_size);
        }
        heap = LbMemoryAlloc(heap_size);
    }
    if (!SoundDisabled)
    {
      SYNCMSG("SoundHeap Size %d", sound_heap_size);
      // Prepare sound sample bank file names
      prepare_file_path_buf(snd_fname,FGrp_LrgSound,sound_fname);
      // language-specific speech file
      spc_fname = prepare_file_fmtpath(FGrp_LrgSound,"speech_%s.dat",get_language_lwrstr(install_info.lang_id));
      // default speech file
      if (!LbFileExists(spc_fname))
        spc_fname = prepare_file_path(FGrp_LrgSound,speech_fname);
      // speech file for english
      if (!LbFileExists(spc_fname))
        spc_fname = prepare_file_fmtpath(FGrp_LrgSound,"speech_%s.dat",get_language_lwrstr(1));
      // Initialize sample banks
      if (!init_sound_heap_two_banks(sound_heap_memory, sound_heap_size, snd_fname, spc_fname, 1622))
      {
        LbMemoryFree(sound_heap_memory);
        sound_heap_memory = NULL;
        SoundDisabled = true;
        ERRORLOG("Unable to initialize sound heap. Sound disabled.");
      }
    }
    return true;
}