//-------------------------------- void ForceCommand(std::string in) { UNUSED(in); if(busy) StopEngine(); force = true; }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPropVehicleDriveable::InputTurnOff( inputdata_t &inputdata ) { // If the player's in the vehicle, stop the engine. if ( GetServerVehicle()->GetPassenger( VEHICLE_DRIVER ) ) { StopEngine(); } }
void CCar::UpdateFuel(float time_delta) { if(!b_engine_on) return; if(m_current_rpm>m_min_rpm) m_fuel-=time_delta*(m_current_rpm-m_min_rpm)*m_fuel_consumption; else m_fuel-=time_delta*m_min_rpm*m_fuel_consumption; if(m_fuel<EPS) StopEngine(); }
MHIContext::~MHIContext() { StopEngine(); delete(m_engine); delete(m_dsmcc); if (m_face_loaded) FT_Done_Face(m_face); ClearDisplay(); ClearQueue(); }
void C_Client::Stop() { StopScene(); UnloadScreen(); StopEngine(); m_Network.Stop(); OnStop(); }
//-------------------------------- void QuitCommand(std::string in) { UNUSED(in); #ifdef USE_THREAD_FOR_INPUT if(busy || t.joinable()) StopEngine(); #endif // USE_THREAD_FOR_INPUT quit = true; }
void CLocationEngine::PrepareShutdown() { if(iEngineState > ELocationShutdown) { StopEngine(); iEngineState = ELocationShutdown; iTimer->After(KShutdownTimeout); } else { iEngineObserver->LocationShutdownComplete(); } }
//-------------------------------- int main(int argc, char* argv[]) { UNUSED(argc); UNUSED(argv); #ifdef TUNE_PARAMETERS for(int i = 0; i < NPARAMS; ++i) param.push_back(1); #endif InitEngine(); tt.clear(); max_search_depth = max_ply; time_remains = 300000000; time_base = 300000000; time_inc = 0; moves_per_session = 0; max_nodes_to_search = 0; time_command_sent = false; char in[0x4000]; while(!quit) { if(!std::cin.getline(in, sizeof(in), '\n')) std::cin.clear(); if(CmdProcess((std::string)in)) { // NiCheGoNeDeLaYem! } else if(!busy && LooksLikeMove((std::string)in)) { if(!MakeMoveFinaly(in)) std::cout << "Illegal move" << std::endl; else if(!force) { #ifdef USE_THREAD_FOR_INPUT if(t.joinable()) t.join(); t = std::thread(MainSearch); #else MainSearch(); #endif // USE_THREAD_FOR_INPUT } } else std::cout << "Unknown command: " << in << std::endl; } if(busy) StopEngine(); }
HRESULT CEngine::AddToLog(const char *pcTxt, bool bError) { if (_LogFile.is_open()) { double Time = glfwGetTime(); _LogFile << "Time passed:" << Time << " : "; if (bError) _LogFile << "ERROR : "; _LogFile << pcTxt << endl; if (bError) StopEngine(); } return H_OK; }
bool CCar::bfAssignMovement(CScriptEntityAction *tpEntityAction) { if (tpEntityAction->m_tMovementAction.m_bCompleted) return(false); u32 l_tInput = tpEntityAction->m_tMovementAction.m_tInputKeys; vfProcessInputKey(kFWD , !!(l_tInput & CScriptMovementAction::eInputKeyForward )); vfProcessInputKey(kBACK , !!(l_tInput & CScriptMovementAction::eInputKeyBack )); vfProcessInputKey(kL_STRAFE , !!(l_tInput & CScriptMovementAction::eInputKeyLeft )); vfProcessInputKey(kR_STRAFE , !!(l_tInput & CScriptMovementAction::eInputKeyRight )); vfProcessInputKey(kACCEL , !!(l_tInput & CScriptMovementAction::eInputKeyShiftUp )); vfProcessInputKey(kCROUCH , !!(l_tInput & CScriptMovementAction::eInputKeyShiftDown )); vfProcessInputKey(kJUMP , !!(l_tInput & CScriptMovementAction::eInputKeyBreaks )); if (!!(l_tInput & CScriptMovementAction::eInputKeyEngineOn)) StartEngine(); if (!!(l_tInput & CScriptMovementAction::eInputKeyEngineOff)) StopEngine(); //if (_abs(tpEntityAction->m_tMovementAction.m_fSpeed) > EPS_L) //m_current_rpm = _abs(tpEntityAction->m_tMovementAction.m_fSpeed*m_current_gear_ratio); return (true); }
//-------------------------------- void NewCommand(std::string in) { UNUSED(in); if(busy) StopEngine(); force = false; pondering_in_process = false; if(!xboard && !uci) { if(total_time_spent == 0) total_time_spent = 1e-5; std::cout << "( Total node count: " << total_nodes << ", total time spent: " << total_time_spent / 1000000.0 << " )" << std::endl << std::setprecision(4) << std::fixed << "( MNPS = " << total_nodes / total_time_spent << " )" << std::endl; } InitEngine(); tt.clear(); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CPropVehicleDriveable::ExitVehicle( int iRole ) { CBasePlayer *pPlayer = m_hPlayer; if ( !pPlayer ) return; m_hPlayer = NULL; ResetUseKey( pPlayer ); pPlayer->SetViewOffset( m_savedViewOffset ); m_playerOff.FireOutput( pPlayer, this, 0 ); // clear out the fire buttons m_attackaxis.Set( 0, pPlayer, this ); m_attack2axis.Set( 0, pPlayer, this ); m_nSpeed = 0; m_flThrottle = 0.0f; StopEngine(); m_VehiclePhysics.GetVehicle()->OnVehicleExit(); }
// Start or restart the MHEG engine. void MHIContext::Restart(int chanid, int sourceid, bool isLive) { int tuneinfo = m_tuneinfo.isEmpty() ? 0 : m_tuneinfo.takeFirst(); LOG(VB_MHEG, LOG_INFO, QString("[mhi] Restart ch=%1 source=%2 live=%3 tuneinfo=0x%4") .arg(chanid).arg(sourceid).arg(isLive).arg(tuneinfo,0,16)); m_currentSource = sourceid; m_currentStream = chanid ? chanid : -1; if (!(tuneinfo & kTuneKeepChnl)) m_currentChannel = m_currentStream; if (tuneinfo & kTuneKeepApp) { // We have tuned to the channel in order to find the streams. // Leave the MHEG engine running but restart the DSMCC carousel. // This is a bit of a mess but it's the only way to be able to // select streams from a different channel. if (!m_dsmcc) m_dsmcc = new Dsmcc(); { QMutexLocker locker(&m_dsmccLock); if (tuneinfo & kTuneCarReset) m_dsmcc->Reset(); ClearQueue(); } if (tuneinfo & (kTuneCarReset|kTuneCarId)) m_engine->EngineEvent(10); // NonDestructiveTuneOK } else { StopEngine(); m_audioTag = -1; m_videoTag = -1; if (!m_dsmcc) m_dsmcc = new Dsmcc(); { QMutexLocker locker(&m_dsmccLock); m_dsmcc->Reset(); ClearQueue(); } { QMutexLocker locker(&m_keyLock); m_keyQueue.clear(); } if (!m_engine) m_engine = MHCreateEngine(this); m_engine->SetBooting(); ClearDisplay(); m_updated = true; m_stop = false; m_isLive = isLive; // Don't set the NBI version here. Restart is called // after the PMT is processed. m_engineThread = new MThread("MHEG", this); m_engineThread->start(); } }
/** * Launch the app */ void System::Run() { try { Log("=============================================================="); Log("=========================Launching !========================="); Log("=============================================================="); //Initialize everything, at each step we check running to be sure the previous step go init correctly if(InitEngine()) { Log("Window opened, Width: "+ToString(_width)+"px, Height: "+ToString(_height)+"px"); if (!_renderer.Init(_width, _height,this)) { _error = true; Log("Renderer Init Error"); } LoadUis(); _renderer.SetMenu(_menu); _currentInput.SetWindowSize(vec2(_width, _height)); _currentUiDescriptor = _uis[_startupUiName]; _currentUi = _currentUiDescriptor->GetUi(); _currentUi->SetUiFunction(this); _renderer.SetupUi(_currentUi); //Reset the clock for delta time calculation Clock::GetRef().GetElapsedTime(); try { while(_running && !_error) { _running = !_currentInput.Update(); if (_uiChangeRequested) ChangeUi(); UiElement::ResetMouseInterception(); float delta = Clock::GetRef().GetElapsedTime(); if(_currentUiDescriptor->DisplayMenu()) _menu->Update(delta,&_currentInput, &_lastInput); _currentUi->Update(delta,&_currentInput,&_lastInput); _renderer.DrawFrame(delta,_displayMenu && _currentUiDescriptor->DisplayMenu()); SDL_GL_SwapWindow(_mainwindowPtr); _lastInput = _currentInput; } } catch(Exception e) { ReportError(e.what()); } _renderer.Unload(); StopEngine(); } } catch(Exception e) { ReportError(e.what()); StopEngine(); } }
void CCar::SwitchEngine() { if(b_engine_on) StopEngine(); else StartEngine(); }
//-------------------------------- void ResultCommand(std::string in) { UNUSED(in); if(busy) StopEngine(); }