Пример #1
0
/*
=================
ConsoleCommand
// these are added in cg_main, CG_Init so they tab-complete
=================
*/
qboolean	ConsoleCommand( void ) {
	char	*cmd;

	cmd = gi.argv(0);

	if ( Q_stricmp (cmd, "entitylist") == 0 ) 
	{
		Svcmd_EntityList_f();
		return qtrue;
	}

	if (Q_stricmp (cmd, "game_memory") == 0) {
		Svcmd_GameMem_f();
		return qtrue;
	}

//	if (Q_stricmp (cmd, "addbot") == 0) {
//		Svcmd_AddBot_f();
//		return qtrue;
//	}

	if (Q_stricmp (cmd, "nav") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_Nav_f ();
		return qtrue;
	}

	if (Q_stricmp (cmd, "npc") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_NPC_f ();
		return qtrue;
	}

	if (Q_stricmp (cmd, "use") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_Use_f ();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ICARUS" ) == 0 )	
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}

		Quake3Game()->Svcmd();

		return qtrue;
	}

	if ( Q_stricmp( cmd, "saberColor" ) == 0 )	
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_SaberColor_f();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "saber" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_Saber_f();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "saberblade" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_SaberBlade_f();
		return qtrue;
	}


	if ( Q_stricmp( cmd, "setForceJump" ) == 0 )	
	{
		Svcmd_ForceJump_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberThrow" ) == 0 )	
	{
		Svcmd_SaberThrow_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceHeal" ) == 0 )	
	{
		Svcmd_ForceHeal_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForcePush" ) == 0 )	
	{
		Svcmd_ForcePush_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForcePull" ) == 0 )	
	{
		Svcmd_ForcePull_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceSpeed" ) == 0 )	
	{
		Svcmd_ForceSpeed_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceGrip" ) == 0 )	
	{
		Svcmd_ForceGrip_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceLightning" ) == 0 )	
	{
		Svcmd_ForceLightning_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setMindTrick" ) == 0 )	
	{
		Svcmd_MindTrick_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberDefense" ) == 0 )	
	{
		Svcmd_SaberDefense_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberOffense" ) == 0 )	
	{
		Svcmd_SaberOffense_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceRage" ) == 0 )	
	{
		Svcmd_ForceSetLevel_f( FP_RAGE );
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceDrain" ) == 0 )	
	{
		Svcmd_ForceSetLevel_f( FP_DRAIN );
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceProtect" ) == 0 )	
	{
		Svcmd_ForceSetLevel_f( FP_PROTECT );
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceAbsorb" ) == 0 )	
	{
		Svcmd_ForceSetLevel_f( FP_ABSORB );
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceSight" ) == 0 )	
	{
		Svcmd_ForceSetLevel_f( FP_SEE );
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceAll" ) == 0 )	
	{
		Svcmd_ForceJump_f();
		Svcmd_SaberThrow_f();
		Svcmd_ForceHeal_f();
		Svcmd_ForcePush_f();
		Svcmd_ForcePull_f();
		Svcmd_ForceSpeed_f();
		Svcmd_ForceGrip_f();
		Svcmd_ForceLightning_f();
		Svcmd_MindTrick_f();
		Svcmd_SaberDefense_f();
		Svcmd_SaberOffense_f();
		Svcmd_ForceSetLevel_f( FP_RAGE );
		Svcmd_ForceSetLevel_f( FP_DRAIN );
		Svcmd_ForceSetLevel_f( FP_PROTECT );
		Svcmd_ForceSetLevel_f( FP_ABSORB );
		Svcmd_ForceSetLevel_f( FP_SEE );
		for ( int i = SS_NONE+1; i < SS_NUM_SABER_STYLES; i++ )
		{
			g_entities[0].client->ps.saberStylesKnown |= (1<<i);
		}
		return qtrue;
	}
	if ( Q_stricmp( cmd, "saberAttackCycle" ) == 0 )	
	{
		Svcmd_SaberAttackCycle_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "runscript" ) == 0 ) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char *cmd2 = gi.argv(1);

		if ( cmd2 && cmd2[0] )
		{
			char *cmd3 = gi.argv(2);
			if ( cmd3 && cmd3[0] )
			{
				gentity_t *found = NULL;
				if ( (found = G_Find(NULL, FOFS(targetname), cmd2 ) ) != NULL )
				{
					Quake3Game()->RunScript( found, cmd3 );
				}
				else
				{
					//can't find cmd2
					gi.Printf( S_COLOR_RED"runscript: can't find targetname %s\n", cmd2 );
				}
			}
			else
			{
				Quake3Game()->RunScript( &g_entities[0], cmd2 );
			}
		}
		else
		{
			gi.Printf( S_COLOR_RED"usage: runscript <ent targetname> scriptname\n" );
		}
		//FIXME: else warning
		return qtrue;
	}

	if ( Q_stricmp( cmd, "playerteam" ) == 0 ) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char	*cmd2 = gi.argv(1);
		int		n;

		if ( !*cmd2 || !cmd2[0] )
		{
			gi.Printf( S_COLOR_RED"'playerteam' - change player team, requires a team name!\n" );
			gi.Printf( S_COLOR_RED"Valid team names are:\n");
			for ( n = (TEAM_FREE + 1); n < TEAM_NUM_TEAMS; n++ )
			{
				gi.Printf( S_COLOR_RED"%s\n", GetStringForID( TeamTable, n ) );
			}
		}
		else
		{
			team_t	team;

			team = (team_t)GetIDForString( TeamTable, cmd2 );
			if ( team == -1 )
			{
				gi.Printf( S_COLOR_RED"'playerteam' unrecognized team name %s!\n", cmd2 );
				gi.Printf( S_COLOR_RED"Valid team names are:\n");
				for ( n = TEAM_FREE; n < TEAM_NUM_TEAMS; n++ )
				{
					gi.Printf( S_COLOR_RED"%s\n", GetStringForID( TeamTable, n ) );
				}
			}
			else
			{
				g_entities[0].client->playerTeam = team;
				//FIXME: convert Imperial, Malon, Hirogen and Klingon to Scavenger?
			}
		}
		return qtrue;
	}

	if ( Q_stricmp( cmd, "control" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char	*cmd2 = gi.argv(1);
		if ( !*cmd2 || !cmd2[0] )
		{
			if ( !G_ClearViewEntity( &g_entities[0] ) )
			{
				gi.Printf( S_COLOR_RED"control <NPC_targetname>\n", cmd2 );
			}
		}
		else
		{
			Q3_SetViewEntity( 0, cmd2 );
		}
		return qtrue;
	}

	if ( Q_stricmp( cmd, "grab" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char	*cmd2 = gi.argv(1);
		if ( !*cmd2 || !cmd2[0] )
		{
			if ( !G_ReleaseEntity( &g_entities[0] ) )
			{
				gi.Printf( S_COLOR_RED"grab <NPC_targetname>\n", cmd2 );
			}
		}
		else
		{
			G_GrabEntity( &g_entities[0], cmd2 );
		}
		return qtrue;
	}

	if ( Q_stricmp( cmd, "knockdown" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		G_Knockdown( &g_entities[0], &g_entities[0], vec3_origin, 300, qtrue );
		return qtrue;
	}

	if ( Q_stricmp( cmd, "playerModel" ) == 0 )
	{
		if ( gi.argc() == 1 )
		{
			gi.Printf( S_COLOR_RED"USAGE: playerModel <NPC Name>\n       playerModel <g2model> <skinhead> <skintorso> <skinlower>\n       playerModel player (builds player from customized menu settings)\n" );
			gi.Printf( "playerModel = %s ", va("%s %s %s %s\n", g_char_model->string, g_char_skin_head->string, g_char_skin_torso->string, g_char_skin_legs->string ) );
		}
		else if ( gi.argc() == 2 )
		{
			G_ChangePlayerModel( &g_entities[0], gi.argv(1) );
		}
		else if (  gi.argc() == 5 )
		{
			//instead of setting it directly via a command, we now store it in cvars
			//G_ChangePlayerModel( &g_entities[0], va("%s|%s|%s|%s", gi.argv(1), gi.argv(2), gi.argv(3), gi.argv(4)) );
			gi.cvar_set("g_char_model", gi.argv(1) );
			gi.cvar_set("g_char_skin_head", gi.argv(2) );
			gi.cvar_set("g_char_skin_torso", gi.argv(3) );
			gi.cvar_set("g_char_skin_legs", gi.argv(4) );
			G_InitPlayerFromCvars( &g_entities[0] );
		}
		return qtrue;
	}

	if ( Q_stricmp( cmd, "playerTint" ) == 0 )
	{
		if ( gi.argc() == 4 )
		{
			g_entities[0].client->renderInfo.customRGBA[0] = atoi(gi.argv(1));
			g_entities[0].client->renderInfo.customRGBA[1] = atoi(gi.argv(2));
			g_entities[0].client->renderInfo.customRGBA[2] = atoi(gi.argv(3));
			gi.cvar_set("g_char_color_red", gi.argv(1) );
			gi.cvar_set("g_char_color_green", gi.argv(2) );
			gi.cvar_set("g_char_color_blue", gi.argv(3) );
		}
		else
		{
			gi.Printf( S_COLOR_RED"USAGE: playerTint <red 0 - 255> <green 0 - 255> <blue 0 - 255>\n" );
			gi.Printf( "playerTint = %s\n", va("%d %d %d", g_char_color_red->integer, g_char_color_green->integer, g_char_color_blue->integer ) );
		}
		return qtrue;
	}
	if ( Q_stricmp( cmd, "nexttestaxes" ) == 0 )
	{
		G_NextTestAxes();
	}

	if ( Q_stricmp( cmd, "exitview" ) == 0 )
	{
		Svcmd_ExitView_f();
	}
	
	if (Q_stricmp (cmd, "iknowkungfu") == 0)
	{
		gi.cvar_set( "g_debugMelee", "1" );
		G_SetWeapon( &g_entities[0], WP_MELEE );
		for ( int i = FP_FIRST; i < NUM_FORCE_POWERS; i++ )
		{
			g_entities[0].client->ps.forcePowersKnown |= ( 1 << i );
			if ( i == FP_TELEPATHY )
			{
				g_entities[0].client->ps.forcePowerLevel[i] = FORCE_LEVEL_4;
			}
			else
			{
				g_entities[0].client->ps.forcePowerLevel[i] = FORCE_LEVEL_3;
			}
		}
	}

	return qfalse;
}
Пример #2
0
/*
=================
ConsoleCommand

=================
*/
qboolean	ConsoleCommand( void ) {
	char	*cmd;

	cmd = gi.argv(0);

	if ( Q_stricmp (cmd, "entitylist") == 0 ) 
	{
		Svcmd_EntityList_f();
		return qtrue;
	}

	if (Q_stricmp (cmd, "game_memory") == 0) {
		Svcmd_GameMem_f();
		return qtrue;
	}

//	if (Q_stricmp (cmd, "addbot") == 0) {
//		Svcmd_AddBot_f();
//		return qtrue;
//	}

	if (Q_stricmp (cmd, "nav") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_Nav_f ();
		return qtrue;
	}

	if (Q_stricmp (cmd, "npc") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_NPC_f ();
		return qtrue;
	}

	if (Q_stricmp (cmd, "use") == 0) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_Use_f ();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ICARUS" ) == 0 )	
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_ICARUS_f();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "saberColor" ) == 0 )	
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		Svcmd_SaberColor_f();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "setForceJump" ) == 0 )	
	{
		Svcmd_ForceJump_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberThrow" ) == 0 )	
	{
		Svcmd_SaberThrow_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceHeal" ) == 0 )	
	{
		Svcmd_ForceHeal_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForcePush" ) == 0 )	
	{
		Svcmd_ForcePush_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForcePull" ) == 0 )	
	{
		Svcmd_ForcePull_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceSpeed" ) == 0 )	
	{
		Svcmd_ForceSpeed_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceGrip" ) == 0 )	
	{
		Svcmd_ForceGrip_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceLightning" ) == 0 )	
	{
		Svcmd_ForceLightning_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setMindTrick" ) == 0 )	
	{
		Svcmd_MindTrick_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberDefense" ) == 0 )	
	{
		Svcmd_SaberDefense_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setSaberOffense" ) == 0 )	
	{
		Svcmd_SaberOffense_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "setForceAll" ) == 0 )	
	{
		Svcmd_ForceJump_f();
		Svcmd_SaberThrow_f();
		Svcmd_ForceHeal_f();
		Svcmd_ForcePush_f();
		Svcmd_ForcePull_f();
		Svcmd_ForceSpeed_f();
		Svcmd_ForceGrip_f();
		Svcmd_ForceLightning_f();
		Svcmd_MindTrick_f();
		Svcmd_SaberDefense_f();
		Svcmd_SaberOffense_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "saberAttackCycle" ) == 0 )	
	{
		Svcmd_SaberAttackCycle_f();
		return qtrue;
	}
	if ( Q_stricmp( cmd, "runscript" ) == 0 ) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char *cmd2 = gi.argv(1);

		if ( cmd2 && cmd2[0] )
		{
			char *cmd3 = gi.argv(2);
			if ( cmd3 && cmd3[0] )
			{
				gentity_t *found = NULL;
				if ( (found = G_Find(NULL, FOFS(targetname), cmd2 ) ) != NULL )
				{
					ICARUS_RunScript( found, va( "%s/%s", Q3_SCRIPT_DIR, cmd3 ) );
				}
				else
				{
					//can't find cmd2
					gi.Printf( S_COLOR_RED"runscript: can't find targetname %s\n", cmd2 );
				}
			}
			else
			{
				ICARUS_RunScript( &g_entities[0], va( "%s/%s", Q3_SCRIPT_DIR, cmd2 ) );
			}
		}
		else
		{
			gi.Printf( S_COLOR_RED"usage: runscript <ent targetname> scriptname\n" );
		}
		//FIXME: else warning
		return qtrue;
	}

	if ( Q_stricmp( cmd, "playerteam" ) == 0 ) 
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char	*cmd2 = gi.argv(1);
		int		n;

		if ( !*cmd2 || !cmd2[0] )
		{
			gi.Printf( S_COLOR_RED"'playerteam' - change player team, requires a team name!\n" );
			gi.Printf( S_COLOR_RED"Valid team names are:\n");
			for ( n = (TEAM_FREE + 1); n < TEAM_NUM_TEAMS; n++ )
			{
				gi.Printf( S_COLOR_RED"%s\n", TeamNames[n] );
			}
		}
		else
		{
			team_t	team;

			team = TranslateTeamName( cmd2 );
			if ( team == TEAM_FREE )
			{
				gi.Printf( S_COLOR_RED"'playerteam' unrecognized team name %s!\n", cmd2 );
				gi.Printf( S_COLOR_RED"Valid team names are:\n");
				for ( n = (TEAM_FREE + 1); n < TEAM_NUM_TEAMS; n++ )
				{
					gi.Printf( S_COLOR_RED"%s\n", TeamNames[n] );
				}
			}
			else
			{
				g_entities[0].client->playerTeam = team;
				//FIXME: convert Imperial, Malon, Hirogen and Klingon to Scavenger?
			}
		}
		return qtrue;
	}

	if ( Q_stricmp( cmd, "control" ) == 0 )
	{
		if ( !g_cheats->integer ) 
		{
			gi.SendServerCommand( 0, "print \"Cheats are not enabled on this server.\n\"");
			return qfalse;
		}
		char	*cmd2 = gi.argv(1);
		if ( !*cmd2 || !cmd2[0] )
		{
			if ( !G_ClearViewEntity( &g_entities[0] ) )
			{
				gi.Printf( S_COLOR_RED"control <NPC_targetname>\n", cmd2 );
			}
		}
		else
		{
			Q3_SetViewEntity( 0, cmd2 );
		}
	}

	if ( Q_stricmp( cmd, "exitview" ) == 0 )
	{
		Svcmd_ExitView_f();
	}
	
	return qfalse;
}