Пример #1
0
void SortRoot (void)
/*****************************************************************************
 *
 *  Sort the moves at the root.  The heuristic is simple.  Try captures/
 *  promotions first.  Other moves are ordered based on their swapoff values.
 *
 *****************************************************************************/
{
   leaf *p;
   int f, t ;
   int side, xside;
   BitBoard enemyP;

   side = board.side;
   xside = 1^side;
   enemyP = board.b[xside][pawn];

   for (p = TreePtr[1]; p < TreePtr[2]; p++)
   {
      f = Value[cboard[FROMSQ(p->move)]];
      if (cboard[TOSQ(p->move)] != 0 || (p->move & PROMOTION))
      {
         t = Value[cboard[TOSQ(p->move)]];
         if (f < t)
            p->score = -1000 + t - f;
         else
            p->score = -1000 + SwapOff (p->move);
      }
      else 
         p->score = -3000 + SwapOff (p->move);

      p->score += taxicab[FROMSQ(p->move)][D5] - taxicab[TOSQ(p->move)][E4];

      if ( f == ValueP ) {
        /* Look at pushing Passed pawns first */
        if ( (enemyP & PassedPawnMask[side][TOSQ(p->move)]) == NULLBITBOARD )
           p->score +=50;
      } 
   }
}
Пример #2
0
void ShowMoveList (int ply)
/**************************************************************************
 *
 *  Print out the move list.  
 *
 **************************************************************************/
{
   leaf *node;
   int i = 0;
   
   for (node = TreePtr[ply]; node < TreePtr[ply+1]; node++)
   {
      SANMove (node->move, ply); 
      printf ("%5s %3d\t", SANmv, SwapOff(node->move));
      if (++i == 5)
      {
         printf ("\n"); 
         i = 0;
      }
   }
   printf ("\n");
} 
Пример #3
0
int PhasePick (leaf **p1, int ply)
/***************************************************************************
 *
 *  A phase style routine which returns the next move to the search.
 *  Hash move is first returned.  If it doesn't fail high, captures are
 *  generated, sorted and tried.  If no fail high still occur, the rest of
 *  the moves are generated and tried.
 *  The idea behind all this is to save time generating moves which might
 *  not be needed.
 *  CAVEAT: To implement this, the way that genmoves & friends are called
 *  have to be modified.  In particular, TreePtr[ply+1] = TreePtr[ply] must
 *  be set before the calls can be made.
 *  If the board ever gets corrupted during the search, then there is a bug
 *  in IsLegalMove() which has to be fixed.
 *
 ***************************************************************************/
{
   static leaf* p[MAXPLYDEPTH];
   leaf *p2;
   int mv;
   int side;

   side = board.side;
   switch (pickphase[ply])
   {
      case PICKHASH:
         TreePtr[ply+1] = TreePtr[ply];
         pickphase[ply] = PICKGEN1;
         if (Hashmv[ply] && IsLegalMove (Hashmv[ply]))
         {
            TreePtr[ply+1]->move = Hashmv[ply];
            *p1 = TreePtr[ply+1]++;
            return (true);
         }

      case PICKGEN1:
         pickphase[ply] = PICKCAPT;
         p[ply] = TreePtr[ply+1];
         GenCaptures (ply);
         for (p2 = p[ply]; p2 < TreePtr[ply+1]; p2++)
            p2->score = SwapOff(p2->move) * WEIGHT + 
				Value[cboard[TOSQ(p2->move)]];

      case PICKCAPT:
         while (p[ply] < TreePtr[ply+1])
         {
            pick (p[ply], ply);
            if ((p[ply]->move & MOVEMASK) == Hashmv[ply])
            {
	       p[ply]++;
	       continue;
            } 
            *p1 = p[ply]++;
            return (true);
         }

      case PICKKILL1:
         pickphase[ply] = PICKKILL2;
         if (killer1[ply] && killer1[ply] != Hashmv[ply] && 
				IsLegalMove (killer1[ply]))
         {
            TreePtr[ply+1]->move = killer1[ply];
            *p1 = TreePtr[ply+1];
            TreePtr[ply+1]++;
            return (true);
         }
         
      case PICKKILL2:
         pickphase[ply] = PICKGEN2;
         if (killer2[ply] && killer2[ply] != Hashmv[ply] && 
				IsLegalMove (killer2[ply]))
         {
            TreePtr[ply+1]->move = killer2[ply];
            *p1 = TreePtr[ply+1];
            TreePtr[ply+1]++;
            return (true);
         }

      case PICKGEN2:
         pickphase[ply] = PICKREST;
         p[ply] = TreePtr[ply+1];
         GenNonCaptures (ply);
         for (p2 = p[ply]; p2 < TreePtr[ply+1]; p2++)
	 {
            p2->score = history[side][(p2->move & 0x0FFF)] + 
		taxicab[FROMSQ(p2->move)][D5]  - taxicab[TOSQ(p2->move)][E4];
	    if (p2->move & CASTLING)
	       p2->score += CASTLINGSCORE;
         }
	 
      case PICKREST:
         while (p[ply] < TreePtr[ply+1])
         {
            pick (p[ply], ply);
            mv = p[ply]->move & MOVEMASK;
            if (mv == Hashmv[ply] || mv == killer1[ply] || 
		mv == killer2[ply])
	    {
	       p[ply]++;
               continue;
	    }
            *p1 = p[ply]++;
            return (true);
         }
   }
   return (false);
} 
Пример #4
0
static int negascout(struct SearchData *sd,
                     int alpha,
                     int beta,
                     const int depth,
                     int node_type
#if MP
                     ,int exclusiveP
#endif /* MP  */
                    ) {
    struct Position *p = sd->position;
    struct SearchStatus *st;
    int best = -INF;
    int bestm = M_NONE;
    int tmp;
    int talpha;
    int incheck;
    int lmove;
    int move;
    int extend = 0;
    int threat = FALSE;
    int reduce_extensions;
    int next_type;
    int was_futile = FALSE;
#if FUTILITY
    int is_futile;
    int optimistic = 0;
#endif

#if MP
    int deferred_cnt = 0;
    int deferred_list[MAX_DEFERRED];
    int deferred_depth[MAX_DEFERRED];
#endif

    EnterNode(sd);

    Nodes++;

    /* check for search termination */
    if (sd->master && TerminateSearch(sd)) {
        AbortSearch = TRUE;
        goto EXIT;
    }

    /* max search depth reached */
    if (sd->ply >= MaxDepth) goto EXIT;

    /*
     * Check for insufficent material or theoretical draw.
     */

    if ( /* InsufMat(p) || CheckDraw(p) || */  Repeated(p, FALSE)) {
        best = 0;
        goto EXIT;
    }

    /*
     * check extension
     */

    incheck = InCheck(p, p->turn);
    if (incheck && p->material[p->turn] > 0) {
        extend += CheckExtend(p);
        ChkExt++;
    }

    /*
     * Check the hashtable
     */

    st = sd->current;

    HTry++;
#if MP
    switch (ProbeHT(p->hkey, &tmp, depth, &(st->st_hashmove), &threat, sd->ply,
                    exclusiveP, sd->localHashTable))
#else
    switch (ProbeHT(p->hkey, &tmp, depth, &(st->st_hashmove), &threat, sd->ply))
#endif /* MP */
    {
    case ExactScore:
        HHit++;
        best = tmp;
        goto EXIT;
    case UpperBound:
        if (tmp <= alpha) {
            HHit++;
            best = tmp;
            goto EXIT;
        }
        break;
    case LowerBound:
        if (tmp >= beta) {
            HHit++;
            best = tmp;
            goto EXIT;
        }
        break;
    case Useless:
        threat = !incheck && MateThreat(p, OPP(p->turn));
        break;
#if MP
    case OnEvaluation:
        best = -ON_EVALUATION;
        goto EXIT;
#endif
    }

    /*
     * Probe EGTB
     */

    if (depth > EGTBDepth && ProbeEGTB(p, &tmp, sd->ply)) {
        best = tmp;
        goto EXIT;
    }

    /*
     * Probe recognizers
     */

    switch (ProbeRecognizer(p, &tmp)) {
    case ExactScore:
        best = tmp;
        goto EXIT;
    case LowerBound:
        if (tmp >= beta) {
            best = tmp;
            goto EXIT;
        }
        break;
    case UpperBound:
        if (tmp <= alpha) {
            best = tmp;
            goto EXIT;
        }
        break;
    }

#if NULLMOVE

    /*
     * Null move search.
     * See Christian Donninger, "Null Move and Deep Search"
     * ICCA Journal Volume 16, No. 3, pp. 137-143
     */

    if (!incheck && node_type == CutNode && !threat) {
        int next_depth;
        int nms;

        next_depth = depth - ReduceNullMove;

        if (next_depth > 0) {
            next_depth = depth - ReduceNullMoveDeep;
        }

        DoNull(p);
        if (next_depth < 0) {
            nms = -quies(sd, -beta, -beta+1, 0);
        } else {
#if MP
            nms = -negascout(sd, -beta, -beta+1, next_depth, AllNode, 0);
#else
            nms = -negascout(sd, -beta, -beta+1, next_depth, AllNode);
#endif
        }
        UndoNull(p);

        if (AbortSearch) goto EXIT;
        if (nms >= beta) {
            if (p->nonPawn[p->turn] >= Value[Queen]) {
                best = nms;
                goto EXIT;
            } else {
                if (next_depth < 0) {
                    nms = quies(sd, beta-1, beta, 0);
                } else {
#if MP
                    nms = negascout(sd, beta-1, beta, next_depth, CutNodeNoNull,
                                    0);
#else
                    nms = negascout(sd, beta-1, beta, next_depth,
                                    CutNodeNoNull);
#endif
                }

                if (nms >= beta) {
                    best = nms;
                    goto EXIT;
                } else {
                    extend += ExtendZugzwang;
                    ZZExt++;
                }
            }
        } else if (nms <= -CMLIMIT) {
            threat = TRUE;
        }
    }
#endif /* NULLMOVE */

    lmove = (p->actLog-1)->gl_Move;
    reduce_extensions = (sd->ply > 2*sd->depth);
    talpha = alpha;

    switch (node_type) {
    case AllNode:
        next_type = CutNode;
        break;
    case CutNode:
    case CutNodeNoNull:
        next_type = AllNode;
        break;
    default:
        next_type = PVNode;
        break;
    }

#if FUTILITY
    is_futile = !incheck && !threat && alpha < CMLIMIT && alpha > -CMLIMIT;
    if (is_futile) {
        if (p->turn == White) {
            optimistic = MaterialBalance(p) + MaxPos;
        } else {
            optimistic = -MaterialBalance(p) + MaxPos;
        }
    }
#endif /* FUTILITY */

    /*
     * Internal iterative deepening. If we do not have a move, we try
     * a shallow search to find a good candidate.
     */

    if (depth > 2*OnePly && ((alpha + 1) != beta) && !LegalMove(p, st->st_hashmove)) {
        int useless;
#if MP
        useless = negascout(sd, alpha, beta, depth-2*OnePly, PVNode, 0);
#else
        useless = negascout(sd, alpha, beta, depth-2*OnePly, PVNode);
#endif
        st->st_hashmove = sd->pv_save[sd->ply+1];
    }

    /*
     * Search all legal moves
     */

    while ((move = incheck ? NextEvasion(sd) : NextMove(sd)) != M_NONE) {
        int next_depth = extend;

        if (move & M_CANY && !MayCastle(p, move)) continue;

        /*
         * recapture extension
         */

        if ((move & M_CAPTURE) && (lmove & M_CAPTURE) &&
                M_TO(move) == M_TO(lmove) &&
                IsRecapture(p->piece[M_TO(move)], (p->actLog-1)->gl_Piece)) {
            RCExt += 1;
            next_depth += ExtendRecapture[TYPE(p->piece[M_TO(move)])];
        }

        /*
         * passed pawn push extension
         */

        if (TYPE(p->piece[M_FROM(move)]) == Pawn &&
                p->nonPawn[OPP(p->turn)] <= Value[Queen]) {

            int to = M_TO(move);

            if (((p->turn == White && to >= a7)
                    || (p->turn == Black && to <= h2))
                    && IsPassed(p, to, p->turn) && SwapOff(p, move) >= 0) {
                next_depth += ExtendPassedPawn;
                PPExt += 1;
            }
        }

        /*
         * limit extensions to sensible range.
         */

        if (reduce_extensions) next_depth /= 2;

        next_depth += depth - OnePly;

#if FUTILITY

        /*
         * Futility cutoffs
         */

        if (is_futile) {
            if (next_depth < 0 && !IsCheckingMove(p, move)) {
                tmp = optimistic + ScoreMove(p, move);
                if (tmp <= alpha) {
                    if (tmp > best) {
                        best = tmp;
                        bestm = move;
                        was_futile = TRUE;
                    }
                    continue;
                }
            }
#if EXTENDED_FUTILITY

            /*
             * Extended futility cutoffs and limited razoring.
             * See Ernst A. Heinz, "Extended Futility Pruning"
             * ICCA Journal Volume 21, No. 2, pp 75-83
             */

            else if (next_depth >= 0 && next_depth < OnePly
                     && !IsCheckingMove(p, move)) {
                tmp = optimistic + ScoreMove(p, move) + (3*Value[Pawn]);
                if (tmp <= alpha) {
                    if (tmp > best) {
                        best = tmp;
                        bestm = move;
                        was_futile = TRUE;
                    }
                    continue;
                }
            }
#if RAZORING
            else if (next_depth >= OnePly && next_depth < 2*OnePly
                     && !IsCheckingMove(p, move)) {
                tmp = optimistic + ScoreMove(p, move) + (6*Value[Pawn]);
                if (tmp <= alpha) {
                    next_depth -= OnePly;
                }
            }
#endif /* RAZORING */
#endif /* EXTENDED_FUTILITY */
        }

#endif /* FUTILITY */

        DoMove(p, move);
        if (InCheck(p, OPP(p->turn))) {
            UndoMove(p, move);
        } else {
            /*
             * Check extension
             */

            if (p->material[p->turn] > 0 && InCheck(p, p->turn)) {
                next_depth += (reduce_extensions) ?
                              ExtendInCheck>>1 : ExtendInCheck;
            }

            /*
             * Recursively search this position. If depth is exhausted, use
             * quies, otherwise use negascout.
             */

            if (next_depth < 0) {
                tmp = -quies(sd, -beta, -talpha, 0);
            } else if (bestm != M_NONE && !was_futile) {
#if MP
                tmp = -negascout(sd, -talpha-1, -talpha, next_depth, next_type,
                                 bestm != M_NONE);
                if (tmp != ON_EVALUATION && tmp > talpha && tmp < beta) {
                    tmp = -negascout(sd, -beta, -tmp, next_depth,
                                     node_type == PVNode ? PVNode : AllNode,
                                     bestm != M_NONE);
                }
#else
                tmp = -negascout(sd, -talpha-1, -talpha, next_depth, next_type);
                if (tmp > talpha && tmp < beta) {
                    tmp = -negascout(sd, -beta, -tmp, next_depth,
                                     node_type == PVNode ? PVNode : AllNode);
                }
#endif /* MP */
            } else {
#if MP
                tmp = -negascout(sd, -beta, -talpha, next_depth, next_type,
                                 bestm != M_NONE);
#else
                tmp = -negascout(sd, -beta, -talpha, next_depth, next_type);
#endif /* MP */
            }

            UndoMove(p, move);

            if (AbortSearch) goto EXIT;

#if MP
            if (tmp == ON_EVALUATION) {

                /*
                 * This child is ON_EVALUATION. Remember move and
                 * depth.
                 */

                deferred_list[deferred_cnt] = move;
                deferred_depth[deferred_cnt] = next_depth;
                deferred_cnt++;

            } else {
#endif /* MP */

                /*
                 * beta cutoff, enter move in Killer/Countermove table
                 */

                if (tmp >= beta) {
                    if (!(move & M_TACTICAL)) {
                        PutKiller(sd, move);
                        sd->counterTab[p->turn][lmove & 4095] = move;
                    }
                    StoreResult(sd, tmp, alpha, beta, move, depth, threat);
                    best = tmp;
                    goto EXIT;
                }

                /*
                 * Improvement on best move to date
                 */

                if (tmp > best) {
                    best = tmp;
                    bestm = move;
                    was_futile = FALSE;

                    if (best > talpha) {
                        talpha = best;
                    }
                }

                next_type = CutNode;
#if MP
            }
#endif /* MP */
        }
    }
Пример #5
0
int Quiesce (uint8_t ply, int alpha, int beta)
/**************************************************************************
 *
 *  Our quiescent search.  This quiescent search is able to recognize
 *  mates.
 *
 **************************************************************************/
{
   uint8_t side, xside;
   int best, delta, score, savealpha;
   leaf *p, *pbest;

   if (EvaluateDraw ())
      return (DRAWSCORE);

   side = board.side;
   xside = 1^side;
   InChk[ply] = SqAtakd (board.king[side], xside);
   best = Evaluate (alpha, beta);
   if (best >= beta && !InChk[ply])
      return (best);
   TreePtr[ply+1] = TreePtr[ply];
   if (InChk[ply])
   {
      GenCheckEscapes (ply);
      if (TreePtr[ply] == TreePtr[ply+1])
         return (-MATE+ply-2);
      if (best >= beta)
         return (best);
      SortMoves (ply);
   }
   else
   {
      GenCaptures (ply);
      if (TreePtr[ply] == TreePtr[ply+1])
         return (best);
      SortCaptures (ply); 
   }

   savealpha = alpha;
   pbest = NULL;
   alpha = MAX(best, alpha);
   delta = MAX (alpha - 150 - best, 0);

   for (p = TreePtr[ply]; p < TreePtr[ply+1]; p++)
   {
      pick (p, ply);

      /* We are in check or capture cannot bring score near alpha, give up */
      if (!InChk[ply] && SwapOff (p->move) < delta)
         continue;

      /* If capture cannot bring score near alpha, give up */
      if (p->score == -INFINITY)
	 continue;

#ifdef THREATEXT
/*  See search.c for an explanation of the code below  */
      if (threatply+1 == ply) 
      {
         if ((TOSQ(p->move) == FROMSQ(threatmv)) || 
		(FROMSQ(p->move) == TOSQ(threatmv)))
	    continue;
      }
      if (threatply && threatply+3 == ply && FROMSQ(p->move) == TOSQ(threatmv))
	 continue;
#endif

      MakeMove (side, &p->move);
      QuiesCnt++;
      if (SqAtakd (board.king[side], xside))
      {
         UnmakeMove (xside, &p->move);
         continue;
      }
      score = -Quiesce (ply+1, -beta, -alpha);
      UnmakeMove (xside, &p->move);
      if (score > best)
      {
         best = score;
	 pbest = p;
         if (best >= beta)
	    goto done;
         alpha = MAX (alpha, best);
      }
   }

done:
   if (flags & USEHASH && pbest != NULL)
      TTPut (side, 0, ply, savealpha, beta, best, pbest->move);

   return (best);
}