void getSemaphoreNative (const vk::DeviceInterface&						vkd,
						 vk::VkDevice									device,
						 vk::VkSemaphore								semaphore,
						 vk::VkExternalSemaphoreHandleTypeFlagBitsKHR	externalType,
						 NativeHandle&									nativeHandle)
{
	if (externalType == vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR
		|| externalType == vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR)
	{
		const vk::VkSemaphoreGetFdInfoKHR	info	=
		{
			vk::VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR,
			DE_NULL,

			semaphore,
			externalType
		};
		int										fd	= -1;

		VK_CHECK(vkd.getSemaphoreFdKHR(device, &info, &fd));
		TCU_CHECK(fd >= 0);
		nativeHandle = fd;
	}
	else if (externalType == vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR
		|| externalType == vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR)
	{
		const vk::VkSemaphoreGetWin32HandleInfoKHR	info	=
		{
			vk::VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR,
			DE_NULL,

			semaphore,
			externalType
		};
		vk::pt::Win32Handle							handle	(DE_NULL);

		VK_CHECK(vkd.getSemaphoreWin32HandleKHR(device, &info, &handle));

		switch (externalType)
		{
			case vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR:
				nativeHandle.setWin32Handle(NativeHandle::WIN32HANDLETYPE_NT, handle);
				break;

			case vk::VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR:
				nativeHandle.setWin32Handle(NativeHandle::WIN32HANDLETYPE_KMT, handle);
				break;

			default:
				DE_FATAL("Unknow external memory handle type");
		}
	}
	else
		DE_FATAL("Unknow external semaphore handle type");
}
Пример #2
0
Window::Window (Display& display, int width, int height, ::Visual* visual)
	: m_display		(display)
	, m_colormap	(None)
	, m_window		(None)
	, m_visible		(false)
{
	XSetWindowAttributes	swa;
	::Display* const		dpy					= m_display.getXDisplay();
	::Window				root				= DefaultRootWindow(dpy);
	unsigned long			mask				= CWBorderPixel | CWEventMask;

	// If redirect is enabled, window size can't be guaranteed and it is up to
	// the window manager to decide whether to honor sizing requests. However,
	// overriding that causes window to appear as an overlay, which causes
	// other issues, so this is disabled by default.
	const bool				overrideRedirect	= false;

	if (overrideRedirect)
	{
		mask |= CWOverrideRedirect;
		swa.override_redirect = true;
	}

	if (visual == DE_NULL)
		visual = CopyFromParent;
	else
	{
		XVisualInfo	info	= XVisualInfo();
		bool		succ	= display.getVisualInfo(XVisualIDFromVisual(visual), info);

		TCU_CHECK_INTERNAL(succ);

		root				= RootWindow(dpy, info.screen);
		m_colormap			= XCreateColormap(dpy, root, visual, AllocNone);
		swa.colormap		= m_colormap;
		mask |= CWColormap;
	}

	swa.border_pixel	= 0;
	swa.event_mask		= ExposureMask|KeyPressMask|KeyReleaseMask|StructureNotifyMask;

	if (width == glu::RenderConfig::DONT_CARE)
		width = DEFAULT_WINDOW_WIDTH;
	if (height == glu::RenderConfig::DONT_CARE)
		height = DEFAULT_WINDOW_HEIGHT;

	m_window = XCreateWindow(dpy, root, 0, 0, width, height, 0,
							 CopyFromParent, InputOutput, visual, mask, &swa);
	TCU_CHECK(m_window);

	Atom deleteAtom = m_display.getDeleteAtom();
	XSetWMProtocols(dpy, m_window, &deleteAtom, 1);
}
NativeHandle::NativeHandle (const NativeHandle& other)
	: m_fd				(-1)
	, m_win32HandleType	(WIN32HANDLETYPE_LAST)
	, m_win32Handle		(DE_NULL)
{
	if (other.m_fd >= 0)
	{
#if (DE_OS == DE_OS_ANDROID) || (DE_OS == DE_OS_UNIX)
		DE_ASSERT(!other.m_win32Handle.internal);
		m_fd = dup(other.m_fd);
		TCU_CHECK(m_fd >= 0);
#else
		DE_FATAL("Platform doesn't support file descriptors");
#endif
	}
	else if (other.m_win32Handle.internal)
	{
#if (DE_OS == DE_OS_WIN32)
		m_win32HandleType = other.m_win32HandleType;

		switch (other.m_win32HandleType)
		{
			case WIN32HANDLETYPE_NT:
			{
				DE_ASSERT(other.m_fd == -1);

				const HANDLE process = ::GetCurrentProcess();
				::DuplicateHandle(process, other.m_win32Handle.internal, process, &m_win32Handle.internal, 0, TRUE, DUPLICATE_SAME_ACCESS);

				break;
			}

			case WIN32HANDLETYPE_KMT:
			{
				m_win32Handle = other.m_win32Handle;
				break;
			}

			default:
				DE_FATAL("Unknown win32 handle type");
		}
#else
		DE_FATAL("Platform doesn't support win32 handles");
#endif
	}
	else
		DE_FATAL("Native handle can't be duplicated");
}
Window::Window (Display& display, int width, int height, ::Visual* visual)
	: m_display		(display)
	, m_colormap	(None)
	, m_window		(None)
	, m_visible		(false)
{
	XSetWindowAttributes	swa;
	::Display*				dpy	= m_display.getXDisplay();
	::Window				root = DefaultRootWindow(dpy);
	unsigned long			mask = CWBorderPixel | CWEventMask;

	if (visual == DE_NULL)
		visual = CopyFromParent;
	else
	{
		XVisualInfo	info	= XVisualInfo();
		bool		succ	= display.getVisualInfo(XVisualIDFromVisual(visual), info);

		TCU_CHECK_INTERNAL(succ);

		root				= RootWindow(dpy, info.screen);
		m_colormap			= XCreateColormap(dpy, root, visual, AllocNone);
		swa.colormap		= m_colormap;
		mask |= CWColormap;
	}

	swa.border_pixel	= 0;
	swa.event_mask		= ExposureMask|KeyPressMask|KeyReleaseMask|StructureNotifyMask;

	mask |= CWOverrideRedirect;
	swa.override_redirect = true;

	if (width == glu::RenderConfig::DONT_CARE)
		width = DEFAULT_WINDOW_WIDTH;
	if (height == glu::RenderConfig::DONT_CARE)
		height = DEFAULT_WINDOW_HEIGHT;

	m_window = XCreateWindow(dpy, root, 0, 0, width, height, 0,
							 CopyFromParent, InputOutput, visual, mask, &swa);
	TCU_CHECK(m_window);

	Atom deleteAtom = m_display.getDeleteAtom();
	XSetWMProtocols(dpy, m_window, &deleteAtom, 1);

}
int getSemaphoreFd (const vk::DeviceInterface&						vkd,
					vk::VkDevice									device,
					vk::VkSemaphore									semaphore,
					vk::VkExternalSemaphoreHandleTypeFlagBitsKHR	externalType)
{
	const vk::VkSemaphoreGetFdInfoKHR	info	=
	{
		vk::VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR,
		DE_NULL,

		semaphore,
		externalType
	};
	int										fd	= -1;

	VK_CHECK(vkd.getSemaphoreFdKHR(device, &info, &fd));
	TCU_CHECK(fd >= 0);

	return fd;
}
int getFenceFd (const vk::DeviceInterface&					vkd,
				vk::VkDevice								device,
				vk::VkFence									fence,
				vk::VkExternalFenceHandleTypeFlagBitsKHR	externalType)
{
	const vk::VkFenceGetFdInfoKHR	info	=
	{
		vk::VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR,
		DE_NULL,

		fence,
		externalType
	};
	int								fd	= -1;

	VK_CHECK(vkd.getFenceFdKHR(device, &info, &fd));
	TCU_CHECK(fd >= 0);

	return fd;
}
int getMemoryFd (const vk::DeviceInterface&					vkd,
				 vk::VkDevice								device,
				 vk::VkDeviceMemory							memory,
				 vk::VkExternalMemoryHandleTypeFlagBitsKHR	externalType)
{
	const vk::VkMemoryGetFdInfoKHR	info	=
	{
		vk::VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR,
		DE_NULL,

		memory,
		externalType
	};
	int								fd		= -1;

	VK_CHECK(vkd.getMemoryFdKHR(device, &info, &fd));
	TCU_CHECK(fd >= 0);

	return fd;
}
Пример #8
0
void parseTypePath (const char* nameWithPath, const VarType& type, TypeComponentVector& path)
{
	VarTokenizer tokenizer(nameWithPath);

	if (tokenizer.getToken() == VarTokenizer::TOKEN_IDENTIFIER)
		tokenizer.advance();

	path.clear();
	while (tokenizer.getToken() != VarTokenizer::TOKEN_END)
	{
		VarType curType = getVarType(type, path);

		if (tokenizer.getToken() == VarTokenizer::TOKEN_PERIOD)
		{
			tokenizer.advance();
			TCU_CHECK(tokenizer.getToken() == VarTokenizer::TOKEN_IDENTIFIER);
			TCU_CHECK_MSG(curType.isStructType(), "Invalid field selector");

			// Find member.
			std::string		memberName	= tokenizer.getIdentifier();
			int				ndx			= 0;
			for (; ndx < curType.getStructPtr()->getNumMembers(); ndx++)
			{
				if (memberName == curType.getStructPtr()->getMember(ndx).getName())
					break;
			}
			TCU_CHECK_MSG(ndx < curType.getStructPtr()->getNumMembers(), "Member not found in type");

			path.push_back(VarTypeComponent(VarTypeComponent::STRUCT_MEMBER, ndx));
			tokenizer.advance();
		}
		else if (tokenizer.getToken() == VarTokenizer::TOKEN_LEFT_BRACKET)
		{
			tokenizer.advance();
			TCU_CHECK(tokenizer.getToken() == VarTokenizer::TOKEN_NUMBER);

			int ndx = tokenizer.getNumber();

			if (curType.isArrayType())
			{
				TCU_CHECK(de::inBounds(ndx, 0, curType.getArraySize()));
				path.push_back(VarTypeComponent(VarTypeComponent::ARRAY_ELEMENT, ndx));
			}
			else if (curType.isBasicType() && isDataTypeMatrix(curType.getBasicType()))
			{
				TCU_CHECK(de::inBounds(ndx, 0, getDataTypeMatrixNumColumns(curType.getBasicType())));
				path.push_back(VarTypeComponent(VarTypeComponent::MATRIX_COLUMN, ndx));
			}
			else if (curType.isBasicType() && isDataTypeVector(curType.getBasicType()))
			{
				TCU_CHECK(de::inBounds(ndx, 0, getDataTypeScalarSize(curType.getBasicType())));
				path.push_back(VarTypeComponent(VarTypeComponent::VECTOR_COMPONENT, ndx));
			}
			else
				TCU_FAIL("Invalid subscript");

			tokenizer.advance();
			TCU_CHECK(tokenizer.getToken() == VarTokenizer::TOKEN_RIGHT_BRACKET);
			tokenizer.advance();
		}
		else
			TCU_FAIL("Unexpected token");
	}
}
Пример #9
0
std::string parseVariableName (const char* nameWithPath)
{
	VarTokenizer tokenizer(nameWithPath);
	TCU_CHECK(tokenizer.getToken() == VarTokenizer::TOKEN_IDENTIFIER);
	return tokenizer.getIdentifier();
}
Пример #10
0
void ReadPixelsTest::render (tcu::Texture2D& reference)
{
	// Create program
	const char* vertexSource =
	"attribute mediump vec2 a_coord;\n"
	"void main (void)\n"
	"{\n"
	"\tgl_Position = vec4(a_coord, 0.0, 1.0);\n"
	"}\n";

	const char* fragmentSource =
	"void main (void)\n"
	"{\n"
	"\tgl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n"
	"}\n";

	glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));

	m_testCtx.getLog() << program;
	TCU_CHECK(program.isOk());
	GLU_CHECK_CALL(glUseProgram(program.getProgram()));

	// Render
	{
		const float coords[] =
		{
			-0.5f, -0.5f,
			 0.5f, -0.5f,
			 0.5f,  0.5f,

			 0.5f,  0.5f,
			-0.5f,  0.5f,
			-0.5f, -0.5f
		};
		GLuint coordLoc;

		coordLoc = glGetAttribLocation(program.getProgram(), "a_coord");
		GLU_CHECK_MSG("glGetAttribLocation()");

		GLU_CHECK_CALL(glEnableVertexAttribArray(coordLoc));

		GLU_CHECK_CALL(glVertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, coords));

		GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 6));
		GLU_CHECK_CALL(glDisableVertexAttribArray(coordLoc));
	}

	// Render reference

	const int coordX1 = (int)((-0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
	const int coordY1 = (int)((-0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);
	const int coordX2 = (int)(( 0.5f * reference.getWidth()		/ 2.0f) + reference.getWidth() / 2.0f);
	const int coordY2 = (int)(( 0.5f * reference.getHeight()	/ 2.0f) + reference.getHeight() / 2.0f);

	for (int x = 0; x < reference.getWidth(); x++)
	{
		if (x < coordX1 || x > coordX2)
			continue;

		for (int y = 0; y < reference.getHeight(); y++)
		{
			if (y >= coordY1 && y <= coordY2)
				reference.getLevel(0).setPixel(tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), x, y);
		}
	}
}
Пример #11
0
void RenderThread::run (void)
{
	// Init state
	m_windowState	= WINDOWSTATE_NOT_CREATED;
	m_paused		= true;
	m_finish		= false;

	try
	{
		while (!m_finish)
		{
			if (m_paused || m_windowState != WINDOWSTATE_READY)
			{
				// Block until we are not paused and window is ready.
				Message msg = m_msgQueue.popBack();
				processMessage(msg);
				continue;
			}

			// Process available commands
			{
				Message msg;
				if (m_msgQueue.tryPopBack(msg))
				{
					processMessage(msg);
					continue;
				}
			}

			DE_ASSERT(m_windowState == WINDOWSTATE_READY);

			// Process input events.
			// \todo [2013-05-08 pyry] What if system fills up the input queue before we have window ready?
			while (m_inputQueue &&
				   AInputQueue_hasEvents(m_inputQueue) > 0)
			{
				AInputEvent* event;
				TCU_CHECK(AInputQueue_getEvent(m_inputQueue, &event) >= 0);
				onInputEvent(event);
				AInputQueue_finishEvent(m_inputQueue, event, 1);
			}

			// Everything set up - safe to render.
			if (!render())
			{
				DBG_PRINT(("RenderThread::run(): render\n"));
				break;
			}
		}
	}
	catch (const std::exception& e)
	{
		print("RenderThread: %s\n", e.what());
	}

	// Tell activity to finish.
	DBG_PRINT(("RenderThread::run(): done, waiting for FINISH\n"));
	m_activity.finish();

	// Thread must keep draining message queue until FINISH message is encountered.
	try
	{
		while (!m_finish)
		{
			Message msg = m_msgQueue.popBack();

			// Ignore all but SYNC and FINISH messages.
			if (msg.type == MESSAGE_SYNC || msg.type == MESSAGE_FINISH)
				processMessage(msg);
		}
	}
	catch (const std::exception& e)
	{
		die("RenderThread: %s\n", e.what());
	}

	DBG_PRINT(("RenderThread::run(): exiting...\n"));
}