void SRoleInfo::levelUp() { propData.level += 1; propData.MaxHP *= 1.05; propData.MaxMP *= 1.05; propData.STR += TRandom() % 2 + 1; propData.END += TRandom() % 2 + 1; propData.INT += TRandom() % 2 + 1; propData.DEX += TRandom() % 2 + 1; }
void ParticlesManager::FrameData::clear() { m_frame = (std::numeric_limits<int>::min)(); m_particles.clear(); m_random = TRandom(); m_calculated = false; m_maxTrail = -1; m_totalParticles = 0; }