void StartMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *advanced_table; txt_widget_t *iwad_selector; window = TXT_NewWindow("Start multiplayer game"); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_NewCheckBox("Fast monsters", &fast), TXT_NewCheckBox("Respawning monsters", &respawn), TXT_NewSeparator("Advanced"), advanced_table = TXT_NewTable(2), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction()); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, skills, 5), TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); TXT_SetColumnWidths(advanced_table, 12, 12); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); TXT_AddWidgets(advanced_table, TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }
void JoinMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *serveropt_table; txt_inputbox_t *address_box; window = TXT_NewWindow("Join multiplayer game"); TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Server"), serveropt_table = TXT_NewTable(1), TXT_NewStrut(0, 1), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), IWADSelector(), NULL); if (gamemission == hexen) { TXT_AddWidgets(gameopt_table, TXT_NewLabel("Character class "), TXT_NewDropdownList(&character_class, character_classes, 3), NULL); } TXT_AddWidgets(serveropt_table, TXT_NewHorizBox( TXT_NewLabel("Connect to address: "), address_box = TXT_NewInputBox(&connect_address, 30), NULL), TXT_NewButton2("Find server on Internet...", FindInternetServer, NULL), TXT_NewButton2("Find server on local network...", FindLANServer, NULL), NULL); TXT_SelectWidget(window, address_box); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); }
void MultiplayerConfig(TXT_UNCAST_ARG(widget), void *user_data) { txt_window_t *window; txt_label_t *label; txt_table_t *table; char buf[10]; int i; window = TXT_NewWindow("Multiplayer Configuration"); TXT_SetWindowHelpURL(window, MULTI_CONFIG_HELP_URL); TXT_AddWidgets(window, TXT_NewStrut(0, 1), TXT_NewHorizBox(TXT_NewLabel("Player name: "), TXT_NewInputBox(&net_player_name, 25), NULL), TXT_NewStrut(0, 1), TXT_NewSeparator("Chat macros"), NULL); table = TXT_NewTable(2); for (i=0; i<10; ++i) { M_snprintf(buf, sizeof(buf), "#%i ", i + 1); label = TXT_NewLabel(buf); TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN); TXT_AddWidgets(table, label, TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40), NULL); } TXT_AddWidget(window, table); }
void MultiplayerConfig(void) { txt_window_t *window; txt_label_t *label; txt_table_t *table; char buf[10]; int i; window = TXT_NewWindow("Multiplayer Configuration"); TXT_AddWidgets(window, TXT_NewStrut(0, 1), TXT_NewHorizBox(TXT_NewLabel("Player name: "), TXT_NewInputBox(&net_player_name, 25), NULL), TXT_NewStrut(0, 1), TXT_NewSeparator("Chat macros"), NULL); table = TXT_NewTable(2); for (i=0; i<10; ++i) { sprintf(buf, "#%i ", i + 1); label = TXT_NewLabel(buf); TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN); TXT_AddWidgets(table, label, TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40), NULL); } TXT_AddWidget(window, table); }
static void StartGameMenu(const char *window_title, int multiplayer) { txt_window_t *window; txt_widget_t *iwad_selector; window = TXT_NewWindow(window_title); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 12, 6); if (multiplayer) { TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL); } else { TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL); } TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer)); TXT_AddWidgets(window, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), NULL); if (gamemission == hexen) { txt_dropdown_list_t *cc_dropdown; TXT_AddWidgets(window, TXT_NewLabel("Character class "), cc_dropdown = TXT_NewDropdownList(&character_class, character_classes, 3), NULL); // Update skill level dropdown when the character class is changed: TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL); } TXT_AddWidgets(window, TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL), NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewLabel("Game type"), GameTypeDropdown(), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Fast monsters", &fast), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Respawning monsters", &respawn), TXT_TABLE_OVERFLOW_RIGHT, NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewSeparator("Advanced"), TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), TXT_NewInvertedCheckBox("Register with master server", &privateserver), TXT_TABLE_OVERFLOW_RIGHT, NULL); } TXT_AddWidgets(window, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), TXT_TABLE_OVERFLOW_RIGHT, NULL); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }
void ConfigSound(TXT_UNCAST_ARG(widget), void *user_data) { txt_window_t *window; txt_window_action_t *music_action; // Build the window window = TXT_NewWindow("Sound configuration"); TXT_SetWindowHelpURL(window, WINDOW_HELP_URL); TXT_SetColumnWidths(window, 40); TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, TXT_SCREEN_W / 2, 3); music_action = TXT_NewWindowAction('m', "Music Packs"); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, music_action); TXT_SignalConnect(music_action, "pressed", OpenMusicPackDir, NULL); TXT_AddWidgets(window, TXT_NewSeparator("Sound effects"), TXT_NewRadioButton("Disabled", &snd_sfxdevice, SNDDEVICE_NONE), TXT_If(gamemission == doom, TXT_NewRadioButton("PC speaker effects", &snd_sfxdevice, SNDDEVICE_PCSPEAKER)), TXT_NewRadioButton("Digital sound effects", &snd_sfxdevice, SNDDEVICE_SB), TXT_If(gamemission == doom || gamemission == heretic || gamemission == hexen, TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewCheckBox("Pitch-shifted sounds", &snd_pitchshift), NULL))), TXT_If(gamemission == strife, TXT_NewConditional(&snd_sfxdevice, SNDDEVICE_SB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewCheckBox("Show text with voices", &show_talk), NULL))), TXT_NewSeparator("Music"), TXT_NewRadioButton("Disabled", &snd_musicdevice, SNDDEVICE_NONE), TXT_NewRadioButton("OPL (Adlib/Soundblaster)", &snd_musicdevice, SNDDEVICE_SB), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_SB, TXT_NewHorizBox( TXT_NewStrut(4, 0), TXT_NewLabel("Chip type: "), OPLTypeSelector(), NULL)), TXT_NewRadioButton("GUS (emulated)", &snd_musicdevice, SNDDEVICE_GUS), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GUS, TXT_MakeTable(2, TXT_NewStrut(4, 0), TXT_NewLabel("Path to patch files: "), TXT_NewStrut(4, 0), TXT_NewFileSelector(&gus_patch_path, 34, "Select directory containing GUS patches", TXT_DIRECTORY), NULL)), TXT_NewRadioButton("Native MIDI", &snd_musicdevice, SNDDEVICE_GENMIDI), TXT_NewConditional(&snd_musicdevice, SNDDEVICE_GENMIDI, TXT_MakeTable(2, TXT_NewStrut(4, 0), TXT_NewLabel("Timidity configuration file: "), TXT_NewStrut(4, 0), TXT_NewFileSelector(&timidity_cfg_path, 34, "Select Timidity config file", cfg_extension), NULL)), NULL); }