Пример #1
0
void ScoreKeeperNormal::HandleTapNoteScoreInternal( TapNoteScore tns, TapNoteScore maximum, int row )
{
	// Update dance points.
	if( !m_pPlayerStageStats->m_bFailed )
		m_pPlayerStageStats->m_iActualDancePoints += TapNoteScoreToDancePoints( tns );

	// update judged row totals. Respect Combo segments here.
	TimingData &td = *GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->GetTimingData();
	ComboSegment *cs = td.GetComboSegmentAtRow(row);
	if (tns == TNS_CheckpointHit || tns >= m_MinScoreToContinueCombo)
	{
		m_pPlayerStageStats->m_iTapNoteScores[tns] += cs->GetCombo();
	}
	else if (tns == TNS_CheckpointMiss || tns < m_MinScoreToMaintainCombo)
	{
		m_pPlayerStageStats->m_iTapNoteScores[tns] += cs->GetMissCombo();
	}
	else
	{	
		m_pPlayerStageStats->m_iTapNoteScores[tns] += 1;
	}

	// increment the current total possible dance score
	m_pPlayerStageStats->m_iCurPossibleDancePoints += TapNoteScoreToDancePoints( maximum );
}
Пример #2
0
void ScoreKeeperNormal::HandleTapScore( const TapNote &tn )
{
	TapNoteScore tns = tn.result.tns;

	if( tn.type == TapNoteType_Mine )
	{
		if( tns == TNS_HitMine )
		{
			if( !m_pPlayerStageStats->m_bFailed )
				m_pPlayerStageStats->m_iActualDancePoints += TapNoteScoreToDancePoints( TNS_HitMine );
			m_pPlayerStageStats->m_iTapNoteScores[TNS_HitMine] += 1;
			if( m_MineHitIncrementsMissCombo )
				HandleComboInternal( 0, 0, 1 );
			
		}
		
		if( tns == TNS_AvoidMine && m_AvoidMineIncrementsCombo )
			HandleComboInternal( 1, 0, 0 );

		NSMAN->ReportScore(
			m_pPlayerState->m_PlayerNumber,
			tns,
			m_pPlayerStageStats->m_iScore,
			m_pPlayerStageStats->m_iCurCombo,
			tn.result.fTapNoteOffset
		);
		Message msg( "ScoreChanged" );
		msg.SetParam( "PlayerNumber", m_pPlayerState->m_PlayerNumber );
		msg.SetParam( "MultiPlayer", m_pPlayerState->m_mp );
		MESSAGEMAN->Broadcast( msg );
	}

	AddTapScore( tns );
}
Пример #3
0
void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score )
{
	if( score == TNS_HIT_MINE )
	{
		if( !m_pPlayerStageStats->bFailed )
			m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( TNS_HIT_MINE );
		m_pPlayerStageStats->iTapNoteScores[TNS_HIT_MINE] += 1;
	}
}
Пример #4
0
int ScoreKeeperMAX2::GetPossibleDancePoints( const RadarValues& radars )
{
	/* Note that, if Marvelous timing is disabled or not active (not course mode),
	 * PERFECT will be used instead. */

	int NumTaps = int(radars[RADAR_NUM_TAPS_AND_HOLDS]);
	int NumHolds = int(radars[RADAR_NUM_HOLDS]); 
	int NumRolls = int(radars[RADAR_NUM_ROLLS]); 
	return 
		NumTaps*TapNoteScoreToDancePoints(TNS_MARVELOUS, false)+
		NumHolds*HoldNoteScoreToDancePoints(HNS_OK, false) +
		NumRolls*HoldNoteScoreToDancePoints(HNS_OK, false);
}
Пример #5
0
int ScoreKeeperNormal::GetPossibleDancePoints( NoteData* nd, const TimingData* td, float fSongSeconds )
{
	/* Note: If W1 timing is disabled or not active (not course mode),
	 * W2 will be used instead. */
	// XXX: That's not actually implemented!
	RadarValues radars;
	NoteDataUtil::CalculateRadarValues( *nd, fSongSeconds, radars );
	
	int ret = 0;
	 
	ret += int(radars[RadarCategory_TapsAndHolds]) * TapNoteScoreToDancePoints(TNS_W1, false);
	if( GAMESTATE->GetCurrentGame()->m_bTickHolds ) ret += NoteDataUtil::GetTotalHoldTicks( nd, td ) * g_iPercentScoreWeight.GetValue(SE_CheckpointHit);
	ret += int(radars[RadarCategory_Holds]) * HoldNoteScoreToDancePoints(HNS_Held, false);	
	ret += int(radars[RadarCategory_Rolls]) * HoldNoteScoreToDancePoints(HNS_Held, false);
	
	return ret;
}
Пример #6
0
int ScoreKeeperNormal::TapNoteScoreToDancePoints( TapNoteScore tns ) const
{
	return TapNoteScoreToDancePoints( tns, m_bIsBeginner );
}
Пример #7
0
void ScoreKeeperMAX2::HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow )
{
	ASSERT( iNumTapsInRow >= 1 );

	// Update dance points.
	if( !m_pPlayerStageStats->bFailed )
		m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
	m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_MARVELOUS );
	// update judged row totals
	m_pPlayerStageStats->iTapNoteScores[scoreOfLastTap] += 1;

	// increment the current total possible dance score

	m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_MARVELOUS );

	//
	// Regular combo
	//
	const int iComboCountIfHit = m_bComboIsPerRow? 1: iNumTapsInRow;
	if( scoreOfLastTap >= m_MinScoreToContinueCombo )
		m_pPlayerStageStats->iCurCombo += iComboCountIfHit;
	else
		if( scoreOfLastTap < m_MinScoreToMaintainCombo )
			m_pPlayerStageStats->iCurCombo = 0;

	AddScore( scoreOfLastTap );		// only score once per row

	//
	// handle combo logic
	//
#ifndef DEBUG
	if( PREFSMAN->m_AutoPlay != PC_HUMAN && !GAMESTATE->m_bDemonstrationOrJukebox )	// cheaters never prosper
	{
		m_iCurToastyCombo = 0;
		return;
	}
#endif //DEBUG

	//
	// Toasty combo
	//
	switch( scoreOfLastTap )
	{
	case TNS_MARVELOUS:
	case TNS_PERFECT:
		m_iCurToastyCombo += iNumTapsInRow;

		if( m_iCurToastyCombo >= 250 &&
			m_iCurToastyCombo - iNumTapsInRow < 250 &&
			!GAMESTATE->m_bDemonstrationOrJukebox )
		{
			SCREENMAN->PostMessageToTopScreen( SM_PlayToasty, 0 );

			// TODO: keep a pointer to the Profile.  Don't index with m_PlayerNumber
			PROFILEMAN->IncrementToastiesCount( m_pPlayerState->m_PlayerNumber );
		}
		break;
	default:
		m_iCurToastyCombo = 0;
		break;
	}

	
	// TODO: Remove indexing with PlayerNumber
	PlayerNumber pn = m_pPlayerState->m_PlayerNumber;
	NSMAN->ReportScore(pn, scoreOfLastTap,
                       m_pPlayerStageStats->iScore,
                       m_pPlayerStageStats->iCurCombo);
}