Пример #1
0
LOCAL_C void ViewL()
	{
	test.Start(_L("Client side"));
	TestView(KClientHeap,KClient);
	TestSQLL(KClient);
	test.Next(_L("Client-Server"));
	Connect();
	TestView(KClientHeap,KServer);
	TestView(KServerHeap,KServer);
	TestSQLL(KServer);
	TestUpdateSQL(KClientHeap,KClient);
	TestUpdateSQL(KServerHeap,KClient);
	Disconnect();
	test.End();
	}
Пример #2
0
    static void CheckCpp()
    {
        TestPoint();

        TestView();

        TestFrame();

        TestPyramid();
	}
Пример #3
0
	shared_ptr<BaseGameLogic> TestApp::VCreateLogicAndViews() {
		RegisterGameSpecificEvents();

		shared_ptr<BaseGameLogic> logicPtr(GCC_NEW TestLogic(m_optionsPtr
																, m_loggerPtr
																, m_mvProjStackManager));
		shared_ptr<TestView> viewPtr(GCC_NEW TestView(m_optionsPtr
																, m_loggerPtr
																, m_windowManagerPtr
																, m_mvProjStackManager));

		boost::optional<GameViewId> gameViewId = logicPtr->VAddView(viewPtr);
		m_gameId = *gameViewId;

		return (logicPtr);
	}